[gd_scene load_steps=31 format=4 uid="uid://b8rv6dg4tgaeb"]

[ext_resource type="Script" uid="uid://bvua1l2hb3an6" path="res://levels/mechanic_test/mechanic_test.gd" id="1_bg05n"]
[ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="1_goufh"]
[ext_resource type="PackedScene" uid="uid://b6eg8t04rkh0c" path="res://src/props/wall_switch/wall_switch.tscn" id="2_pka60"]
[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="4_2uiim"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="5_0j1ke"]
[ext_resource type="Texture2D" uid="uid://8cm835h4gxwe" path="res://assets/debug_mask.png" id="5_x2vho"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="6_x2vho"]
[ext_resource type="PackedScene" uid="uid://cubwniraol1qn" path="res://src/props/bulkhead/bulkhead.tscn" id="8_f342o"]
[ext_resource type="PackedScene" uid="uid://b5jubpjj3d277" path="res://levels/mechanic_test/signal_test.tscn" id="9_x2vho"]
[ext_resource type="PackedScene" uid="uid://cfqirm2o3uo4k" path="res://levels/mechanic_test/prop_test.tscn" id="10_f342o"]
[ext_resource type="PackedScene" uid="uid://dbabcsp38wmid" path="res://levels/mechanic_test/item_test.tscn" id="11_iyuyb"]

[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_goufh"]

[sub_resource type="Sky" id="Sky_pka60"]
sky_material = SubResource("ProceduralSkyMaterial_goufh")

[sub_resource type="Environment" id="Environment_bg05n"]
background_mode = 2
sky = SubResource("Sky_pka60")

[sub_resource type="PlaneMesh" id="PlaneMesh_mn2wa"]
size = Vector2(50, 50)

[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_mn2wa"]

[sub_resource type="BoxMesh" id="BoxMesh_goufh"]
size = Vector3(0.5, 2, 0.5)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_bg05n"]
data = PackedVector3Array(-0.25, 1, 0.25, 0.25, 1, 0.25, -0.25, -1, 0.25, 0.25, 1, 0.25, 0.25, -1, 0.25, -0.25, -1, 0.25, 0.25, 1, -0.25, -0.25, 1, -0.25, 0.25, -1, -0.25, -0.25, 1, -0.25, -0.25, -1, -0.25, 0.25, -1, -0.25, 0.25, 1, 0.25, 0.25, 1, -0.25, 0.25, -1, 0.25, 0.25, 1, -0.25, 0.25, -1, -0.25, 0.25, -1, 0.25, -0.25, 1, -0.25, -0.25, 1, 0.25, -0.25, -1, -0.25, -0.25, 1, 0.25, -0.25, -1, 0.25, -0.25, -1, -0.25, 0.25, 1, 0.25, -0.25, 1, 0.25, 0.25, 1, -0.25, -0.25, 1, 0.25, -0.25, 1, -0.25, 0.25, 1, -0.25, -0.25, -1, 0.25, 0.25, -1, 0.25, -0.25, -1, -0.25, 0.25, -1, 0.25, 0.25, -1, -0.25, -0.25, -1, -0.25)

[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_2h3rs"]
load_path = "res://.godot/imported/hallway_2_C.png-368e035781dbfc292f80210e8377e1f9.ctex"

[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_powch"]
load_path = "res://.godot/imported/hallway_2_M.png-f213557d859a0fe7aab8242b25a4a2c0.ctex"

[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_sh2xs"]
load_path = "res://.godot/imported/hallway_2_N.png-6d22130ff0aeb6510ae322aebc31a58e.ctex"

[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_tpfln"]
load_path = "res://.godot/imported/hallway_2_R.png-e22266e6db52a2c329569fdae3b64571.ctex"

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2uiim"]
albedo_texture = SubResource("CompressedTexture2D_2h3rs")
metallic = 1.0
metallic_texture = SubResource("CompressedTexture2D_powch")
roughness_texture = SubResource("CompressedTexture2D_tpfln")
normal_enabled = true
normal_texture = SubResource("CompressedTexture2D_sh2xs")
texture_filter = 4

[sub_resource type="ArrayMesh" id="ArrayMesh_0j1ke"]
_surfaces = [{
"aabb": AABB(-1.5, 0, -6, 3, 3, 12),
"format": 34896613377,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAgABAAMAAQAAAAQAAwAFAAIABAAAAAYABwAFAAMABAAGAAcABwAGAAUA"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 8,
"vertex_data": PackedByteArray("AAAAAAAAAAAAAAAA//8AAAAA//8AAAAAAAD/////AAD//wAA//8AAP////8AAAAA//8AAAAAAAD///////8AAA==")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_x2vho"]
_surfaces = [{
"aabb": AABB(-1.5, 0, -6, 3, 3, 12),
"attribute_data": PackedByteArray("AAD/f////38AAP+/////v////z8AAP8///8AAAAAAAD///9/AAD/f////z8AAP8//////wAA//////+/AAD/vw=="),
"format": 34896613399,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAgABAAMABAAFAAYABgAFAAcACAAJAAoACgAJAAsADAANAA4ADgANAA8A"),
"material": SubResource("StandardMaterial3D_2uiim"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 16,
"vertex_data": PackedByteArray("AAAAAAAA//8AAAAA/////wAA//8AAP//AAD//////////wAA////v///AAAAAP+//////////7//////AAD/vwAAAAD//1TVAAAAAAAAVNX//wAA//9U1f//AAAAAFTV////////VNX/////AABU1QAA/////1TVAAD//wAAVNX/v/9//7//f/+//3//v/9//3////9/////f////3///6qqqqqqqqqqqqqqqqqqqqqqKlTVqipU1aoqVNWqKlTV")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_0j1ke")

[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rp2qp"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_if0c2"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_x2vho")

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2pd8h"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_x2vho")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_iyuyb"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_0j1ke")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_qjnj2"]
data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6)

[node name="MechanicTest" type="Node3D"]
script = ExtResource("1_bg05n")

[node name="Player" parent="." instance=ExtResource("1_goufh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.866025, -0.156955, -0.474726, 0.5, 0.271854, 0.82225, 0, -0.949453, 0.31391, 0, 0, 0)

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_bg05n")

[node name="WorldFloor" type="StaticBody3D" parent="."]

[node name="MeshInstance3D" type="MeshInstance3D" parent="WorldFloor"]
mesh = SubResource("PlaneMesh_mn2wa")
skeleton = NodePath("../..")

[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldFloor"]
shape = SubResource("WorldBoundaryShape3D_mn2wa")

[node name="ResetPodium" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -2)

[node name="MeshInstance3D" type="MeshInstance3D" parent="ResetPodium"]
mesh = SubResource("BoxMesh_goufh")

[node name="CollisionShape3D" type="CollisionShape3D" parent="ResetPodium"]
shape = SubResource("ConcavePolygonShape3D_bg05n")

[node name="ResetSwitch" parent="ResetPodium" instance=ExtResource("2_pka60")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
clean = true

[node name="Label3D" type="Label3D" parent="ResetPodium"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0.3)
text = "RESET"

[node name="NoduleSpawner" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.5, 1, -6)

[node name="MeshInstance3D" type="MeshInstance3D" parent="NoduleSpawner"]
mesh = SubResource("BoxMesh_goufh")

[node name="CollisionShape3D" type="CollisionShape3D" parent="NoduleSpawner"]
shape = SubResource("ConcavePolygonShape3D_bg05n")

[node name="WallSwitch" parent="NoduleSpawner" instance=ExtResource("2_pka60")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
clean = true

[node name="Label3D" type="Label3D" parent="NoduleSpawner"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0.3)
text = "Spawn
Nodule"

[node name="NoduleSpawnPoint" type="Marker3D" parent="NoduleSpawner"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3)

[node name="AlarmSpawner" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 1, -6)

[node name="MeshInstance3D" type="MeshInstance3D" parent="AlarmSpawner"]
mesh = SubResource("BoxMesh_goufh")

[node name="CollisionShape3D" type="CollisionShape3D" parent="AlarmSpawner"]
shape = SubResource("ConcavePolygonShape3D_bg05n")

[node name="WallSwitch" parent="AlarmSpawner" instance=ExtResource("2_pka60")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
clean = true

[node name="Label3D" type="Label3D" parent="AlarmSpawner"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0.3)
text = "Spawn
Alarm"

[node name="AlarmSpawnPoint" type="Marker3D" parent="AlarmSpawner"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.7, -4)

[node name="AlarmTrigger" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 1, -6)

[node name="MeshInstance3D" type="MeshInstance3D" parent="AlarmTrigger"]
mesh = SubResource("BoxMesh_goufh")

[node name="CollisionShape3D" type="CollisionShape3D" parent="AlarmTrigger"]
shape = SubResource("ConcavePolygonShape3D_bg05n")

[node name="AlarmTriggerSwitch" parent="AlarmTrigger" instance=ExtResource("2_pka60")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
clean = true

[node name="Label3D" type="Label3D" parent="AlarmTrigger"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0.3)
text = "Trigger"

[node name="GunkHall" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 0, -31)
mesh = SubResource("ArrayMesh_x2vho")
skeleton = NodePath("GunkHallBody")

[node name="GunkHallBody" parent="GunkHall" instance=ExtResource("4_2uiim")]
unique_name_in_owner = true
initial_mask = ExtResource("5_x2vho")
source_gunk_material = SubResource("ShaderMaterial_iyuyb")

[node name="CollisionShape3D" type="CollisionShape3D" parent="GunkHall/GunkHallBody"]
shape = SubResource("ConcavePolygonShape3D_qjnj2")

[node name="Bulkhead" parent="." instance=ExtResource("8_f342o")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, 0, -2)

[node name="Podium" type="StaticBody3D" parent="Bulkhead"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 0)

[node name="MeshInstance3D" type="MeshInstance3D" parent="Bulkhead/Podium"]
mesh = SubResource("BoxMesh_goufh")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Bulkhead/Podium"]
shape = SubResource("ConcavePolygonShape3D_bg05n")

[node name="OpenSwitch" parent="Bulkhead/Podium" instance=ExtResource("2_pka60")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
clean = true

[node name="Label3D" type="Label3D" parent="Bulkhead/Podium"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0.3)
text = "Open"

[node name="Podium2" type="StaticBody3D" parent="Bulkhead"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 1, 0)

[node name="MeshInstance3D" type="MeshInstance3D" parent="Bulkhead/Podium2"]
mesh = SubResource("BoxMesh_goufh")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Bulkhead/Podium2"]
shape = SubResource("ConcavePolygonShape3D_bg05n")

[node name="CloseSwitch" parent="Bulkhead/Podium2" instance=ExtResource("2_pka60")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0.35)
clean = true
enabled = false

[node name="Label3D" type="Label3D" parent="Bulkhead/Podium2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0.3)
text = "Close"

[node name="SignalTestSpawnPoint" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -6)

[node name="SignalTest" parent="SignalTestSpawnPoint" instance=ExtResource("9_x2vho")]

[node name="PropTestSpawnPoint" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 0, 4.5)

[node name="PropTest" parent="PropTestSpawnPoint" instance=ExtResource("10_f342o")]

[node name="ItemTestSpawnPoint" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0, -2)

[node name="ItemTest" parent="ItemTestSpawnPoint" instance=ExtResource("11_iyuyb")]

[connection signal="activated" from="ResetPodium/ResetSwitch" to="." method="reset"]
[connection signal="activated" from="NoduleSpawner/WallSwitch" to="." method="spawn_nodule"]
[connection signal="activated" from="AlarmSpawner/WallSwitch" to="." method="spawn_alarm"]
[connection signal="activated" from="AlarmTrigger/AlarmTriggerSwitch" to="." method="trigger_spawned_alarm"]
[connection signal="activated" from="Bulkhead/Podium/OpenSwitch" to="Bulkhead" method="open"]
[connection signal="activated" from="Bulkhead/Podium/OpenSwitch" to="Bulkhead/Podium/OpenSwitch" method="disable"]
[connection signal="activated" from="Bulkhead/Podium/OpenSwitch" to="Bulkhead/Podium2/CloseSwitch" method="enable"]
[connection signal="activated" from="Bulkhead/Podium2/CloseSwitch" to="Bulkhead" method="close"]
[connection signal="activated" from="Bulkhead/Podium2/CloseSwitch" to="Bulkhead/Podium/OpenSwitch" method="enable"]
[connection signal="activated" from="Bulkhead/Podium2/CloseSwitch" to="Bulkhead/Podium2/CloseSwitch" method="disable"]
