grunk/assets/materials/taste_the_god_particle_you_filthy_rat.tres

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2025-09-06 21:05:09 -06:00
[gd_resource type="ShaderMaterial" load_steps=14 format=3 uid="uid://pr3m1n71vtof"]
[ext_resource type="Shader" uid="uid://dawp27i0m5arl" path="res://src/shaders/glowing_rift.gdshader" id="1_cg36x"]
[sub_resource type="Gradient" id="Gradient_c7m4v"]
offsets = PackedFloat32Array(0, 0.166161, 0.240685, 0.514515, 0.734619, 0.816075, 1)
colors = PackedColorArray(0, 0, 0, 1, 0.0627591, 0.0627591, 0.0627591, 1, 0.34, 0.34, 0.34, 1, 0.103744, 0.103744, 0.103744, 1, 0.328559, 0.328559, 0.328559, 1, 0.0643529, 0.0643529, 0.0643529, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_vru5p"]
gradient = SubResource("Gradient_c7m4v")
[sub_resource type="Gradient" id="Gradient_cp8sw"]
offsets = PackedFloat32Array(0, 0.140165, 0.29961, 0.426127, 0.597704, 1)
colors = PackedColorArray(0, 0, 0, 1, 0.0685576, 0.0685576, 0.0685576, 1, 0.295867, 0.295867, 0.295866, 1, 0.336608, 0.336608, 0.336608, 1, 0.0889882, 0.0889882, 0.0889882, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_c7m4v"]
gradient = SubResource("Gradient_cp8sw")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_6bdpa"]
seed = 1
frequency = 0.0052
fractal_type = 0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cp8sw"]
seamless = true
seamless_blend_skirt = 0.252
noise = SubResource("FastNoiseLite_6bdpa")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_10hsf"]
noise_type = 4
frequency = 0.0105
fractal_octaves = 2
fractal_gain = 2.0
fractal_weighted_strength = 0.61
fractal_ping_pong_strength = 2.29
domain_warp_enabled = true
domain_warp_frequency = 0.03
domain_warp_fractal_octaves = 1
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0bwtl"]
seamless = true
seamless_blend_skirt = 0.4
noise = SubResource("FastNoiseLite_10hsf")
[sub_resource type="Gradient" id="Gradient_6bdpa"]
offsets = PackedFloat32Array(0, 0.095104, 0.490251, 0.940858, 1)
colors = PackedColorArray(0, 0, 0, 1, 0.08, 0.08, 0.08, 1, 0.687215, 0.687215, 0.687215, 1, 0.0715679, 0.0715679, 0.0715679, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_cp8sw"]
gradient = SubResource("Gradient_6bdpa")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_c7m4v"]
noise_type = 2
frequency = 0.0381
fractal_octaves = 3
cellular_distance_function = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vru5p"]
seamless = true
seamless_blend_skirt = 0.4
noise = SubResource("FastNoiseLite_c7m4v")
[resource]
render_priority = 0
shader = ExtResource("1_cg36x")
shader_parameter/rift_shape = SubResource("NoiseTexture2D_vru5p")
shader_parameter/rift_scale = SubResource("GradientTexture1D_cp8sw")
shader_parameter/rift_bias = SubResource("GradientTexture1D_c7m4v")
shader_parameter/shape_scale = 0.4
shader_parameter/rift_speed = 0.2
shader_parameter/progress = 0.0
shader_parameter/smoothing = 0.02
shader_parameter/rift_offset = SubResource("NoiseTexture2D_0bwtl")
shader_parameter/offset_scale = SubResource("GradientTexture1D_vru5p")
shader_parameter/color = Color(0, 0.101961, 0.301961, 1)
shader_parameter/emission = Color(0.51, 0.918333, 1, 1)
shader_parameter/emission_strength = 1.0
shader_parameter/rift_noise = SubResource("NoiseTexture2D_cp8sw")
shader_parameter/rift_noise_scale = 10.0
shader_parameter/rift_noise_bias = 0.4
shader_parameter/rift_noise_speed = 0.3