[gd_resource type="ShaderMaterial" load_steps=9 format=3 uid="uid://c00gndxoepuqh"]

[ext_resource type="Shader" uid="uid://opll763wq4e0" path="res://src/shaders/plasma.gdshader" id="1_fbhuf"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_dt0d4"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hx2kx"]
seamless_blend_skirt = 0.4
noise = SubResource("FastNoiseLite_dt0d4")

[sub_resource type="Gradient" id="Gradient_xdd4c"]
colors = PackedColorArray(0.544975, 0.544974, 0.544974, 1, 1, 1, 1, 1)

[sub_resource type="FastNoiseLite" id="FastNoiseLite_1axah"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ac3mp"]
width = 256
height = 2
seamless = true
color_ramp = SubResource("Gradient_xdd4c")
noise = SubResource("FastNoiseLite_1axah")

[sub_resource type="Gradient" id="Gradient_vcvu4"]
offsets = PackedFloat32Array(0, 0.0447154, 0.170732, 0.390244, 0.943089)
colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 0.69976, 0.69976, 0.69976, 1, 0.457013, 0.457013, 0.457013, 1, 0, 0, 0, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_kua13"]
gradient = SubResource("Gradient_vcvu4")

[resource]
render_priority = 0
shader = ExtResource("1_fbhuf")
shader_parameter/albedo = Color(0, 1, 0.301961, 1)
shader_parameter/transpose_axis = false
shader_parameter/wave_gradient = SubResource("GradientTexture1D_kua13")
shader_parameter/wave_width = 1.0
shader_parameter/wave_speed = 1.618
shader_parameter/glow_color = Color(0.5, 0.75, 1, 1)
shader_parameter/glow_intensity = 0.618
shader_parameter/glow_amount = 4.5
shader_parameter/pulse_gradient = SubResource("NoiseTexture2D_ac3mp")
shader_parameter/pulse_speed = 4.0
shader_parameter/edge_gradient = SubResource("NoiseTexture2D_hx2kx")
shader_parameter/edge_size = Vector2(0.1, 0.2)
shader_parameter/edge_bias = Vector2(0, 0.5)
shader_parameter/edge_speed = 0.3
