grunk/src/world/grunk_beast/grunk_beast.gd

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GDScript3
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2025-04-16 17:20:33 -06:00
class_name GrunkBeast extends CharacterBody3D
## Grunk beast controller
@export var base_speed := 1.0
var gravity: Vector3 = (
ProjectSettings.get_setting("physics/3d/default_gravity")
* ProjectSettings.get_setting("physics/3d/default_gravity_vector")
)
@onready var nav_agent: NavigationAgent3D = %NavAgent
func _physics_process(delta: float) -> void:
var path_pos := nav_agent.get_next_path_position()
var relative_pos := path_pos - global_position
var motion := relative_pos.normalized() * base_speed * delta
velocity.x = motion.x
velocity.z = motion.z
if not is_on_floor():
velocity += gravity * delta
move_and_slide()
func track_player() -> void:
if Player.instance:
nav_agent.target_position = Player.instance.global_position