generated from krampus/template-godot4
Player has rigid-body collisions
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@ -122,9 +122,9 @@ shape = SubResource("WorldBoundaryShape3D_6j7vt")
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[node name="MedBox" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1.2, -6)
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collision_layer = 6
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collision_layer = 7
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collision_mask = 9
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mass = 10.0
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mass = 50.0
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[node name="MeshInstance3D" type="MeshInstance3D" parent="MedBox"]
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mesh = SubResource("BoxMesh_252gx")
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@ -139,9 +139,9 @@ metadata/_custom_type_script = "uid://040xta01xqxd"
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[node name="BigBox" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 1.8, -6)
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collision_layer = 6
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collision_layer = 7
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collision_mask = 9
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mass = 50.0
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mass = 500.0
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[node name="MeshInstance3D" type="MeshInstance3D" parent="BigBox"]
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mesh = SubResource("BoxMesh_35l2h")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=66 format=3 uid="uid://bwe2jdmvinhqd"]
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[gd_scene load_steps=67 format=3 uid="uid://bwe2jdmvinhqd"]
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[ext_resource type="Script" uid="uid://buwh0g1ga2aka" path="res://src/player/player.gd" id="1_npueo"]
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[ext_resource type="Script" uid="uid://cx1yt0drthpw3" path="res://src/player/camera_controller.gd" id="2_veeqv"]
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@ -35,6 +35,7 @@
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[ext_resource type="AudioStream" uid="uid://djucfo3l7x7px" path="res://assets/sfx/footsteps/plastic/plastic3.wav" id="29_wcxbk"]
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[ext_resource type="AudioStream" uid="uid://ck86vhmbg3xnj" path="res://assets/sfx/footsteps/plastic/plastic5.wav" id="30_p6grl"]
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[ext_resource type="Script" uid="uid://c5o1d2shq2qig" path="res://src/world/game_sound/game_sound_emitter.gd" id="31_wcxbk"]
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[ext_resource type="Script" uid="uid://b5loa2u6s5l5c" path="res://src/player/rigid_body_physics.gd" id="36_phdu6"]
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[sub_resource type="Animation" id="Animation_x42xx"]
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length = 0.001
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@ -796,3 +797,6 @@ libraries = {
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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visible = false
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mesh = SubResource("PlaneMesh_p6grl")
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[node name="RigidBodyPhysics" type="Node" parent="."]
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script = ExtResource("36_phdu6")
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31
src/player/rigid_body_physics.gd
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31
src/player/rigid_body_physics.gd
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@ -0,0 +1,31 @@
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extends Node
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## Component to simulate rigid body interactions with a CharacterBody3D.
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## Base collision force (will scale with impact velocity)
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@export_range(0.0, 500.0, 0.1) var force := 50.0
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## Lower bound for collision speed scaling.
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@export var min_speed := 1.0
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## Upper bound for collision speed scaling.
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@export var max_speed := 10.0
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## Toggle rigid body interactions.
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@export var enabled := true
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@onready var controller := owner as CharacterBody3D
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func _physics_process(_delta: float) -> void:
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if not enabled:
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return
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for i: int in controller.get_slide_collision_count():
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var collision := controller.get_slide_collision(i)
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for j: int in collision.get_collision_count():
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var collider := collision.get_collider(j) as RigidBody3D
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if collider:
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var direction := -collision.get_normal()
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var speed := clampf(controller.velocity.length(), min_speed, max_speed)
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var offset := collision.get_position(j) - collider.global_position
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collider.apply_impulse(direction * speed * force, offset)
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1
src/player/rigid_body_physics.gd.uid
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1
src/player/rigid_body_physics.gd.uid
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@ -0,0 +1 @@
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uid://b5loa2u6s5l5c
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