From d9fe33311fa032fb6881162f555688f1544a625b Mon Sep 17 00:00:00 2001 From: Niamh Nikali Date: Sat, 12 Jul 2025 10:59:35 -0600 Subject: [PATCH] Possibly better to use instance ID of collider rather than RID --- src/equipment/laser_cast/laser_cast.gd | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/src/equipment/laser_cast/laser_cast.gd b/src/equipment/laser_cast/laser_cast.gd index f997455..67eb81a 100644 --- a/src/equipment/laser_cast/laser_cast.gd +++ b/src/equipment/laser_cast/laser_cast.gd @@ -6,7 +6,7 @@ const NORMAL_OFFSET = 0.05 @export var parent_tool: Spray # Currently gunking -var gunk_rid: RID +var gunk_id: int var gunkable: Gunkable @onready var laser_dust: GPUParticles3D = %LaserDust @@ -21,9 +21,12 @@ func _process(_delta: float) -> void: if c is Node3D: (c as Node3D).global_position = child_pos - var new_gunk_rid: RID = get_collider_rid() - if new_gunk_rid != gunk_rid: - gunk_rid = new_gunk_rid + var new_gunk_id: int = 0 + var collider: Object = get_collider() + if collider: + new_gunk_id = collider.get_instance_id() + if new_gunk_id != gunk_id: + gunk_id = new_gunk_id if gunkable: # Disconnect old signals to avoid emitting from previous node and accumulating connections if gunkable.painted_at_point.is_connected(gunk_dust._on_gunkable_painted_at_point): @@ -34,7 +37,7 @@ func _process(_delta: float) -> void: gunkable.clear_total_updated.disconnect( gunk_dust._on_gunkable_clear_total_updated ) - gunkable = Gunkable.get_component(get_collider()) + gunkable = Gunkable.get_component(collider) if gunkable: # Connect signals of new gunkable to our gunk dust if !gunkable.painted_at_point.is_connected(gunk_dust._on_gunkable_painted_at_point):