generated from krampus/template-godot4
Grunk nodule splatter
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BIN
assets/sfx/grunk/splat1.wav
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assets/sfx/grunk/splat1.wav
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assets/sfx/grunk/splat1.wav.import
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assets/sfx/grunk/splat1.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://di0j2xhgfc78s"
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path="res://.godot/imported/splat1.wav-0c184c3612f6e8dc49404de6420bfc5c.sample"
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[deps]
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source_file="res://assets/sfx/grunk/splat1.wav"
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dest_files=["res://.godot/imported/splat1.wav-0c184c3612f6e8dc49404de6420bfc5c.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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assets/sfx/grunk/splat2.wav
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assets/sfx/grunk/splat2.wav
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assets/sfx/grunk/splat2.wav.import
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assets/sfx/grunk/splat2.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://d1w5gfmjj7tjk"
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path="res://.godot/imported/splat2.wav-d793ff699626551d45adb56e386a2f81.sample"
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[deps]
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source_file="res://assets/sfx/grunk/splat2.wav"
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dest_files=["res://.godot/imported/splat2.wav-d793ff699626551d45adb56e386a2f81.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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@ -1,7 +1,9 @@
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[gd_scene load_steps=17 format=3 uid="uid://xlt78xc1tmkl"]
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[gd_scene load_steps=20 format=3 uid="uid://xlt78xc1tmkl"]
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[ext_resource type="Texture2D" uid="uid://cgwgmxwjgwbwr" path="res://assets/particles/splatter_2.png" id="1_5xu2x"]
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[ext_resource type="Texture2D" uid="uid://bhoai6xv53tqm" path="res://assets/particles/splatter_1.png" id="2_bt63p"]
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[ext_resource type="AudioStream" uid="uid://di0j2xhgfc78s" path="res://assets/sfx/grunk/splat1.wav" id="3_t00bd"]
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[ext_resource type="AudioStream" uid="uid://d1w5gfmjj7tjk" path="res://assets/sfx/grunk/splat2.wav" id="4_2iem1"]
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[sub_resource type="Gradient" id="Gradient_5xu2x"]
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offsets = PackedFloat32Array(0, 0.291304, 0.526087, 1)
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@ -90,6 +92,13 @@ particles_anim_loop = false
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material = SubResource("StandardMaterial3D_ckw5w")
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size = Vector2(2, 2)
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_6adkd"]
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playback_mode = 1
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random_pitch = 1.2
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streams_count = 2
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stream_0/stream = ExtResource("3_t00bd")
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stream_1/stream = ExtResource("4_2iem1")
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[node name="GrunkSplatter" type="GPUParticles3D"]
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sorting_offset = 9.0
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amount = 64
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@ -113,4 +122,11 @@ wait_time = 0.3
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one_shot = true
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autostart = true
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[node name="SplatterSFX" type="AudioStreamPlayer3D" parent="."]
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stream = SubResource("AudioStreamRandomizer_6adkd")
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volume_db = -20.0
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unit_size = 6.0
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autoplay = true
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bus = &"SFX"
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[connection signal="timeout" from="FreeTimer" to="." method="queue_free"]
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@ -60,6 +60,7 @@
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- [x] switch OK
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- [x] switch activation
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- [x] bulkhead opening
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- [x] grunk nodule splatter
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- [x] grunk alarm shriek
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- [ ] grunk relay pulse
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- [x] grunk heartbeat
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@ -93,4 +93,8 @@
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- CC0
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- retrieved from https://freesound.org/people/Woodingp/sounds/116642/
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- assets/sfx/grunk/heartbeat.wav
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- modified
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- "splat.wav"
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- author: zolopher
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- CC0
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- retrieved from https://freesound.org/people/zolopher/sounds/44203/
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- assets/sfx/grunk/splat*.wav
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