generated from krampus/template-godot4
44 lines
1.3 KiB
Plaintext
44 lines
1.3 KiB
Plaintext
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[gd_scene load_steps=6 format=3 uid="uid://oc6t5ubyybsa"]
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[sub_resource type="Curve" id="Curve_vlknk"]
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_data = [Vector2(0, 0.517742), 0.0, 0.0, 0, 0, Vector2(0.275194, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_7ktnl"]
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curve = SubResource("Curve_vlknk")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_etm00"]
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angle_min = -15.0
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angle_max = 15.0
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direction = Vector3(0, 0, 0)
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spread = 180.0
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initial_velocity_min = 2.0
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initial_velocity_max = 2.0
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_7ktnl")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fhbna"]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_color = Color(0, 1, 0.301961, 0.392157)
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emission_enabled = true
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emission = Color(0, 1, 0.301961, 1)
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emission_energy_multiplier = 10.0
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texture_filter = 2
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_s6kmk"]
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material = SubResource("StandardMaterial3D_fhbna")
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size = Vector2(0.02, 0.02)
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[node name="LaserDust" type="GPUParticles3D"]
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layers = 2
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amount = 32
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lifetime = 0.2
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process_material = SubResource("ParticleProcessMaterial_etm00")
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draw_pass_1 = SubResource("QuadMesh_s6kmk")
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