grunk/levels/mechanic_test/prop_test.tscn

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[gd_scene load_steps=13 format=4 uid="uid://cfqirm2o3uo4k"]
[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="1_cr8wn"]
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[ext_resource type="Texture2D" uid="uid://8cm835h4gxwe" path="res://assets/debug_mask.png" id="2_7477u"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="2_lrgpr"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="3_7477u"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_awnx0"]
albedo_color = Color(1, 0.403922, 1, 1)
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"name": "Cube",
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"uv_scale": Vector4(0, 0, 0, 0),
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}]
blend_shape_mode = 0
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"material": SubResource("StandardMaterial3D_awnx0"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
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blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_cgmn0")
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_x2vho"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_f342o"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("3_7477u")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_iyuyb"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("3_7477u")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lrgpr"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("2_lrgpr")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
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shader_parameter/normal_scale = 1.0
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_x2vho")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_f342o")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_iyuyb")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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shader_parameter/overlay_emission_scale = 1.0
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_x2vho"]
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[node name="PropTest" type="Node3D"]
[node name="Parallel" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 1, 1.5)
mesh = SubResource("ArrayMesh_aix42")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Parallel" instance=ExtResource("1_cr8wn")]
mask_dim = 128
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initial_mask = ExtResource("2_7477u")
source_gunk_material = SubResource("ShaderMaterial_lrgpr")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Parallel/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_x2vho")