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class_name Spray extends Tool
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## Base class for spraygun tools
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@onready var spray_effect: MeshInstance3D = %SprayEffect
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@onready var beam_particles_1: GPUParticles3D = %BeamParticles1
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@onready var beam_particles_2: GPUParticles3D = %BeamParticles2
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2025-03-12 11:03:41 -06:00
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func _spray() -> void:
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pass ## Implemented in derived type
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func _fire() -> void:
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_spray()
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spray_effect.visible = true
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beam_particles_1.emitting = true
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beam_particles_2.emitting = true
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2025-03-12 11:03:41 -06:00
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func _idle() -> void:
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spray_effect.visible = false
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beam_particles_1.emitting = false
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beam_particles_2.emitting = false
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