Tool sounds

This commit is contained in:
Rob Kelly 2025-08-15 16:17:05 -06:00
parent c06925b937
commit 9fd0b76da5
7 changed files with 103 additions and 7 deletions

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assets/sfx/tools/tool_bonk_v0.wav (Stored with Git LFS) Normal file

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bmj7v5freut2j"
path="res://.godot/imported/tool_bonk_v0.wav-662ee3c75b5255488cc0ca3fc9cbf29f.sample"
[deps]
source_file="res://assets/sfx/tools/tool_bonk_v0.wav"
dest_files=["res://.godot/imported/tool_bonk_v0.wav-662ee3c75b5255488cc0ca3fc9cbf29f.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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assets/sfx/tools/tool_switch_v0.wav (Stored with Git LFS) Normal file

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://c01y7jauf4spn"
path="res://.godot/imported/tool_switch_v0.wav-09e36ef08e2a53d30eec9aecb7cf6679.sample"
[deps]
source_file="res://assets/sfx/tools/tool_switch_v0.wav"
dest_files=["res://.godot/imported/tool_switch_v0.wav-09e36ef08e2a53d30eec9aecb7cf6679.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@ -1,4 +1,4 @@
[gd_scene load_steps=68 format=3 uid="uid://bwe2jdmvinhqd"]
[gd_scene load_steps=69 format=3 uid="uid://bwe2jdmvinhqd"]
[ext_resource type="Script" uid="uid://buwh0g1ga2aka" path="res://src/player/player.gd" id="1_npueo"]
[ext_resource type="Script" uid="uid://cx1yt0drthpw3" path="res://src/player/camera_controller.gd" id="2_veeqv"]
@ -38,6 +38,7 @@
[ext_resource type="Script" uid="uid://c5o1d2shq2qig" path="res://src/world/game_sound/game_sound_emitter.gd" id="31_wcxbk"]
[ext_resource type="Script" uid="uid://b5loa2u6s5l5c" path="res://src/player/rigid_body_physics.gd" id="36_phdu6"]
[ext_resource type="Script" uid="uid://dg55jdoyctdq6" path="res://src/game/tutorial/tutorial_timer.gd" id="38_evlgt"]
[ext_resource type="AudioStream" uid="uid://c01y7jauf4spn" path="res://assets/sfx/tools/tool_switch_v0.wav" id="39_gsylq"]
[sub_resource type="Animation" id="Animation_x42xx"]
length = 0.001
@ -824,3 +825,9 @@ one_shot = true
autostart = true
script = ExtResource("38_evlgt")
tutorial_key = &"game/tutorial/progress/move"
[node name="ToolSwitchSFX" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("39_gsylq")
volume_db = -12.0
pitch_scale = 1.2

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@ -5,6 +5,8 @@ class_name ToolMount extends Node3D
var _active: Tool
@onready var tool_switch_sfx: AudioStreamPlayer = %ToolSwitchSFX
func _ready() -> void:
set_active(initial_tool)
@ -36,7 +38,7 @@ func get_active() -> Tool:
## The tool should be a child of this mount.
## If the tool is not unlocked and `force` is false, this will have no effect.
func set_active(tool: Tool, force: bool = false) -> void:
if not force and not tool.unlocked():
if not force and (not tool.unlocked() or tool == _active):
GlobalSFXManager.bonk.play()
return
@ -49,6 +51,8 @@ func set_active(tool: Tool, force: bool = false) -> void:
_active.on_equip()
# TODO equip animation?
tool_switch_sfx.play()
## Sets the active tool by index relative to the currently-active tool.
##

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@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://dq1x21tq06dud"]
[gd_scene load_steps=21 format=3 uid="uid://dq1x21tq06dud"]
[ext_resource type="Theme" uid="uid://b07fevr214mmr" path="res://src/ui/hud/hud_theme.tres" id="1_lirk3"]
[ext_resource type="Script" uid="uid://lrsv0185bfu" path="res://src/ui/hud/player_hud.gd" id="2_j6lpx"]
@ -10,6 +10,7 @@
[ext_resource type="FontFile" uid="uid://oq8ue2qrfijg" path="res://assets/fonts/Silkscreen/Silkscreen-Regular.ttf" id="7_iwjh7"]
[ext_resource type="PackedScene" uid="uid://bce8b2erx64vg" path="res://src/game/tutorial/tutorial.tscn" id="9_8np55"]
[ext_resource type="Theme" uid="uid://doq7ay6f7dgfo" path="res://src/ui/menus/menu.theme" id="10_c1hvd"]
[ext_resource type="AudioStream" uid="uid://bmj7v5freut2j" path="res://assets/sfx/tools/tool_bonk_v0.wav" id="11_bu2tv"]
[sub_resource type="Animation" id="Animation_iwjh7"]
length = 0.001
@ -25,6 +26,18 @@ tracks/0/keys = {
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("TankAlert/TankAlertBonkSFX:playing")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_8np55"]
resource_name = "tank_full_alert"
@ -42,6 +55,18 @@ tracks/0/keys = {
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("TankAlert/TankAlertBonkSFX:playing")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_c1hvd"]
_data = {
@ -383,6 +408,12 @@ libraries = {
&"": SubResource("AnimationLibrary_c1hvd")
}
[node name="TankAlertBonkSFX" type="AudioStreamPlayer" parent="AlertHUD/TankAlert"]
stream = ExtResource("11_bu2tv")
volume_db = -8.0
pitch_scale = 0.5
bus = &"SFX"
[node name="GrunkAlert" type="Control" parent="AlertHUD"]
anchors_preset = 0
offset_right = 40.0
@ -429,10 +460,10 @@ anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -19.7154
offset_top = -19.6578
offset_right = -19.7154
offset_bottom = -19.6578
offset_left = -21.8871
offset_top = -18.1049
offset_right = -21.8871
offset_bottom = -18.1049
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("4_ud8na")