generated from krampus/template-godot4
Refactored tools/sprays as distinct types
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0f9188476c
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1515b9edee
@ -4,13 +4,9 @@ class_name PointSpray extends Spray
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@export var spray_scale := 1.5
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@onready var laser: LaserCast = %LaserCast
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@onready var spray_effect: MeshInstance3D = %SprayEffect
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@onready var beam_particles_1: GPUParticles3D = $BeamParticles1
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@onready var beam_particles_2: GPUParticles3D = $BeamParticles2
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func _fire() -> void:
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func _spray() -> void:
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if laser.is_colliding():
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var collider := laser.get_collider()
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if collider is GunkBody:
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@ -21,13 +17,3 @@ func _fire() -> void:
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)
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if collider is GunkNode:
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(collider as GunkNode).hit()
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spray_effect.visible = true
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beam_particles_1.emitting = true
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beam_particles_2.emitting = true
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func _idle() -> void:
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spray_effect.visible = false
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beam_particles_1.emitting = false
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beam_particles_2.emitting = false
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@ -59,6 +59,7 @@ sorting_offset = 1.0
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mesh = SubResource("CylinderMesh_j5thb")
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[node name="BeamParticles1" type="GPUParticles3D" parent="."]
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unique_name_in_owner = true
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amount = 16
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lifetime = 0.5
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local_coords = true
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@ -66,6 +67,7 @@ process_material = SubResource("ParticleProcessMaterial_nc5qr")
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draw_pass_1 = SubResource("QuadMesh_fgb4j")
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[node name="BeamParticles2" type="GPUParticles3D" parent="."]
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unique_name_in_owner = true
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lifetime = 0.2
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_vwgy4")
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@ -1,24 +1,24 @@
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class_name Spray extends Node3D
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## Abstract base class for spraygun types
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class_name Spray extends Tool
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## Base class for spraygun tools
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var firing := false
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@onready var spray_effect: MeshInstance3D = %SprayEffect
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@onready var beam_particles_1: GPUParticles3D = %BeamParticles1
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@onready var beam_particles_2: GPUParticles3D = %BeamParticles2
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func _spray() -> void:
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pass ## Implemented in derived type
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func _fire() -> void:
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pass
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_spray()
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spray_effect.visible = true
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beam_particles_1.emitting = true
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beam_particles_2.emitting = true
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func _idle() -> void:
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pass
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## Called each frame that this spray is being fired.
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func fire() -> void:
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firing = true
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_fire()
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## Called each frame that this spray is not being fired.
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func idle() -> void:
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firing = false
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_idle()
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spray_effect.visible = false
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beam_particles_1.emitting = false
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beam_particles_2.emitting = false
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@ -1 +1 @@
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uid://caygiek3vmx1g
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uid://bqdlht6f7xy0i
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24
src/equipment/tool.gd
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24
src/equipment/tool.gd
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@ -0,0 +1,24 @@
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class_name Tool extends Node3D
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## Abstract base class for spraygun types
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var firing := false
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func _fire() -> void:
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pass
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func _idle() -> void:
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pass
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## Called each frame that this tool is being fired.
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func fire() -> void:
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firing = true
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_fire()
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## Called each frame that this tool is not being fired.
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func idle() -> void:
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firing = false
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_idle()
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1
src/equipment/tool.gd.uid
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1
src/equipment/tool.gd.uid
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@ -0,0 +1 @@
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uid://caygiek3vmx1g
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@ -6,13 +6,9 @@ const SPRAYCAST_GROUP := "SprayCast"
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@export var spray_scale := 1.0
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@onready var spray_casts: Node3D = %SprayCasts
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@onready var spray_effect: Node3D = %SprayEffect
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@onready var beam_particles_1: GPUParticles3D = $BeamParticles1
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@onready var beam_particles_2: GPUParticles3D = $BeamParticles2
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func _fire() -> void:
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func _spray() -> void:
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var prev_target: GunkBody = null
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var prev_point: Vector3
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var prev_normal: Vector3
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@ -37,13 +33,3 @@ func _fire() -> void:
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prev_normal = normal
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elif collider is GunkNode:
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(collider as GunkNode).hit()
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spray_effect.visible = true
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beam_particles_1.emitting = true
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beam_particles_2.emitting = true
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func _idle() -> void:
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spray_effect.visible = false
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beam_particles_1.emitting = false
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beam_particles_2.emitting = false
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@ -113,6 +113,7 @@ texture_albedo = ExtResource("5_xo3vu")
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cull_mask = 1048573
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[node name="BeamParticles1" type="GPUParticles3D" parent="."]
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unique_name_in_owner = true
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amount = 16
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lifetime = 0.5
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local_coords = true
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@ -120,6 +121,7 @@ process_material = SubResource("ParticleProcessMaterial_pr4yq")
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draw_pass_1 = SubResource("QuadMesh_trcry")
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[node name="BeamParticles2" type="GPUParticles3D" parent="."]
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unique_name_in_owner = true
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lifetime = 0.2
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_lyk2j")
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@ -19,8 +19,9 @@ var firing := false
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@onready var player_hud: PlayerHUD = %PlayerHUD
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@onready var camera_pivot: CameraController = %CameraPivot
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@onready var spray_muzzle: Marker3D = %SprayMuzzle
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@onready var spray_rumbler: Rumbler3D = %SprayRumbler
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@onready var tool_muzzle: Marker3D = %ToolMuzzle
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@onready var tool_rumbler: Rumbler3D = %ToolRumbler
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@onready var interact_ray: RayCast3D = %InteractRay
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@ -40,8 +41,8 @@ func get_friction() -> float:
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return AIR_FRICTION
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func get_spray() -> Spray:
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return spray_muzzle.get_child(0)
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func get_tool() -> Spray:
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return tool_muzzle.get_child(0)
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func _physics_process(delta: float) -> void:
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@ -53,13 +54,13 @@ func _physics_process(delta: float) -> void:
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interactive.activate()
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if Input.is_action_pressed("fire"):
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get_spray().fire()
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get_tool().fire()
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firing = true
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spray_rumbler.intensity = 0.002
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tool_rumbler.intensity = 0.002
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else:
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get_spray().idle()
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get_tool().idle()
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firing = false
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spray_rumbler.intensity *= 0.8
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tool_rumbler.intensity *= 0.8
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# Gravity
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if not is_on_floor():
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@ -1,12 +1,10 @@
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[gd_scene load_steps=10 format=3 uid="uid://bwe2jdmvinhqd"]
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[gd_scene load_steps=8 format=3 uid="uid://bwe2jdmvinhqd"]
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[ext_resource type="Script" uid="uid://buwh0g1ga2aka" path="res://src/player/player.gd" id="1_npueo"]
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[ext_resource type="Script" uid="uid://cx1yt0drthpw3" path="res://src/player/camera_controller.gd" id="2_veeqv"]
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[ext_resource type="PackedScene" uid="uid://cc102xko0u6yj" path="res://src/equipment/point_spray/point_spray.tscn" id="3_6wgkm"]
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[ext_resource type="PackedScene" uid="uid://d2hnxr5l6w2x4" path="res://src/equipment/wide_spray/wide_spray.tscn" id="3_ibq07"]
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[ext_resource type="Script" uid="uid://b274q7uvn0cvp" path="res://src/ui/rumbler_3d.gd" id="5_ipd7g"]
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[ext_resource type="PackedScene" uid="uid://dq1x21tq06dud" path="res://src/ui/hud/player_hud.tscn" id="5_jvafu"]
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[ext_resource type="PackedScene" uid="uid://30o8ltnnxpxo" path="res://src/effects/floating_dust.tscn" id="7_o822w"]
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[sub_resource type="BoxMesh" id="BoxMesh_ua7a2"]
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size = Vector3(0.05, 0.05, 0.3)
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@ -22,23 +20,20 @@ unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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script = ExtResource("2_veeqv")
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[node name="SprayMount" type="Node3D" parent="CameraPivot"]
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[node name="ToolMount" type="Node3D" parent="CameraPivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, -0.1, -0.1)
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[node name="SprayMuzzle" type="Marker3D" parent="CameraPivot/SprayMount"]
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[node name="ToolMuzzle" type="Marker3D" parent="CameraPivot/ToolMount"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 0.997564, -0.0697565, 0, 0.0697565, 0.997564, 0, 0, -0.15)
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[node name="WideSpray" parent="CameraPivot/SprayMount/SprayMuzzle" instance=ExtResource("3_ibq07")]
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[node name="PointSpray" parent="CameraPivot/ToolMount/ToolMuzzle" instance=ExtResource("3_6wgkm")]
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[node name="PointSpray" parent="CameraPivot/SprayMount/SprayMuzzle" instance=ExtResource("3_6wgkm")]
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visible = false
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[node name="SprayRumbler" type="Node3D" parent="CameraPivot/SprayMount"]
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[node name="ToolRumbler" type="Node3D" parent="CameraPivot/ToolMount"]
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unique_name_in_owner = true
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script = ExtResource("5_ipd7g")
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[node name="SprayNozzle" type="MeshInstance3D" parent="CameraPivot/SprayMount/SprayRumbler"]
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[node name="SprayNozzle" type="MeshInstance3D" parent="CameraPivot/ToolMount/ToolRumbler"]
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layers = 2
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mesh = SubResource("BoxMesh_ua7a2")
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skeleton = NodePath("../../..")
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@ -57,5 +52,3 @@ shape = SubResource("CapsuleShape3D_s7f0r")
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[node name="PlayerHUD" parent="." instance=ExtResource("5_jvafu")]
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unique_name_in_owner = true
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[node name="FloatingDust" parent="." instance=ExtResource("7_o822w")]
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