Lighting tweaks

This commit is contained in:
Rob Kelly 2025-04-19 20:04:54 -06:00
parent d4a008ff2a
commit 42ec80f098
12 changed files with 63 additions and 35 deletions

View File

@ -28,10 +28,19 @@ ssao_enabled = true
ssao_intensity = 2.5
ssil_enabled = true
ssil_radius = 0.4
ssil_intensity = 2.5
ssil_normal_rejection = 0.73
sdfgi_enabled = true
sdfgi_cascades = 7
glow_enabled = true
glow_levels/1 = 16.0
glow_levels/2 = 6.0
glow_levels/3 = 2.0
glow_levels/4 = 1.0
glow_levels/6 = 2.0
glow_levels/7 = 2.0
glow_strength = 0.7
glow_bloom = 0.01
glow_blend_mode = 0
fog_light_color = Color(0, 0, 0, 1)
fog_density = 0.2

View File

@ -1665,6 +1665,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5)
[node name="AirlockSign" type="MeshInstance3D" parent="BeastNav/Corridor1/Hallway1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5)
gi_mode = 2
mesh = SubResource("ArrayMesh_anoak")
[node name="GunkBody" parent="BeastNav/Corridor1/Hallway1/AirlockSign" instance=ExtResource("2_2egij")]
@ -1813,6 +1814,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 3,
[node name="MessHallSign" type="MeshInstance3D" parent="BeastNav/Corridor1/Hallway4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5)
gi_mode = 2
mesh = SubResource("ArrayMesh_sux6n")
[node name="GunkBody" parent="BeastNav/Corridor1/Hallway4/MessHallSign" instance=ExtResource("2_2egij")]
@ -2328,6 +2330,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.2)
[node name="MessHallSign" type="MeshInstance3D" parent="BeastNav/Corridor2/Hallway1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -4.5)
gi_mode = 2
mesh = SubResource("ArrayMesh_w13dd")
[node name="GunkBody" parent="BeastNav/Corridor2/Hallway1/MessHallSign" instance=ExtResource("2_2egij")]
@ -2364,6 +2367,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 3,
[node name="CrewQuartersSign" type="MeshInstance3D" parent="BeastNav/Corridor2/Hallway2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -4.5)
gi_mode = 2
mesh = SubResource("ArrayMesh_f0psm")
[node name="GunkBody" parent="BeastNav/Corridor2/Hallway2/CrewQuartersSign" instance=ExtResource("2_2egij")]
@ -3171,6 +3175,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5)
[node name="CrewQuartersSign" type="MeshInstance3D" parent="BeastNav/Corridor3/Hallway"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5)
gi_mode = 2
mesh = SubResource("ArrayMesh_v4tkv")
[node name="GunkBody" parent="BeastNav/Corridor3/Hallway/CrewQuartersSign" instance=ExtResource("2_2egij")]
@ -3203,6 +3208,7 @@ transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4,
[node name="OpsSign" type="MeshInstance3D" parent="BeastNav/Corridor3/Hallway2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5)
gi_mode = 2
mesh = SubResource("ArrayMesh_v0ki8")
[node name="GunkBody" parent="BeastNav/Corridor3/Hallway2/OpsSign" instance=ExtResource("2_2egij")]
@ -3465,6 +3471,7 @@ label = "SWITCH_BULKHEAD_LABEL"
[node name="MedbaySign" type="MeshInstance3D" parent="BeastNav/Corridor3/ShortHallway3"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0)
gi_mode = 2
mesh = SubResource("ArrayMesh_dspic")
[node name="GunkBody" parent="BeastNav/Corridor3/ShortHallway3/MedbaySign" instance=ExtResource("2_2egij")]
@ -3627,6 +3634,7 @@ shape = SubResource("ConcavePolygonShape3D_ncghj")
[node name="CargoBaySign" type="MeshInstance3D" parent="BeastNav/Corridor3/ShortHallway6"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0)
gi_mode = 2
mesh = SubResource("ArrayMesh_rigxx")
[node name="GunkBody" parent="BeastNav/Corridor3/ShortHallway6/CargoBaySign" instance=ExtResource("2_2egij")]

View File

@ -132,7 +132,7 @@ autostart = true
[node name="SplatterSFX" type="AudioStreamPlayer3D" parent="."]
stream = SubResource("AudioStreamRandomizer_6adkd")
volume_db = -10.0
volume_db = -16.0
unit_size = 6.0
autoplay = true
bus = &"SFX"

View File

@ -151,3 +151,9 @@ func _on_milestone(milestone: Milestone) -> void:
func on_player_death() -> void:
player_dead.emit()
# TODO reload from save?
# REMOVEME
# workaround until saving & loading is implemented
grunk_tank_limit = BASE_TANK_LIMIT
grunk_tank = 0.0
grunk_vault = 0.0

View File

@ -622,7 +622,6 @@ unique_name_in_owner = true
visible = false
[node name="TransformedPosition" type="Node3D" parent="CameraPosition/CameraPivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
[node name="CamRumbler" type="Node3D" parent="CameraPosition/CameraPivot/TransformedPosition"]
unique_name_in_owner = true
@ -647,6 +646,7 @@ omni_attenuation = 0.0
[node name="NearLight" type="OmniLight3D" parent="CameraPosition/CameraPivot/TransformedPosition/CamRumbler/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.1)
light_energy = 0.2
light_specular = 0.01
light_cull_mask = 4294967293
omni_range = 2.0

View File

@ -136,6 +136,7 @@ spot_angle = 98.0
spot_angle_attenuation = 1.55871
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
gi_mode = 2
mesh = SubResource("ArrayMesh_jdrpd")
[node name="FluorescentFlicker" type="AnimationPlayer" parent="MeshInstance3D"]

View File

@ -5,6 +5,7 @@
[sub_resource type="SystemFont" id="SystemFont_twqjh"]
font_names = PackedStringArray("Monospace")
subpixel_positioning = 0
[node name="TextTerminal" type="Node3D"]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0)

View File

@ -233,10 +233,12 @@ shape = SubResource("ConcavePolygonShape3D_1xqlp")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.17, 0.24, 0.1)
[node name="DangerLight" type="MeshInstance3D" parent="Lights" index="0"]
gi_mode = 2
mesh = SubResource("BoxMesh_g24yf")
[node name="SuccessLight" type="MeshInstance3D" parent="Lights" index="1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.06, 0)
gi_mode = 2
mesh = SubResource("BoxMesh_a6hjm")
[node name="SuccessSFX" type="AudioStreamPlayer3D" parent="Lights/SuccessLight" index="0"]

View File

@ -218,7 +218,7 @@ metadata/_custom_type_script = "uid://om57w2acvgb7"
script = ExtResource("11_mbqcc")
mean_time = 4.0
st_dev_time = 0.6
wait_time = 3.52038
wait_time = 3.57092
metadata/_custom_type_script = "uid://beyk2xtbjrsg4"
[node name="RandomStalkingBehavior" type="Node" parent="GrunkBeastBehavior/StateSelector/StalkingSequence/RandomDelay"]
@ -264,7 +264,7 @@ metadata/_custom_type_script = "uid://cg016dbe7gs1x"
script = ExtResource("11_mbqcc")
mean_time = 5.0
st_dev_time = 1.0
wait_time = 5.84132
wait_time = 4.97651
metadata/_custom_type_script = "uid://beyk2xtbjrsg4"
[node name="PickRandomLurkTarget" type="Node" parent="GrunkBeastBehavior/StateSelector/LurkSequence/RandomDelay"]

View File

@ -14,6 +14,7 @@ theta_acceleration = 8.0
surface_material_override/0 = ExtResource("3_htnl6")
[node name="FaceNodule" parent="." index="1"]
gi_mode = 2
surface_material_override/0 = ExtResource("4_r4p65")
[node name="Nodule_001" parent="." index="2"]

View File

@ -43,34 +43,6 @@ _surfaces = [{
}]
blend_shape_mode = 0
[sub_resource type="Animation" id="Animation_6vdvf"]
resource_name = "trigger"
length = 6.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("FrameSkipper/AlarmMesh/Armature/Skeleton3D/Bud:mesh:surface_0/material:shader_parameter/emission_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.333333, 5.3, 6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(0.25, 0.88, 1, 1), Color(1, 0.25, 0.2625, 1), Color(1, 0.25, 0.2625, 1), Color(0.25, 0.88, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("FrameSkipper/AlarmMesh/Armature/Skeleton3D/Bud:mesh:surface_0/material:shader_parameter/emission_strength")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.333333, 0.9, 3.96667, 5.3, 6),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 0,
"values": [0.02, 0.05, 10.0, 10.0, 0.05, 0.02]
}
[sub_resource type="Animation" id="Animation_g4yos"]
length = 0.001
tracks/0/type = "value"
@ -98,6 +70,34 @@ tracks/1/keys = {
"values": [0.02]
}
[sub_resource type="Animation" id="Animation_6vdvf"]
resource_name = "trigger"
length = 10.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("FrameSkipper/AlarmMesh/Armature/Skeleton3D/Bud:mesh:surface_0/material:shader_parameter/emission_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.333333, 9, 10),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(0.25, 0.88, 1, 1), Color(1, 0.25, 0.2625, 1), Color(1, 0.25, 0.2625, 1), Color(0.25, 0.88, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("FrameSkipper/AlarmMesh/Armature/Skeleton3D/Bud:mesh:surface_0/material:shader_parameter/emission_strength")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.333333, 0.9, 3.96667, 10),
"transitions": PackedFloat32Array(1, 1, 1, 0.618, 1),
"update": 0,
"values": [0.02, 0.05, 10.0, 10.0, 0.02]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vokcn"]
_data = {
&"RESET": SubResource("Animation_g4yos"),
@ -132,7 +132,7 @@ transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0.0
bones/1/rotation = Quaternion(0.615412, 8.96411e-08, 6.99896e-08, 0.788205)
bones/2/rotation = Quaternion(6.23537e-08, 0.911935, -0.410335, 6.88492e-08)
bones/3/rotation = Quaternion(0.388328, -7.55108e-08, -2.12852e-09, 0.921521)
bones/4/rotation = Quaternion(0.362943, -6.23644e-15, -3.17295e-08, 0.931811)
bones/4/rotation = Quaternion(0.362943, -7.06405e-15, -3.17295e-08, 0.931811)
bones/5/rotation = Quaternion(0.554467, 0.341989, -0.267017, 0.710149)
bones/6/rotation = Quaternion(1.87911e-08, 0.911935, -0.410335, -6.13774e-08)
bones/7/rotation = Quaternion(0.388328, -7.54773e-08, -5.17987e-08, 0.921521)
@ -143,8 +143,7 @@ bones/11/rotation = Quaternion(0.388328, 4.03898e-08, -9.63879e-08, 0.921521)
bones/12/rotation = Quaternion(0.362943, -2.72222e-08, 1.68537e-09, 0.931811)
bones/14/rotation = Quaternion(1.04239e-08, 0.911935, -0.410335, 5.30153e-08)
bones/15/rotation = Quaternion(0.388328, 1.98981e-07, -6.10131e-08, 0.921521)
bones/16/rotation = Quaternion(0.362943, -7.47069e-08, 7.94897e-09, 0.931811)
bones/17/rotation = Quaternion(-0.136942, 0.768444, -0.599983, -0.175392)
bones/16/rotation = Quaternion(0.362943, -7.47069e-08, 7.94898e-09, 0.931811)
bones/18/rotation = Quaternion(7.03342e-08, 0.911935, -0.410335, 5.90948e-08)
bones/19/rotation = Quaternion(0.388329, 2.02752e-07, -7.27092e-08, 0.921521)
bones/20/rotation = Quaternion(0.362943, -2.24031e-07, 5.70885e-08, 0.931811)
@ -158,6 +157,7 @@ bones/27/rotation = Quaternion(0.388328, 2.1633e-07, -1.09183e-07, 0.921521)
bones/28/rotation = Quaternion(0.362943, -7.93195e-08, 1.03952e-07, 0.931811)
[node name="Bud" parent="FrameSkipper/AlarmMesh/Armature/Skeleton3D" index="0"]
gi_mode = 2
mesh = SubResource("ArrayMesh_c5y52")
[node name="AnimationPlayer" parent="FrameSkipper/AlarmMesh" index="1"]