Rebalanced mix of spray & beam loops
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This commit is contained in:
Rob Kelly 2025-04-06 21:01:44 -06:00
parent e1c521f23a
commit 455b12971c
6 changed files with 0 additions and 2 deletions

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@ -4,7 +4,6 @@
[ext_resource type="Script" uid="uid://7mp6lj3f6srq" path="res://src/equipment/beam_sfx/beam_sfx.gd" id="2_qwosj"] [ext_resource type="Script" uid="uid://7mp6lj3f6srq" path="res://src/equipment/beam_sfx/beam_sfx.gd" id="2_qwosj"]
[node name="BeamSFX" type="AudioStreamPlayer3D"] [node name="BeamSFX" type="AudioStreamPlayer3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
stream = ExtResource("1_hbyr8") stream = ExtResource("1_hbyr8")
pitch_scale = 0.01 pitch_scale = 0.01
bus = &"SFX" bus = &"SFX"

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@ -10,7 +10,6 @@ radius = 2.0
[node name="SpraySFX" type="AudioStreamPlayer3D"] [node name="SpraySFX" type="AudioStreamPlayer3D"]
stream = ExtResource("1_575yt") stream = ExtResource("1_575yt")
attenuation_model = 1 attenuation_model = 1
volume_db = -12.0
unit_size = 2.0 unit_size = 2.0
bus = &"SFX" bus = &"SFX"
script = ExtResource("2_yajv7") script = ExtResource("2_yajv7")