Remove DD3D examples

This commit is contained in:
Rob Kelly 2025-07-12 12:54:48 -06:00
parent 4af1bcafdb
commit e01431c000
22 changed files with 0 additions and 3065 deletions

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@ -1,621 +0,0 @@
@tool
extends Node3D
@export var custom_font : Font
@export var custom_3d_font : Font
@export var zylann_example := false
@export var update_in_physics := false
@export var test_text := true
@export var more_test_cases := true
@export var draw_3d_text := true
@export var draw_array_of_boxes := false
@export var draw_text_with_boxes := false
@export var draw_1m_boxes := false
@export_range(0, 5, 0.001) var debug_thickness := 0.1
@export_range(0, 1, 0.001) var debug_center_brightness := 0.8
@export_range(0, 1) var camera_frustum_scale := 0.9
@export_group("Text groups", "text_groups")
@export var text_groups_show_examples := true
@export var text_groups_show_hints := true
@export var text_groups_show_stats := false
@export var text_groups_show_stats_2d := false
@export var text_groups_position := DebugDraw2DConfig.POSITION_LEFT_TOP
@export var text_groups_offset := Vector2i(8, 8)
@export var text_groups_padding := Vector2i(3, 1)
@export_range(1, 100) var text_groups_default_font_size := 15
@export_range(1, 100) var text_groups_title_font_size := 20
@export_range(1, 100) var text_groups_text_font_size := 17
@export_group("Tests", "tests")
@export var tests_use_threads := false
var test_thread : Thread = null
var test_thread_closing := false
var button_presses := {}
var frame_rendered := false
var physics_tick_processed := false
var timer_1 := 0.0
var timer_cubes := 0.0
var timer_3 := 0.0
var timer_text := 0.0
func _process(delta) -> void:
#print("Label3Ds count: %d" % get_child(0).get_child_count() if Engine.is_editor_hint() else get_tree().root.get_child(0).get_child_count())
$OtherWorld.mesh.material.set_shader_parameter("albedo_texture", $OtherWorld/SubViewport.get_texture())
physics_tick_processed = false
if not update_in_physics:
main_update(delta)
_update_timers(delta)
_call_from_thread()
## Since physics frames may not be called every frame or may be called multiple times in one frame,
## there is an additional check to ensure that a new frame has been drawn before updating the data.
func _physics_process(delta: float) -> void:
if not physics_tick_processed:
physics_tick_processed = true
if update_in_physics:
main_update(delta)
_update_timers(delta)
# Physics specific:
if not zylann_example:
DebugDraw3D.draw_line($"Lines/8".global_position, $Lines/Target.global_position, Color.YELLOW)
if more_test_cases:
_draw_rays_casts()
## Additional drawing in the Viewport
if true:
var _w1 = DebugDraw3D.new_scoped_config().set_viewport(%OtherWorldBox.get_viewport()).set_thickness(0.01).set_center_brightness(1).set_no_depth_test(true)
DebugDraw3D.draw_box_xf(Transform3D(Basis()
.scaled(Vector3.ONE*0.3)
.rotated(Vector3(0,0,1), PI/4)
.rotated(Vector3(0,1,0), wrapf(Time.get_ticks_msec() / -1500.0, 0, TAU) - PI/4), %OtherWorldBox.global_transform.origin),
Color.BROWN, true, 0.4)
func main_update(delta: float) -> void:
DebugDraw3D.scoped_config().set_thickness(debug_thickness).set_center_brightness(debug_center_brightness)
_update_keys_just_press()
if _is_key_just_pressed(KEY_F1):
zylann_example = !zylann_example
# Zylann's example :D
if zylann_example:
var _time = Time.get_ticks_msec() / 1000.0
var box_pos = Vector3(0, sin(_time * 4), 0)
var line_begin = Vector3(-1, sin(_time * 4), 0)
var line_end = Vector3(1, cos(_time * 4), 0)
DebugDraw3D.draw_box(box_pos, Quaternion.IDENTITY, Vector3(1, 2, 1), Color(0, 1, 0))
DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0))
DebugDraw2D.set_text("Time", _time)
DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn())
DebugDraw2D.set_text("FPS", Engine.get_frames_per_second())
DebugDraw2D.set_text("delta", delta)
$HitTest.visible = false
$LagTest.visible = false
$PlaneOrigin.visible = false
$OtherWorld.visible = false
%ZDepthTestCube.visible = false
return
$HitTest.visible = true
$LagTest.visible = true
$PlaneOrigin.visible = true
$OtherWorld.visible = true
%ZDepthTestCube.visible = true
# Testing the rendering layers by showing the image from the second camera inside the 2D panel
DebugDraw3D.config.geometry_render_layers = 1 if not Input.is_key_pressed(KEY_ALT) else 0b10010
$Panel.visible = Input.is_key_pressed(KEY_ALT)
DebugDraw2D.custom_canvas = %CustomCanvas if Input.is_key_pressed(KEY_ALT) else null
# More property toggles
DebugDraw3D.config.freeze_3d_render = Input.is_key_pressed(KEY_DOWN)
DebugDraw3D.config.visible_instance_bounds = Input.is_key_pressed(KEY_RIGHT)
# Regenerate meshes
if Input.is_action_just_pressed("ui_end"):
DebugDraw3D.regenerate_geometry_meshes()
# Some property toggles
if _is_key_just_pressed(KEY_LEFT):
DebugDraw3D.config.use_frustum_culling = !DebugDraw3D.config.use_frustum_culling
if _is_key_just_pressed(KEY_UP):
DebugDraw3D.config.force_use_camera_from_scene = !DebugDraw3D.config.force_use_camera_from_scene
if _is_key_just_pressed(KEY_CTRL):
if not Engine.is_editor_hint():
get_viewport().msaa_3d = Viewport.MSAA_DISABLED if get_viewport().msaa_3d == Viewport.MSAA_4X else Viewport.MSAA_4X
if not Engine.is_editor_hint():
if _is_key_just_pressed(KEY_1):
DebugDraw3D.debug_enabled = !DebugDraw3D.debug_enabled
if _is_key_just_pressed(KEY_2):
DebugDraw2D.debug_enabled = !DebugDraw2D.debug_enabled
if _is_key_just_pressed(KEY_3):
DebugDrawManager.debug_enabled = !DebugDrawManager.debug_enabled
DebugDraw3D.config.frustum_length_scale = camera_frustum_scale
# Zones with black borders
for z in $Zones.get_children():
DebugDraw3D.draw_box_xf(z.global_transform, Color.BLACK)
# Spheres
_draw_zone_title(%SpheresBox, "Spheres")
DebugDraw3D.draw_sphere_xf($Spheres/SphereTransform.global_transform, Color.CRIMSON)
if true:
var _shd = DebugDraw3D.new_scoped_config().set_hd_sphere(true)
DebugDraw3D.draw_sphere_xf($Spheres/SphereHDTransform.global_transform, Color.ORANGE_RED)
## Delayed spheres
if timer_1 < 0:
DebugDraw3D.draw_sphere($Spheres/SpherePosition.global_position, 2.0, Color.BLUE_VIOLET, 2.0)
var _shd = DebugDraw3D.new_scoped_config().set_hd_sphere(true)
DebugDraw3D.draw_sphere($Spheres/SpherePosition.global_position + Vector3.FORWARD * 4, 2.0, Color.CORNFLOWER_BLUE, 2.0)
timer_1 = 2
# Cylinders
_draw_zone_title(%CylindersBox, "Cylinders")
DebugDraw3D.draw_cylinder($Cylinders/Cylinder1.global_transform, Color.CRIMSON)
DebugDraw3D.draw_cylinder(Transform3D(Basis.IDENTITY.scaled(Vector3(1,2,1)), $Cylinders/Cylinder2.global_position), Color.RED)
DebugDraw3D.draw_cylinder_ab($"Cylinders/Cylinder3/1".global_position, $"Cylinders/Cylinder3/2".global_position, 0.7)
# Boxes
_draw_zone_title(%BoxesBox, "Boxes")
DebugDraw3D.draw_box_xf($Boxes/Box1.global_transform, Color.MEDIUM_PURPLE)
DebugDraw3D.draw_box($Boxes/Box2.global_position, Quaternion.from_euler(Vector3(0, deg_to_rad(45), deg_to_rad(45))), Vector3.ONE, Color.REBECCA_PURPLE)
DebugDraw3D.draw_box_xf(Transform3D(Basis(Vector3.UP, PI * 0.25).scaled(Vector3.ONE * 2), $Boxes/Box3.global_position), Color.ROSY_BROWN)
DebugDraw3D.draw_aabb(AABB($Boxes/AABB_fixed.global_position, Vector3(2, 1, 2)), Color.AQUA)
DebugDraw3D.draw_aabb_ab($Boxes/AABB/a.global_position, $Boxes/AABB/b.global_position, Color.DEEP_PINK)
# Boxes AB
DebugDraw3D.draw_arrow($Boxes/BoxAB.global_position, $Boxes/BoxAB/o/up.global_position, Color.GOLD, 0.1, true)
DebugDraw3D.draw_box_ab($Boxes/BoxAB/a.global_position, $Boxes/BoxAB/b.global_position, $Boxes/BoxAB/o/up.global_position - $Boxes/BoxAB.global_position, Color.PERU)
DebugDraw3D.draw_arrow($Boxes/BoxABEdge.global_position, $Boxes/BoxABEdge/o/up.global_position, Color.DARK_RED, 0.1, true)
DebugDraw3D.draw_box_ab($Boxes/BoxABEdge/a.global_position, $Boxes/BoxABEdge/b.global_position, $Boxes/BoxABEdge/o/up.global_position - $Boxes/BoxABEdge.global_position, Color.DARK_OLIVE_GREEN, false)
# Lines
_draw_zone_title(%LinesBox, "Lines")
var target = $Lines/Target
DebugDraw3D.draw_square(target.global_position, 0.5, Color.RED)
DebugDraw3D.draw_line($"Lines/1".global_position, target.global_position, Color.FUCHSIA)
DebugDraw3D.draw_ray($"Lines/3".global_position, (target.global_position - $"Lines/3".global_position).normalized(), 3.0, Color.CRIMSON)
if timer_3 < 0:
DebugDraw3D.draw_line($"Lines/6".global_position, target.global_position, Color.FUCHSIA, 2.0)
timer_3 = 2
# Test UP vector
DebugDraw3D.draw_line($"Lines/7".global_position, target.global_position, Color.RED)
# Lines with Arrow
DebugDraw3D.draw_arrow($"Lines/2".global_position, target.global_position, Color.BLUE, 0.5, true)
DebugDraw3D.draw_arrow_ray($"Lines/4".global_position, (target.global_position - $"Lines/4".global_position).normalized(), 8.0, Color.LAVENDER, 0.5, true)
DebugDraw3D.draw_line_hit_offset($"Lines/5".global_position, target.global_position, true, abs(sin(Time.get_ticks_msec() / 1000.0)), 0.25, Color.AQUA)
# Paths
_draw_zone_title(%PathsBox, "Paths")
## preparing data
var points: PackedVector3Array = []
var points_below: PackedVector3Array = []
var points_below2: PackedVector3Array = []
var points_below3: PackedVector3Array = []
var points_below4: PackedVector3Array = []
var lines_above: PackedVector3Array = []
for c in $LinePath.get_children():
if not c is Node3D:
break
points.append(c.global_position)
points_below.append(c.global_position + Vector3.DOWN)
points_below2.append(c.global_position + Vector3.DOWN * 2)
points_below3.append(c.global_position + Vector3.DOWN * 3)
points_below4.append(c.global_position + Vector3.DOWN * 4)
for x in points.size()-1:
lines_above.append(points[x] + Vector3.UP)
lines_above.append(points[x+1] + Vector3.UP)
## drawing lines
DebugDraw3D.draw_lines(lines_above)
DebugDraw3D.draw_line_path(points, Color.BEIGE)
DebugDraw3D.draw_points(points_below, DebugDraw3D.POINT_TYPE_SQUARE, 0.2, Color.DARK_GREEN)
DebugDraw3D.draw_point_path(points_below2, DebugDraw3D.POINT_TYPE_SQUARE, 0.25, Color.BLUE, Color.TOMATO)
DebugDraw3D.draw_arrow_path(points_below3, Color.GOLD, 0.5)
if true:
var _sl = DebugDraw3D.new_scoped_config().set_thickness(0.05)
DebugDraw3D.draw_point_path(points_below4, DebugDraw3D.POINT_TYPE_SPHERE, 0.25, Color.MEDIUM_SEA_GREEN, Color.MEDIUM_VIOLET_RED)
# Misc
_draw_zone_title(%MiscBox, "Misc")
if Engine.is_editor_hint():
#for i in 1000:
var _a11 = DebugDraw3D.new_scoped_config().set_thickness(0)
DebugDraw3D.draw_camera_frustum($Camera, Color.DARK_ORANGE)
if true:
var _s123 = DebugDraw3D.new_scoped_config().set_center_brightness(0.1)
DebugDraw3D.draw_arrowhead($Misc/Arrow.global_transform, Color.YELLOW_GREEN)
DebugDraw3D.draw_square($Misc/Billboard.global_position, 0.5, Color.GREEN)
DebugDraw3D.draw_position($Misc/Position.global_transform, Color.BROWN)
DebugDraw3D.draw_gizmo($Misc/GizmoTransform.global_transform, DebugDraw3D.empty_color, true)
DebugDraw3D.draw_gizmo($Misc/GizmoOneColor.global_transform, Color.BROWN, true)
if true:
var _s123 = DebugDraw3D.new_scoped_config().set_center_brightness(0.5).set_no_depth_test(true)
DebugDraw3D.draw_gizmo($Misc/GizmoNormal.global_transform.orthonormalized(), DebugDraw3D.empty_color, false)
# Grids
_draw_zone_title_pos($Grids/GridCentered.global_position + Vector3(0, 1.5, 0), "Grids", 96, 36)
var tg : Transform3D = $Grids/Grid.global_transform
var tn : Vector3 = $Grids/Grid/Subdivision.transform.origin
DebugDraw3D.draw_grid(tg.origin, tg.basis.x, tg.basis.z, Vector2i(int(tn.x*10), int(tn.z*10)), Color.LIGHT_CORAL, false)
var tn1 = $Grids/GridCentered/Subdivision.transform.origin
DebugDraw3D.draw_grid_xf($Grids/GridCentered.global_transform, Vector2i(tn1.x*10, tn1.z*10))
if true:
var _s32 = DebugDraw3D.new_scoped_config().set_thickness(0.05)
DebugDraw3D.draw_box_xf($PostProcess.global_transform, Color.SEA_GREEN)
# Local transform
_draw_local_xf_box(%LocalTransformRecursiveOrigin.global_transform, 0.05, 10)
# 2D
DebugDraw2D.config.text_default_size = text_groups_default_font_size
DebugDraw2D.config.text_block_offset = text_groups_offset
DebugDraw2D.config.text_block_position = text_groups_position
DebugDraw2D.config.text_padding = text_groups_padding
DebugDraw2D.config.text_custom_font = custom_font
if test_text:
_text_tests()
# Lag Test
var lag_test_pos = $LagTest/RESET.get_animation("RESET").track_get_key_value(0,0)
_draw_zone_title_pos(lag_test_pos, "Lag test")
$LagTest.position = lag_test_pos + Vector3(sin(Time.get_ticks_msec() / 100.0) * 2.5, 0, 0)
DebugDraw3D.draw_box($LagTest.global_position, Quaternion.IDENTITY, Vector3.ONE * 2.01, Color.CHOCOLATE, true)
if more_test_cases:
for ray in $HitTest/RayEmitter.get_children():
ray.set_physics_process_internal(true)
_more_tests()
else:
for ray in $HitTest/RayEmitter.get_children():
ray.set_physics_process_internal(false)
_draw_other_world()
if draw_array_of_boxes:
_draw_array_of_boxes()
func _text_tests():
DebugDraw2D.set_text("FPS", "%.2f" % Engine.get_frames_per_second(), 0, Color.GOLD)
if text_groups_show_examples:
if timer_text < 0:
DebugDraw2D.set_text("Some delayed text", "for 2.5s", -1, Color.BLACK, 2.5) # it's supposed to show text for 2.5 seconds
timer_text = 5
DebugDraw2D.begin_text_group("-- First Group --", 2, Color.LIME_GREEN, true, text_groups_title_font_size, text_groups_text_font_size)
DebugDraw2D.set_text("Simple text")
DebugDraw2D.set_text("Text", "Value", 0, Color.AQUAMARINE)
DebugDraw2D.set_text("Text out of order", null, -1, Color.SILVER)
DebugDraw2D.begin_text_group("-- Second Group --", 1, Color.BEIGE)
DebugDraw2D.set_text("Rendered frames", Engine.get_frames_drawn())
DebugDraw2D.end_text_group()
if text_groups_show_stats or text_groups_show_stats_2d:
DebugDraw2D.begin_text_group("-- Stats --", 3, Color.WHEAT)
var render_stats := DebugDraw3D.get_render_stats()
if render_stats && text_groups_show_stats:
DebugDraw2D.set_text("Total", render_stats.total_geometry)
DebugDraw2D.set_text("Instances", render_stats.instances + render_stats.instances_physics, 1)
DebugDraw2D.set_text("Lines", render_stats.lines + render_stats.lines_physics, 2)
DebugDraw2D.set_text("Total Visible", render_stats.total_visible, 3)
DebugDraw2D.set_text("Visible Instances", render_stats.visible_instances, 4)
DebugDraw2D.set_text("Visible Lines", render_stats.visible_lines, 5)
DebugDraw2D.set_text("---", null, 12)
DebugDraw2D.set_text("Culling time", "%.2f ms" % (render_stats.total_time_culling_usec / 1000.0), 13)
DebugDraw2D.set_text("Filling instances buffer", "%.2f ms" % (render_stats.time_filling_buffers_instances_usec / 1000.0), 14)
DebugDraw2D.set_text("Filling lines buffer", "%.2f ms" % (render_stats.time_filling_buffers_lines_usec / 1000.0), 15)
DebugDraw2D.set_text("Filling time", "%.2f ms" % (render_stats.total_time_filling_buffers_usec / 1000.0), 16)
DebugDraw2D.set_text("Total time", "%.2f ms" % (render_stats.total_time_spent_usec / 1000.0), 17)
DebugDraw2D.set_text("----", null, 32)
DebugDraw2D.set_text("Total Label3D", render_stats.nodes_label3d_exists_total, 33)
DebugDraw2D.set_text("Visible Label3D", render_stats.nodes_label3d_visible + render_stats.nodes_label3d_visible_physics, 34)
DebugDraw2D.set_text("-----", null, 48)
DebugDraw2D.set_text("Created scoped configs", "%d" % render_stats.created_scoped_configs, 49)
if text_groups_show_stats && text_groups_show_stats_2d:
DebugDraw2D.set_text("------", null, 64)
var render_stats_2d := DebugDraw2D.get_render_stats()
if render_stats_2d && text_groups_show_stats_2d:
DebugDraw2D.set_text("Text groups", render_stats_2d.overlay_text_groups, 96)
DebugDraw2D.set_text("Text lines", render_stats_2d.overlay_text_lines, 97)
DebugDraw2D.end_text_group()
if text_groups_show_hints:
DebugDraw2D.begin_text_group("controls", 1024, Color.WHITE, false)
if not Engine.is_editor_hint():
DebugDraw2D.set_text("WASD QE, LMB", "To move", 0)
DebugDraw2D.set_text("Alt: change render layers", DebugDraw3D.config.geometry_render_layers, 1)
if not OS.has_feature("web"):
DebugDraw2D.set_text("Ctrl: toggle anti-aliasing", "MSAA 4x" if get_viewport().msaa_3d == Viewport.MSAA_4X else "Disabled", 2)
DebugDraw2D.set_text("Down: freeze render", DebugDraw3D.config.freeze_3d_render, 3)
if Engine.is_editor_hint():
DebugDraw2D.set_text("Up: use scene camera", DebugDraw3D.config.force_use_camera_from_scene, 4)
DebugDraw2D.set_text("1,2,3: toggle debug", "%s, %s 😐, %s 😏" % [DebugDraw3D.debug_enabled, DebugDraw2D.debug_enabled, DebugDrawManager.debug_enabled], 5)
DebugDraw2D.set_text("Left: toggle frustum culling", DebugDraw3D.config.use_frustum_culling, 6)
DebugDraw2D.set_text("Right: draw bounds for culling", DebugDraw3D.config.visible_instance_bounds, 7)
DebugDraw2D.end_text_group()
func _draw_zone_title(node: Node3D, title: String):
if draw_3d_text:
var _s1 = DebugDraw3D.new_scoped_config().set_text_outline_size(72)
DebugDraw3D.draw_text(node.global_position + node.global_basis.y * 0.85, title, 128)
func _draw_zone_title_pos(pos: Vector3, title: String, font_size: int = 128, outline: int = 72):
if draw_3d_text:
var _s1 = DebugDraw3D.new_scoped_config().set_text_outline_size(outline)
DebugDraw3D.draw_text(pos, title, font_size)
const _local_mul := 0.45
const _local_mul_vec := Vector3(_local_mul, _local_mul, _local_mul)
var __local_lines_cross_recursive = PackedVector3Array([Vector3(-0.5, -0.5, -0.5), Vector3(0.5, -0.5, 0.5), Vector3(-0.5, -0.5, 0.5), Vector3(0.5, -0.5, -0.5)])
var __local_box_recursive = Transform3D.IDENTITY.rotated_local(Vector3.UP, deg_to_rad(30)).translated(Vector3(-0.25, -0.55, 0.25)).scaled(_local_mul_vec)
var __local_sphere_recursive = Transform3D.IDENTITY.translated(Vector3(0.5, 0.55, -0.5)).scaled(_local_mul_vec)
func _draw_local_xf_box(xf: Transform3D, thickness: float, max_depth: int, depth: int = 0):
if depth >= max_depth:
return
var _s1 = DebugDraw3D.new_scoped_config().set_thickness(thickness).set_transform(xf)
# a box with a small offset
DebugDraw3D.draw_box_xf(Transform3D(Basis(), Vector3(0, 0.001, 0)), Color.BROWN)
# a box and a stand for the next depth
DebugDraw3D.draw_box_xf(__local_box_recursive, Color.CHARTREUSE)
# just a sphere and lines
DebugDraw3D.draw_sphere_xf(__local_sphere_recursive, Color.DARK_ORANGE)
_s1.set_thickness(0)
DebugDraw3D.draw_lines(__local_lines_cross_recursive, Color.CRIMSON)
# A simple animation generator with descent into the depth of the scene
if false:
var anim: Animation = %RecursiveTransformTest.get_animation("recursive")
# clear keys
if depth == 0: for i in anim.track_get_key_count(0): anim.track_remove_key(0, 0); anim.track_remove_key(1, 0)
var time = depth * 2
var s_xf = xf * __local_sphere_recursive
var next_s_xf = (xf * __local_box_recursive.translated(__local_box_recursive.basis.y)) * __local_sphere_recursive
var get_sphere_pos = func(l_xf): return l_xf.origin + (l_xf).basis.y
anim.position_track_insert_key(0, time, get_sphere_pos.call(s_xf))
anim.rotation_track_insert_key(1, time, Transform3D(Basis(), get_sphere_pos.call(s_xf)).looking_at(get_sphere_pos.call(next_s_xf), xf.basis.y).basis.get_rotation_quaternion())
_draw_local_xf_box(xf * __local_box_recursive.translated(__local_box_recursive.basis.y), thickness * _local_mul, max_depth, depth + 1)
func _draw_other_world():
var _w1 = DebugDraw3D.new_scoped_config().set_viewport(%OtherWorldBox.get_viewport())
DebugDraw3D.draw_box_xf(%OtherWorldBox.global_transform.rotated_local(Vector3(1,1,-1).normalized(), wrapf(Time.get_ticks_msec() / 1000.0, 0, TAU)), Color.SANDY_BROWN)
DebugDraw3D.draw_box_xf(%OtherWorldBox.global_transform.rotated_local(Vector3(-1,1,-1).normalized(), wrapf(Time.get_ticks_msec() / -1000.0, 0, TAU) - PI/4), Color.SANDY_BROWN)
if draw_3d_text:
var angle = wrapf(Time.get_ticks_msec() / 1000.0, 0, TAU)
if true:
var _w2 = DebugDraw3D.new_scoped_config().set_text_font(custom_3d_font)
DebugDraw3D.draw_text(%OtherWorldBox.global_position + Vector3(cos(angle), -0.25, sin(angle)), "Hello world!", 32, Color.CRIMSON, 0)
if true:
var _w3 = DebugDraw3D.new_scoped_config().set_no_depth_test(true).set_text_outline_color(Color.INDIAN_RED).set_text_outline_size(6)
DebugDraw3D.draw_text(%OtherWorldBox.global_position + Vector3(cos(angle), +0.25, sin(-angle)), "World without depth", 20, Color.PINK, 0)
func _draw_rays_casts():
# Line hits render
_draw_zone_title_pos(%HitTestSphere.global_position, "Line hits", 96, 36)
for ray in $HitTest/RayEmitter.get_children():
if ray is RayCast3D:
ray.force_raycast_update()
DebugDraw3D.draw_line_hit(ray.global_position, ray.to_global(ray.target_position), ray.get_collision_point(), ray.is_colliding(), 0.3)
func _more_tests():
# Delayed line render
if true:
var _a12 = DebugDraw3D.new_scoped_config().set_thickness(0.035)
DebugDraw3D.draw_line($LagTest.global_position + Vector3.UP, $LagTest.global_position + Vector3(0,3,sin(Time.get_ticks_msec() / 50.0)), DebugDraw3D.empty_color, 0.35)
if draw_3d_text:
DebugDraw3D.draw_text($LagTest.global_position + Vector3(0,3,sin(Time.get_ticks_msec() / 50.0)), "%.1f" % sin(Time.get_ticks_msec() / 50.0), 16, DebugDraw3D.empty_color, 0.35)
# Draw plane
if true:
var _s11 = DebugDraw3D.new_scoped_config().set_thickness(0.02).set_plane_size(10)
var pl_node: Node3D = $PlaneOrigin
var xf: Transform3D = pl_node.global_transform
var normal: = xf.basis.y.normalized()
var plane = Plane(normal, xf.origin.dot(normal))
var vp: Viewport = get_viewport()
if Engine.is_editor_hint() and Engine.get_singleton(&"EditorInterface").get_editor_viewport_3d(0):
vp = Engine.get_singleton(&"EditorInterface").get_editor_viewport_3d(0)
var cam = vp.get_camera_3d()
if cam:
var dir = vp.get_camera_3d().project_ray_normal(vp.get_mouse_position())
var intersect = plane.intersects_ray(cam.global_position, dir)
DebugDraw3D.draw_plane(plane, Color.CORAL * Color(1,1,1, 0.4), pl_node.global_position)
if intersect and intersect.distance_to(pl_node.global_position) < _s11.get_plane_size() * 0.5:
# Need to test different colors on both sides of the plane
var col = Color.FIREBRICK if plane.is_point_over(cam.global_position) else Color.AQUAMARINE
DebugDraw3D.draw_sphere(intersect, 0.3, col)
func _draw_array_of_boxes():
# Lots of boxes to check performance..
var x_size := 50
var y_size := 50
var z_size := 3
var mul := 1
var cubes_max_time := 1.25
var show_text := draw_text_with_boxes
var cfg = DebugDraw3D.new_scoped_config()
if draw_1m_boxes:
x_size = 100
y_size = 100
z_size = 100
mul = 4
cubes_max_time = 60
show_text = false
var size := Vector3.ONE
var half_size := size * 0.5
if timer_cubes < 0:
var _start_time = Time.get_ticks_usec()
for x in x_size:
for y in y_size:
for z in z_size:
cfg.set_thickness(randf_range(0, 0.1))
var pos := Vector3(x * mul, (-4-z) * mul, y * mul) + global_position
DebugDraw3D.draw_box(pos, Quaternion.IDENTITY, size, DebugDraw3D.empty_color, false, cubes_max_time)
if show_text and z == 0:
DebugDraw3D.draw_text(pos + half_size, str(pos), 32, DebugDraw3D.empty_color, cubes_max_time)
#print("Draw Cubes: %.3fms" % ((Time.get_ticks_usec() - _start_time) / 1000.0))
timer_cubes = cubes_max_time
func _ready() -> void:
_update_keys_just_press()
await get_tree().process_frame
# this check is required for inherited scenes, because an instance of this
# script is created first, and then overridden by another
if not is_inside_tree():
return
DebugDraw2D.config.text_background_color = Color(0.3, 0.3, 0.3, 0.8)
func _is_key_just_pressed(key):
if (button_presses[key] == 1):
button_presses[key] = 2
return true
return false
func _update_keys_just_press():
var set_key = func (k: Key):
if Input.is_key_pressed(k) and button_presses.has(k):
if button_presses[k] == 0:
return 1
else:
return button_presses[k]
else:
return 0
button_presses[KEY_LEFT] = set_key.call(KEY_LEFT)
button_presses[KEY_UP] = set_key.call(KEY_UP)
button_presses[KEY_CTRL] = set_key.call(KEY_CTRL)
button_presses[KEY_F1] = set_key.call(KEY_F1)
button_presses[KEY_1] = set_key.call(KEY_1)
button_presses[KEY_2] = set_key.call(KEY_2)
button_presses[KEY_3] = set_key.call(KEY_3)
func _update_timers(delta : float):
timer_1 -= delta
timer_cubes -= delta
timer_3 -= delta
timer_text -= delta
func _notification(what: int) -> void:
if what == NOTIFICATION_EDITOR_PRE_SAVE or what == NOTIFICATION_EXIT_TREE:
_thread_stop()
func _call_from_thread():
if tests_use_threads and (not test_thread or not test_thread.is_alive()):
test_thread_closing = false
test_thread = Thread.new()
test_thread.start(_thread_body)
elif not tests_use_threads and (test_thread and test_thread.is_alive()):
_thread_stop()
func _thread_stop():
if test_thread and test_thread.is_alive():
tests_use_threads = false
test_thread_closing = true
test_thread.wait_to_finish()
func _thread_body():
print("Thread started!")
while not test_thread_closing:
DebugDraw3D.draw_box(Vector3(0,-1,0), Quaternion.IDENTITY, Vector3.ONE, Color.BROWN, true, 0.016)
var boxes = 10
for y in boxes:
var offset := sin(TAU/boxes * y + wrapf(Time.get_ticks_msec() / 100.0, 0, TAU))
var pos := Vector3(offset, y, 0)
DebugDraw3D.draw_box(pos, Quaternion.IDENTITY, Vector3.ONE, Color.GREEN_YELLOW, true, 0.016)
DebugDraw3D.draw_text(pos, str(y), 64, Color.WHITE , 0.016)
if y == 0:
DebugDraw2D.set_text("thread. sin", offset)
OS.delay_msec(16)
print("Thread finished!")

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using Godot;
using System;
using System.Collections.Generic;
[Tool]
public partial class DebugDrawDemoSceneCS : Node3D
{
Random random = new Random();
[Export] Font custom_font;
[Export] Font custom_3d_font;
[Export] bool zylann_example = false;
[Export] bool update_in_physics = false;
[Export] bool test_text = true;
[Export] bool more_test_cases = true;
[Export] bool draw_3d_text = true;
[Export] bool draw_array_of_boxes = false;
[Export] bool draw_text_with_boxes = false;
[Export] bool draw_1m_boxes = false;
[Export(PropertyHint.Range, "0, 5, 0.001")] float debug_thickness = 0.1f;
[Export(PropertyHint.Range, "0, 1")] float camera_frustum_scale = 0.9f;
[ExportGroup("Text groups", "text_groups")]
[Export] bool text_groups_show_examples = true;
[Export] bool text_groups_show_hints = true;
[Export] bool text_groups_show_stats = true;
[Export] bool text_groups_show_stats_2d = true;
[Export] DebugDraw2DConfig.BlockPosition text_groups_position = DebugDraw2DConfig.BlockPosition.LeftTop;
[Export] Vector2I text_groups_offset = new Vector2I(8, 8);
[Export] Vector2I text_groups_padding = new Vector2I(3, 1);
[Export(PropertyHint.Range, "1, 100")] int text_groups_default_font_size = 15;
[Export(PropertyHint.Range, "1, 100")] int text_groups_title_font_size = 20;
[Export(PropertyHint.Range, "1, 100")] int text_groups_text_font_size = 17;
Dictionary<Key, int> button_presses = new Dictionary<Key, int>() {
{ Key.Left, 0 },
{ Key.Up, 0 },
{ Key.Ctrl, 0 },
{ Key.F1, 0 },
{ Key.Key1, 0 },
{ Key.Key2, 0 },
{ Key.Key3, 0 },
};
double timer_1 = 0.0;
double timer_cubes = 0.0;
double timer_3 = 0.0;
double timer_text = 0.0;
public override async void _Ready()
{
_get_nodes();
_update_keys_just_press();
await new SignalAwaiter(GetTree(), "process_frame", this);
// this check is required for inherited scenes, because an instance of this
// script is created first, and then overridden by another
if (!IsInsideTree())
return;
DebugDraw2D.Config.TextBackgroundColor = new Color(0.3f, 0.3f, 0.3f, 0.8f);
}
bool _is_key_just_pressed(Key key)
{
if (button_presses[key] == 1)
{
button_presses[key] = 2;
return true;
}
return false;
}
void _update_timers(double delta)
{
timer_1 -= delta;
timer_cubes -= delta;
timer_3 -= delta;
timer_text -= delta;
}
void _update_keys_just_press()
{
var set = (Key k) => Input.IsKeyPressed(k) ? (button_presses[k] == 0 ? 1 : button_presses[k]) : 0;
button_presses[Key.Left] = set(Key.Left);
button_presses[Key.Up] = set(Key.Up);
button_presses[Key.Ctrl] = set(Key.Ctrl);
button_presses[Key.F1] = set(Key.F1);
button_presses[Key.Key1] = set(Key.Key1);
button_presses[Key.Key2] = set(Key.Key2);
button_presses[Key.Key3] = set(Key.Key3);
}
bool phys_frame_called = false;
public override void _Process(double delta)
{
((ShaderMaterial)((PrimitiveMesh)dOtherWorld.Mesh).Material).SetShaderParameter("albedo_texture", dOtherWorldViewport.GetTexture());
phys_frame_called = false;
if (!update_in_physics)
{
MainUpdate(delta);
_update_timers(delta);
}
}
public override void _PhysicsProcess(double delta)
{
if (!phys_frame_called)
{
phys_frame_called = true;
if (update_in_physics)
{
MainUpdate(delta);
_update_timers(delta);
}
}
// Physics specific:
if (!zylann_example)
{
DebugDraw3D.DrawLine(dLines_8.GlobalPosition, dLines_Target.GlobalPosition, Colors.Yellow);
if (more_test_cases)
{
_draw_rays_casts();
}
// Additional drawing in the Viewport
using (var _w1 = DebugDraw3D.NewScopedConfig().SetViewport(dOtherWorldBox.GetViewport()).SetThickness(0.01f).SetCenterBrightness(1).SetNoDepthTest(true))
{
DebugDraw3D.DrawBoxXf(new Transform3D(Basis.Identity
.Scaled(Vector3.One * 0.3f)
.Rotated(new Vector3(0, 0, 1), Mathf.Pi / 4)
.Rotated(new Vector3(0, 1, 0), Mathf.Wrap(Time.GetTicksMsec() / -1500.0f, 0, Mathf.Tau) - Mathf.Pi / 4), dOtherWorldBox.GlobalPosition),
Colors.Brown, true, 0.4f);
}
}
}
void MainUpdate(double delta)
{
DebugDraw3D.ScopedConfig().SetThickness(debug_thickness);
_update_keys_just_press();
if (_is_key_just_pressed(Key.F1))
zylann_example = !zylann_example;
// Zylann's example :D
if (zylann_example)
{
var _time = Time.GetTicksMsec() / 1000.0f;
var box_pos = new Vector3(0, Mathf.Sin(_time * 4f), 0);
var line_begin = new Vector3(-1, Mathf.Sin(_time * 4f), 0);
var line_end = new Vector3(1, Mathf.Cos(_time * 4f), 0);
DebugDraw3D.DrawBox(box_pos, Quaternion.Identity, new Vector3(1, 2, 1), new Color(0, 1, 0));
DebugDraw3D.DrawLine(line_begin, line_end, new Color(1, 1, 0));
DebugDraw2D.SetText("Time", _time);
DebugDraw2D.SetText("Frames drawn", Engine.GetFramesDrawn());
DebugDraw2D.SetText("FPS", Engine.GetFramesPerSecond());
DebugDraw2D.SetText("delta", delta);
dHitTest.Visible = false;
dLagTest.Visible = false;
dPlaneOrigin.Visible = false;
pZDepthTestCube.Visible = false;
dOtherWorld.Visible = false;
return;
}
dHitTest.Visible = true;
dLagTest.Visible = true;
dPlaneOrigin.Visible = true;
pZDepthTestCube.Visible = true;
dOtherWorld.Visible = true;
// Testing the rendering layers by showing the image from the second camera inside the 2D panel
DebugDraw3D.Config.GeometryRenderLayers = !Input.IsKeyPressed(Key.Alt) ? 1 : 0b10010;
dPanel.Visible = Input.IsKeyPressed(Key.Alt);
DebugDraw2D.CustomCanvas = Input.IsKeyPressed(Key.Alt) ? dCustomCanvas : null;
// More property toggles
DebugDraw3D.Config.Freeze3dRender = Input.IsKeyPressed(Key.Down);
DebugDraw3D.Config.VisibleInstanceBounds = Input.IsKeyPressed(Key.Right);
// Regenerate meshes
if (Input.IsActionJustPressed("ui_end"))
DebugDraw3D.RegenerateGeometryMeshes();
// Some property toggles
if (_is_key_just_pressed(Key.Left))
DebugDraw3D.Config.UseFrustumCulling = !DebugDraw3D.Config.UseFrustumCulling;
if (_is_key_just_pressed(Key.Up))
DebugDraw3D.Config.ForceUseCameraFromScene = !DebugDraw3D.Config.ForceUseCameraFromScene;
if (_is_key_just_pressed(Key.Ctrl))
if (!Engine.IsEditorHint())
GetViewport().Msaa3D = GetViewport().Msaa3D == Viewport.Msaa.Msaa4X ? Viewport.Msaa.Disabled : Viewport.Msaa.Msaa4X;
if (!Engine.IsEditorHint())
{
if (_is_key_just_pressed(Key.Key1))
DebugDraw3D.DebugEnabled = !DebugDraw3D.DebugEnabled;
if (_is_key_just_pressed(Key.Key2))
DebugDraw2D.DebugEnabled = !DebugDraw2D.DebugEnabled;
if (_is_key_just_pressed(Key.Key3))
DebugDrawManager.DebugEnabled = !DebugDrawManager.DebugEnabled;
}
DebugDraw3D.Config.FrustumLengthScale = camera_frustum_scale;
// Zones with black borders
foreach (var node in dZones.GetChildren())
{
if (node is Node3D z)
{
DebugDraw3D.DrawBoxXf(z.GlobalTransform, Colors.Black);
}
}
// Spheres
_draw_zone_title(pSpheresBox, "Spheres");
DebugDraw3D.DrawSphereXf(dSphereTransform.GlobalTransform, Colors.Crimson);
using (var _s1 = DebugDraw3D.NewScopedConfig().SetHdSphere(true))
DebugDraw3D.DrawSphereXf(dSphereHDTransform.GlobalTransform, Colors.OrangeRed);
/// Delayed spheres
if (timer_1 <= 0)
{
DebugDraw3D.DrawSphere(dSpherePosition.GlobalPosition, 2.0f, Colors.BlueViolet, 2.0f);
using (var _s1 = DebugDraw3D.NewScopedConfig().SetHdSphere(true))
DebugDraw3D.DrawSphere(dSpherePosition.GlobalPosition + Vector3.Forward * 4, 2.0f, Colors.CornflowerBlue, 2.0f);
timer_1 = 2;
}
timer_1 -= delta;
// Cylinders
_draw_zone_title(pCylindersBox, "Cylinders");
DebugDraw3D.DrawCylinder(dCylinder1.GlobalTransform, Colors.Crimson);
DebugDraw3D.DrawCylinder(new Transform3D(Basis.Identity.Scaled(new Vector3(1, 2, 1)), dCylinder2.GlobalPosition), Colors.Red);
DebugDraw3D.DrawCylinderAb(dCylinder3a.GlobalPosition, dCylinder3b.GlobalPosition, 0.7f);
// Boxes
_draw_zone_title(pBoxesBox, "Boxes");
DebugDraw3D.DrawBoxXf(dBox1.GlobalTransform, Colors.MediumPurple);
DebugDraw3D.DrawBox(dBox2.GlobalPosition, Quaternion.FromEuler(new Vector3(0, Mathf.DegToRad(45), Mathf.DegToRad(45))), Vector3.One, Colors.RebeccaPurple);
DebugDraw3D.DrawBoxXf(new Transform3D(new Basis(Vector3.Up, Mathf.Pi * 0.25f).Scaled(Vector3.One * 2), dBox3.GlobalPosition), Colors.RosyBrown);
DebugDraw3D.DrawAabb(new Aabb(dAABB_fixed.GlobalPosition, new Vector3(2, 1, 2)), Colors.Aqua);
DebugDraw3D.DrawAabbAb(dAABB.GetChild<Node3D>(0).GlobalPosition, dAABB.GetChild<Node3D>(1).GlobalPosition, Colors.DeepPink);
// Boxes AB
DebugDraw3D.DrawArrow(dBoxAB.GlobalPosition, dBoxABup.GlobalPosition, Colors.Gold, 0.1f, true);
DebugDraw3D.DrawBoxAb(dBoxABa.GlobalPosition, dBoxABb.GlobalPosition, dBoxABup.GlobalPosition - dBoxAB.GlobalPosition, Colors.Peru);
DebugDraw3D.DrawArrow(dBoxABEdge.GlobalPosition, dBoxABEdgeup.GlobalPosition, Colors.DarkRed, 0.1f, true);
DebugDraw3D.DrawBoxAb(dBoxABEdgea.GlobalPosition, dBoxABEdgeb.GlobalPosition, dBoxABEdgeup.GlobalPosition - dBoxABEdge.GlobalPosition, Colors.DarkOliveGreen, false);
// Lines
_draw_zone_title(pLinesBox, "Lines");
DebugDraw3D.DrawSquare(dLines_Target.GlobalPosition, 0.5f, Colors.Red);
DebugDraw3D.DrawLine(dLines_1.GlobalPosition, dLines_Target.GlobalPosition, Colors.Fuchsia);
DebugDraw3D.DrawRay(dLines_3.GlobalPosition, (dLines_Target.GlobalPosition - dLines_3.GlobalPosition).Normalized(), 3.0f, Colors.Crimson);
if (timer_3 <= 0)
{
DebugDraw3D.DrawLine(dLines_6.GlobalPosition, dLines_Target.GlobalPosition, Colors.Fuchsia, 2.0f);
timer_3 = 2;
}
timer_3 -= delta;
// Test UP vector
DebugDraw3D.DrawLine(dLines_7.GlobalPosition, dLines_Target.GlobalPosition, Colors.Red);
// Lines with Arrow
DebugDraw3D.DrawArrow(dLines_2.GlobalPosition, dLines_Target.GlobalPosition, Colors.Blue, 0.5f, true);
DebugDraw3D.DrawArrowRay(dLines_4.GlobalPosition, (dLines_Target.GlobalPosition - dLines_4.GlobalPosition).Normalized(), 8.0f, Colors.Lavender, 0.5f, true);
DebugDraw3D.DrawLineHitOffset(dLines_5.GlobalPosition, dLines_Target.GlobalPosition, true, Mathf.Abs(Mathf.Sin(Time.GetTicksMsec() / 1000.0f)), 0.25f, Colors.Aqua);
// Paths
_draw_zone_title(pPathsBox, "Paths");
/// preparing data
List<Vector3> points = new List<Vector3>();
List<Vector3> points_below = new List<Vector3>();
List<Vector3> points_below2 = new List<Vector3>();
List<Vector3> points_below3 = new List<Vector3>();
List<Vector3> points_below4 = new List<Vector3>();
List<Vector3> lines_above = new List<Vector3>();
foreach (var node in dLinePath.GetChildren())
{
if (node is Node3D c)
{
points.Add(c.GlobalPosition);
points_below.Add(c.GlobalPosition + Vector3.Down);
points_below2.Add(c.GlobalPosition + Vector3.Down * 2);
points_below3.Add(c.GlobalPosition + Vector3.Down * 3);
points_below4.Add(c.GlobalPosition + Vector3.Down * 4);
}
}
for (int x = 0; x < points.Count - 1; x++)
{
lines_above.Add(points[x] + Vector3.Up);
lines_above.Add(points[x + 1] + Vector3.Up);
}
/// drawing lines
DebugDraw3D.DrawLines(lines_above.ToArray());
DebugDraw3D.DrawLinePath(points.ToArray(), Colors.Beige);
DebugDraw3D.DrawPoints(points_below.ToArray(), DebugDraw3D.PointType.TypeSquare, 0.2f, Colors.DarkGreen);
DebugDraw3D.DrawPointPath(points_below2.ToArray(), DebugDraw3D.PointType.TypeSquare, 0.25f, Colors.Blue, Colors.Tomato);
DebugDraw3D.DrawArrowPath(points_below3.ToArray(), Colors.Gold, 0.5f);
using (var _sl = DebugDraw3D.NewScopedConfig().SetThickness(0.05f))
DebugDraw3D.DrawPointPath(points_below4.ToArray(), DebugDraw3D.PointType.TypeSphere, 0.25f, Colors.MediumSeaGreen, Colors.MediumVioletRed);
// Misc
_draw_zone_title(pMiscBox, "Misc");
if (Engine.IsEditorHint())
{
using var s = DebugDraw3D.NewScopedConfig().SetThickness(0);
DebugDraw3D.DrawCameraFrustum(dCamera, Colors.DarkOrange);
}
using (var s = DebugDraw3D.NewScopedConfig().SetCenterBrightness(0.1f))
{
DebugDraw3D.DrawArrowhead(dMisc_Arrow.GlobalTransform, Colors.YellowGreen);
}
DebugDraw3D.DrawSquare(dMisc_Billboard.GlobalPosition, 0.5f, Colors.Green);
DebugDraw3D.DrawPosition(dMisc_Position.GlobalTransform, Colors.Brown);
DebugDraw3D.DrawGizmo(dMisc_GizmoTransform.GlobalTransform, null, true);
DebugDraw3D.DrawGizmo(dMisc_GizmoOneColor.GlobalTransform, Colors.Brown, true);
using (var s = DebugDraw3D.NewScopedConfig().SetCenterBrightness(0.5f).SetNoDepthTest(true))
{
DebugDraw3D.DrawGizmo(dMisc_GizmoNormal.GlobalTransform.Orthonormalized(), null, false);
}
// Grids
_draw_zone_title_pos(dGrids_GridCentered.GlobalPosition + new Vector3(0, 1.5f, 0), "Grids", 96, 36);
Transform3D tg = dGrids_Grid.GlobalTransform;
Vector3 tn = dGrids_Grid_Subdivision.Transform.Origin;
DebugDraw3D.DrawGrid(tg.Origin, tg.Basis.X, tg.Basis.Z, new Vector2I((int)tn.X * 10, (int)tn.Z * 10), Colors.LightCoral, false);
var tn1 = dGrids_GridCentered_Subdivision.Transform.Origin;
DebugDraw3D.DrawGridXf(dGrids_GridCentered.GlobalTransform, new Vector2I((int)(tn1.X * 10), (int)(tn1.Z * 10)));
using (var s = DebugDraw3D.NewScopedConfig().SetThickness(0.05f))
{
DebugDraw3D.DrawBoxXf(dPostProcess.GlobalTransform, Colors.SeaGreen);
}
// Local transform
_draw_local_xf_box(pLocalTransformRecursiveOrigin.GlobalTransform, 0.05f, 10);
// 2D
DebugDraw2D.Config.TextDefaultSize = text_groups_default_font_size;
DebugDraw2D.Config.TextBlockOffset = text_groups_offset;
DebugDraw2D.Config.TextBlockPosition = text_groups_position;
DebugDraw2D.Config.TextPadding = text_groups_padding;
DebugDraw2D.Config.TextCustomFont = custom_font;
if (test_text)
{
_text_tests();
}
// Lag Test
var lag_test_pos = (Vector3)dLagTest_RESET.GetAnimation("RESET").TrackGetKeyValue(0, 0);
_draw_zone_title_pos(lag_test_pos, "Lag test");
dLagTest.Position = lag_test_pos + new Vector3(Mathf.Sin(Time.GetTicksMsec() / 100.0f) * 2.5f, 0, 0);
DebugDraw3D.DrawBox(dLagTest.GlobalPosition, Quaternion.Identity, Vector3.One * 2.01f, Colors.Chocolate, true);
if (more_test_cases)
{
foreach (var node in dHitTest_RayEmitter.GetChildren())
{
if (node is RayCast3D ray)
ray.SetPhysicsProcessInternal(true);
}
_more_tests();
}
else
{
foreach (var node in dHitTest_RayEmitter.GetChildren())
{
if (node is RayCast3D ray)
ray.SetPhysicsProcessInternal(false);
}
}
_draw_other_world();
if (draw_array_of_boxes)
{
_draw_array_of_boxes();
}
}
void _text_tests()
{
DebugDraw2D.SetText("FPS", $"{Engine.GetFramesPerSecond():F2}", 0, Colors.Gold);
if (text_groups_show_examples)
{
if (timer_text < 0)
{
DebugDraw2D.SetText("Some delayed text", "for 2.5s", -1, Colors.Black, 2.5f); // it's supposed to show text for 2.5 seconds
timer_text += 5;
}
DebugDraw2D.BeginTextGroup("-- First Group --", 2, Colors.LimeGreen, true, text_groups_title_font_size, text_groups_text_font_size);
DebugDraw2D.SetText("Simple text");
DebugDraw2D.SetText("Text", "Value", 0, Colors.Aquamarine);
DebugDraw2D.SetText("Text out of order", null, -1, Colors.Silver);
DebugDraw2D.BeginTextGroup("-- Second Group --", 1, Colors.Beige);
DebugDraw2D.SetText("Rendered frames", Engine.GetFramesDrawn());
DebugDraw2D.EndTextGroup();
}
if (text_groups_show_stats)
{
DebugDraw2D.BeginTextGroup("-- Stats --", 3, Colors.Wheat);
var render_stats = DebugDraw3D.GetRenderStats();
if (render_stats != null && text_groups_show_stats)
{
DebugDraw2D.SetText("Total", render_stats.TotalGeometry);
DebugDraw2D.SetText("Instances", render_stats.Instances, 1);
DebugDraw2D.SetText("Lines", render_stats.Lines, 2);
DebugDraw2D.SetText("Total Visible", render_stats.TotalVisible, 3);
DebugDraw2D.SetText("Visible Instances", render_stats.VisibleInstances, 4);
DebugDraw2D.SetText("Visible Lines", render_stats.VisibleLines, 5);
DebugDraw2D.SetText("---", "", 12);
DebugDraw2D.SetText("Culling time", $"{(render_stats.TotalTimeCullingUsec / 1000.0):F2} ms", 13);
DebugDraw2D.SetText("Filling instances buffer", $"{(render_stats.TimeFillingBuffersInstancesUsec / 1000.0):F2} ms", 14);
DebugDraw2D.SetText("Filling lines buffer", $"{(render_stats.TimeFillingBuffersLinesUsec / 1000.0):F2} ms", 15);
DebugDraw2D.SetText("Filling time", $"{(render_stats.TotalTimeFillingBuffersUsec / 1000.0):F2} ms", 16);
DebugDraw2D.SetText("Total time", $"{(render_stats.TotalTimeSpentUsec / 1000.0):F2} ms", 17);
DebugDraw2D.SetText("----", null, 32);
DebugDraw2D.SetText("Total Label3D", render_stats.NodesLabel3dExistsTotal, 33);
DebugDraw2D.SetText("Visible Label3D", render_stats.NodesLabel3dVisible + render_stats.NodesLabel3dVisiblePhysics, 34);
DebugDraw2D.SetText("-----", null, 48);
DebugDraw2D.SetText("Created scoped configs", $"{render_stats.CreatedScopedConfigs}", 49);
}
if (text_groups_show_stats && text_groups_show_stats_2d)
{
DebugDraw2D.SetText("------", null, 64);
}
var render_stats_2d = DebugDraw2D.GetRenderStats();
if (render_stats_2d != null && text_groups_show_stats_2d)
{
DebugDraw2D.SetText("Text groups", render_stats_2d.OverlayTextGroups, 96);
DebugDraw2D.SetText("Text lines", render_stats_2d.OverlayTextLines, 97);
}
DebugDraw2D.EndTextGroup();
}
if (text_groups_show_hints)
{
DebugDraw2D.BeginTextGroup("controls", 1024, Colors.White, false);
if (!Engine.IsEditorHint())
{
DebugDraw2D.SetText("WASD QE, LMB", "To move", 0);
}
DebugDraw2D.SetText("Alt: change render layers", DebugDraw3D.Config.GeometryRenderLayers, 1);
if (!OS.HasFeature("web"))
{
DebugDraw2D.SetText("Ctrl: toggle anti-aliasing", GetViewport().Msaa3D == Viewport.Msaa.Msaa4X ? "MSAA 4x" : "Disabled", 2);
}
DebugDraw2D.SetText("Down: freeze render", DebugDraw3D.Config.Freeze3dRender, 3);
if (Engine.IsEditorHint())
{
DebugDraw2D.SetText("Up: use scene camera", DebugDraw3D.Config.ForceUseCameraFromScene, 4);
}
DebugDraw2D.SetText("1,2,3: toggle debug", $"{DebugDraw3D.DebugEnabled}, {DebugDraw2D.DebugEnabled} 😐, {DebugDrawManager.DebugEnabled} 😏", 5);
DebugDraw2D.SetText("Left: toggle frustum culling", DebugDraw3D.Config.UseFrustumCulling, 6);
DebugDraw2D.SetText("Right: draw bounds for culling", DebugDraw3D.Config.VisibleInstanceBounds, 7);
}
}
void _draw_zone_title(Node3D node, string title)
{
if (draw_3d_text)
{
using var _s1 = DebugDraw3D.NewScopedConfig().SetTextOutlineSize(72);
DebugDraw3D.DrawText(node.GlobalPosition + node.GlobalBasis.Y * 0.85f, title, 128);
}
}
void _draw_zone_title_pos(Vector3 pos, string title, int font_size = 128, int outline = 72)
{
if (draw_3d_text)
{
using var _s1 = DebugDraw3D.NewScopedConfig().SetTextOutlineSize(outline);
DebugDraw3D.DrawText(pos, title, font_size);
}
}
const float _local_mul = 0.45f;
static readonly Vector3 _local_mul_vec = new(_local_mul, _local_mul, _local_mul);
Vector3[] __local_lines_cross_recursive = [new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f)];
Transform3D __local_box_recursive = Transform3D.Identity.RotatedLocal(Vector3.Up, Mathf.DegToRad(30)).Translated(new Vector3(-0.25f, -0.55f, 0.25f)).Scaled(_local_mul_vec);
Transform3D __local_sphere_recursive = Transform3D.Identity.Translated(new Vector3(0.5f, 0.55f, -0.5f)).Scaled(_local_mul_vec);
void _draw_local_xf_box(Transform3D xf, float thickness, int max_depth, int depth = 0)
{
if (depth >= max_depth)
return;
using var _s1 = DebugDraw3D.NewScopedConfig().SetThickness(thickness).SetTransform(xf);
// a box with a small offset
DebugDraw3D.DrawBoxXf(new Transform3D(Basis.Identity, new Vector3(0, 0.001f, 0)), Colors.Brown);
// a box and a stand for the next depth
DebugDraw3D.DrawBoxXf(__local_box_recursive, Colors.Chartreuse);
// just a sphere and lines
DebugDraw3D.DrawSphereXf(__local_sphere_recursive, Colors.DarkOrange);
_s1.SetThickness(0);
DebugDraw3D.DrawLines(__local_lines_cross_recursive, Colors.Crimson);
// A simple animation generator with descent into the depth of the scene
#if false
{
Animation anim = pRecursiveTransformTest.GetAnimation("recursive");
// clear keys
if (depth == 0)
for (var i = 0; i < anim.TrackGetKeyCount(0); i++)
{
anim.TrackRemoveKey(0, 0);
anim.TrackRemoveKey(1, 0);
}
var time = depth * 2;
var s_xf = xf * __local_sphere_recursive;
var next_s_xf = (xf * __local_box_recursive.Translated(__local_box_recursive.Basis.Y)) * __local_sphere_recursive;
var get_sphere_pos = (Transform3D l_xf) => l_xf.Origin + (l_xf).Basis.Y;
anim.PositionTrackInsertKey(0, time, get_sphere_pos(s_xf));
anim.RotationTrackInsertKey(1, time, new Transform3D(Basis.Identity, get_sphere_pos(s_xf)).LookingAt(get_sphere_pos(next_s_xf), xf.Basis.Y).Basis.GetRotationQuaternion());
}
#endif
_draw_local_xf_box(xf * __local_box_recursive.Translated(__local_box_recursive.Basis.Y), thickness * _local_mul, max_depth, depth + 1);
}
void _draw_other_world()
{
using var s = DebugDraw3D.NewScopedConfig().SetViewport(dOtherWorldBox.GetViewport());
DebugDraw3D.DrawBoxXf(dOtherWorldBox.GlobalTransform.RotatedLocal(new Vector3(1, 1, -1).Normalized(), Mathf.Wrap(Time.GetTicksMsec() / 1000.0f, 0f, Mathf.Tau)), Colors.SandyBrown);
DebugDraw3D.DrawBoxXf(dOtherWorldBox.GlobalTransform.RotatedLocal(new Vector3(-1, 1, -1).Normalized(), Mathf.Wrap(Time.GetTicksMsec() / 1000.0f, 0f, Mathf.Tau) - Mathf.Pi / 4), Colors.SandyBrown);
if (draw_3d_text)
{
var angle = Mathf.Wrap(Time.GetTicksMsec() / 1000.0f, 0, Mathf.Tau);
using (var _w2 = DebugDraw3D.NewScopedConfig().SetTextFont(custom_3d_font))
{
DebugDraw3D.DrawText(dOtherWorldBox.GlobalPosition + new Vector3(Mathf.Cos(angle), -0.25f, Mathf.Sin(angle)), "Hello world!", 32, Colors.Crimson, 0);
}
using (var _w3 = DebugDraw3D.NewScopedConfig().SetNoDepthTest(true).SetTextOutlineColor(Colors.IndianRed).SetTextOutlineSize(6))
{
DebugDraw3D.DrawText(dOtherWorldBox.GlobalPosition + new Vector3(Mathf.Cos(angle), +0.25f, Mathf.Sin(-angle)), "World without depth", 20, Colors.Pink, 0);
}
}
}
void _draw_rays_casts()
{
// Line hits render
_draw_zone_title_pos(pHitTestSphere.GlobalPosition, "Line hits", 96, 36);
foreach (var node in dHitTest_RayEmitter.GetChildren())
{
if (node is RayCast3D ray)
{
ray.ForceRaycastUpdate();
DebugDraw3D.DrawLineHit(ray.GlobalPosition, ray.ToGlobal(ray.TargetPosition), ray.GetCollisionPoint(), ray.IsColliding(), 0.3f);
}
}
}
void _more_tests()
{
// Delayed line render
using (var s = DebugDraw3D.NewScopedConfig().SetThickness(0.035f))
{
DebugDraw3D.DrawLine(dLagTest.GlobalPosition + Vector3.Up, dLagTest.GlobalPosition + new Vector3(0, 3, Mathf.Sin(Time.GetTicksMsec() / 50.0f)), null, 0.35f);
if (draw_3d_text)
{
DebugDraw3D.DrawText(dLagTest.GlobalPosition + new Vector3(0, 3, Mathf.Sin(Time.GetTicksMsec() / 50.0f)), $"{Mathf.Sin(Time.GetTicksMsec() / 50.0f):F1}", 16, null, 0.35f);
}
}
// Draw plane
using (var _s11 = DebugDraw3D.NewScopedConfig().SetThickness(0.02f).SetPlaneSize(10))
{
var pl_node = GetNode<Node3D>("PlaneOrigin");
var xf = pl_node.GlobalTransform;
var normal = xf.Basis.Y.Normalized();
var plane = new Plane(normal, xf.Origin.Dot(normal));
var vp = GetViewport();
if (Engine.IsEditorHint() && (Viewport)Engine.GetSingleton("EditorInterface").Call("get_editor_viewport_3d", 0) != null)
{
vp = (Viewport)Engine.GetSingleton("EditorInterface").Call("get_editor_viewport_3d", 0);
}
var cam = vp.GetCamera3D();
if (cam != null)
{
var dir = vp.GetCamera3D().ProjectRayNormal(vp.GetMousePosition());
Vector3? intersect = plane.IntersectsRay(cam.GlobalPosition, dir);
DebugDraw3D.DrawPlane(plane, Colors.Coral * new Color(1, 1, 1, 0.4f), pl_node.GlobalPosition);
if (intersect.HasValue && intersect.Value.DistanceTo(pl_node.GlobalPosition) < _s11.GetPlaneSize() * 0.5f)
{
// Need to test different colors on both sides of the plane
var col = plane.IsPointOver(cam.GlobalPosition) ? Colors.Firebrick : Colors.Aquamarine;
DebugDraw3D.DrawSphere(intersect.Value, 0.3f, col);
}
}
}
}
void _draw_array_of_boxes()
{
// Lots of boxes to check performance..
var x_size = 50;
var y_size = 50;
var z_size = 3;
var mul = 1.0f;
var cubes_max_time = 1.25f;
var show_text = draw_text_with_boxes;
using var cfg = DebugDraw3D.NewScopedConfig();
if (draw_1m_boxes)
{
x_size = 100;
y_size = 100;
z_size = 100;
mul = 4.0f;
cubes_max_time = 60f;
draw_text_with_boxes = false;
}
var size = Vector3.One;
var half_size = size * 0.5f;
if (timer_cubes <= 0)
{
var start_time = Time.GetTicksUsec();
for (int x = 0; x < x_size; x++)
{
for (int y = 0; y < y_size; y++)
{
for (int z = 0; z < z_size; z++)
{
cfg.SetThickness(Random.Shared.NextSingle() * 0.1f);
var pos = new Vector3(x * mul, (-4 - z) * mul, y * mul) + GlobalPosition;
DebugDraw3D.DrawBox(pos, Quaternion.Identity, size, null, false, cubes_max_time);
if (show_text && z == 0)
{
DebugDraw3D.DrawText(pos + half_size, pos.ToString(), 32, null, cubes_max_time);
}
}
}
}
//GD.Print($"Draw Cubes: {((Time.GetTicksUsec() - start_time) / 1000.0):F3}ms");
timer_cubes = cubes_max_time;
}
}
Node3D dHitTest;
CsgBox3D dLagTest;
PanelContainer dPanel;
Node3D dZones;
Node3D dSpherePosition;
Node3D dSphereTransform;
Node3D dSphereHDTransform;
Node3D dAABB;
Node3D dAABB_fixed;
Node3D dBox1;
Node3D dBox2;
Node3D dBox3;
Node3D dBoxAB;
Node3D dBoxABa;
Node3D dBoxABb;
Node3D dBoxABup;
Node3D dBoxABEdge;
Node3D dBoxABEdgea;
Node3D dBoxABEdgeb;
Node3D dBoxABEdgeup;
Node3D dLines_1;
Node3D dLines_2;
Node3D dLines_3;
Node3D dLines_4;
Node3D dLines_5;
Node3D dLines_6;
Node3D dLines_7;
Node3D dLines_8;
Node3D dLines_Target;
Node3D dLinePath;
Node3D dCylinder1;
Node3D dCylinder2;
Node3D dCylinder3a;
Node3D dCylinder3b;
Node3D pSpheresBox;
Node3D pCylindersBox;
Node3D pBoxesBox;
Node3D pLinesBox;
Node3D pPathsBox;
Node3D pMiscBox;
MeshInstance3D dPlaneOrigin;
MeshInstance3D pZDepthTestCube;
MeshInstance3D dOtherWorld;
SubViewport dOtherWorldViewport;
Node3D dOtherWorldBox;
Control dCustomCanvas;
Node3D dMisc_Arrow;
Camera3D dCamera;
Node3D dMisc_Billboard;
Node3D dMisc_Position;
Node3D dMisc_GizmoTransform;
Node3D dMisc_GizmoNormal;
Node3D dMisc_GizmoOneColor;
Node3D pLocalTransformRecursiveOrigin;
AnimationPlayer pRecursiveTransformTest;
Node3D dGrids_Grid;
Node3D dGrids_Grid_Subdivision;
Node3D dGrids_GridCentered_Subdivision;
Node3D dGrids_GridCentered;
MeshInstance3D dPostProcess;
AnimationPlayer dLagTest_RESET;
Node3D dHitTest_RayEmitter;
Node3D pHitTestSphere;
void _get_nodes()
{
dHitTest = GetNode<Node3D>("HitTest");
dLagTest = GetNode<CsgBox3D>("LagTest");
dPanel = GetNode<PanelContainer>("Panel");
dZones = GetNode<Node3D>("Zones");
dSpherePosition = GetNode<Node3D>("Spheres/SpherePosition");
dSphereTransform = GetNode<Node3D>("Spheres/SphereTransform");
dSphereHDTransform = GetNode<Node3D>("Spheres/SphereHDTransform");
dAABB = GetNode<Node3D>("Boxes/AABB");
dAABB_fixed = GetNode<Node3D>("Boxes/AABB_fixed");
dBox1 = GetNode<Node3D>("Boxes/Box1");
dBox2 = GetNode<Node3D>("Boxes/Box2");
dBox3 = GetNode<Node3D>("Boxes/Box3");
dBoxAB = GetNode<Node3D>("Boxes/BoxAB");
dBoxABa = GetNode<Node3D>("Boxes/BoxAB/a");
dBoxABb = GetNode<Node3D>("Boxes/BoxAB/b");
dBoxABup = GetNode<Node3D>("Boxes/BoxAB/o/up");
dBoxABEdge = GetNode<Node3D>("Boxes/BoxABEdge");
dBoxABEdgea = GetNode<Node3D>("Boxes/BoxABEdge/a");
dBoxABEdgeb = GetNode<Node3D>("Boxes/BoxABEdge/b");
dBoxABEdgeup = GetNode<Node3D>("Boxes/BoxABEdge/o/up");
dLines_1 = GetNode<Node3D>("Lines/1");
dLines_2 = GetNode<Node3D>("Lines/2");
dLines_3 = GetNode<Node3D>("Lines/3");
dLines_4 = GetNode<Node3D>("Lines/4");
dLines_5 = GetNode<Node3D>("Lines/5");
dLines_6 = GetNode<Node3D>("Lines/6");
dLines_7 = GetNode<Node3D>("Lines/7");
dLines_8 = GetNode<Node3D>("Lines/8");
dLines_Target = GetNode<Node3D>("Lines/Target");
dLinePath = GetNode<Node3D>("LinePath");
dCylinder1 = GetNode<Node3D>("Cylinders/Cylinder1");
dCylinder2 = GetNode<Node3D>("Cylinders/Cylinder2");
dCylinder3a = GetNode<Node3D>("Cylinders/Cylinder3/1");
dCylinder3b = GetNode<Node3D>("Cylinders/Cylinder3/2");
pSpheresBox = GetNode<Node3D>("%SpheresBox");
pCylindersBox = GetNode<Node3D>("%CylindersBox");
pBoxesBox = GetNode<Node3D>("%BoxesBox");
pLinesBox = GetNode<Node3D>("%LinesBox");
pPathsBox = GetNode<Node3D>("%PathsBox");
pMiscBox = GetNode<Node3D>("%MiscBox");
dPlaneOrigin = GetNode<MeshInstance3D>("PlaneOrigin");
pZDepthTestCube = GetNode<MeshInstance3D>("%ZDepthTestCube");
dOtherWorld = GetNode<MeshInstance3D>("OtherWorld");
dOtherWorldViewport = GetNode<SubViewport>("OtherWorld/SubViewport");
dOtherWorldBox = GetNode<Node3D>("OtherWorld/SubViewport/SubViewportContainer/SubViewport/OtherWorldBox");
dCustomCanvas = GetNode<Control>("CustomCanvas");
dMisc_Arrow = GetNode<Node3D>("Misc/Arrow");
dCamera = GetNode<Camera3D>("Camera");
dMisc_Billboard = GetNode<Node3D>("Misc/Billboard");
dMisc_Position = GetNode<Node3D>("Misc/Position");
dMisc_GizmoTransform = GetNode<Node3D>("Misc/GizmoTransform");
dMisc_GizmoNormal = GetNode<Node3D>("Misc/GizmoNormal");
dMisc_GizmoOneColor = GetNode<Node3D>("Misc/GizmoOneColor");
pLocalTransformRecursiveOrigin = GetNode<Node3D>("%LocalTransformRecursiveOrigin");
pRecursiveTransformTest = GetNode<AnimationPlayer>("%RecursiveTransformTest");
dGrids_Grid = GetNode<Node3D>("Grids/Grid");
dGrids_Grid_Subdivision = GetNode<Node3D>("Grids/Grid/Subdivision");
dGrids_GridCentered_Subdivision = GetNode<Node3D>("Grids/GridCentered/Subdivision");
dGrids_GridCentered = GetNode<Node3D>("Grids/GridCentered");
dPostProcess = GetNode<MeshInstance3D>("PostProcess");
dLagTest_RESET = GetNode<AnimationPlayer>("LagTest/RESET");
dHitTest_RayEmitter = GetNode<Node3D>("HitTest/RayEmitter");
pHitTestSphere = GetNode<Node3D>("%HitTestSphere");
}
}

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@ -1 +0,0 @@
uid://dnf8ejsrnlvxb

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@ -1,16 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://sxtw8fme7g63"]
[ext_resource type="PackedScene" uid="uid://c3sccy6x0ht5j" path="res://examples_dd3d/DebugDrawDemoScene.tscn" id="2"]
[ext_resource type="Script" path="res://examples_dd3d/DebugDrawDemoSceneCS.cs" id="2_ipqea"]
[node name="DebugDrawDemoSceneCS" instance=ExtResource("2")]
script = ExtResource("2_ipqea")
[node name="Settings" parent="." index="23"]
switch_to_scene = "res://examples_dd3d/DebugDrawDemoScene.tscn"
[node name="Label" parent="Settings/HBox/VBoxContainer" index="1"]
text = "C# example"
[node name="SwitchLang" parent="Settings/HBox/VBox/SettingsPanel/VBox" index="13"]
text = "Switch to GDScript"

BIN
examples_dd3d/PixelatedElegance.ttf (Stored with Git LFS)

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@ -1,35 +0,0 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://7am1h57ldd6"
path="res://.godot/imported/PixelatedElegance.ttf-aac00801d681e5d2b42b23257b2692a7.fontdata"
[deps]
source_file="res://examples_dd3d/PixelatedElegance.ttf"
dest_files=["res://.godot/imported/PixelatedElegance.ttf-aac00801d681e5d2b42b23257b2692a7.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

BIN
examples_dd3d/Roboto-Bold.ttf (Stored with Git LFS)

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@ -1,39 +0,0 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://erdgllynwqkw"
path="res://.godot/imported/Roboto-Bold.ttf-3674de3d9ad3ee757cd4b4a89f1e126d.fontdata"
[deps]
source_file="res://examples_dd3d/Roboto-Bold.ttf"
dest_files=["res://.godot/imported/Roboto-Bold.ttf-3674de3d9ad3ee757cd4b4a89f1e126d.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[{
"chars": [],
"glyphs": [],
"name": "New Configuration"
}]
language_support={}
script_support={}
opentype_features={}

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@ -1,17 +0,0 @@
[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://7sy4h4ibftrk"]
[sub_resource type="AudioEffectSpectrumAnalyzer" id="AudioEffectSpectrumAnalyzer_odciy"]
resource_name = "SpectrumAnalyzer"
fft_size = 3
[resource]
bus/0/mute = true
bus/0/volume_db = -20.0
bus/1/name = &"MusicAnalyzer"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource("AudioEffectSpectrumAnalyzer_odciy")
bus/1/effect/0/enabled = true

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@ -1,11 +0,0 @@
@tool
extends Node3D
func _process(delta: float) -> void:
var a = DebugDraw3D.new_scoped_config().set_thickness(0.015)
DebugDraw3D.draw_box_xf($box.global_transform, Color.GREEN)
DebugDraw3D.draw_gizmo($gizmo.global_transform)
DebugDraw3D.draw_grid_xf($gizmo/grid.global_transform, Vector2i(2,2), DebugDraw3D.empty_color, false)
DebugDraw3D.draw_sphere_xf($sphere.global_transform, Color.RED)
DebugDraw3D.draw_cylinder($cylinder.global_transform, Color.BLUE)
DebugDraw3D.draw_line_hit_offset($"line/1".global_transform.origin, $"line/2".global_transform.origin, true, 0.3, 0.1)

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uid://b2lj85riqyno0

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@ -1,37 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://1lhiwf8tgleh"]
[ext_resource type="Script" path="res://examples_dd3d/addon_icon.gd" id="1_bq18y"]
[sub_resource type="Environment" id="1"]
background_mode = 1
[node name="icon" type="Node3D"]
script = ExtResource("1_bq18y")
[node name="Camera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.39732)
environment = SubResource("1")
current = true
[node name="box" type="Node3D" parent="."]
transform = Transform3D(0.316305, 0.0204714, -0.293415, -0.239575, 0.267896, -0.239575, 0.170631, 0.338191, 0.207538, -0.410294, 0.312541, 0.243199)
[node name="gizmo" type="Node3D" parent="."]
transform = Transform3D(0.707107, 0, -0.707107, -0.294265, 0.909294, -0.294265, 0.642968, 0.416154, 0.642968, 0, 0, 0)
[node name="grid" type="Node3D" parent="gizmo"]
transform = Transform3D(1, -2.98023e-08, 1.19209e-07, 0, 1, 0, 1.19209e-07, -2.98023e-08, 1, -0.0263093, -0.0170284, -0.0263093)
[node name="sphere" type="Node3D" parent="."]
transform = Transform3D(0.401341, 0.207831, -0.437109, -0.449118, 0.371584, -0.235691, 0.180418, 0.46267, 0.385639, 0.466197, 0.322665, 0.200436)
[node name="cylinder" type="Node3D" parent="."]
transform = Transform3D(0.155034, 0.231693, -0.112783, -0.160003, 0.264761, -0.0839674, 0.0232275, 0.277352, 0.174372, -0.0566943, -0.290515, 0.905274)
[node name="line" type="Node3D" parent="."]
[node name="1" type="Node3D" parent="line"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.568458, -0.615948, 0.653444)
[node name="2" type="Node3D" parent="line"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0051975, 0.373791, 0.0974927)

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@ -1,60 +0,0 @@
extends Camera3D
@export var mouse_sensitivity := 0.25
@export var camera_speed := 10.0
@export var camera_speed_fast := 30.0
var btn_clicked := false
const hPI := PI/2
var rot_x := 0.0
var rot_y := 0.0
func _ready():
reset_input_rotation()
func _unhandled_input(event) -> void:
if event is InputEventMouseButton:
btn_clicked = event.pressed
func reset_input_rotation():
rot_x = rotation.y
rot_y = rotation.x
func _input(event) -> void:
if btn_clicked:
if event is InputEventMouseMotion:
if event.button_mask == MOUSE_BUTTON_LEFT:
rot_x += -deg_to_rad(event.relative.x * mouse_sensitivity)
rot_y += -deg_to_rad(event.relative.y * mouse_sensitivity)
rot_y = clamp(rot_y, -hPI, hPI)
transform.basis = Basis()
rotate_object_local(Vector3.UP, rot_x)
rotate_object_local(Vector3.RIGHT, rot_y)
func get_axis(neg : Array[Key], pos : Array[Key]) -> float:
var pressed = func (arr: Array[Key]):
var p: float = 0
for k in arr:
if Input.is_physical_key_pressed(k):
p = 1
break
return p
return pressed.call(pos) - pressed.call(neg)
func _process(delta) -> void:
var motion := Vector2(get_axis([KEY_S], [KEY_W]), get_axis([KEY_A], [KEY_D]))
var lift := get_axis([KEY_Q, KEY_CTRL], [KEY_E, KEY_SPACE])
var speed := camera_speed_fast if Input.is_physical_key_pressed(KEY_SHIFT) else camera_speed
motion = motion.limit_length()
var b := global_transform.basis
var v := (-b.z * motion.x) + (b.x * motion.y) + (b.y * lift)
global_position += v.limit_length() * speed * delta

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uid://b5mdrjubj0lg5

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@tool
extends VBoxContainer
@export_range(1, 128) var bars_count := 32
var transform: Transform3D:
get:
return %AudioVisualizer.global_transform
@export_exp_easing("inout") var motion_smoothing := 0.025
@export_range(0, 0.5) var bar_thickness := 0.065
@export_range(0, 10) var bars_separation := 0.325
@export_exp_easing("inout") var color_offset_speed := 0.4
@export var colors: Gradient = null
var MusicAnalyzerBus := &"MusicAnalyzer"
var MasterBus := &"Master"
var MAX_HZ := 16000.0
var MIN_HZ := 20.0
var MIN_DB := 60.0
var spectrum: AudioEffectSpectrumAnalyzerInstance = null
var smoothed_energy: Array[float] = []
var color_offset := 0.0
var _on_data_loaded_callback = null
func _ready():
var bus = AudioServer.get_bus_index(MusicAnalyzerBus)
if bus == -1:
print("'MusicVisualizer' audio bus not found.\nSet 'VisualizerAudioBus.tres' as the default bus to use the audio visualizer.")
spectrum = AudioServer.get_bus_effect_instance(bus, 0)
%MuteMaster.button_pressed = AudioServer.is_bus_mute(AudioServer.get_bus_index(MasterBus))
%VolumeSlider.value = db_to_linear(AudioServer.get_bus_volume_db(AudioServer.get_bus_index(MasterBus)))
if OS.has_feature('web'):
motion_smoothing = motion_smoothing * 1.5
_on_data_loaded_callback = JavaScriptBridge.create_callback(_on_data_loaded)
# Retrieve the 'gd_callbacks' object
var gdcallbacks: JavaScriptObject = JavaScriptBridge.get_interface("gd_callbacks")
# Assign the callbacks
gdcallbacks.dataLoaded = _on_data_loaded_callback
func _process(_delta):
if %MusicPlayer.playing:
draw_spectrum()
func _pressed():
var open_file = func(filepath: String):
print("Opening '%s'" % filepath)
var file = FileAccess.open(filepath, FileAccess.READ)
var data = file.get_buffer(file.get_length())
open_stream(filepath.get_extension(), data)
if DisplayServer.has_feature(DisplayServer.FEATURE_NATIVE_DIALOG):
DisplayServer.file_dialog_show("Select audio file", "", "", true, DisplayServer.FILE_DIALOG_MODE_OPEN_FILE, ["*.mp3"],
func (status: bool, selected: PackedStringArray, _fileter: int):
if status and selected.size():
open_file.call(selected[0])
)
elif OS.has_feature('web'):
JavaScriptBridge.eval("loadData()")
else:
var fd := FileDialog.new()
add_child(fd)
fd.title = "Select audio file"
fd.access = FileDialog.ACCESS_FILESYSTEM
fd.file_mode = FileDialog.FILE_MODE_OPEN_FILE
fd.current_dir = OS.get_system_dir(OS.SYSTEM_DIR_DOWNLOADS)
fd.add_filter("*.mp3")
fd.popup_centered_ratio(0.8)
fd.file_selected.connect(func(path: String):
open_file.call(path)
)
fd.visibility_changed.connect(func():
if not fd.visible:
fd.queue_free()
)
func _on_data_loaded(data: Array) -> void:
# Make sure there is something
if (data.size() == 0):
return
var file_name: String = data[0]
print("Opening '%s'" % file_name)
var arr: PackedByteArray = JavaScriptBridge.eval("gd_callbacks.dataLoadedResult;")
open_stream(file_name.get_extension(), arr)
func open_stream(file_ext: String, data: PackedByteArray):
var stream: AudioStream = null
if file_ext == "mp3":
stream = AudioStreamMP3.new()
stream.data = data
if not stream.data:
print("Failed to load MP3!")
return
if not stream:
print("Failed to load music!")
return
%MusicPlayer.stream = stream
%MusicPlayer.bus = MusicAnalyzerBus
%MusicPlayer.play()
# Debugging frequencies
for ih in range(1, bars_count + 1):
var _hz: float = log_freq(ih / float(bars_count), MIN_HZ, MAX_HZ)
#print("%.0f hz %.2f" % [_hz, ih / float(bars_count)])
func draw_spectrum():
var _s1 = DebugDraw3D.scoped_config().set_thickness(bar_thickness).set_center_brightness(0.9)
var prev_hz = MIN_HZ
smoothed_energy.resize(bars_count)
var xf := transform
var y := xf.basis.y
var h := y.length()
var x := xf.basis.x
var z := xf.basis.z
var origin := xf.origin - (x * bars_count + (x * bars_separation) * (bars_count - 1)) * 0.5
var sum := 0.0
for ih in range(1, bars_count + 1):
var i := ih - 1
var hz: float = log_freq(ih / float(bars_count), MIN_HZ, MAX_HZ)
var magnitude: float = spectrum.get_magnitude_for_frequency_range(prev_hz, hz, AudioEffectSpectrumAnalyzerInstance.MAGNITUDE_AVERAGE).length()
var energy: float = clampf((MIN_DB + linear_to_db(magnitude)) / MIN_DB, 0, 1)
var e: float = lerp(smoothed_energy[i], energy, clampf(get_process_delta_time() / motion_smoothing if motion_smoothing else 1.0, 0, 1))
smoothed_energy[i] = e
var height: float = e * h
sum += e
var s := x * bars_separation
var a := origin + x * i + s * i + (z * 0.5)
var b := origin + x * (i + 1) + s * i + (z * -0.5) + xf.basis.y.normalized() * clampf(height, 0.001, h)
var c := Color.HOT_PINK
if colors:
c = colors.sample(wrapf(float(ih) / bars_count + color_offset, 0, 1))
c.s = clamp(c.s - smoothed_energy[i] * 0.3, 0, 1.0)
DebugDraw3D.draw_box_ab(a, b, y, c)
prev_hz = hz
color_offset = wrapf(color_offset + sum / smoothed_energy.size() * clampf(get_process_delta_time() / color_offset_speed if color_offset_speed else 1.0, 0, 1), 0, 1)
func log10(val: float) -> float:
return log(val) / 2.302585
func log_freq(pos: float, min_hz: float, max_hz: float) -> float:
return pow(10, log10(min_hz) + (log10(max_hz) - log10(min_hz)) * pos)
func _on_volume_slider_value_changed(value):
AudioServer.set_bus_volume_db(AudioServer.get_bus_index(MasterBus), linear_to_db(value))
func _on_mute_master_toggled(toggled_on):
AudioServer.set_bus_mute(AudioServer.get_bus_index(MasterBus), toggled_on)

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@tool
extends Control
@export var switch_to_scene = ""
var is_ready := false
func _ready():
if Engine.is_editor_hint():
return
if ProjectSettings.has_setting("application/config/no_csharp_support"):
%SwitchLang.visible = false
%SwitchLang.disabled = true
%ThicknessSlider.value = get_parent().debug_thickness
%FrustumScaleSlider.value = get_parent().camera_frustum_scale
%UpdateInPhysics.text = "Update in physics (%d Ticks) *" % ProjectSettings.get_setting("physics/common/physics_ticks_per_second")
%UpdateInPhysics.button_pressed = get_parent().update_in_physics
%ShowText.button_pressed = get_parent().test_text
%ShowExamples.button_pressed = get_parent().text_groups_show_examples
%ShowStats.button_pressed = get_parent().text_groups_show_stats
%ShowHints.button_pressed = get_parent().text_groups_show_hints
%Draw3DText.button_pressed = get_parent().draw_3d_text
%DrawBoxes.button_pressed = get_parent().draw_array_of_boxes
%Draw1MBoxes.button_pressed = get_parent().draw_1m_boxes
%DrawBoxesAddText.button_pressed = get_parent().draw_text_with_boxes
if get_tree():
await get_tree().create_timer(0.2).timeout
%SwitchLang.disabled = false
is_ready = true
func _on_Button_pressed() -> void:
get_tree().call_deferred("change_scene_to_file", switch_to_scene)
func _on_hide_show_panel_pressed():
if %SettingsPanel.visible:
%SettingsPanel.hide()
%HideShowPanelButton.text = "Show panel"
else:
%SettingsPanel.show()
%HideShowPanelButton.text = "Hide panel"
func _on_thickness_slider_value_changed(value):
if not is_ready: return
get_parent().debug_thickness = value
func _on_frustum_scale_slider_value_changed(value):
if not is_ready: return
get_parent().camera_frustum_scale = value
func _on_update_in_physics_toggled(toggled_on):
get_parent().update_in_physics = toggled_on
func _on_show_text_toggled(toggled_on: bool) -> void:
get_parent().test_text = toggled_on
func _on_show_examples_toggled(toggled_on: bool) -> void:
get_parent().text_groups_show_examples = toggled_on
func _on_show_stats_toggled(toggled_on):
get_parent().text_groups_show_stats = toggled_on
func _on_show_hints_toggled(toggled_on: bool) -> void:
get_parent().text_groups_show_hints = toggled_on
func _on_draw_3d_text_toggled(toggled_on: bool) -> void:
get_parent().draw_3d_text = toggled_on
func _on_draw_boxes_toggled(toggled_on):
get_parent().draw_array_of_boxes = toggled_on
DebugDraw3D.clear_all()
get_parent().timer_cubes = 0
func _on_draw_1m_boxes_toggled(toggled_on):
get_parent().draw_1m_boxes = toggled_on
if get_parent().draw_array_of_boxes:
DebugDraw3D.clear_all()
get_parent().timer_cubes = 0
func _on_add_text_to_boxes_toggled(toggled_on: bool) -> void:
get_parent().draw_text_with_boxes = toggled_on

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uid://83dhsep7l725

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extends HBoxContainer
var _on_versions_loaded_callback = null
@onready var btn: OptionButton = $OptionButton
func _enter_tree():
hide()
func _ready():
if OS.has_feature('web'):
_on_versions_loaded_callback = JavaScriptBridge.create_callback(_on_versions_loaded)
var versions_callbacks: JavaScriptObject = JavaScriptBridge.get_interface("versions_callbacks")
versions_callbacks.loaded = _on_versions_loaded_callback
JavaScriptBridge.eval("loadVersions()")
func _on_versions_loaded(args: Array) -> void:
if (args.size() == 0):
return
var current_version: String = args[0]
var versions_str: String = JavaScriptBridge.eval("versions_callbacks.versions;")
var version_urls_str: String = JavaScriptBridge.eval("versions_callbacks.version_urls;")
var versions: PackedStringArray = versions_str.split(";", false)
var version_urls: PackedStringArray = version_urls_str.split(";", false)
if versions:
show()
btn.clear()
btn.item_selected.connect(func(idx):
# move to another version
JavaScriptBridge.eval("window.location.href = \"%s\"" % version_urls[idx])
)
for i in range(versions.size()):
btn.add_item(versions[i], i)
if versions[i] == current_version:
btn.select(i)

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uid://hvx3t70syvkm