grunk/assets/debug_mask.png.import

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://8cm835h4gxwe"
path="res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.ctex"
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metadata={
"vram_texture": false
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}
[deps]
source_file="res://assets/debug_mask.png"
dest_files=["res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.ctex"]
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[params]
compress/mode=0
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compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0