generated from krampus/template-godot4
Godot thinks our animation tracks are invalid, so we'll just ignore it
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46f47730f6
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7018ffff34
@ -8,6 +8,10 @@
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config_version=5
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[animation]
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warnings/check_invalid_track_paths=false
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[application]
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config/name="Grunk"
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@ -111,7 +111,8 @@ unique_name_in_owner = true
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visible = false
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texture_filter = 1
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layout_mode = 0
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offset_right = 64.0
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offset_left = -40.0
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offset_right = 24.0
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offset_bottom = 128.0
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scale = Vector2(5, 5)
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texture = ExtResource("4_atd0h")
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@ -50,6 +50,9 @@ initial_velocity_min = 8.0
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initial_velocity_max = 8.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="BoxMesh" id="BoxMesh_fmqw2"]
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size = Vector3(0.05, 0.05, 0.3)
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[sub_resource type="Animation" id="Animation_ku0nd"]
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length = 0.001
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tracks/0/type = "value"
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@ -160,9 +163,6 @@ _data = {
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&"rotate": SubResource("Animation_ay2b7")
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}
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[sub_resource type="BoxMesh" id="BoxMesh_fmqw2"]
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size = Vector3(0.05, 0.05, 0.3)
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[node name="WideSpray" type="Node3D"]
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script = ExtResource("1_ggkto")
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@ -255,12 +255,6 @@ local_coords = true
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process_material = SubResource("ParticleProcessMaterial_lyk2j")
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draw_pass_1 = SubResource("QuadMesh_trcry")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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&"": SubResource("AnimationLibrary_fmqw2")
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}
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[node name="HUDTool" type="Node3D" parent="."]
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unique_name_in_owner = true
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@ -290,6 +284,7 @@ grow_vertical = 2
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[node name="WideNozzle" type="TextureRect" parent="HUDTool/Rumbler/NozzleMarker/HUDElement"]
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texture_filter = 3
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layout_mode = 0
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offset_left = -256.0
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offset_top = -186.0
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offset_right = -192.0
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@ -300,6 +295,7 @@ texture = ExtResource("9_8vo2h")
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[node name="TallNozzle" type="TextureRect" parent="HUDTool/Rumbler/NozzleMarker/HUDElement"]
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visible = false
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texture_filter = 3
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layout_mode = 0
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offset_left = -256.0
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offset_top = -186.0
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offset_right = -192.0
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@ -307,4 +303,10 @@ offset_bottom = -122.0
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scale = Vector2(10, 10)
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texture = ExtResource("10_hv82w")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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&"": SubResource("AnimationLibrary_fmqw2")
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}
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_finished"]
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