Rebuilt ghost ship navmesh

This commit is contained in:
Rob Kelly 2025-08-29 16:04:37 -06:00
parent 1265dc2eb7
commit a597857367
2 changed files with 18 additions and 18 deletions

File diff suppressed because one or more lines are too long

View File

@ -38,7 +38,7 @@ depth = 128
noise = SubResource("FastNoiseLite_7fplw") noise = SubResource("FastNoiseLite_7fplw")
[sub_resource type="Gradient" id="Gradient_ih22n"] [sub_resource type="Gradient" id="Gradient_ih22n"]
offsets = PackedFloat32Array(0, 0.05, 0.999) offsets = PackedFloat32Array(0, 0.001, 0.05)
colors = PackedColorArray(0, 0, 0, 1, 0.25098, 0.878431, 1, 1, 0, 0, 0, 1) colors = PackedColorArray(0, 0, 0, 1, 0.25098, 0.878431, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_v2pcm"] [sub_resource type="GradientTexture2D" id="GradientTexture2D_v2pcm"]
@ -236,6 +236,21 @@ _data = {
&"pulse": SubResource("Animation_ftf52") &"pulse": SubResource("Animation_ftf52")
} }
[sub_resource type="Animation" id="Animation_ih22n"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Armature/Skeleton3D/Listener/PingBandController:band_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [-0.1]
}
[sub_resource type="Animation" id="Animation_6cdu3"] [sub_resource type="Animation" id="Animation_6cdu3"]
resource_name = "ping" resource_name = "ping"
length = 8.0 length = 8.0
@ -253,21 +268,6 @@ tracks/0/keys = {
"values": [1.2, -0.2] "values": [1.2, -0.2]
} }
[sub_resource type="Animation" id="Animation_ih22n"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Armature/Skeleton3D/Listener/PingBandController:band_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [-0.1]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_v2pcm"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_v2pcm"]
_data = { _data = {
&"RESET": SubResource("Animation_ih22n"), &"RESET": SubResource("Animation_ih22n"),