2025-03-02 12:00:42 -07:00
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class_name PointSpray extends Spray
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## Simple single-point spraygun
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2025-03-02 13:16:40 -07:00
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@export var spray_scale := 3.0
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2025-03-02 12:00:42 -07:00
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@onready var raycast: RayCast3D = %RayCast3D
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@onready var spray_effect: MeshInstance3D = %SprayEffect
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func fire() -> void:
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if raycast.is_colliding():
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var collider := raycast.get_collider()
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if collider is GunkBody:
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var point := raycast.get_collision_point()
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var point_scale := sqrt(point.distance_to(global_position)) * spray_scale
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(collider as GunkBody).paint_continuous(
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point, raycast.get_collision_normal(), point_scale
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)
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spray_effect.visible = true
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func idle() -> void:
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spray_effect.visible = false
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