Gunk materials don't need to all be local to scene
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Rob Kelly 2025-04-15 21:58:45 -06:00
parent 394f23e7b8
commit 1d83c8bb79
22 changed files with 633 additions and 6293 deletions

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@ -1,7 +1,73 @@
# Blender 4.3.2 # Blender 4.3.2
# www.blender.org # www.blender.org
mtllib cafe_table.mtl mtllib cafe_table.mtl
o Bars o CafeTable
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@ -102,7 +102,7 @@ tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
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} }
tracks/1/type = "bezier" tracks/1/type = "bezier"
@ -113,7 +113,7 @@ tracks/1/interp = 1
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/keys = { tracks/1/keys = {
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tracks/2/type = "bezier" tracks/2/type = "bezier"

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@ -1,12 +1,11 @@
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[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="6_cmp6v"] [ext_resource type="Material" uid="uid://c1vy4bkwb1g5m" path="res://assets/materials/gunk_lowrez.material" id="6_c6a2t"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="7_qmc2t"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5pe4w"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5pe4w"]
resource_local_to_scene = true resource_local_to_scene = true
@ -53,48 +52,6 @@ _surfaces = [{
blend_shape_mode = 0 blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_oy2vn") shadow_mesh = SubResource("ArrayMesh_oy2vn")
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rp2qp"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_if0c2"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("7_qmc2t")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2pd8h"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("7_qmc2t")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sawbt"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("6_cmp6v")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_d06p6"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_d06p6"]
data = PackedVector3Array(0.375, -0.15, 0.75, 0.275, -0.25, 0.75, 0.375, 0.15, 0.75, 0.375, 0.15, 0.75, 0.275, -0.25, 0.75, 0.275, 0.25, 0.75, 0.275, 0.25, 0.75, 0.275, -0.25, 0.75, -0.275, 0.25, 0.75, -0.275, 0.25, 0.75, 0.275, -0.25, 0.75, -0.375, 0.15, 0.75, -0.375, 0.15, 0.75, 0.275, -0.25, 0.75, -0.375, -0.15, 0.75, -0.375, -0.15, 0.75, 0.275, -0.25, 0.75, -0.275, -0.25, 0.75, 0.375, 0.15, -0.75, 0.375, -0.15, -0.75, 0.375, 0.15, 0.75, 0.375, 0.15, 0.75, 0.375, -0.15, -0.75, 0.375, -0.15, 0.75, -0.275, 0.25, -0.75, 0.275, 0.25, -0.75, -0.275, 0.25, 0.75, -0.275, 0.25, 0.75, 0.275, 0.25, -0.75, 0.275, 0.25, 0.75, -0.375, 0.15, 0.75, -0.375, -0.15, 0.75, -0.375, 0.15, -0.75, -0.375, 0.15, -0.75, -0.375, -0.15, 0.75, -0.375, -0.15, -0.75, -0.375, -0.15, -0.75, -0.275, -0.25, -0.75, -0.375, 0.15, -0.75, -0.375, 0.15, -0.75, -0.275, -0.25, -0.75, -0.275, 0.25, -0.75, -0.275, 0.25, -0.75, -0.275, -0.25, -0.75, 0.275, 0.25, -0.75, 0.275, 0.25, -0.75, -0.275, -0.25, -0.75, 0.375, 0.15, -0.75, 0.375, 0.15, -0.75, -0.275, -0.25, -0.75, 0.375, -0.15, -0.75, 0.375, -0.15, -0.75, -0.275, -0.25, -0.75, 0.275, -0.25, -0.75, -0.275, -0.25, 0.75, -0.275, -0.25, -0.75, -0.375, -0.15, 0.75, -0.375, -0.15, 0.75, -0.275, -0.25, -0.75, -0.375, -0.15, -0.75, -0.275, 0.25, -0.75, -0.275, 0.25, 0.75, -0.375, 0.15, -0.75, -0.375, 0.15, -0.75, -0.275, 0.25, 0.75, -0.375, 0.15, 0.75, 0.275, -0.25, -0.75, 0.275, -0.25, 0.75, 0.375, -0.15, -0.75, 0.375, -0.15, -0.75, 0.275, -0.25, 0.75, 0.375, -0.15, 0.75, 0.275, 0.25, 0.75, 0.275, 0.25, -0.75, 0.375, 0.15, 0.75, 0.375, 0.15, 0.75, 0.275, 0.25, -0.75, 0.375, 0.15, -0.75, 0.275, -0.25, -0.75, -0.275, -0.25, -0.75, 0.275, -0.25, 0.75, 0.275, -0.25, 0.75, -0.275, -0.25, -0.75, -0.275, -0.25, 0.75) data = PackedVector3Array(0.375, -0.15, 0.75, 0.275, -0.25, 0.75, 0.375, 0.15, 0.75, 0.375, 0.15, 0.75, 0.275, -0.25, 0.75, 0.275, 0.25, 0.75, 0.275, 0.25, 0.75, 0.275, -0.25, 0.75, -0.275, 0.25, 0.75, -0.275, 0.25, 0.75, 0.275, -0.25, 0.75, -0.375, 0.15, 0.75, -0.375, 0.15, 0.75, 0.275, -0.25, 0.75, -0.375, -0.15, 0.75, -0.375, -0.15, 0.75, 0.275, -0.25, 0.75, -0.275, -0.25, 0.75, 0.375, 0.15, -0.75, 0.375, -0.15, -0.75, 0.375, 0.15, 0.75, 0.375, 0.15, 0.75, 0.375, -0.15, -0.75, 0.375, -0.15, 0.75, -0.275, 0.25, -0.75, 0.275, 0.25, -0.75, -0.275, 0.25, 0.75, -0.275, 0.25, 0.75, 0.275, 0.25, -0.75, 0.275, 0.25, 0.75, -0.375, 0.15, 0.75, -0.375, -0.15, 0.75, -0.375, 0.15, -0.75, -0.375, 0.15, -0.75, -0.375, -0.15, 0.75, -0.375, -0.15, -0.75, -0.375, -0.15, -0.75, -0.275, -0.25, -0.75, -0.375, 0.15, -0.75, -0.375, 0.15, -0.75, -0.275, -0.25, -0.75, -0.275, 0.25, -0.75, -0.275, 0.25, -0.75, -0.275, -0.25, -0.75, 0.275, 0.25, -0.75, 0.275, 0.25, -0.75, -0.275, -0.25, -0.75, 0.375, 0.15, -0.75, 0.375, 0.15, -0.75, -0.275, -0.25, -0.75, 0.375, -0.15, -0.75, 0.375, -0.15, -0.75, -0.275, -0.25, -0.75, 0.275, -0.25, -0.75, -0.275, -0.25, 0.75, -0.275, -0.25, -0.75, -0.375, -0.15, 0.75, -0.375, -0.15, 0.75, -0.275, -0.25, -0.75, -0.375, -0.15, -0.75, -0.275, 0.25, -0.75, -0.275, 0.25, 0.75, -0.375, 0.15, -0.75, -0.375, 0.15, -0.75, -0.275, 0.25, 0.75, -0.375, 0.15, 0.75, 0.275, -0.25, -0.75, 0.275, -0.25, 0.75, 0.375, -0.15, -0.75, 0.375, -0.15, -0.75, 0.275, -0.25, 0.75, 0.375, -0.15, 0.75, 0.275, 0.25, 0.75, 0.275, 0.25, -0.75, 0.375, 0.15, 0.75, 0.375, 0.15, 0.75, 0.275, 0.25, -0.75, 0.375, 0.15, -0.75, 0.275, -0.25, -0.75, -0.275, -0.25, -0.75, 0.275, -0.25, 0.75, 0.275, -0.25, 0.75, -0.275, -0.25, -0.75, -0.275, -0.25, 0.75)
@ -103,7 +60,7 @@ mesh = SubResource("ArrayMesh_c6a2t")
[node name="GunkBody" parent="." groups=["PlasticMaterial"] instance=ExtResource("5_d06p6")] [node name="GunkBody" parent="." groups=["PlasticMaterial"] instance=ExtResource("5_d06p6")]
mask_dim = 32 mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_sawbt") source_gunk_material = ExtResource("6_c6a2t")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GunkBody"] [node name="CollisionShape3D" type="CollisionShape3D" parent="GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d06p6") shape = SubResource("ConcavePolygonShape3D_d06p6")

View File

@ -1,12 +1,10 @@
[gd_scene load_steps=16 format=4 uid="uid://c8pkhw0b47xdd"] [gd_scene load_steps=10 format=4 uid="uid://c8pkhw0b47xdd"]
[ext_resource type="Texture2D" uid="uid://dg4odum5vfc2r" path="res://assets/props/cupboard/cupboard_C.png" id="1_00yk4"] [ext_resource type="Texture2D" uid="uid://dg4odum5vfc2r" path="res://assets/props/cupboard/cupboard_C.png" id="1_00yk4"]
[ext_resource type="Texture2D" uid="uid://dkx0128lukxme" path="res://assets/props/cupboard/cupboard_M.png" id="2_w0nd8"] [ext_resource type="Texture2D" uid="uid://dkx0128lukxme" path="res://assets/props/cupboard/cupboard_M.png" id="2_w0nd8"]
[ext_resource type="Texture2D" uid="uid://c0qid1gqplbly" path="res://assets/props/cupboard/cupboard_N.png" id="3_ssqwt"] [ext_resource type="Texture2D" uid="uid://c0qid1gqplbly" path="res://assets/props/cupboard/cupboard_N.png" id="3_ssqwt"]
[ext_resource type="Texture2D" uid="uid://cdmgbmje8ub3y" path="res://assets/props/cupboard/cupboard_R.png" id="4_q3cl1"] [ext_resource type="Texture2D" uid="uid://cdmgbmje8ub3y" path="res://assets/props/cupboard/cupboard_R.png" id="4_q3cl1"]
[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="5_q3cl1"] [ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="5_q3cl1"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="6_wyuua"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="7_rgfsf"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wyuua"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wyuua"]
albedo_texture = ExtResource("1_00yk4") albedo_texture = ExtResource("1_00yk4")
@ -48,46 +46,6 @@ _surfaces = [{
blend_shape_mode = 0 blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_rgfsf") shadow_mesh = SubResource("ArrayMesh_rgfsf")
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_gim1e"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_6giaa"]
width = 256
height = 256
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("7_rgfsf")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_otfxe"]
width = 256
height = 256
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("7_rgfsf")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8b8wy"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("6_wyuua")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_tv0mb"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_tv0mb"]
data = PackedVector3Array(-0.5, 0.5, 2, -0.5, -0.5, 2, -0.5, 0.5, -2, -0.5, 0.5, -2, -0.5, -0.5, 2, -0.5, -0.5, -2, -0.5, 0.5, -2, -0.5, -0.5, -2, 0.5, 0.5, -2, 0.5, 0.5, -2, -0.5, -0.5, -2, 0.5, -0.5, -2, 0.5, 0.5, -2, 0.5, -0.5, -2, 0.5, 0.5, 2, 0.5, 0.5, 2, 0.5, -0.5, -2, 0.5, -0.5, 2, 0.5, 0.5, 2, 0.5, -0.5, 2, -0.5, 0.5, 2, -0.5, 0.5, 2, 0.5, -0.5, 2, -0.5, -0.5, 2, 0.45, -0.5, 1.95, 0.45, -0.5, -1.95, 0.45, -0.45, 1.95, 0.45, -0.45, 1.95, 0.45, -0.5, -1.95, 0.45, -0.45, -1.95, -0.5, 0.5, -2, 0.5, 0.5, -2, -0.5, 0.5, 2, -0.5, 0.5, 2, 0.5, 0.5, -2, 0.5, 0.5, 2, -0.45, -0.5, 1.95, -0.45, -0.5, -1.95, -0.5, -0.5, 2, -0.5, -0.5, 2, -0.45, -0.5, -1.95, -0.5, -0.5, -2, 0.5, -0.5, 2, -0.45, -0.5, 1.95, -0.5, -0.5, 2, -0.45, -0.5, -1.95, 0.45, -0.5, -1.95, -0.5, -0.5, -2, 0.45, -0.5, 1.95, -0.45, -0.5, 1.95, 0.5, -0.5, 2, -0.5, -0.5, -2, 0.45, -0.5, -1.95, 0.5, -0.5, -2, 0.45, -0.5, -1.95, 0.45, -0.5, 1.95, 0.5, -0.5, -2, 0.5, -0.5, -2, 0.45, -0.5, 1.95, 0.5, -0.5, 2, 0.45, -0.45, -1.95, -0.45, -0.45, -1.95, 0.45, -0.45, 1.95, 0.45, -0.45, 1.95, -0.45, -0.45, -1.95, -0.45, -0.45, 1.95, -0.45, -0.5, -1.95, -0.45, -0.5, 1.95, -0.45, -0.45, -1.95, -0.45, -0.45, -1.95, -0.45, -0.5, 1.95, -0.45, -0.45, 1.95, -0.45, -0.5, 1.95, 0.45, -0.5, 1.95, -0.45, -0.45, 1.95, -0.45, -0.45, 1.95, 0.45, -0.5, 1.95, 0.45, -0.45, 1.95, 0.45, -0.5, -1.95, -0.45, -0.5, -1.95, 0.45, -0.45, -1.95, 0.45, -0.45, -1.95, -0.45, -0.5, -1.95, -0.45, -0.45, -1.95) data = PackedVector3Array(-0.5, 0.5, 2, -0.5, -0.5, 2, -0.5, 0.5, -2, -0.5, 0.5, -2, -0.5, -0.5, 2, -0.5, -0.5, -2, -0.5, 0.5, -2, -0.5, -0.5, -2, 0.5, 0.5, -2, 0.5, 0.5, -2, -0.5, -0.5, -2, 0.5, -0.5, -2, 0.5, 0.5, -2, 0.5, -0.5, -2, 0.5, 0.5, 2, 0.5, 0.5, 2, 0.5, -0.5, -2, 0.5, -0.5, 2, 0.5, 0.5, 2, 0.5, -0.5, 2, -0.5, 0.5, 2, -0.5, 0.5, 2, 0.5, -0.5, 2, -0.5, -0.5, 2, 0.45, -0.5, 1.95, 0.45, -0.5, -1.95, 0.45, -0.45, 1.95, 0.45, -0.45, 1.95, 0.45, -0.5, -1.95, 0.45, -0.45, -1.95, -0.5, 0.5, -2, 0.5, 0.5, -2, -0.5, 0.5, 2, -0.5, 0.5, 2, 0.5, 0.5, -2, 0.5, 0.5, 2, -0.45, -0.5, 1.95, -0.45, -0.5, -1.95, -0.5, -0.5, 2, -0.5, -0.5, 2, -0.45, -0.5, -1.95, -0.5, -0.5, -2, 0.5, -0.5, 2, -0.45, -0.5, 1.95, -0.5, -0.5, 2, -0.45, -0.5, -1.95, 0.45, -0.5, -1.95, -0.5, -0.5, -2, 0.45, -0.5, 1.95, -0.45, -0.5, 1.95, 0.5, -0.5, 2, -0.5, -0.5, -2, 0.45, -0.5, -1.95, 0.5, -0.5, -2, 0.45, -0.5, -1.95, 0.45, -0.5, 1.95, 0.5, -0.5, -2, 0.5, -0.5, -2, 0.45, -0.5, 1.95, 0.5, -0.5, 2, 0.45, -0.45, -1.95, -0.45, -0.45, -1.95, 0.45, -0.45, 1.95, 0.45, -0.45, 1.95, -0.45, -0.45, -1.95, -0.45, -0.45, 1.95, -0.45, -0.5, -1.95, -0.45, -0.5, 1.95, -0.45, -0.45, -1.95, -0.45, -0.45, -1.95, -0.45, -0.5, 1.95, -0.45, -0.45, 1.95, -0.45, -0.5, 1.95, 0.45, -0.5, 1.95, -0.45, -0.45, 1.95, -0.45, -0.45, 1.95, 0.45, -0.5, 1.95, 0.45, -0.45, 1.95, 0.45, -0.5, -1.95, -0.45, -0.5, -1.95, 0.45, -0.45, -1.95, 0.45, -0.45, -1.95, -0.45, -0.5, -1.95, -0.45, -0.45, -1.95)
@ -95,7 +53,6 @@ data = PackedVector3Array(-0.5, 0.5, 2, -0.5, -0.5, 2, -0.5, 0.5, -2, -0.5, 0.5,
mesh = SubResource("ArrayMesh_8b8wy") mesh = SubResource("ArrayMesh_8b8wy")
[node name="GunkBody" parent="." groups=["MetalMaterial"] instance=ExtResource("5_q3cl1")] [node name="GunkBody" parent="." groups=["MetalMaterial"] instance=ExtResource("5_q3cl1")]
source_gunk_material = SubResource("ShaderMaterial_8b8wy")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GunkBody"] [node name="CollisionShape3D" type="CollisionShape3D" parent="GunkBody"]
shape = SubResource("ConcavePolygonShape3D_tv0mb") shape = SubResource("ConcavePolygonShape3D_tv0mb")

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View File

@ -1,12 +1,11 @@
[gd_scene load_steps=16 format=4 uid="uid://rykf34p8n8x6"] [gd_scene load_steps=11 format=4 uid="uid://rykf34p8n8x6"]
[ext_resource type="Texture2D" uid="uid://brdnb2dfgauaa" path="res://assets/props/overhead_light/overhead_light_burnout_C.png" id="1_1oo6x"] [ext_resource type="Texture2D" uid="uid://brdnb2dfgauaa" path="res://assets/props/overhead_light/overhead_light_burnout_C.png" id="1_1oo6x"]
[ext_resource type="Texture2D" uid="uid://c3pfufk3r4611" path="res://assets/props/overhead_light/overhead_light_burnout_M.png" id="2_esawx"] [ext_resource type="Texture2D" uid="uid://c3pfufk3r4611" path="res://assets/props/overhead_light/overhead_light_burnout_M.png" id="2_esawx"]
[ext_resource type="Texture2D" uid="uid://buxuntbbfwvfg" path="res://assets/props/overhead_light/overhead_light_burnout_N.png" id="3_vg5ej"] [ext_resource type="Texture2D" uid="uid://buxuntbbfwvfg" path="res://assets/props/overhead_light/overhead_light_burnout_N.png" id="3_vg5ej"]
[ext_resource type="Texture2D" uid="uid://c40m0iq5tot1a" path="res://assets/props/overhead_light/overhead_light_burnout_R.png" id="4_0f8x7"] [ext_resource type="Texture2D" uid="uid://c40m0iq5tot1a" path="res://assets/props/overhead_light/overhead_light_burnout_R.png" id="4_0f8x7"]
[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="5_qcusd"] [ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="5_qcusd"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="6_ta57f"] [ext_resource type="Material" uid="uid://c1vy4bkwb1g5m" path="res://assets/materials/gunk_lowrez.material" id="6_8nypc"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="7_730md"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_niury"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_niury"]
albedo_texture = ExtResource("1_1oo6x") albedo_texture = ExtResource("1_1oo6x")
@ -50,48 +49,6 @@ _surfaces = [{
blend_shape_mode = 0 blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_3fgwl") shadow_mesh = SubResource("ArrayMesh_3fgwl")
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_gim1e"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_6giaa"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("7_730md")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_otfxe"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("7_730md")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dbxke"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("6_ta57f")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_jad1v"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_jad1v"]
data = PackedVector3Array(0.4, -0.1, 0.75, 0.3, -0.2, 0.75, 0.4, 0, 0.75, 0.4, 0, 0.75, 0.3, -0.2, 0.75, -0.4, 0, 0.75, -0.4, 0, 0.75, 0.3, -0.2, 0.75, -0.4, -0.1, 0.75, -0.4, -0.1, 0.75, 0.3, -0.2, 0.75, -0.3, -0.2, 0.75, 0.4, 0, -0.75, 0.4, -0.1, -0.75, 0.4, 0, 0.75, 0.4, 0, 0.75, 0.4, -0.1, -0.75, 0.4, -0.1, 0.75, -0.4, -0.1, -0.75, -0.3, -0.2, -0.75, -0.4, 0, -0.75, -0.4, 0, -0.75, -0.3, -0.2, -0.75, 0.4, 0, -0.75, 0.4, 0, -0.75, -0.3, -0.2, -0.75, 0.4, -0.1, -0.75, 0.4, -0.1, -0.75, -0.3, -0.2, -0.75, 0.3, -0.2, -0.75, -0.4, 0, 0.75, -0.4, -0.1, 0.75, -0.4, 0, -0.75, -0.4, 0, -0.75, -0.4, -0.1, 0.75, -0.4, -0.1, -0.75, -0.4, 0, -0.75, 0.4, 0, -0.75, -0.4, 0, 0.75, -0.4, 0, 0.75, 0.4, 0, -0.75, 0.4, 0, 0.75, -0.3, -0.2, 0.75, -0.3, -0.2, -0.75, -0.4, -0.1, 0.75, -0.4, -0.1, 0.75, -0.3, -0.2, -0.75, -0.4, -0.1, -0.75, 0.3, -0.2, -0.75, 0.3, -0.2, 0.75, 0.4, -0.1, -0.75, 0.4, -0.1, -0.75, 0.3, -0.2, 0.75, 0.4, -0.1, 0.75, 0.3, -0.2, -0.75, -0.3, -0.2, -0.75, 0.3, -0.2, 0.75, 0.3, -0.2, 0.75, -0.3, -0.2, -0.75, -0.3, -0.2, 0.75) data = PackedVector3Array(0.4, -0.1, 0.75, 0.3, -0.2, 0.75, 0.4, 0, 0.75, 0.4, 0, 0.75, 0.3, -0.2, 0.75, -0.4, 0, 0.75, -0.4, 0, 0.75, 0.3, -0.2, 0.75, -0.4, -0.1, 0.75, -0.4, -0.1, 0.75, 0.3, -0.2, 0.75, -0.3, -0.2, 0.75, 0.4, 0, -0.75, 0.4, -0.1, -0.75, 0.4, 0, 0.75, 0.4, 0, 0.75, 0.4, -0.1, -0.75, 0.4, -0.1, 0.75, -0.4, -0.1, -0.75, -0.3, -0.2, -0.75, -0.4, 0, -0.75, -0.4, 0, -0.75, -0.3, -0.2, -0.75, 0.4, 0, -0.75, 0.4, 0, -0.75, -0.3, -0.2, -0.75, 0.4, -0.1, -0.75, 0.4, -0.1, -0.75, -0.3, -0.2, -0.75, 0.3, -0.2, -0.75, -0.4, 0, 0.75, -0.4, -0.1, 0.75, -0.4, 0, -0.75, -0.4, 0, -0.75, -0.4, -0.1, 0.75, -0.4, -0.1, -0.75, -0.4, 0, -0.75, 0.4, 0, -0.75, -0.4, 0, 0.75, -0.4, 0, 0.75, 0.4, 0, -0.75, 0.4, 0, 0.75, -0.3, -0.2, 0.75, -0.3, -0.2, -0.75, -0.4, -0.1, 0.75, -0.4, -0.1, 0.75, -0.3, -0.2, -0.75, -0.4, -0.1, -0.75, 0.3, -0.2, -0.75, 0.3, -0.2, 0.75, 0.4, -0.1, -0.75, 0.4, -0.1, -0.75, 0.3, -0.2, 0.75, 0.4, -0.1, 0.75, 0.3, -0.2, -0.75, -0.3, -0.2, -0.75, 0.3, -0.2, 0.75, 0.3, -0.2, 0.75, -0.3, -0.2, -0.75, -0.3, -0.2, 0.75)
@ -102,7 +59,7 @@ mesh = SubResource("ArrayMesh_c4xm1")
[node name="GunkBody" parent="MeshInstance3D" instance=ExtResource("5_qcusd")] [node name="GunkBody" parent="MeshInstance3D" instance=ExtResource("5_qcusd")]
mask_dim = 32 mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_dbxke") source_gunk_material = ExtResource("6_8nypc")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/GunkBody"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_jad1v") shape = SubResource("ConcavePolygonShape3D_jad1v")

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=4 uid="uid://d2feet02a603e"] [gd_scene load_steps=16 format=4 uid="uid://d2feet02a603e"]
[ext_resource type="Script" uid="uid://gg4c132d2xwj" path="res://src/props/overhead_light/overhead_light.gd" id="1_210ch"] [ext_resource type="Script" uid="uid://gg4c132d2xwj" path="res://src/props/overhead_light/overhead_light.gd" id="1_210ch"]
[ext_resource type="Texture2D" uid="uid://bne1d0r5a8nn6" path="res://assets/props/overhead_light/overhead_light_C.png" id="1_whqf3"] [ext_resource type="Texture2D" uid="uid://bne1d0r5a8nn6" path="res://assets/props/overhead_light/overhead_light_C.png" id="1_whqf3"]
@ -7,9 +7,7 @@
[ext_resource type="Texture2D" uid="uid://no4s7dsg8tih" path="res://assets/props/overhead_light/overhead_light_N.png" id="4_3gl0p"] [ext_resource type="Texture2D" uid="uid://no4s7dsg8tih" path="res://assets/props/overhead_light/overhead_light_N.png" id="4_3gl0p"]
[ext_resource type="Texture2D" uid="uid://cr5e4hk33wmwf" path="res://assets/props/overhead_light/overhead_light_R.png" id="5_210ch"] [ext_resource type="Texture2D" uid="uid://cr5e4hk33wmwf" path="res://assets/props/overhead_light/overhead_light_R.png" id="5_210ch"]
[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="6_3gl0p"] [ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="6_3gl0p"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="8_ljcul"] [ext_resource type="Material" uid="uid://dutkfm4ek0ysh" path="res://assets/materials/gunk_bright.material" id="8_3gl0p"]
[ext_resource type="Texture2D" uid="uid://cm1jrvx7ftx4c" path="res://assets/black.png" id="9_cmugl"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="10_jdrpd"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ljcul"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ljcul"]
albedo_texture = ExtResource("1_whqf3") albedo_texture = ExtResource("1_whqf3")
@ -119,45 +117,6 @@ _data = {
&"flicker": SubResource("Animation_whqf3") &"flicker": SubResource("Animation_whqf3")
} }
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("10_jdrpd")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("10_jdrpd")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rve3b"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("8_ljcul")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("9_cmugl")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_jdrpd"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_jdrpd"]
data = PackedVector3Array(0.4, -0.1, 0.75, 0.3, -0.2, 0.75, 0.4, 0, 0.75, 0.4, 0, 0.75, 0.3, -0.2, 0.75, -0.4, 0, 0.75, -0.4, 0, 0.75, 0.3, -0.2, 0.75, -0.4, -0.1, 0.75, -0.4, -0.1, 0.75, 0.3, -0.2, 0.75, -0.3, -0.2, 0.75, 0.4, 0, -0.75, 0.4, -0.1, -0.75, 0.4, 0, 0.75, 0.4, 0, 0.75, 0.4, -0.1, -0.75, 0.4, -0.1, 0.75, -0.4, -0.1, -0.75, -0.3, -0.2, -0.75, -0.4, 0, -0.75, -0.4, 0, -0.75, -0.3, -0.2, -0.75, 0.4, 0, -0.75, 0.4, 0, -0.75, -0.3, -0.2, -0.75, 0.4, -0.1, -0.75, 0.4, -0.1, -0.75, -0.3, -0.2, -0.75, 0.3, -0.2, -0.75, -0.4, 0, 0.75, -0.4, -0.1, 0.75, -0.4, 0, -0.75, -0.4, 0, -0.75, -0.4, -0.1, 0.75, -0.4, -0.1, -0.75, -0.4, 0, -0.75, 0.4, 0, -0.75, -0.4, 0, 0.75, -0.4, 0, 0.75, 0.4, 0, -0.75, 0.4, 0, 0.75, -0.3, -0.2, 0.75, -0.3, -0.2, -0.75, -0.4, -0.1, 0.75, -0.4, -0.1, 0.75, -0.3, -0.2, -0.75, -0.4, -0.1, -0.75, 0.3, -0.2, -0.75, 0.3, -0.2, 0.75, 0.4, -0.1, -0.75, 0.4, -0.1, -0.75, 0.3, -0.2, 0.75, 0.4, -0.1, 0.75, 0.3, -0.2, -0.75, -0.3, -0.2, -0.75, 0.3, -0.2, 0.75, 0.3, -0.2, 0.75, -0.3, -0.2, -0.75, -0.3, -0.2, 0.75) data = PackedVector3Array(0.4, -0.1, 0.75, 0.3, -0.2, 0.75, 0.4, 0, 0.75, 0.4, 0, 0.75, 0.3, -0.2, 0.75, -0.4, 0, 0.75, -0.4, 0, 0.75, 0.3, -0.2, 0.75, -0.4, -0.1, 0.75, -0.4, -0.1, 0.75, 0.3, -0.2, 0.75, -0.3, -0.2, 0.75, 0.4, 0, -0.75, 0.4, -0.1, -0.75, 0.4, 0, 0.75, 0.4, 0, 0.75, 0.4, -0.1, -0.75, 0.4, -0.1, 0.75, -0.4, -0.1, -0.75, -0.3, -0.2, -0.75, -0.4, 0, -0.75, -0.4, 0, -0.75, -0.3, -0.2, -0.75, 0.4, 0, -0.75, 0.4, 0, -0.75, -0.3, -0.2, -0.75, 0.4, -0.1, -0.75, 0.4, -0.1, -0.75, -0.3, -0.2, -0.75, 0.3, -0.2, -0.75, -0.4, 0, 0.75, -0.4, -0.1, 0.75, -0.4, 0, -0.75, -0.4, 0, -0.75, -0.4, -0.1, 0.75, -0.4, -0.1, -0.75, -0.4, 0, -0.75, 0.4, 0, -0.75, -0.4, 0, 0.75, -0.4, 0, 0.75, 0.4, 0, -0.75, 0.4, 0, 0.75, -0.3, -0.2, 0.75, -0.3, -0.2, -0.75, -0.4, -0.1, 0.75, -0.4, -0.1, 0.75, -0.3, -0.2, -0.75, -0.4, -0.1, -0.75, 0.3, -0.2, -0.75, 0.3, -0.2, 0.75, 0.4, -0.1, -0.75, 0.4, -0.1, -0.75, 0.3, -0.2, 0.75, 0.4, -0.1, 0.75, 0.3, -0.2, -0.75, -0.3, -0.2, -0.75, 0.3, -0.2, 0.75, 0.3, -0.2, 0.75, -0.3, -0.2, -0.75, -0.3, -0.2, 0.75)
@ -187,7 +146,7 @@ autoplay = "flicker"
[node name="GunkBody" parent="MeshInstance3D" instance=ExtResource("6_3gl0p")] [node name="GunkBody" parent="MeshInstance3D" instance=ExtResource("6_3gl0p")]
mask_dim = 32 mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_rve3b") source_gunk_material = ExtResource("8_3gl0p")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/GunkBody"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_jdrpd") shape = SubResource("ConcavePolygonShape3D_jdrpd")

View File

@ -1,13 +1,11 @@
[gd_scene load_steps=16 format=4 uid="uid://bpsiwx1517pk1"] [gd_scene load_steps=11 format=4 uid="uid://bpsiwx1517pk1"]
[ext_resource type="Texture2D" uid="uid://duuudxsof71hh" path="res://assets/props/tarp_crate/tarp_crate_C.png" id="1_chgpa"] [ext_resource type="Texture2D" uid="uid://duuudxsof71hh" path="res://assets/props/tarp_crate/tarp_crate_C.png" id="1_chgpa"]
[ext_resource type="Texture2D" uid="uid://boqywmqew0f1i" path="res://assets/props/tarp_crate/tarp_crate_M.png" id="2_4lu2x"] [ext_resource type="Texture2D" uid="uid://boqywmqew0f1i" path="res://assets/props/tarp_crate/tarp_crate_M.png" id="2_4lu2x"]
[ext_resource type="Texture2D" uid="uid://2eg8lmfp1r45" path="res://assets/props/tarp_crate/tarp_crate_N.png" id="3_vis60"] [ext_resource type="Texture2D" uid="uid://2eg8lmfp1r45" path="res://assets/props/tarp_crate/tarp_crate_N.png" id="3_vis60"]
[ext_resource type="Texture2D" uid="uid://i031i4c162sf" path="res://assets/props/tarp_crate/tarp_crate_R.png" id="4_p1cm3"] [ext_resource type="Texture2D" uid="uid://i031i4c162sf" path="res://assets/props/tarp_crate/tarp_crate_R.png" id="4_p1cm3"]
[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="5_p1cm3"] [ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="5_p1cm3"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="6_qbm60"] [ext_resource type="Material" uid="uid://c1vy4bkwb1g5m" path="res://assets/materials/gunk_lowrez.material" id="6_vis60"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="7_od7ht"]
[ext_resource type="Texture2D" uid="uid://cm1jrvx7ftx4c" path="res://assets/black.png" id="7_qbm60"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qbm60"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qbm60"]
transparency = 2 transparency = 2
@ -54,45 +52,6 @@ _surfaces = [{
blend_shape_mode = 0 blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_qbm60") shadow_mesh = SubResource("ArrayMesh_qbm60")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("7_od7ht")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("7_od7ht")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_od7ht"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("6_qbm60")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("7_qbm60")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_v6rol"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_v6rol"]
data = PackedVector3Array(-0.5, 0.7, 0.5, -0.5, -0.7, 0.5, -0.5, 0.7, -0.5, -0.5, 0.7, -0.5, -0.5, -0.7, 0.5, -0.5, -0.7, -0.5, -0.5, 0.7, -0.5, -0.5, -0.7, -0.5, 0.5, 0.7, -0.5, 0.5, 0.7, -0.5, -0.5, -0.7, -0.5, 0.5, -0.7, -0.5, 0.5, 0.7, -0.5, 0.5, -0.7, -0.5, 0.5, 0.7, 0.5, 0.5, 0.7, 0.5, 0.5, -0.7, -0.5, 0.5, -0.7, 0.5, 0.5, 0.7, 0.5, 0.5, -0.7, 0.5, -0.5, 0.7, 0.5, -0.5, 0.7, 0.5, 0.5, -0.7, 0.5, -0.5, -0.7, 0.5, -0.5, 0.7, -0.5, 0.5, 0.7, -0.5, -0.5, 0.7, 0.5, -0.5, 0.7, 0.5, 0.5, 0.7, -0.5, 0.5, 0.7, 0.5, 0.5, -0.7, 1.118, 0.5, -0.7, 0.5, 0.5, -0.8, 1.118, 0.5, -0.8, 1.118, 0.5, -0.7, 0.5, 0.5, -0.8, -0.5, 0.5, -0.8, -0.5, 0.5, -0.7, 0.5, 0.5, -0.7, -0.5, 0.5, -0.7, -0.5, -0.5, -0.7, -0.5, 0.5, -0.8, -0.5, 0.5, -0.8, -0.5, -0.5, -0.7, -0.5, -0.5, -0.8, -0.5, 0.5, -0.8, -0.5, -0.5, -0.8, -0.5, 0.5, -0.8, 1.118, 0.5, -0.8, 1.118, -0.5, -0.8, -0.5, -0.5, -0.8, 1.118, -0.5, -0.7, 1.118, 0.5, -0.7, 1.118, -0.5, -0.8, 1.118, -0.5, -0.8, 1.118, 0.5, -0.7, 1.118, 0.5, -0.8, 1.118, -0.5, -0.7, 0.5, 0.5, -0.7, 0.5, -0.5, -0.7, 1.118, -0.5, -0.7, 1.118, 0.5, -0.7, 0.5, 0.5, -0.7, 1.118, -0.5, 0.7, 0.5, 0.5, 0.7, 0.5, -0.5, -0.7, 1.118, -0.5, -0.7, 1.118, 0.5, 0.7, 0.5, 0.5, -0.7, 1.118, -0.5, -0.7, -0.5, -0.5, -0.7, 0.5, -0.5, -0.8, -0.5, -0.5, -0.8, -0.5, -0.5, -0.7, 0.5, -0.5, -0.8, 1.118, -0.5, -0.8, 1.118, -0.5, -0.7, 0.5, -0.5, -0.7, 1.118, 0.5, -0.7, 1.118, 0.5, 0.7, 0.5, -0.5, -0.7, 1.118, -0.5, -0.7, 1.118, 0.5, 0.7, 0.5, -0.5, 0.7, 0.5) data = PackedVector3Array(-0.5, 0.7, 0.5, -0.5, -0.7, 0.5, -0.5, 0.7, -0.5, -0.5, 0.7, -0.5, -0.5, -0.7, 0.5, -0.5, -0.7, -0.5, -0.5, 0.7, -0.5, -0.5, -0.7, -0.5, 0.5, 0.7, -0.5, 0.5, 0.7, -0.5, -0.5, -0.7, -0.5, 0.5, -0.7, -0.5, 0.5, 0.7, -0.5, 0.5, -0.7, -0.5, 0.5, 0.7, 0.5, 0.5, 0.7, 0.5, 0.5, -0.7, -0.5, 0.5, -0.7, 0.5, 0.5, 0.7, 0.5, 0.5, -0.7, 0.5, -0.5, 0.7, 0.5, -0.5, 0.7, 0.5, 0.5, -0.7, 0.5, -0.5, -0.7, 0.5, -0.5, 0.7, -0.5, 0.5, 0.7, -0.5, -0.5, 0.7, 0.5, -0.5, 0.7, 0.5, 0.5, 0.7, -0.5, 0.5, 0.7, 0.5, 0.5, -0.7, 1.118, 0.5, -0.7, 0.5, 0.5, -0.8, 1.118, 0.5, -0.8, 1.118, 0.5, -0.7, 0.5, 0.5, -0.8, -0.5, 0.5, -0.8, -0.5, 0.5, -0.7, 0.5, 0.5, -0.7, -0.5, 0.5, -0.7, -0.5, -0.5, -0.7, -0.5, 0.5, -0.8, -0.5, 0.5, -0.8, -0.5, -0.5, -0.7, -0.5, -0.5, -0.8, -0.5, 0.5, -0.8, -0.5, -0.5, -0.8, -0.5, 0.5, -0.8, 1.118, 0.5, -0.8, 1.118, -0.5, -0.8, -0.5, -0.5, -0.8, 1.118, -0.5, -0.7, 1.118, 0.5, -0.7, 1.118, -0.5, -0.8, 1.118, -0.5, -0.8, 1.118, 0.5, -0.7, 1.118, 0.5, -0.8, 1.118, -0.5, -0.7, 0.5, 0.5, -0.7, 0.5, -0.5, -0.7, 1.118, -0.5, -0.7, 1.118, 0.5, -0.7, 0.5, 0.5, -0.7, 1.118, -0.5, 0.7, 0.5, 0.5, 0.7, 0.5, -0.5, -0.7, 1.118, -0.5, -0.7, 1.118, 0.5, 0.7, 0.5, 0.5, -0.7, 1.118, -0.5, -0.7, -0.5, -0.5, -0.7, 0.5, -0.5, -0.8, -0.5, -0.5, -0.8, -0.5, -0.5, -0.7, 0.5, -0.5, -0.8, 1.118, -0.5, -0.8, 1.118, -0.5, -0.7, 0.5, -0.5, -0.7, 1.118, 0.5, -0.7, 1.118, 0.5, 0.7, 0.5, -0.5, -0.7, 1.118, -0.5, -0.7, 1.118, 0.5, 0.7, 0.5, -0.5, 0.7, 0.5)
@ -101,7 +60,7 @@ mesh = SubResource("ArrayMesh_od7ht")
[node name="GunkBody" parent="." groups=["PlasticMaterial"] instance=ExtResource("5_p1cm3")] [node name="GunkBody" parent="." groups=["PlasticMaterial"] instance=ExtResource("5_p1cm3")]
mask_dim = 128 mask_dim = 128
source_gunk_material = SubResource("ShaderMaterial_od7ht") source_gunk_material = ExtResource("6_vis60")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GunkBody"] [node name="CollisionShape3D" type="CollisionShape3D" parent="GunkBody"]
shape = SubResource("ConcavePolygonShape3D_v6rol") shape = SubResource("ConcavePolygonShape3D_v6rol")

View File

@ -1,13 +1,10 @@
[gd_scene load_steps=15 format=4 uid="uid://cjqayfrj2oxyr"] [gd_scene load_steps=9 format=4 uid="uid://cjqayfrj2oxyr"]
[ext_resource type="PackedScene" uid="uid://bpsiwx1517pk1" path="res://src/props/tarp_crate/tarp_crate.tscn" id="1_l13nj"] [ext_resource type="PackedScene" uid="uid://bpsiwx1517pk1" path="res://src/props/tarp_crate/tarp_crate.tscn" id="1_l13nj"]
[ext_resource type="Texture2D" uid="uid://bn8jtn1sbfved" path="res://assets/props/tarp_crate/tarp_crate_logo_C.png" id="2_l13nj"] [ext_resource type="Texture2D" uid="uid://bn8jtn1sbfved" path="res://assets/props/tarp_crate/tarp_crate_logo_C.png" id="2_l13nj"]
[ext_resource type="Texture2D" uid="uid://c7txl2h0vpp6n" path="res://assets/props/tarp_crate/tarp_crate_logo_M.png" id="3_5yd1v"] [ext_resource type="Texture2D" uid="uid://c7txl2h0vpp6n" path="res://assets/props/tarp_crate/tarp_crate_logo_M.png" id="3_5yd1v"]
[ext_resource type="Texture2D" uid="uid://b30kaqo2dlgtu" path="res://assets/props/tarp_crate/tarp_crate_logo_N.png" id="4_af120"] [ext_resource type="Texture2D" uid="uid://b30kaqo2dlgtu" path="res://assets/props/tarp_crate/tarp_crate_logo_N.png" id="4_af120"]
[ext_resource type="Texture2D" uid="uid://cv2kg5mgildw6" path="res://assets/props/tarp_crate/tarp_crate_logo_R.png" id="5_eybpw"] [ext_resource type="Texture2D" uid="uid://cv2kg5mgildw6" path="res://assets/props/tarp_crate/tarp_crate_logo_R.png" id="5_eybpw"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="6_x8kh1"]
[ext_resource type="Texture2D" uid="uid://cm1jrvx7ftx4c" path="res://assets/black.png" id="7_a1gko"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="8_31hib"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yu7td"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yu7td"]
transparency = 2 transparency = 2
@ -54,47 +51,5 @@ _surfaces = [{
blend_shape_mode = 0 blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_l13nj") shadow_mesh = SubResource("ArrayMesh_l13nj")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_hj02w"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("8_31hib")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_ytvmw"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("8_31hib")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vcd1x"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("6_x8kh1")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("7_a1gko")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_hj02w")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_ytvmw")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[node name="TarpCrateLogo" instance=ExtResource("1_l13nj")] [node name="TarpCrateLogo" instance=ExtResource("1_l13nj")]
mesh = SubResource("ArrayMesh_5yd1v") mesh = SubResource("ArrayMesh_5yd1v")
[node name="GunkBody" parent="." index="0"]
source_gunk_material = SubResource("ShaderMaterial_vcd1x")

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