generated from krampus/template-godot4
Tweaks to grunk splatter
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asset_dev/sfx/nodule_splat.aup3
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BIN
asset_dev/sfx/nodule_splat.aup3
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@ -6068,6 +6068,7 @@ shape = SubResource("ConcavePolygonShape3D_d1yty")
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[node name="SimpleWalls" type="StaticBody3D" parent="Airlock/Bounds"]
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[node name="SimpleWalls" type="StaticBody3D" parent="Airlock/Bounds"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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collision_layer = 5
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
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@ -101,16 +101,20 @@ stream_1/stream = ExtResource("4_2iem1")
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[node name="GrunkSplatter" type="GPUParticles3D"]
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[node name="GrunkSplatter" type="GPUParticles3D"]
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sorting_offset = 9.0
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sorting_offset = 9.0
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emitting = false
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amount = 64
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amount = 64
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lifetime = 0.3
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lifetime = 0.3
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one_shot = true
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explosiveness = 0.45
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explosiveness = 0.45
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process_material = SubResource("ParticleProcessMaterial_5xu2x")
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process_material = SubResource("ParticleProcessMaterial_5xu2x")
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draw_pass_1 = SubResource("QuadMesh_y6klh")
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draw_pass_1 = SubResource("QuadMesh_y6klh")
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[node name="SubSplatter" type="GPUParticles3D" parent="."]
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[node name="SubSplatter" type="GPUParticles3D" parent="."]
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sorting_offset = 9.0
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sorting_offset = 9.0
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emitting = false
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amount = 4
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amount = 4
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lifetime = 0.3
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lifetime = 0.3
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one_shot = true
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explosiveness = 0.63
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explosiveness = 0.63
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interpolate = false
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interpolate = false
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fract_delta = false
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fract_delta = false
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@ -118,15 +122,18 @@ process_material = SubResource("ParticleProcessMaterial_2iem1")
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draw_pass_1 = SubResource("QuadMesh_6adkd")
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draw_pass_1 = SubResource("QuadMesh_6adkd")
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[node name="FreeTimer" type="Timer" parent="."]
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[node name="FreeTimer" type="Timer" parent="."]
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wait_time = 0.3
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wait_time = 3.0
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one_shot = true
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one_shot = true
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autostart = true
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autostart = true
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[node name="SplatterSFX" type="AudioStreamPlayer3D" parent="."]
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[node name="SplatterSFX" type="AudioStreamPlayer3D" parent="."]
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stream = SubResource("AudioStreamRandomizer_6adkd")
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stream = SubResource("AudioStreamRandomizer_6adkd")
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volume_db = -20.0
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volume_db = -10.0
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unit_size = 6.0
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unit_size = 6.0
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autoplay = true
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autoplay = true
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bus = &"SFX"
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bus = &"SFX"
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[connection signal="ready" from="." to="SplatterSFX" method="play"]
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[connection signal="ready" from="." to="." method="set_emitting" binds= [true]]
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[connection signal="ready" from="." to="SubSplatter" method="set_emitting" binds= [true]]
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[connection signal="timeout" from="FreeTimer" to="." method="queue_free"]
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[connection signal="timeout" from="FreeTimer" to="." method="queue_free"]
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@ -47,7 +47,11 @@
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- [ ] [[manual]]
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- [ ] [[manual]]
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- [ ] SFX:
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- [ ] SFX:
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- [ ] ui bonk
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- [ ] ui bonk
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- [ ] prop clear glitter
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- [ ] ui confirm
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- [ ] item collection
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- [ ] retinal scanner bonk
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- [ ] retinal scanner activation
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- [ ] #maybe prop clear glitter
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- [x] computer bleep on reload
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- [x] computer bleep on reload
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- [x] grunk tank deposit schlorp
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- [x] grunk tank deposit schlorp
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- [x] player ship door
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- [x] player ship door
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@ -56,31 +60,46 @@
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- [x] grunk footsteps
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- [x] grunk footsteps
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- [x] beam noises
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- [x] beam noises
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- [x] spray noises
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- [x] spray noises
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- [ ] switch klaxon
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- [ ] inactive switch pulse
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- [x] switch OK
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- [x] switch OK
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- [x] switch activation
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- [x] switch activation
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- [x] bulkhead opening
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- [x] bulkhead opening
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- [x] grunk nodule splatter
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- [x] grunk nodule splatter
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- [ ] REDO grunk nodule splatter
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- [x] grunk alarm shriek
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- [x] grunk alarm shriek
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- [ ] grunk trigger splatter/pulse
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- [ ] grunk trigger splatter/pulse
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- [ ] grunk relay pulse
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- [ ] grunk relay trigger
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- [ ] #maybe grunk relay heartbeat
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- [ ] grunk alarm heartbeat
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- [ ] #maybe grunk alarm pulse-starvation swell
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- [ ] #maybe hurt effects for grunk nodes/nodules
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- [ ] #maybe fluorescent light hum
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- [ ] grunk listener trigger
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- [ ] #maybe looker node initial detection
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- [ ] #maybe looker node trigger
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- [ ] #maybe tripwire activation
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- [x] grunk heartbeat
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- [x] grunk heartbeat
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- [x] grunk chittering
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- [x] grunk chittering
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- [ ] grunkbeast???
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- [ ] grunkbeast???
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- [x] grunk ambiance
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- [x] grunk ambiance
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- [x] spaceship ambiance
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- [x] spaceship ambiance
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- [ ] #maybe crew quarters ambiance
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- [ ] #maybe medbay ambiance
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- [ ] #maybe ops ambiance
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- [ ] #maybe cargo bay ambiance
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- [ ] #maybe grunk node ambiance
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- [ ] models:
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- [ ] models:
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- [ ] [[grunk]] nodes:
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- [ ] [[grunk]] nodes:
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- [ ] [[alarm]]
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- [x] [[alarm]]
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- [ ] [[trigger]]
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- [x] [[trigger]]
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- [ ] [[heart]]
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- [ ] [[heart]]
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- [ ] [[relay]]
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- [ ] [[relay]]
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- [ ] [[tripwire]]
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- [ ] #maybe [[tripwire]]
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- [ ] [[looker]]
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- [ ] #maybe [[looker]]
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- [ ] [[listener]]
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- [ ] [[listener]]
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- [ ] common props:
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- [ ] common props:
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- [x] wall switch
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- [x] wall switch
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- [ ] secure switch
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- [ ] retinal scanner
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- [x] bulkhead
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- [x] bulkhead
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- [ ] datapad
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- [ ] datapad
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- [x] overhead light fixture
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- [x] overhead light fixture
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