generated from krampus/template-godot4
Atmosphere particles & visual tweaks
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0a6c9807ec
@ -20,6 +20,7 @@ glow_bloom = 0.1
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fog_enabled = true
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fog_light_color = Color(0, 0, 0, 1)
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fog_density = 0.2
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fog_depth_begin = 0.0
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[node name="GhostShip" type="Node3D"]
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@ -41,37 +42,31 @@ omni_range = 10.0
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[node name="OmniLight3D4" type="OmniLight3D" parent="GhostShipLevel"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0.1, -7.6)
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light_energy = 8.0
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shadow_enabled = true
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omni_range = 10.0
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[node name="OmniLight3D5" type="OmniLight3D" parent="GhostShipLevel"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.1, -28.6)
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light_energy = 8.0
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shadow_enabled = true
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omni_range = 10.0
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[node name="OmniLight3D6" type="OmniLight3D" parent="GhostShipLevel"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.1, -31.6)
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light_energy = 8.0
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shadow_enabled = true
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omni_range = 10.0
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[node name="OmniLight3D7" type="OmniLight3D" parent="GhostShipLevel"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0.1, -31.6)
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light_energy = 8.0
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shadow_enabled = true
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omni_range = 10.0
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[node name="OmniLight3D8" type="OmniLight3D" parent="GhostShipLevel"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0.1, -28.6)
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light_energy = 8.0
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shadow_enabled = true
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omni_range = 10.0
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[node name="OmniLight3D3" type="OmniLight3D" parent="GhostShipLevel"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.1, -7.6)
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light_energy = 8.0
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shadow_enabled = true
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omni_range = 10.0
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[node name="Player" parent="." instance=ExtResource("2_0ef5p")]
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@ -21,6 +21,7 @@ data = PackedVector3Array(2.5, 1, 5.5, 2.5, 1, -4.5001, 2.5, 2, 5.5, 2.5, 2, 5.5
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[node name="PlayerShip" type="Node3D"]
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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collision_layer = 5
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
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mesh = ExtResource("1_nafoa")
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@ -114,6 +114,7 @@ interact={
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3d_render/layer_2="HUD"
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3d_physics/layer_1="Physics"
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3d_physics/layer_2="Interactive"
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3d_physics/layer_3="Grunkable"
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[rendering]
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66
src/effects/floating_dust.tscn
Normal file
66
src/effects/floating_dust.tscn
Normal file
@ -0,0 +1,66 @@
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[gd_scene load_steps=10 format=3 uid="uid://30o8ltnnxpxo"]
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[sub_resource type="Curve" id="Curve_w3xaq"]
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_limits = [0.0, 0.4, 0.0, 1.0]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.3, 0.4), 0.0, 0.0, 0, 0, Vector2(0.7, 0.4), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_ty63v"]
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curve = SubResource("Curve_w3xaq")
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[sub_resource type="Gradient" id="Gradient_yfel2"]
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offsets = PackedFloat32Array(0, 0.1, 0.4, 0.6, 1)
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colors = PackedColorArray(0.15, 0.15, 0.15, 1, 0.355313, 0.355314, 0.355313, 1, 0.356863, 0.356863, 0.356863, 1, 0.647059, 0.647059, 0.647059, 1, 0.15, 0.15, 0.15, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_w3xaq"]
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gradient = SubResource("Gradient_yfel2")
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[sub_resource type="Curve" id="Curve_yfel2"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.746094, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_w3xaq"]
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curve = SubResource("Curve_yfel2")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ty63v"]
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emission_shape = 6
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emission_ring_axis = Vector3(0, 1, 0)
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emission_ring_height = 3.0
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emission_ring_radius = 8.0
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emission_ring_inner_radius = 0.0
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emission_ring_cone_angle = 90.0
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direction = Vector3(0, -1, 0)
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spread = 100.0
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initial_velocity_min = 0.05
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initial_velocity_max = 0.15
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_w3xaq")
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color_ramp = SubResource("GradientTexture1D_w3xaq")
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alpha_curve = SubResource("CurveTexture_ty63v")
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turbulence_enabled = true
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turbulence_noise_strength = 0.1
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turbulence_noise_scale = 0.3
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turbulence_influence_min = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qc6xg"]
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transparency = 1
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vertex_color_use_as_albedo = true
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texture_filter = 2
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_d5bw0"]
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material = SubResource("StandardMaterial3D_qc6xg")
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size = Vector2(0.02, 0.02)
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[node name="FloatingDust" type="GPUParticles3D"]
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amount = 32
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lifetime = 12.0
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fixed_fps = 8
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interpolate = false
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fract_delta = false
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process_material = SubResource("ParticleProcessMaterial_ty63v")
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draw_pass_1 = SubResource("QuadMesh_d5bw0")
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@ -5,6 +5,7 @@
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[node name="LaserCast" type="RayCast3D"]
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target_position = Vector3(0, 0, -2)
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collision_mask = 4
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script = ExtResource("1_xntcr")
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[node name="LaserDust" parent="." instance=ExtResource("2_m5xmf")]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://bwe2jdmvinhqd"]
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[gd_scene load_steps=10 format=3 uid="uid://bwe2jdmvinhqd"]
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[ext_resource type="Script" uid="uid://buwh0g1ga2aka" path="res://src/player/player.gd" id="1_npueo"]
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[ext_resource type="Script" uid="uid://cx1yt0drthpw3" path="res://src/player/camera_controller.gd" id="2_veeqv"]
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@ -6,11 +6,13 @@
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[ext_resource type="PackedScene" uid="uid://d2hnxr5l6w2x4" path="res://src/equipment/wide_spray/wide_spray.tscn" id="3_ibq07"]
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[ext_resource type="Script" uid="uid://b274q7uvn0cvp" path="res://src/ui/rumbler_3d.gd" id="5_ipd7g"]
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[ext_resource type="PackedScene" uid="uid://dq1x21tq06dud" path="res://src/ui/hud/player_hud.tscn" id="5_jvafu"]
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[ext_resource type="PackedScene" uid="uid://30o8ltnnxpxo" path="res://src/effects/floating_dust.tscn" id="7_o822w"]
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[sub_resource type="BoxMesh" id="BoxMesh_ua7a2"]
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size = Vector3(0.05, 0.05, 0.3)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_s7f0r"]
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height = 1.9
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_npueo")
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@ -50,7 +52,10 @@ target_position = Vector3(0, 0, -1.5)
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collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
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shape = SubResource("CapsuleShape3D_s7f0r")
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[node name="PlayerHUD" parent="." instance=ExtResource("5_jvafu")]
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unique_name_in_owner = true
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[node name="FloatingDust" parent="." instance=ExtResource("7_o822w")]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://dvma1hufsl6mc"]
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[gd_scene load_steps=7 format=3 uid="uid://dvma1hufsl6mc"]
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[ext_resource type="PackedScene" uid="uid://bopvgd18a1dl0" path="res://assets/props/bulkhead/bulkhead.gltf" id="1_77udb"]
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[ext_resource type="Script" uid="uid://rjygr6ybnl30" path="res://src/props/bulkhead/bulkhead.gd" id="2_hknvo"]
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@ -9,15 +9,39 @@ data = PackedVector3Array(-1.5, 0, 0.225, -1.5, 3, -0.225, -1.5, 3, 0.225, -1.5,
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_88qrs"]
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data = PackedVector3Array(-1.4, 0.1, 0.14, -1.4, 2.9, -0.14, -1.4, 2.9, 0.14, -1.4, 0.1, 0.14, -1.4, 0.1, -0.14, -1.4, 2.9, -0.14, -1.4, 0.1, -0.14, 1.4, 2.9, -0.14, -1.4, 2.9, -0.14, -1.4, 0.1, -0.14, 1.4, 0.1, -0.14, 1.4, 2.9, -0.14, 1.4, 0.1, -0.14, 1.4, 2.9, 0.14, 1.4, 2.9, -0.14, 1.4, 0.1, -0.14, 1.4, 0.1, 0.14, 1.4, 2.9, 0.14, 1.4, 0.1, 0.14, -1.4, 2.9, 0.14, 1.4, 2.9, 0.14, 1.4, 0.1, 0.14, -1.4, 0.1, 0.14, -1.4, 2.9, 0.14, -1.4, 0.1, -0.14, 1.4, 0.1, 0.14, 1.4, 0.1, -0.14, -1.4, 0.1, -0.14, -1.4, 0.1, 0.14, 1.4, 0.1, 0.14, 1.4, 2.9, -0.14, -1.4, 2.9, 0.14, -1.4, 2.9, -0.14, 1.4, 2.9, -0.14, 1.4, 2.9, 0.14, -1.4, 2.9, 0.14)
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[sub_resource type="PrismMesh" id="PrismMesh_hknvo"]
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left_to_right = 1.0
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size = Vector3(0.2, 0.2, 3)
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_w7oba"]
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data = PackedVector3Array(0.1, 0.1, 1.5, 0.1, -0.1, 1.5, -0.1, -0.1, 1.5, 0.1, 0.1, -1.5, -0.1, -0.1, -1.5, 0.1, -0.1, -1.5, 0.1, 0.1, 1.5, 0.1, 0.1, -1.5, 0.1, -0.1, 1.5, 0.1, 0.1, -1.5, 0.1, -0.1, -1.5, 0.1, -0.1, 1.5, 0.1, 0.1, -1.5, 0.1, 0.1, 1.5, -0.1, -0.1, -1.5, 0.1, 0.1, 1.5, -0.1, -0.1, 1.5, -0.1, -0.1, -1.5, -0.1, -0.1, 1.5, 0.1, -0.1, 1.5, -0.1, -0.1, -1.5, 0.1, -0.1, 1.5, 0.1, -0.1, -1.5, -0.1, -0.1, -1.5)
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[node name="Bulkhead" instance=ExtResource("1_77udb")]
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script = ExtResource("2_hknvo")
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[node name="StaticBody3D" type="StaticBody3D" parent="Frame" index="0"]
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collision_layer = 5
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Frame/StaticBody3D" index="0"]
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shape = SubResource("ConcavePolygonShape3D_hknvo")
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[node name="StaticBody3D" type="StaticBody3D" parent="Door" index="0"]
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collision_layer = 5
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Door/StaticBody3D" index="0"]
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shape = SubResource("ConcavePolygonShape3D_88qrs")
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[node name="Ramp" type="StaticBody3D" parent="." index="3"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ramp" index="0"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.1, 0.325)
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visible = false
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mesh = SubResource("PrismMesh_hknvo")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ramp" index="1"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.1, 0.325)
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shape = SubResource("ConcavePolygonShape3D_w7oba")
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="Ramp" index="2"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0.1, -0.325)
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shape = SubResource("ConcavePolygonShape3D_w7oba")
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@ -58,7 +58,11 @@ func _ready() -> void:
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# Set material gunk mask to our mask viewport texture
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mat_instance.set_shader_parameter("gunk_mask", mask_viewport.get_texture())
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# Set gunk material as the next-pass material of the base surface material
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mesh_instance.mesh.surface_get_material(material_surface).next_pass = mat_instance
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# Iterate through material passes to the end
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var base_mat := mesh_instance.mesh.surface_get_material(material_surface)
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while base_mat.next_pass:
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base_mat = base_mat.next_pass
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base_mat.next_pass = mat_instance
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if initial_mask:
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mask_texture.texture = initial_mask
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@ -6,6 +6,8 @@
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[ext_resource type="Script" uid="uid://ba7480ara8eo" path="res://levels/sandbox/debug_draw.gd" id="3_m8wx4"]
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[node name="GunkBody" type="StaticBody3D"]
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collision_layer = 5
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collision_mask = 0
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script = ExtResource("1_qqbpr")
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source_gunk_material = ExtResource("2_hrldx")
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