Grunk network relays
Some checks failed
linting & formatting / build (push) Failing after 4s

This commit is contained in:
Rob Kelly 2025-03-13 14:50:59 -06:00
parent 4f6789f5c6
commit 3284538726
5 changed files with 227 additions and 6 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=4 uid="uid://b8rv6dg4tgaeb"]
[gd_scene load_steps=42 format=4 uid="uid://b8rv6dg4tgaeb"]
[ext_resource type="Script" uid="uid://bvua1l2hb3an6" path="res://levels/mechanic_test/mechanic_test.gd" id="1_bg05n"]
[ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="1_goufh"]
@ -8,6 +8,12 @@
[ext_resource type="Texture2D" uid="uid://8cm835h4gxwe" path="res://assets/debug_mask.png" id="5_x2vho"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="6_x2vho"]
[ext_resource type="PackedScene" uid="uid://dvma1hufsl6mc" path="res://src/props/bulkhead/bulkhead.tscn" id="8_0j1ke"]
[ext_resource type="Texture2D" uid="uid://m2qxenym1otw" path="res://assets/level/wall/wall_2_C.png" id="9_cgmn0"]
[ext_resource type="Texture2D" uid="uid://begn6qloo0m1q" path="res://assets/level/wall/wall_2_M.png" id="10_aix42"]
[ext_resource type="PackedScene" uid="uid://bttust5ohud8e" path="res://src/world/mechanics/relay/gunk_relay.tscn" id="10_iyuyb"]
[ext_resource type="Texture2D" uid="uid://cpdrvdu3qt62t" path="res://assets/level/wall/wall_2_N.png" id="11_6frcc"]
[ext_resource type="PackedScene" uid="uid://dgeg3kkogm71m" path="res://src/world/mechanics/alarm/gunk_alarm.tscn" id="11_qjnj2"]
[ext_resource type="Texture2D" uid="uid://ba5vvrx730go8" path="res://assets/level/wall/wall_2_R.png" id="12_7cbja"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_goufh"]
@ -126,6 +132,92 @@ shadow_mesh = SubResource("ArrayMesh_0j1ke")
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_qjnj2"]
data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6)
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_f342o"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_iyuyb"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_x2vho")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_qjnj2"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_x2vho")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_awnx0"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_0j1ke")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_f342o")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_iyuyb")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_qjnj2")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ujrcv"]
resource_local_to_scene = true
albedo_texture = ExtResource("9_cgmn0")
metallic = 1.0
metallic_texture = ExtResource("10_aix42")
roughness_texture = ExtResource("12_7cbja")
normal_enabled = true
normal_texture = ExtResource("11_6frcc")
texture_filter = 4
[sub_resource type="ArrayMesh" id="ArrayMesh_ix0jw"]
_surfaces = [{
"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3),
"format": 34896613377,
"index_count": 6,
"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray("//8AAP//AAAAAAAA//8AAP//AAAAAAAAAAAAAAAAAAA=")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_xrfi2"]
_surfaces = [{
"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3),
"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="),
"format": 34896613399,
"index_count": 6,
"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"material": SubResource("StandardMaterial3D_ujrcv"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_ix0jw")
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_x2vho"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)
[node name="MechanicTest" type="Node3D"]
script = ExtResource("1_bg05n")
@ -276,6 +368,34 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0.3)
text = "Close"
[node name="SignalTest" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -6)
[node name="Wall" parent="SignalTest" instance=ExtResource("4_2uiim")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1.5, 0)
source_gunk_material = SubResource("ShaderMaterial_awnx0")
[node name="MeshInstance3D" type="MeshInstance3D" parent="SignalTest/Wall"]
mesh = SubResource("ArrayMesh_xrfi2")
[node name="CollisionShape3D" type="CollisionShape3D" parent="SignalTest/Wall"]
shape = SubResource("ConcavePolygonShape3D_x2vho")
[node name="WallSwitch" parent="SignalTest" instance=ExtResource("2_pka60")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.15, 1.45, 0.0999999)
[node name="GunkRelay" parent="SignalTest" instance=ExtResource("10_iyuyb")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.45, 2.1, 0)
[node name="GunkRelay2" parent="SignalTest" instance=ExtResource("10_iyuyb")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.15, 1.75, 0)
[node name="GunkRelay3" parent="SignalTest" instance=ExtResource("10_iyuyb")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 1.95, 0)
[node name="GunkAlarm" parent="SignalTest" instance=ExtResource("11_qjnj2")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.9, 1.75, 0)
[connection signal="activated" from="ResetPodium/ResetSwitch" to="." method="reset"]
[connection signal="activated" from="NoduleSpawner/WallSwitch" to="." method="spawn_nodule"]
[connection signal="activated" from="AlarmSpawner/WallSwitch" to="." method="spawn_alarm"]
@ -286,3 +406,7 @@ text = "Close"
[connection signal="activated" from="Bulkhead/Podium2/CloseSwitch" to="Bulkhead" method="close"]
[connection signal="activated" from="Bulkhead/Podium2/CloseSwitch" to="Bulkhead/Podium/OpenSwitch" method="enable"]
[connection signal="activated" from="Bulkhead/Podium2/CloseSwitch" to="Bulkhead/Podium2/CloseSwitch" method="disable"]
[connection signal="activated" from="SignalTest/WallSwitch" to="SignalTest/GunkRelay" method="trigger"]
[connection signal="triggered" from="SignalTest/GunkRelay" to="SignalTest/GunkRelay2" method="trigger"]
[connection signal="triggered" from="SignalTest/GunkRelay2" to="SignalTest/GunkRelay3" method="trigger"]
[connection signal="triggered" from="SignalTest/GunkRelay3" to="SignalTest/GunkAlarm" method="trigger"]

View File

@ -1,9 +1,6 @@
class_name GunkAlarm extends GunkNode
## Raises the grunk alert when triggered.
## Emitted when this alarm is triggered, just after the alert level is raised.
signal triggered
const ALERT_DELTA := 1
var _busy := false
@ -17,10 +14,9 @@ var _busy := false
## Will not trigger if this alarm is busy (e.g. on cooldown)
func trigger() -> void:
if not _busy:
Game.manager.raise_alert(ALERT_DELTA)
_busy = true
Game.manager.raise_alert(ALERT_DELTA)
animation_player.play("trigger")
triggered.emit()
func _process(delta: float) -> void:

View File

@ -0,0 +1,20 @@
extends GunkNode
## Gunk node that rebroadcasts triggers to the network after a delay.
## Emitted when `trigger` is called, after a short delay.
signal triggered
@onready var animation_player: AnimationPlayer = %AnimationPlayer
@onready var rebroadcast_delay: Timer = %RebroadcastDelay
## Trigger this relay.
##
## This will emit the `triggered` signal after a delay.
func trigger() -> void:
animation_player.play("trigger")
rebroadcast_delay.start()
func _on_rebroadcast_delay_timeout() -> void:
triggered.emit()

View File

@ -0,0 +1 @@
uid://1oup50bp0pwd

View File

@ -0,0 +1,80 @@
[gd_scene load_steps=8 format=3 uid="uid://bttust5ohud8e"]
[ext_resource type="Script" uid="uid://1oup50bp0pwd" path="res://src/world/mechanics/relay/gunk_relay.gd" id="1_rdv5j"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gk1l0"]
resource_local_to_scene = true
emission_enabled = true
emission = Color(1, 0, 0, 1)
emission_energy_multiplier = 0.0
[sub_resource type="SphereMesh" id="SphereMesh_hsruj"]
resource_local_to_scene = true
material = SubResource("StandardMaterial3D_gk1l0")
radius = 0.1
height = 0.2
[sub_resource type="SphereShape3D" id="SphereShape3D_gk1l0"]
radius = 0.1
[sub_resource type="Animation" id="Animation_rdv5j"]
resource_name = "trigger"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D:mesh:material:emission_energy_multiplier")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.166667, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.0, 2.0, 0.0]
}
[sub_resource type="Animation" id="Animation_ipm58"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D:mesh:material:emission_energy_multiplier")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ipm58"]
_data = {
&"RESET": SubResource("Animation_ipm58"),
&"trigger": SubResource("Animation_rdv5j")
}
[node name="GunkRelay" type="StaticBody3D"]
collision_layer = 5
script = ExtResource("1_rdv5j")
durability = 0.8
value = 800.0
metadata/_custom_type_script = "uid://cs6y5mt7bx1yl"
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_hsruj")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_gk1l0")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_ipm58")
}
[node name="RebroadcastDelay" type="Timer" parent="."]
unique_name_in_owner = true
wait_time = 0.2
one_shot = true
[connection signal="timeout" from="RebroadcastDelay" to="." method="_on_rebroadcast_delay_timeout"]