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[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="6_cmp6v"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="7_qmc2t"]

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metallic = 1.0
metallic_texture = ExtResource("3_c6a2t")
roughness_texture = ExtResource("5_cmp6v")
normal_enabled = true
normal_texture = ExtResource("4_d06p6")
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texture_filter = 2

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height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("7_qmc2t")

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width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("7_qmc2t")

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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("6_cmp6v")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

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[node name="CrateLong" type="MeshInstance3D"]
mesh = SubResource("ArrayMesh_c6a2t")

[node name="GunkBody" parent="." instance=ExtResource("5_d06p6")]
mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_sawbt")

[node name="CollisionShape3D" type="CollisionShape3D" parent="GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d06p6")
