generated from krampus/template-godot4
Heartbeat puzzle 1 in medbay
This commit is contained in:
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File diff suppressed because one or more lines are too long
@ -1,14 +1,31 @@
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@tool
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extends GunkNode
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extends GunkNode
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const BASE_DURABILITY := 3.0
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const BASE_VALUE := 2000.0
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const MIN_CHITTER_INTERVAL := 4.0
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const MIN_CHITTER_INTERVAL := 4.0
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@export_category("Editor Tools")
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@export var randomize_rotation: bool:
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set(v):
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rotation = Vector3(randf_range(0, TAU), randf_range(0, TAU), randf_range(0, TAU))
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@export var apply_scale: float:
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set(v):
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if v > 0.001:
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scale = Vector3(v, v, v)
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durability = BASE_DURABILITY * v
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value = BASE_VALUE * v
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@export_category("Jitter")
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@export var jitter_scale_factor := 0.05
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@export var jitter_scale_factor := 0.05
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@export var jitter_inflation_factor := 1.0
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@export var jitter_inflation_factor := 1.0
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@export_category("Chatter")
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@export var chitter: bool = false
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@export var chitter: bool = false
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@export var chitter_time_mean := 60.0
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@export var chitter_time_mean := 60.0
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@export var chitter_time_st_dev := 30.0
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@export var chitter_time_st_dev := 30.0
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@export_category("Game Scenes")
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@export var splatter_scene: PackedScene
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@export var splatter_scene: PackedScene
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@onready var mesh_instance: MeshInstance3D = %MeshInstance3D
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@onready var mesh_instance: MeshInstance3D = %MeshInstance3D
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@ -18,11 +35,17 @@ const MIN_CHITTER_INTERVAL := 4.0
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func _ready() -> void:
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func _ready() -> void:
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if Engine.is_editor_hint():
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return
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if chitter:
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if chitter:
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start_chitter_timer()
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start_chitter_timer()
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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if Engine.is_editor_hint():
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return
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super._process(delta)
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super._process(delta)
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var shader: ShaderMaterial = mesh_instance.mesh.surface_get_material(0)
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var shader: ShaderMaterial = mesh_instance.mesh.surface_get_material(0)
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var damage := pct_damage()
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var damage := pct_damage()
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@ -1,16 +1,16 @@
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[gd_scene load_steps=31 format=4 uid="uid://b8rv6dg4tgaeb"]
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[gd_scene load_steps=31 format=4 uid="uid://b8rv6dg4tgaeb"]
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[ext_resource type="Script" uid="uid://bvua1l2hb3an6" path="res://levels/mechanic_test/mechanic_test.gd" id="1_bg05n"]
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[ext_resource type="Script" uid="uid://bvua1l2hb3an6" path="res://levels/mechanic_test/mechanic_test.gd" id="1_umjw2"]
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[ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="1_goufh"]
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[ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="2_gut8u"]
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[ext_resource type="PackedScene" uid="uid://b6eg8t04rkh0c" path="res://src/props/wall_switch/wall_switch.tscn" id="2_pka60"]
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[ext_resource type="PackedScene" uid="uid://b6eg8t04rkh0c" path="res://src/props/wall_switch/wall_switch.tscn" id="3_4okgx"]
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[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="4_2uiim"]
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[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="4_7v7un"]
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[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="5_0j1ke"]
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[ext_resource type="Texture2D" uid="uid://8cm835h4gxwe" path="res://assets/debug_mask.png" id="5_llot1"]
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[ext_resource type="Texture2D" uid="uid://8cm835h4gxwe" path="res://assets/debug_mask.png" id="5_x2vho"]
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[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="6_6agnv"]
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[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="6_x2vho"]
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[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="7_aqwgb"]
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[ext_resource type="PackedScene" uid="uid://cubwniraol1qn" path="res://src/props/bulkhead/bulkhead.tscn" id="8_f342o"]
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[ext_resource type="PackedScene" uid="uid://cubwniraol1qn" path="res://src/props/bulkhead/bulkhead.tscn" id="8_ny31q"]
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[ext_resource type="PackedScene" uid="uid://b5jubpjj3d277" path="res://levels/mechanic_test/signal_test.tscn" id="9_x2vho"]
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[ext_resource type="PackedScene" uid="uid://b5jubpjj3d277" path="res://levels/mechanic_test/signal_test.tscn" id="9_dub8r"]
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[ext_resource type="PackedScene" uid="uid://cfqirm2o3uo4k" path="res://levels/mechanic_test/prop_test.tscn" id="10_f342o"]
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[ext_resource type="PackedScene" uid="uid://cfqirm2o3uo4k" path="res://levels/mechanic_test/prop_test.tscn" id="10_ovu60"]
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[ext_resource type="PackedScene" uid="uid://dbabcsp38wmid" path="res://levels/mechanic_test/item_test.tscn" id="11_iyuyb"]
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[ext_resource type="PackedScene" uid="uid://dbabcsp38wmid" path="res://levels/mechanic_test/item_test.tscn" id="11_crh2u"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_goufh"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_goufh"]
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@ -93,7 +93,7 @@ height = 256
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depth = 32
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depth = 32
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seamless = true
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seamless = true
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seamless_blend_skirt = 0.5
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seamless_blend_skirt = 0.5
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noise = ExtResource("6_x2vho")
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noise = ExtResource("7_aqwgb")
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[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2pd8h"]
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[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2pd8h"]
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width = 256
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width = 256
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@ -101,12 +101,12 @@ height = 256
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depth = 32
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depth = 32
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seamless = true
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seamless = true
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seamless_blend_skirt = 0.5
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seamless_blend_skirt = 0.5
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noise = ExtResource("6_x2vho")
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noise = ExtResource("7_aqwgb")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_iyuyb"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qmfft"]
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resource_local_to_scene = true
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resource_local_to_scene = true
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render_priority = 0
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render_priority = 0
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shader = ExtResource("5_0j1ke")
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shader = ExtResource("6_6agnv")
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shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
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shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
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shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
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shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
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shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
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shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
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@ -131,9 +131,9 @@ shader_parameter/overlay_emission_scale = 1.0
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data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6)
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data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6)
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[node name="MechanicTest" type="Node3D"]
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[node name="MechanicTest" type="Node3D"]
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script = ExtResource("1_bg05n")
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script = ExtResource("1_umjw2")
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[node name="Player" parent="." instance=ExtResource("1_goufh")]
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[node name="Player" parent="." instance=ExtResource("2_gut8u")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.65, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.65, 0)
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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@ -160,7 +160,7 @@ mesh = SubResource("BoxMesh_goufh")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="ResetPodium"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="ResetPodium"]
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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[node name="ResetSwitch" parent="ResetPodium" instance=ExtResource("2_pka60")]
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[node name="ResetSwitch" parent="ResetPodium" instance=ExtResource("3_4okgx")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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clean = true
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clean = true
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@ -177,7 +177,7 @@ mesh = SubResource("BoxMesh_goufh")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="NoduleSpawner"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="NoduleSpawner"]
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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[node name="WallSwitch" parent="NoduleSpawner" instance=ExtResource("2_pka60")]
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[node name="WallSwitch" parent="NoduleSpawner" instance=ExtResource("3_4okgx")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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clean = true
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clean = true
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@ -199,7 +199,7 @@ mesh = SubResource("BoxMesh_goufh")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AlarmSpawner"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AlarmSpawner"]
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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[node name="WallSwitch" parent="AlarmSpawner" instance=ExtResource("2_pka60")]
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[node name="WallSwitch" parent="AlarmSpawner" instance=ExtResource("3_4okgx")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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clean = true
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clean = true
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@ -221,7 +221,7 @@ mesh = SubResource("BoxMesh_goufh")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AlarmTrigger"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AlarmTrigger"]
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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[node name="AlarmTriggerSwitch" parent="AlarmTrigger" instance=ExtResource("2_pka60")]
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[node name="AlarmTriggerSwitch" parent="AlarmTrigger" instance=ExtResource("3_4okgx")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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clean = true
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clean = true
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@ -234,15 +234,15 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 0, -31)
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mesh = SubResource("ArrayMesh_x2vho")
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mesh = SubResource("ArrayMesh_x2vho")
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skeleton = NodePath("GunkHallBody")
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skeleton = NodePath("GunkHallBody")
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[node name="GunkHallBody" parent="GunkHall" instance=ExtResource("4_2uiim")]
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[node name="GunkHallBody" parent="GunkHall" instance=ExtResource("4_7v7un")]
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unique_name_in_owner = true
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unique_name_in_owner = true
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initial_mask = ExtResource("5_x2vho")
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initial_mask = ExtResource("5_llot1")
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source_gunk_material = SubResource("ShaderMaterial_iyuyb")
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source_gunk_material = SubResource("ShaderMaterial_qmfft")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="GunkHall/GunkHallBody"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="GunkHall/GunkHallBody"]
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shape = SubResource("ConcavePolygonShape3D_qjnj2")
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shape = SubResource("ConcavePolygonShape3D_qjnj2")
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[node name="Bulkhead" parent="." instance=ExtResource("8_f342o")]
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[node name="Bulkhead" parent="." instance=ExtResource("8_ny31q")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, 0, -2)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, 0, -2)
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[node name="Podium" type="StaticBody3D" parent="Bulkhead"]
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[node name="Podium" type="StaticBody3D" parent="Bulkhead"]
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@ -254,7 +254,7 @@ mesh = SubResource("BoxMesh_goufh")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Bulkhead/Podium"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Bulkhead/Podium"]
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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[node name="OpenSwitch" parent="Bulkhead/Podium" instance=ExtResource("2_pka60")]
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[node name="OpenSwitch" parent="Bulkhead/Podium" instance=ExtResource("3_4okgx")]
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unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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clean = true
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clean = true
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@ -272,7 +272,7 @@ mesh = SubResource("BoxMesh_goufh")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Bulkhead/Podium2"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Bulkhead/Podium2"]
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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shape = SubResource("ConcavePolygonShape3D_bg05n")
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[node name="CloseSwitch" parent="Bulkhead/Podium2" instance=ExtResource("2_pka60")]
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[node name="CloseSwitch" parent="Bulkhead/Podium2" instance=ExtResource("3_4okgx")]
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unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
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clean = true
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clean = true
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@ -286,19 +286,19 @@ text = "Close"
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unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -6)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -6)
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[node name="SignalTest" parent="SignalTestSpawnPoint" instance=ExtResource("9_x2vho")]
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[node name="SignalTest" parent="SignalTestSpawnPoint" instance=ExtResource("9_dub8r")]
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[node name="PropTestSpawnPoint" type="Marker3D" parent="."]
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[node name="PropTestSpawnPoint" type="Marker3D" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 0, 4.5)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 0, 4.5)
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[node name="PropTest" parent="PropTestSpawnPoint" instance=ExtResource("10_f342o")]
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[node name="PropTest" parent="PropTestSpawnPoint" instance=ExtResource("10_ovu60")]
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[node name="ItemTestSpawnPoint" type="Marker3D" parent="."]
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[node name="ItemTestSpawnPoint" type="Marker3D" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0, -2)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0, -2)
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[node name="ItemTest" parent="ItemTestSpawnPoint" instance=ExtResource("11_iyuyb")]
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[node name="ItemTest" parent="ItemTestSpawnPoint" instance=ExtResource("11_crh2u")]
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[connection signal="activated" from="ResetPodium/ResetSwitch" to="." method="reset"]
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[connection signal="activated" from="ResetPodium/ResetSwitch" to="." method="reset"]
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[connection signal="activated" from="NoduleSpawner/WallSwitch" to="." method="spawn_nodule"]
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[connection signal="activated" from="NoduleSpawner/WallSwitch" to="." method="spawn_nodule"]
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@tool
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extends GunkNode
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extends GunkNode
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## Periodically emits a pulse.
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## Periodically emits a pulse.
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@ -7,11 +8,15 @@ signal pulsed
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## Time in seconds between pulses.
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## Time in seconds between pulses.
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@export var interval := 3.0
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@export var interval := 3.0
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||||||
|
@export var quick_connect_to: SignalNode:
|
||||||
|
set = _editor_connect
|
||||||
|
|
||||||
@onready var pulse_timer: Timer = %PulseTimer
|
@onready var pulse_timer: Timer = %PulseTimer
|
||||||
@onready var animation_player: AnimationPlayer = %AnimationPlayer
|
@onready var animation_player: AnimationPlayer = %AnimationPlayer
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
if not Engine.is_editor_hint():
|
||||||
pulse_timer.start(interval)
|
pulse_timer.start(interval)
|
||||||
|
|
||||||
|
|
||||||
@ -19,3 +24,8 @@ func pulse() -> void:
|
|||||||
# TODO animation
|
# TODO animation
|
||||||
animation_player.play("pulse")
|
animation_player.play("pulse")
|
||||||
pulsed.emit()
|
pulsed.emit()
|
||||||
|
|
||||||
|
|
||||||
|
func _editor_connect(node: SignalNode) -> void:
|
||||||
|
self.pulsed.connect(node.pulse, CONNECT_PERSIST)
|
||||||
|
self.notify_property_list_changed()
|
||||||
|
@ -74,6 +74,7 @@ metadata/_custom_type_script = "uid://cfsiyhhrcua6o"
|
|||||||
shape = SubResource("ConcavePolygonShape3D_2ibh1")
|
shape = SubResource("ConcavePolygonShape3D_2ibh1")
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="CollisionShape3D"]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="CollisionShape3D"]
|
||||||
|
gi_mode = 2
|
||||||
mesh = SubResource("CylinderMesh_ud3xk")
|
mesh = SubResource("CylinderMesh_ud3xk")
|
||||||
skeleton = NodePath("../..")
|
skeleton = NodePath("../..")
|
||||||
|
|
||||||
|
@ -73,7 +73,7 @@ static func find_path(
|
|||||||
|
|
||||||
func _editor_connect(node: SignalNode) -> void:
|
func _editor_connect(node: SignalNode) -> void:
|
||||||
self.triggered.connect(node.trigger, CONNECT_PERSIST)
|
self.triggered.connect(node.trigger, CONNECT_PERSIST)
|
||||||
self.pulsed.connect(node.trigger, CONNECT_PERSIST)
|
self.pulsed.connect(node.pulse, CONNECT_PERSIST)
|
||||||
self.notify_property_list_changed()
|
self.notify_property_list_changed()
|
||||||
|
|
||||||
|
|
||||||
|
@ -117,6 +117,7 @@ editor_arrow_scene = ExtResource("2_nfkbq")
|
|||||||
value = 800.0
|
value = 800.0
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
|
gi_mode = 2
|
||||||
mesh = SubResource("SphereMesh_hsruj")
|
mesh = SubResource("SphereMesh_hsruj")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
|
@ -48,13 +48,14 @@ data = PackedVector3Array(0.7236, -0.4472, 0.5257, 0, -1, 0, -0.2764, -0.4472, 0
|
|||||||
collision_layer = 36
|
collision_layer = 36
|
||||||
collision_mask = 0
|
collision_mask = 0
|
||||||
script = ExtResource("1_t1c4j")
|
script = ExtResource("1_t1c4j")
|
||||||
durability = 3.0
|
durability = 0.5
|
||||||
value = 4000.0
|
value = 4000.0
|
||||||
metadata/_custom_type_script = "uid://bypgxi0gy56yk"
|
metadata/_custom_type_script = "uid://bypgxi0gy56yk"
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
|
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
|
||||||
|
gi_mode = 2
|
||||||
mesh = SubResource("ArrayMesh_ulsff")
|
mesh = SubResource("ArrayMesh_ulsff")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
|
Loading…
x
Reference in New Issue
Block a user