grunk/levels/ghost_ship/environment_3.tres

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[gd_resource type="Environment" load_steps=4 format=3 uid="uid://bkvij3ljl5ox3"]
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[ext_resource type="Shader" uid="uid://ckw76htb0608r" path="res://levels/ghost_ship/starfield.gdshader" id="1_7hdi4"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7hdi4"]
shader = ExtResource("1_7hdi4")
shader_parameter/sky_color = Color(0.05, 0.065, 0.1, 1)
shader_parameter/star_base_color = Color(0.926333, 1, 0.74, 1)
shader_parameter/star_hue_offset = 0.434
shader_parameter/star_intensity = 0.05
shader_parameter/star_twinkle_speed = 0.1
shader_parameter/star_twinkle_intensity = 0.2
shader_parameter/layer_scale = 30.0
shader_parameter/layer_scale_step = 10.0
shader_parameter/layers_count = 1
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[sub_resource type="Sky" id="Sky_7hdi4"]
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sky_material = SubResource("ShaderMaterial_7hdi4")
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[resource]
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background_mode = 2
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sky = SubResource("Sky_7hdi4")
ambient_light_source = 2
ambient_light_color = Color(0.427493, 0.427493, 0.427493, 1)
tonemap_mode = 4
tonemap_white = 8.0
ssao_enabled = true
ssao_intensity = 2.5
sdfgi_enabled = true
sdfgi_use_occlusion = true
glow_enabled = true
glow_strength = 0.7
glow_blend_mode = 0
fog_light_color = Color(0, 0, 0, 1)
fog_density = 0.2
fog_depth_begin = 0.0
volumetric_fog_enabled = true
volumetric_fog_density = 0.1
volumetric_fog_albedo = Color(0.101961, 0.0666667, 0, 1)
volumetric_fog_emission = Color(0.101961, 0.0156863, 0, 1)
volumetric_fog_emission_energy = 0.3
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volumetric_fog_sky_affect = 0.0
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adjustment_enabled = true
adjustment_contrast = 1.1
adjustment_saturation = 1.3