Player has rigid-body collisions

This commit is contained in:
Rob Kelly 2025-07-03 15:40:33 -06:00
parent 26e66b3a06
commit 468c5b0d7c
4 changed files with 41 additions and 5 deletions

View File

@ -122,9 +122,9 @@ shape = SubResource("WorldBoundaryShape3D_6j7vt")
[node name="MedBox" type="RigidBody3D" parent="."] [node name="MedBox" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1.2, -6) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1.2, -6)
collision_layer = 6 collision_layer = 7
collision_mask = 9 collision_mask = 9
mass = 10.0 mass = 50.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="MedBox"] [node name="MeshInstance3D" type="MeshInstance3D" parent="MedBox"]
mesh = SubResource("BoxMesh_252gx") mesh = SubResource("BoxMesh_252gx")
@ -139,9 +139,9 @@ metadata/_custom_type_script = "uid://040xta01xqxd"
[node name="BigBox" type="RigidBody3D" parent="."] [node name="BigBox" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 1.8, -6) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 1.8, -6)
collision_layer = 6 collision_layer = 7
collision_mask = 9 collision_mask = 9
mass = 50.0 mass = 500.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="BigBox"] [node name="MeshInstance3D" type="MeshInstance3D" parent="BigBox"]
mesh = SubResource("BoxMesh_35l2h") mesh = SubResource("BoxMesh_35l2h")

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=66 format=3 uid="uid://bwe2jdmvinhqd"] [gd_scene load_steps=67 format=3 uid="uid://bwe2jdmvinhqd"]
[ext_resource type="Script" uid="uid://buwh0g1ga2aka" path="res://src/player/player.gd" id="1_npueo"] [ext_resource type="Script" uid="uid://buwh0g1ga2aka" path="res://src/player/player.gd" id="1_npueo"]
[ext_resource type="Script" uid="uid://cx1yt0drthpw3" path="res://src/player/camera_controller.gd" id="2_veeqv"] [ext_resource type="Script" uid="uid://cx1yt0drthpw3" path="res://src/player/camera_controller.gd" id="2_veeqv"]
@ -35,6 +35,7 @@
[ext_resource type="AudioStream" uid="uid://djucfo3l7x7px" path="res://assets/sfx/footsteps/plastic/plastic3.wav" id="29_wcxbk"] [ext_resource type="AudioStream" uid="uid://djucfo3l7x7px" path="res://assets/sfx/footsteps/plastic/plastic3.wav" id="29_wcxbk"]
[ext_resource type="AudioStream" uid="uid://ck86vhmbg3xnj" path="res://assets/sfx/footsteps/plastic/plastic5.wav" id="30_p6grl"] [ext_resource type="AudioStream" uid="uid://ck86vhmbg3xnj" path="res://assets/sfx/footsteps/plastic/plastic5.wav" id="30_p6grl"]
[ext_resource type="Script" uid="uid://c5o1d2shq2qig" path="res://src/world/game_sound/game_sound_emitter.gd" id="31_wcxbk"] [ext_resource type="Script" uid="uid://c5o1d2shq2qig" path="res://src/world/game_sound/game_sound_emitter.gd" id="31_wcxbk"]
[ext_resource type="Script" uid="uid://b5loa2u6s5l5c" path="res://src/player/rigid_body_physics.gd" id="36_phdu6"]
[sub_resource type="Animation" id="Animation_x42xx"] [sub_resource type="Animation" id="Animation_x42xx"]
length = 0.001 length = 0.001
@ -796,3 +797,6 @@ libraries = {
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
visible = false visible = false
mesh = SubResource("PlaneMesh_p6grl") mesh = SubResource("PlaneMesh_p6grl")
[node name="RigidBodyPhysics" type="Node" parent="."]
script = ExtResource("36_phdu6")

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@ -0,0 +1,31 @@
extends Node
## Component to simulate rigid body interactions with a CharacterBody3D.
## Base collision force (will scale with impact velocity)
@export_range(0.0, 500.0, 0.1) var force := 50.0
## Lower bound for collision speed scaling.
@export var min_speed := 1.0
## Upper bound for collision speed scaling.
@export var max_speed := 10.0
## Toggle rigid body interactions.
@export var enabled := true
@onready var controller := owner as CharacterBody3D
func _physics_process(_delta: float) -> void:
if not enabled:
return
for i: int in controller.get_slide_collision_count():
var collision := controller.get_slide_collision(i)
for j: int in collision.get_collision_count():
var collider := collision.get_collider(j) as RigidBody3D
if collider:
var direction := -collision.get_normal()
var speed := clampf(controller.velocity.length(), min_speed, max_speed)
var offset := collision.get_position(j) - collider.global_position
collider.apply_impulse(direction * speed * force, offset)

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@ -0,0 +1 @@
uid://b5loa2u6s5l5c