2025-03-12 00:18:27 -06:00
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[gd_scene load_steps=17 format=3 uid="uid://xlt78xc1tmkl"]
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[ext_resource type="Texture2D" uid="uid://cgwgmxwjgwbwr" path="res://assets/particles/splatter_2.png" id="1_5xu2x"]
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[ext_resource type="Texture2D" uid="uid://bhoai6xv53tqm" path="res://assets/particles/splatter_1.png" id="2_bt63p"]
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[sub_resource type="Gradient" id="Gradient_5xu2x"]
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offsets = PackedFloat32Array(0, 0.291304, 0.526087, 1)
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colors = PackedColorArray(2, 2, 2, 1, 0, 0.101961, 0.301961, 1, 0, 0.0313726, 0.101961, 1, 0, 0, 0, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_bt63p"]
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gradient = SubResource("Gradient_5xu2x")
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use_hdr = true
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[sub_resource type="Curve" id="Curve_y6klh"]
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_data = [Vector2(0.148438, 0.19687), 0.0, 0.0, 0, 0, Vector2(0.339844, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_t00bd"]
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curve = SubResource("Curve_y6klh")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5xu2x"]
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lifetime_randomness = 0.57
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angle_min = 1.07288e-05
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angle_max = 360.0
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direction = Vector3(0, 0, 0)
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spread = 180.0
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initial_velocity_min = 8.0
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initial_velocity_max = 8.0
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scale_curve = SubResource("CurveTexture_t00bd")
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color_ramp = SubResource("GradientTexture1D_bt63p")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bt63p"]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("1_5xu2x")
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texture_filter = 2
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_y6klh"]
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material = SubResource("StandardMaterial3D_bt63p")
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size = Vector2(0.5, 0.5)
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[sub_resource type="Curve" id="Curve_bt63p"]
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_limits = [0.0, 0.7, 0.0, 1.0]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.199219, 0.7), -0.414907, -0.414907, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_2iem1"]
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curve = SubResource("Curve_bt63p")
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[sub_resource type="Curve" id="Curve_t00bd"]
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_data = [Vector2(0, 0), 0.0, 1.334, 0, 0, Vector2(1, 1), -0.0498424, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_72g1e"]
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curve = SubResource("Curve_t00bd")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2iem1"]
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lifetime_randomness = 0.55
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emission_shape = 1
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emission_sphere_radius = 0.9
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angle_min = 1.07288e-05
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angle_max = 360.0
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direction = Vector3(0, 1, 0)
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spread = 0.0
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initial_velocity_max = 0.05
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gravity = Vector3(0, -0.3, 0)
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scale_curve = SubResource("CurveTexture_72g1e")
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color = Color(0.9, 0.983333, 1, 1)
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alpha_curve = SubResource("CurveTexture_2iem1")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ckw5w"]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("2_bt63p")
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texture_filter = 2
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_6adkd"]
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material = SubResource("StandardMaterial3D_ckw5w")
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size = Vector2(2, 2)
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[node name="GrunkSplatter" type="GPUParticles3D"]
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2025-03-12 15:55:47 -06:00
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sorting_offset = 9.0
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2025-03-12 00:18:27 -06:00
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amount = 32
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lifetime = 0.3
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2025-03-12 10:29:31 -06:00
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explosiveness = 0.45
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2025-03-12 00:18:27 -06:00
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process_material = SubResource("ParticleProcessMaterial_5xu2x")
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draw_pass_1 = SubResource("QuadMesh_y6klh")
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[node name="SubSplatter" type="GPUParticles3D" parent="."]
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2025-03-12 15:55:47 -06:00
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sorting_offset = 9.0
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2025-03-12 00:18:27 -06:00
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amount = 4
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lifetime = 0.3
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2025-03-12 10:29:31 -06:00
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explosiveness = 0.63
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2025-03-12 00:18:27 -06:00
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interpolate = false
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fract_delta = false
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process_material = SubResource("ParticleProcessMaterial_2iem1")
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draw_pass_1 = SubResource("QuadMesh_6adkd")
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[node name="FreeTimer" type="Timer" parent="."]
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wait_time = 0.3
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one_shot = true
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autostart = true
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[connection signal="timeout" from="FreeTimer" to="." method="queue_free"]
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