generated from krampus/template-godot4
Grunk dust does not cast shadows
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linting & formatting / build (push) Successful in 28s
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@ -58,6 +58,7 @@ size = Vector3(0.03, 0.03, 0.03)
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[node name="GunkDust" type="GPUParticles3D"]
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[node name="GunkDust" type="GPUParticles3D"]
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layers = 4
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layers = 4
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cast_shadow = 0
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lifetime = 0.6
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lifetime = 0.6
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process_material = SubResource("ParticleProcessMaterial_ykxlg")
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process_material = SubResource("ParticleProcessMaterial_ykxlg")
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draw_pass_1 = SubResource("BoxMesh_smx5b")
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draw_pass_1 = SubResource("BoxMesh_smx5b")
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