generated from krampus/template-godot4
Wall switch action SFX
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parent
dc6ff96ea0
commit
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BIN
assets/sfx/wall_switch.wav
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BIN
assets/sfx/wall_switch.wav
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Binary file not shown.
24
assets/sfx/wall_switch.wav.import
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24
assets/sfx/wall_switch.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cnje66wrijwxw"
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path="res://.godot/imported/wall_switch.wav-e47e5727c2106a3c962a073b6d4d5240.sample"
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[deps]
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source_file="res://assets/sfx/wall_switch.wav"
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dest_files=["res://.godot/imported/wall_switch.wav-e47e5727c2106a3c962a073b6d4d5240.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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@ -12,6 +12,8 @@ const CLEAN_THRESHOLD := 1400
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@onready var light_animation: AnimationPlayer = %LightAnimation
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@onready var gunk_body: GunkBody = %GunkBody
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@onready var interactive: Interactive = %Interactive
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@onready var action_sfx: AudioStreamPlayer3D = %ActionSFX
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@onready var action_delay: Timer = %ActionDelay
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# XXX I must have been smoking crack when I wrote this logic. Why so complicated?
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@ -62,7 +64,8 @@ func _on_clean() -> void:
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func _activate() -> void:
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animation_player.play("activate")
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activated.emit()
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action_sfx.play()
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action_delay.start()
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# Disable while animation is playing
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interactive.enabled = false
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@ -75,3 +78,7 @@ func _animation_finished(anim_name: StringName) -> void:
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func _on_gunk_body_clear_total_updated(clear_total: float) -> void:
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if not clean and clear_total >= CLEAN_THRESHOLD:
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_on_clean()
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func _on_action_delay_timeout() -> void:
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activated.emit()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=29 format=4 uid="uid://b6eg8t04rkh0c"]
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[gd_scene load_steps=30 format=4 uid="uid://b6eg8t04rkh0c"]
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[ext_resource type="Script" uid="uid://bkmn5m47mt1gh" path="res://src/props/wall_switch/wall_switch.gd" id="2_kfvqd"]
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[ext_resource type="Texture2D" uid="uid://1wjcyqynwlb6" path="res://assets/props/wall_switch/wall_switch_C.png" id="2_vufqs"]
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@ -11,6 +11,7 @@
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[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="9_7shuc"]
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[ext_resource type="Script" uid="uid://deg5xd87cy8rg" path="res://src/props/interactive.gd" id="10_qw6jt"]
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[ext_resource type="AudioStream" uid="uid://bgayfws34lg7q" path="res://assets/sfx/click_electronic_04.wav" id="11_7shuc"]
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[ext_resource type="AudioStream" uid="uid://cnje66wrijwxw" path="res://assets/sfx/wall_switch.wav" id="12_2qpft"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jtkkw"]
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resource_local_to_scene = true
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@ -300,6 +301,19 @@ script = ExtResource("10_qw6jt")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Interactive" index="0"]
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shape = SubResource("BoxShape3D_6maql")
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[node name="ActionSFX" type="AudioStreamPlayer3D" parent="." index="5"]
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unique_name_in_owner = true
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stream = ExtResource("12_2qpft")
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volume_db = -12.0
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unit_size = 3.0
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bus = &"SFX"
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[node name="ActionDelay" type="Timer" parent="." index="6"]
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unique_name_in_owner = true
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wait_time = 2.8
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one_shot = true
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_animation_finished"]
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[connection signal="clear_total_updated" from="GunkBody" to="." method="_on_gunk_body_clear_total_updated"]
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[connection signal="activated" from="Interactive" to="." method="_activate"]
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[connection signal="timeout" from="ActionDelay" to="." method="_on_action_delay_timeout"]
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@ -58,7 +58,7 @@
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- [x] spray noises
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- [ ] switch klaxon
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- [x] switch OK
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- [ ] switch activation
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- [x] switch activation
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- [x] bulkhead opening
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- [x] grunk alarm shriek
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- [ ] grunk relay chitter
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@ -70,3 +70,15 @@
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- retrieved from https://freesound.org/people/audione/sounds/161404/
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- assets/sfx/grunk/alarm_screech.wav
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- modified
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- "Breaker-1.wav"
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- author: Deathscyp
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- CC0
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- retrieved from https://freesound.org/people/Deathscyp/sounds/404049/
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- assets/sfx/wall_switch.wav
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- modified
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- "Pulling a lever.mp3"
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- author: A_Kuha
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- CC0
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- retrieved from https://freesound.org/people/A_Kuha/sounds/676412/
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- assets/sfx/wall_switch.wav
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- modified
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