[gd_scene load_steps=415 format=4 uid="uid://crydi5cjgfwe5"]

[ext_resource type="PackedScene" uid="uid://oowut88kr2ox" path="res://levels/ghost_ship/player_ship/player_ship.tscn" id="1_2pyr1"]
[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="2_2egij"]
[ext_resource type="Texture2D" uid="uid://dthjo3ymo7say" path="res://levels/ghost_ship/airlock/floor_mask.png" id="3_35kna"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="5_1njh5"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="6_3kphg"]
[ext_resource type="ArrayMesh" uid="uid://dpr5cgq743f4s" path="res://assets/level/floor/floor_9x9.mesh" id="6_6giaa"]
[ext_resource type="ArrayMesh" uid="uid://bumwpsm42csme" path="res://assets/level/ceiling/ceiling_9x9.mesh" id="7_otfxe"]
[ext_resource type="Texture2D" uid="uid://m2qxenym1otw" path="res://assets/level/wall/wall_2_C.png" id="13_fll4m"]
[ext_resource type="Texture2D" uid="uid://begn6qloo0m1q" path="res://assets/level/wall/wall_2_M.png" id="14_dly4i"]
[ext_resource type="Texture2D" uid="uid://bn4nrclcovuej" path="res://assets/level/wall/wall_1_C.png" id="14_gim1e"]
[ext_resource type="Texture2D" uid="uid://da3nqwmiwbu8s" path="res://assets/level/wall/wall_1_M.png" id="15_6giaa"]
[ext_resource type="Texture2D" uid="uid://cpdrvdu3qt62t" path="res://assets/level/wall/wall_2_N.png" id="15_rp2qp"]
[ext_resource type="Texture2D" uid="uid://ba5vvrx730go8" path="res://assets/level/wall/wall_2_R.png" id="16_if0c2"]
[ext_resource type="Texture2D" uid="uid://bujelwt4b5d0s" path="res://assets/level/wall/wall_1_N.png" id="16_otfxe"]
[ext_resource type="ArrayMesh" uid="uid://bx00qgk2dyjrw" path="res://assets/level/wall/wall_2.mesh" id="16_sqa4l"]
[ext_resource type="PackedScene" uid="uid://b6eg8t04rkh0c" path="res://src/props/wall_switch/wall_switch.tscn" id="17_0idgf"]
[ext_resource type="Texture2D" uid="uid://dwi2opqp2s8ak" path="res://assets/level/wall/wall_1_R.png" id="17_smvh1"]
[ext_resource type="PackedScene" uid="uid://2yqi5u5eo025" path="res://src/world/gunk_node/grunk_nodule.tscn" id="19_ji5cn"]
[ext_resource type="PackedScene" uid="uid://30o8ltnnxpxo" path="res://src/effects/floating_dust.tscn" id="25_6giaa"]
[ext_resource type="ArrayMesh" uid="uid://cqd0a7ousx01n" path="res://assets/level/hallway/hallway_1.mesh" id="25_smvh1"]
[ext_resource type="PackedScene" uid="uid://cppd3scvxf3eg" path="res://src/props/crate_long/crate_long.tscn" id="26_otfxe"]
[ext_resource type="ArrayMesh" uid="uid://bm0ryb1t7ha7e" path="res://assets/level/t-junction/t-junction_1.mesh" id="27_17ivy"]
[ext_resource type="Texture2D" uid="uid://cd0w8eqpount3" path="res://assets/props/crate_long/crate_long_C.png" id="27_lfacn"]
[ext_resource type="Texture2D" uid="uid://da5p04vbiy3xe" path="res://assets/props/crate_long/crate_long_M.png" id="28_f0xh4"]
[ext_resource type="ArrayMesh" uid="uid://b3f5p4o7qr1mf" path="res://assets/level/t-junction/t-junction_2.mesh" id="28_ji5cn"]
[ext_resource type="Material" uid="uid://dmolqtdktqdsl" path="res://levels/ghost_ship/guide_sign/airlock_sign.material" id="28_nomhm"]
[ext_resource type="ArrayMesh" uid="uid://c785n3j3aq4sf" path="res://assets/level/wall/wall_1.mesh" id="29_35kna"]
[ext_resource type="PackedScene" uid="uid://rykf34p8n8x6" path="res://src/props/overhead_light/burnout_light.tscn" id="29_lfacn"]
[ext_resource type="Texture2D" uid="uid://bsovubygl3go2" path="res://assets/props/crate_long/crate_long_N.png" id="29_nmnkj"]
[ext_resource type="ArrayMesh" uid="uid://xn5nceqby4wd" path="res://assets/level/wall/wall_3.mesh" id="30_ji5cn"]
[ext_resource type="Texture2D" uid="uid://b1m1my5q2vlwi" path="res://assets/props/crate_long/crate_long_R.png" id="30_u2hqf"]
[ext_resource type="ArrayMesh" uid="uid://5jt7xxr05lw3" path="res://assets/level/hallway/hallway_2.mesh" id="31_ji5cn"]
[ext_resource type="ArrayMesh" uid="uid://d0sdsir1hqnbu" path="res://assets/level/wall/wall_4.mesh" id="33_4a0u4"]
[ext_resource type="ArrayMesh" uid="uid://c4klxlj1oop7t" path="res://assets/level/hallway/hallway_4.mesh" id="33_okeuk"]
[ext_resource type="ArrayMesh" uid="uid://c2pruwilyqs07" path="res://assets/level/floor/floor_6x9.mesh" id="35_6giaa"]
[ext_resource type="ArrayMesh" uid="uid://dkh2r61ydupb7" path="res://assets/level/floor/floor_2.mesh" id="35_d8p6j"]
[ext_resource type="PackedScene" uid="uid://cubwniraol1qn" path="res://src/props/bulkhead/bulkhead.tscn" id="35_f0xh4"]
[ext_resource type="ArrayMesh" uid="uid://dbgk0kdg1vufk" path="res://assets/level/ceiling/ceiling_1.mesh" id="36_gim1e"]
[ext_resource type="Texture2D" uid="uid://ddjth5slpjrcd" path="res://assets/level/ceiling/ceiling_1_C.png" id="36_kp5n7"]
[ext_resource type="Material" uid="uid://b8xdnogrfefvf" path="res://levels/ghost_ship/guide_sign/mess_hall_sign.material" id="36_sogkw"]
[ext_resource type="Texture2D" uid="uid://bs1fx1h0tddde" path="res://assets/level/ceiling/ceiling_1_M.png" id="37_lfacn"]
[ext_resource type="Texture2D" uid="uid://bmwmajwul60ti" path="res://assets/level/ceiling/ceiling_1_N.png" id="38_f0xh4"]
[ext_resource type="Material" uid="uid://dt73a25l7h8if" path="res://levels/ghost_ship/guide_sign/crew_quarters_sign.material" id="38_ojd88"]
[ext_resource type="PackedScene" uid="uid://d2feet02a603e" path="res://src/props/overhead_light/overhead_light.tscn" id="39_kp5n7"]
[ext_resource type="Texture2D" uid="uid://8hav47a84uk" path="res://assets/level/ceiling/ceiling_1_R.png" id="39_nmnkj"]
[ext_resource type="PackedScene" uid="uid://ctr56p23cvupu" path="res://src/props/retinal_scanner/retinal_scanner.tscn" id="41_u2hqf"]
[ext_resource type="Texture2D" uid="uid://cm1jrvx7ftx4c" path="res://assets/black.png" id="43_1h5r5"]
[ext_resource type="PackedScene" uid="uid://bn8fdu4houoo2" path="res://src/world/world_item/world_item.tscn" id="43_f0xh4"]
[ext_resource type="Resource" uid="uid://c6ynovu3h6twl" path="res://levels/ghost_ship/item_data/eyeballs.tres" id="44_nmnkj"]
[ext_resource type="Material" uid="uid://lp1osos3aqdl" path="res://levels/ghost_ship/guide_sign/ops_sign.material" id="46_anoak"]
[ext_resource type="Texture2D" uid="uid://c0a6flcoixsr2" path="res://assets/level/floor/floor_1_C.png" id="47_1h5r5"]
[ext_resource type="Texture2D" uid="uid://dxuxhlycaamcy" path="res://assets/level/floor/floor_1_M.png" id="48_8r2kq"]
[ext_resource type="Texture2D" uid="uid://bgc8oqsnimb8i" path="res://assets/level/floor/floor_1_N.png" id="49_2qkxu"]
[ext_resource type="Material" uid="uid://dva6ivs2hap53" path="res://levels/ghost_ship/guide_sign/medbay_sign.material" id="50_h1nog"]
[ext_resource type="Texture2D" uid="uid://23uupxc78b8n" path="res://assets/level/floor/floor_1_R.png" id="50_ii88q"]
[ext_resource type="Material" uid="uid://bo81yn72cb0bq" path="res://levels/ghost_ship/guide_sign/cargo_bay_sign.material" id="51_pifep"]

[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rp2qp"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_if0c2"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2pd8h"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_sqa4l"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_yvipw"]
data = PackedVector3Array(4.5, 0, 4.5, -4.5, 0, 4.5, 4.5, 0, -4.5, 4.5, 0, -4.5, -4.5, 0, 4.5, -4.5, 0, -4.5)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_17ivy"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_d1yty"]
data = PackedVector3Array(4.5, 0, 4.5, -4.5, 0, 4.5, 4.5, 0, -4.5, 4.5, 0, -4.5, -4.5, 0, 4.5, -4.5, 0, -4.5)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_48a1a"]
resource_local_to_scene = true
albedo_texture = ExtResource("14_gim1e")
metallic = 1.0
metallic_texture = ExtResource("15_6giaa")
roughness_texture = ExtResource("17_smvh1")
normal_enabled = true
normal_texture = ExtResource("16_otfxe")
uv1_scale = Vector3(3, 1, 1)
texture_filter = 4

[sub_resource type="QuadMesh" id="QuadMesh_7y0xw"]
material = SubResource("StandardMaterial3D_48a1a")
size = Vector2(9, 3)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_2egij"]
data = PackedVector3Array(4.5, -1.5, 0, -4.5, -1.5, 0, 4.5, 1.5, 0, -4.5, -1.5, 0, -4.5, 1.5, 0, 4.5, 1.5, 0)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ajjdt"]
data = PackedVector3Array(4.5, -1.5, 0, -4.5, -1.5, 0, 4.5, 1.5, 0, -4.5, -1.5, 0, -4.5, 1.5, 0, 4.5, 1.5, 0)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kp5n7"]
resource_local_to_scene = true
cull_mode = 2
albedo_texture = ExtResource("13_fll4m")
metallic = 1.0
metallic_texture = ExtResource("14_dly4i")
roughness_texture = ExtResource("16_if0c2")
normal_enabled = true
normal_texture = ExtResource("15_rp2qp")
uv1_scale = Vector3(1.167, 1, 1)
texture_filter = 4

[sub_resource type="QuadMesh" id="QuadMesh_kcek3"]
material = SubResource("StandardMaterial3D_kp5n7")
size = Vector2(3.5, 3)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_gim1e"]
data = PackedVector3Array(1.75, -1.5, 0, -1.75, -1.5, 0, 1.75, 1.5, 0, -1.75, -1.5, 0, -1.75, 1.5, 0, 1.75, 1.5, 0)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_6giaa"]
data = PackedVector3Array(1.75, -1.5, 0, -1.75, -1.5, 0, 1.75, 1.5, 0, -1.75, -1.5, 0, -1.75, 1.5, 0, 1.75, 1.5, 0)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f0xh4"]
resource_local_to_scene = true
cull_mode = 2
albedo_texture = ExtResource("14_gim1e")
metallic = 1.0
metallic_texture = ExtResource("15_6giaa")
roughness_texture = ExtResource("17_smvh1")
normal_enabled = true
normal_texture = ExtResource("16_otfxe")
uv1_scale = Vector3(0.667, 0.167, 1)
texture_filter = 4

[sub_resource type="QuadMesh" id="QuadMesh_1njh5"]
material = SubResource("StandardMaterial3D_f0xh4")
size = Vector2(2, 0.5)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_smvh1"]
data = PackedVector3Array(1, -0.25, 0, -1, -0.25, 0, 1, 0.25, 0, -1, -0.25, 0, -1, 0.25, 0, 1, 0.25, 0)

[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_hrvvi"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2pd8h"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_p11ap"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ji5cn"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="CapsuleMesh" id="CapsuleMesh_lfacn"]

[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_lfacn"]

[sub_resource type="PrismMesh" id="PrismMesh_1h5r5"]
size = Vector3(0.4, 0.4, 2)

[sub_resource type="Curve" id="Curve_w3xaq"]
_limits = [0.0, 0.4, 0.0, 1.0]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.3, 0.4), 0.0, 0.0, 0, 0, Vector2(0.7, 0.4), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 4

[sub_resource type="CurveTexture" id="CurveTexture_ty63v"]
curve = SubResource("Curve_w3xaq")

[sub_resource type="Gradient" id="Gradient_yfel2"]
offsets = PackedFloat32Array(0, 0.1, 0.4, 0.6, 1)
colors = PackedColorArray(0.15, 0.15, 0.15, 1, 0.355313, 0.355314, 0.355313, 1, 0.356863, 0.356863, 0.356863, 1, 0.647059, 0.647059, 0.647059, 1, 0.15, 0.15, 0.15, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_w3xaq"]
gradient = SubResource("Gradient_yfel2")

[sub_resource type="Curve" id="Curve_yfel2"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.746094, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3

[sub_resource type="CurveTexture" id="CurveTexture_w3xaq"]
curve = SubResource("Curve_yfel2")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_otfxe"]
emission_shape = 3
emission_box_extents = Vector3(4.5, 1.5, 4.5)
direction = Vector3(0, -1, 0)
spread = 100.0
initial_velocity_min = 0.05
initial_velocity_max = 0.15
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_w3xaq")
color_ramp = SubResource("GradientTexture1D_w3xaq")
alpha_curve = SubResource("CurveTexture_ty63v")
turbulence_enabled = true
turbulence_noise_strength = 0.1
turbulence_noise_scale = 0.3
turbulence_influence_min = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_35kna"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ruwlj"]
data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_62grt"]
resource_local_to_scene = true
albedo_texture = ExtResource("27_lfacn")
metallic = 1.0
metallic_texture = ExtResource("28_f0xh4")
roughness_texture = ExtResource("30_u2hqf")
normal_enabled = true
normal_texture = ExtResource("29_nmnkj")
ao_enabled = true
texture_filter = 2

[sub_resource type="ArrayMesh" id="ArrayMesh_oy2vn"]
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"format": 34896613377,
"index_count": 84,
"index_data": PackedByteArray("CgAGAAIAAgAEAAoABAAGAAoACwAEAAIADAAGAAQABAAIAAwACwAIAAQADAAIAAYAAgABAAsAAQAIAAsADQABAAIAAgAGAA0ABwABAA0ADQAGAAcACQABAAcACQAIAAEABwAGAA4ACQAHAAUABQAHAA4ABQAIAAkABgAIAA8AAwAIAAUADgAGAAAAAAAGAA8ADgAAAAUADwAIAAAABQAAAAMAAAAIAAMA"),
"lods": [0.108952, PackedByteArray("AgAGAAcABAAGAAIAAgABAAQABwABAAIABAAIAAYAAQAIAAQACQABAAcACQAIAAEACQAHAAUABQAIAAkABwAGAAAABwAAAAUABgAIAAAAAwAIAAUAAAAIAAMABQAAAAMA"), 0.261829, PackedByteArray("AAABAAIAAgABAAQAAQAAAAUABAADAAIAAQADAAQAAgADAAAABQADAAEABQAAAAMA"), 0.524037, PackedByteArray("AAABAAIAAgABAAMAAQAAAAMAAgADAAAA")],
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 16,
"vertex_data": PackedByteArray("AAAyM///AADc3f//AAAAAP//zMz//wAAAAAyMwAAAAD//zIzAAAAAAAAzMwAAAAA3N0AAP//AAAhIv////8AACEiAAAAAAAAISL//wAAAAD//zIz//8AAP//zMwAAAAA3N0AAAAAAADc3f////8AAAAAzMz//wAAISIAAP//AAA=")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_54end"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_62grt"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_oy2vn")

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ncghj"]
resource_local_to_scene = true
albedo_texture = ExtResource("27_lfacn")
metallic = 1.0
metallic_texture = ExtResource("28_f0xh4")
roughness_texture = ExtResource("30_u2hqf")
normal_enabled = true
normal_texture = ExtResource("29_nmnkj")
ao_enabled = true
texture_filter = 2

[sub_resource type="ArrayMesh" id="ArrayMesh_8r2kq"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_ncghj"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_oy2vn")

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qkxu"]
resource_local_to_scene = true
albedo_texture = ExtResource("27_lfacn")
metallic = 1.0
metallic_texture = ExtResource("28_f0xh4")
roughness_texture = ExtResource("30_u2hqf")
normal_enabled = true
normal_texture = ExtResource("29_nmnkj")
ao_enabled = true
texture_filter = 2

[sub_resource type="ArrayMesh" id="ArrayMesh_ii88q"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_2qkxu"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_oy2vn")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_6giaa"]
emission_shape = 3
emission_box_extents = Vector3(1.5, 1.5, 6)
direction = Vector3(0, -1, 0)
spread = 100.0
initial_velocity_min = 0.05
initial_velocity_max = 0.15
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_w3xaq")
color_ramp = SubResource("GradientTexture1D_w3xaq")
alpha_curve = SubResource("CurveTexture_ty63v")
turbulence_enabled = true
turbulence_noise_strength = 0.1
turbulence_noise_scale = 0.3
turbulence_influence_min = 0.0

[sub_resource type="ArrayMesh" id="ArrayMesh_ojd88"]
_surfaces = [{
"aabb": AABB(-1, -0.4, -0.2, 2, 0.4, 0.4),
"format": 34896613377,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 6,
"vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_anoak"]
_surfaces = [{
"aabb": AABB(-1, -0.4, -0.2, 2, 0.4, 0.4),
"attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"),
"format": 34896613399,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"),
"material": ExtResource("28_nomhm"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 18,
"vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_ojd88")

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_76qng"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_pifep"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_mj4ca"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ojd88"]
data = PackedVector3Array(-1, 0, 0.2, -1, -0.4, 0, -1, 0, -0.2, -1, 0, -0.2, -1, -0.4, 0, 1, 0, -0.2, 1, 0, -0.2, -1, -0.4, 0, 1, -0.4, 0, 1, 0, -0.2, 1, -0.4, 0, 1, 0, 0.2, 1, 0, 0.2, 1, -0.4, 0, -1, 0, 0.2, -1, 0, 0.2, 1, -0.4, 0, -1, -0.4, 0, -1, 0, -0.2, 1, 0, -0.2, -1, 0, 0.2, -1, 0, 0.2, 1, 0, -0.2, 1, 0, 0.2)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_4a0u4"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_if0c2"]
data = PackedVector3Array(-1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 3, -1.5, -1.5, 3, -1.5, -1.5, 0, 1.5, -1.5, 3, 1.5, -1.5, 0, 1.5, -1.5, 0, -1.5, 1.5, 0, 1.5, 1.5, 0, 1.5, -1.5, 0, -1.5, 1.5, 0, -1.5, 1.5, 3, 1.5, 1.5, 3, -1.5, -1.5, 3, 1.5, -1.5, 3, 1.5, 1.5, 3, -1.5, -1.5, 3, -1.5)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_okeuk"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_d8p6j"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nmnkj"]
resource_local_to_scene = true
albedo_texture = ExtResource("27_lfacn")
metallic = 1.0
metallic_texture = ExtResource("28_f0xh4")
roughness_texture = ExtResource("30_u2hqf")
normal_enabled = true
normal_texture = ExtResource("29_nmnkj")
ao_enabled = true
texture_filter = 2

[sub_resource type="ArrayMesh" id="ArrayMesh_u2hqf"]
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"format": 34896613377,
"index_count": 84,
"index_data": PackedByteArray("CgAGAAIAAgAEAAoABAAGAAoACwAEAAIADAAGAAQABAAIAAwACwAIAAQADAAIAAYAAgABAAsAAQAIAAsADQABAAIAAgAGAA0ABwABAA0ADQAGAAcACQABAAcACQAIAAEABwAGAA4ACQAHAAUABQAHAA4ABQAIAAkABgAIAA8AAwAIAAUADgAGAAAAAAAGAA8ADgAAAAUADwAIAAAABQAAAAMAAAAIAAMA"),
"lods": [0.108952, PackedByteArray("AgAGAAcABAAGAAIAAgABAAQABwABAAIABAAIAAYAAQAIAAQACQABAAcACQAIAAEACQAHAAUABQAIAAkABwAGAAAABwAAAAUABgAIAAAAAwAIAAUAAAAIAAMABQAAAAMA"), 0.261829, PackedByteArray("AAABAAIAAgABAAQAAQAAAAUABAADAAIAAQADAAQAAgADAAAABQADAAEABQAAAAMA"), 0.524037, PackedByteArray("AAABAAIAAgABAAMAAQAAAAMAAgADAAAA")],
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 16,
"vertex_data": PackedByteArray("AAAyM///AADc3f//AAAAAP//zMz//wAAAAAyMwAAAAD//zIzAAAAAAAAzMwAAAAA3N0AAP//AAAhIv////8AACEiAAAAAAAAISL//wAAAAD//zIz//8AAP//zMwAAAAA3N0AAAAAAADc3f////8AAAAAzMz//wAAISIAAP//AAA=")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_ncghj"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_nmnkj"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_u2hqf")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_gim1e"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ji5cn"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_35kna"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_4a0u4"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_6giaa"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ji5cn")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_35kna")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_4a0u4")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_17ivy"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_otfxe"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ArrayMesh" id="ArrayMesh_h1nog"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"format": 34896613377,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 6,
"vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_sux6n"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"),
"format": 34896613399,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"),
"material": ExtResource("36_sogkw"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 18,
"vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_h1nog")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_qbsys"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_mgo71"]
data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_lfacn"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_smvh1"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_6nvhk"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ncghj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_1h5r5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_8r2kq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2qkxu"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ii88q"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wvfch"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2agve"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_76qng"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_pifep"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_p33dq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_opukp"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_6glsq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_f0xh4"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_kp5n7"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_nomhm"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_sogkw"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="BoxMesh" id="BoxMesh_4a0u4"]
size = Vector3(3, 0.8, 6)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_35kna"]
data = PackedVector3Array(-1.5, 0.4, 3, 1.5, 0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, -3, 1.5, -0.4, -3, -1.5, 0.4, -3, -1.5, -0.4, -3, 1.5, -0.4, -3, 1.5, 0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, -3, 1.5, -0.4, 3, -1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, 0.4, 3, -1.5, 0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, 0.4, -3, 1.5, 0.4, -3, -1.5, -0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, -0.4, 3, 1.5, -0.4, -3, -1.5, -0.4, -3)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_4a0u4"]
data = PackedVector3Array(-1.5, 0.4, 3, 1.5, 0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, -3, 1.5, -0.4, -3, -1.5, 0.4, -3, -1.5, -0.4, -3, 1.5, -0.4, -3, 1.5, 0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, -3, 1.5, -0.4, 3, -1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, 0.4, 3, -1.5, 0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, 0.4, -3, 1.5, 0.4, -3, -1.5, -0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, -0.4, 3, 1.5, -0.4, -3, -1.5, -0.4, -3)

[sub_resource type="BoxMesh" id="BoxMesh_35kna"]
size = Vector3(1, 1, 6)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_okeuk"]
data = PackedVector3Array(-0.5, 0.5, 3, 0.5, 0.5, 3, -0.5, -0.5, 3, 0.5, 0.5, 3, 0.5, -0.5, 3, -0.5, -0.5, 3, 0.5, 0.5, -3, -0.5, 0.5, -3, 0.5, -0.5, -3, -0.5, 0.5, -3, -0.5, -0.5, -3, 0.5, -0.5, -3, 0.5, 0.5, 3, 0.5, 0.5, -3, 0.5, -0.5, 3, 0.5, 0.5, -3, 0.5, -0.5, -3, 0.5, -0.5, 3, -0.5, 0.5, -3, -0.5, 0.5, 3, -0.5, -0.5, -3, -0.5, 0.5, 3, -0.5, -0.5, 3, -0.5, -0.5, -3, 0.5, 0.5, 3, -0.5, 0.5, 3, 0.5, 0.5, -3, -0.5, 0.5, 3, -0.5, 0.5, -3, 0.5, 0.5, -3, -0.5, -0.5, 3, 0.5, -0.5, 3, -0.5, -0.5, -3, 0.5, -0.5, 3, 0.5, -0.5, -3, -0.5, -0.5, -3)

[sub_resource type="BoxMesh" id="BoxMesh_okeuk"]
size = Vector3(1, 1, 4)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_d8p6j"]
data = PackedVector3Array(-0.5, 0.5, 2, 0.5, 0.5, 2, -0.5, -0.5, 2, 0.5, 0.5, 2, 0.5, -0.5, 2, -0.5, -0.5, 2, 0.5, 0.5, -2, -0.5, 0.5, -2, 0.5, -0.5, -2, -0.5, 0.5, -2, -0.5, -0.5, -2, 0.5, -0.5, -2, 0.5, 0.5, 2, 0.5, 0.5, -2, 0.5, -0.5, 2, 0.5, 0.5, -2, 0.5, -0.5, -2, 0.5, -0.5, 2, -0.5, 0.5, -2, -0.5, 0.5, 2, -0.5, -0.5, -2, -0.5, 0.5, 2, -0.5, -0.5, 2, -0.5, -0.5, -2, 0.5, 0.5, 2, -0.5, 0.5, 2, 0.5, 0.5, -2, -0.5, 0.5, 2, -0.5, 0.5, -2, 0.5, 0.5, -2, -0.5, -0.5, 2, 0.5, -0.5, 2, -0.5, -0.5, -2, 0.5, -0.5, 2, 0.5, -0.5, -2, -0.5, -0.5, -2)

[sub_resource type="BoxMesh" id="BoxMesh_d8p6j"]
size = Vector3(1.4, 2.6, 2.2)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_otfxe"]
data = PackedVector3Array(-0.7, 1.3, 1.1, 0.7, 1.3, 1.1, -0.7, -1.3, 1.1, 0.7, 1.3, 1.1, 0.7, -1.3, 1.1, -0.7, -1.3, 1.1, 0.7, 1.3, -1.1, -0.7, 1.3, -1.1, 0.7, -1.3, -1.1, -0.7, 1.3, -1.1, -0.7, -1.3, -1.1, 0.7, -1.3, -1.1, 0.7, 1.3, 1.1, 0.7, 1.3, -1.1, 0.7, -1.3, 1.1, 0.7, 1.3, -1.1, 0.7, -1.3, -1.1, 0.7, -1.3, 1.1, -0.7, 1.3, -1.1, -0.7, 1.3, 1.1, -0.7, -1.3, -1.1, -0.7, 1.3, 1.1, -0.7, -1.3, 1.1, -0.7, -1.3, -1.1, 0.7, 1.3, 1.1, -0.7, 1.3, 1.1, 0.7, 1.3, -1.1, -0.7, 1.3, 1.1, -0.7, 1.3, -1.1, 0.7, 1.3, -1.1, -0.7, -1.3, 1.1, 0.7, -1.3, 1.1, -0.7, -1.3, -1.1, 0.7, -1.3, 1.1, 0.7, -1.3, -1.1, -0.7, -1.3, -1.1)

[sub_resource type="BoxMesh" id="BoxMesh_gim1e"]
size = Vector3(1.4, 3, 2.2)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_48a1a"]
data = PackedVector3Array(-0.7, 1.5, 1.1, 0.7, 1.5, 1.1, -0.7, -1.5, 1.1, 0.7, 1.5, 1.1, 0.7, -1.5, 1.1, -0.7, -1.5, 1.1, 0.7, 1.5, -1.1, -0.7, 1.5, -1.1, 0.7, -1.5, -1.1, -0.7, 1.5, -1.1, -0.7, -1.5, -1.1, 0.7, -1.5, -1.1, 0.7, 1.5, 1.1, 0.7, 1.5, -1.1, 0.7, -1.5, 1.1, 0.7, 1.5, -1.1, 0.7, -1.5, -1.1, 0.7, -1.5, 1.1, -0.7, 1.5, -1.1, -0.7, 1.5, 1.1, -0.7, -1.5, -1.1, -0.7, 1.5, 1.1, -0.7, -1.5, 1.1, -0.7, -1.5, -1.1, 0.7, 1.5, 1.1, -0.7, 1.5, 1.1, 0.7, 1.5, -1.1, -0.7, 1.5, 1.1, -0.7, 1.5, -1.1, 0.7, 1.5, -1.1, -0.7, -1.5, 1.1, 0.7, -1.5, 1.1, -0.7, -1.5, -1.1, 0.7, -1.5, 1.1, 0.7, -1.5, -1.1, -0.7, -1.5, -1.1)

[sub_resource type="CylinderMesh" id="CylinderMesh_35kna"]
top_radius = 0.4
bottom_radius = 0.4
height = 1.0

[sub_resource type="CylinderShape3D" id="CylinderShape3D_35kna"]
height = 1.0
radius = 0.4

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_35kna"]
emission_shape = 3
emission_box_extents = Vector3(9, 1.5, 4.5)
direction = Vector3(0, -1, 0)
spread = 100.0
initial_velocity_min = 0.05
initial_velocity_max = 0.15
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_w3xaq")
color_ramp = SubResource("GradientTexture1D_w3xaq")
alpha_curve = SubResource("CurveTexture_ty63v")
turbulence_enabled = true
turbulence_noise_strength = 0.1
turbulence_noise_scale = 0.3
turbulence_influence_min = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ojd88"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ArrayMesh" id="ArrayMesh_w13dd"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"),
"format": 34896613399,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"),
"material": ExtResource("36_sogkw"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 18,
"vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_h1nog")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2dhfq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_2ft6k"]
data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_anoak"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ArrayMesh" id="ArrayMesh_fkhf3"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"format": 34896613377,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 6,
"vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_f0psm"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"),
"format": 34896613399,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"),
"material": ExtResource("38_ojd88"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 18,
"vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_fkhf3")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2kcw6"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_7ctwk"]
data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_h1nog"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lfacn"]
resource_local_to_scene = true
albedo_texture = ExtResource("27_lfacn")
metallic = 1.0
metallic_texture = ExtResource("28_f0xh4")
roughness_texture = ExtResource("30_u2hqf")
normal_enabled = true
normal_texture = ExtResource("29_nmnkj")
ao_enabled = true
texture_filter = 2

[sub_resource type="ArrayMesh" id="ArrayMesh_f0xh4"]
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"format": 34896613377,
"index_count": 84,
"index_data": PackedByteArray("CgAGAAIAAgAEAAoABAAGAAoACwAEAAIADAAGAAQABAAIAAwACwAIAAQADAAIAAYAAgABAAsAAQAIAAsADQABAAIAAgAGAA0ABwABAA0ADQAGAAcACQABAAcACQAIAAEABwAGAA4ACQAHAAUABQAHAA4ABQAIAAkABgAIAA8AAwAIAAUADgAGAAAAAAAGAA8ADgAAAAUADwAIAAAABQAAAAMAAAAIAAMA"),
"lods": [0.108952, PackedByteArray("AgAGAAcABAAGAAIAAgABAAQABwABAAIABAAIAAYAAQAIAAQACQABAAcACQAIAAEACQAHAAUABQAIAAkABwAGAAAABwAAAAUABgAIAAAAAwAIAAUAAAAIAAMABQAAAAMA"), 0.261829, PackedByteArray("AAABAAIAAgABAAQAAQAAAAUABAADAAIAAQADAAQAAgADAAAABQADAAEABQAAAAMA"), 0.524037, PackedByteArray("AAABAAIAAgABAAMAAQAAAAMAAgADAAAA")],
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 16,
"vertex_data": PackedByteArray("AAAyM///AADc3f//AAAAAP//zMz//wAAAAAyMwAAAAD//zIzAAAAAAAAzMwAAAAA3N0AAP//AAAhIv////8AACEiAAAAAAAAISL//wAAAAD//zIz//8AAP//zMwAAAAA3N0AAAAAAADc3f////8AAAAAzMz//wAAISIAAP//AAA=")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_nmnkj"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_lfacn"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_f0xh4")

[sub_resource type="ArrayMesh" id="ArrayMesh_48a1a"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_lfacn"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_f0xh4")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_sux6n"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ji5cn")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_35kna")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_4a0u4")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_mgo71"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_w13dd"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2ft6k"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_fkhf3"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_f0psm"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_7ctwk"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_v4tkv"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_dxmep"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="BoxMesh" id="BoxMesh_48a1a"]
size = Vector3(2.6, 1, 1.2)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_lfacn"]
data = PackedVector3Array(-1.3, 0.5, 0.6, 1.3, 0.5, 0.6, -1.3, -0.5, 0.6, 1.3, 0.5, 0.6, 1.3, -0.5, 0.6, -1.3, -0.5, 0.6, 1.3, 0.5, -0.6, -1.3, 0.5, -0.6, 1.3, -0.5, -0.6, -1.3, 0.5, -0.6, -1.3, -0.5, -0.6, 1.3, -0.5, -0.6, 1.3, 0.5, 0.6, 1.3, 0.5, -0.6, 1.3, -0.5, 0.6, 1.3, 0.5, -0.6, 1.3, -0.5, -0.6, 1.3, -0.5, 0.6, -1.3, 0.5, -0.6, -1.3, 0.5, 0.6, -1.3, -0.5, -0.6, -1.3, 0.5, 0.6, -1.3, -0.5, 0.6, -1.3, -0.5, -0.6, 1.3, 0.5, 0.6, -1.3, 0.5, 0.6, 1.3, 0.5, -0.6, -1.3, 0.5, 0.6, -1.3, 0.5, -0.6, 1.3, 0.5, -0.6, -1.3, -0.5, 0.6, 1.3, -0.5, 0.6, -1.3, -0.5, -0.6, 1.3, -0.5, 0.6, 1.3, -0.5, -0.6, -1.3, -0.5, -0.6)

[sub_resource type="CylinderMesh" id="CylinderMesh_48a1a"]
top_radius = 1.0
bottom_radius = 1.0
height = 0.1

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nmnkj"]
data = PackedVector3Array(0, 0.05, 1, 0.098, 0.05, 0.9952, 0, 0.03, 1, 0.098, 0.05, 0.9952, 0.098, 0.03, 0.9952, 0, 0.03, 1, 0.098, 0.05, 0.9952, 0.1951, 0.05, 0.9808, 0.098, 0.03, 0.9952, 0.1951, 0.05, 0.9808, 0.1951, 0.03, 0.9808, 0.098, 0.03, 0.9952, 0.1951, 0.05, 0.9808, 0.2903, 0.05, 0.9569, 0.1951, 0.03, 0.9808, 0.2903, 0.05, 0.9569, 0.2903, 0.03, 0.9569, 0.1951, 0.03, 0.9808, 0.2903, 0.05, 0.9569, 0.3827, 0.05, 0.9239, 0.2903, 0.03, 0.9569, 0.3827, 0.05, 0.9239, 0.3827, 0.03, 0.9239, 0.2903, 0.03, 0.9569, 0.3827, 0.05, 0.9239, 0.4714, 0.05, 0.8819, 0.3827, 0.03, 0.9239, 0.4714, 0.05, 0.8819, 0.4714, 0.03, 0.8819, 0.3827, 0.03, 0.9239, 0.4714, 0.05, 0.8819, 0.5556, 0.05, 0.8315, 0.4714, 0.03, 0.8819, 0.5556, 0.05, 0.8315, 0.5556, 0.03, 0.8315, 0.4714, 0.03, 0.8819, 0.5556, 0.05, 0.8315, 0.6344, 0.05, 0.773, 0.5556, 0.03, 0.8315, 0.6344, 0.05, 0.773, 0.6344, 0.03, 0.773, 0.5556, 0.03, 0.8315, 0.6344, 0.05, 0.773, 0.7071, 0.05, 0.7071, 0.6344, 0.03, 0.773, 0.7071, 0.05, 0.7071, 0.7071, 0.03, 0.7071, 0.6344, 0.03, 0.773, 0.7071, 0.05, 0.7071, 0.773, 0.05, 0.6344, 0.7071, 0.03, 0.7071, 0.773, 0.05, 0.6344, 0.773, 0.03, 0.6344, 0.7071, 0.03, 0.7071, 0.773, 0.05, 0.6344, 0.8315, 0.05, 0.5556, 0.773, 0.03, 0.6344, 0.8315, 0.05, 0.5556, 0.8315, 0.03, 0.5556, 0.773, 0.03, 0.6344, 0.8315, 0.05, 0.5556, 0.8819, 0.05, 0.4714, 0.8315, 0.03, 0.5556, 0.8819, 0.05, 0.4714, 0.8819, 0.03, 0.4714, 0.8315, 0.03, 0.5556, 0.8819, 0.05, 0.4714, 0.9239, 0.05, 0.3827, 0.8819, 0.03, 0.4714, 0.9239, 0.05, 0.3827, 0.9239, 0.03, 0.3827, 0.8819, 0.03, 0.4714, 0.9239, 0.05, 0.3827, 0.9569, 0.05, 0.2903, 0.9239, 0.03, 0.3827, 0.9569, 0.05, 0.2903, 0.9569, 0.03, 0.2903, 0.9239, 0.03, 0.3827, 0.9569, 0.05, 0.2903, 0.9808, 0.05, 0.1951, 0.9569, 0.03, 0.2903, 0.9808, 0.05, 0.1951, 0.9808, 0.03, 0.1951, 0.9569, 0.03, 0.2903, 0.9808, 0.05, 0.1951, 0.9952, 0.05, 0.098, 0.9808, 0.03, 0.1951, 0.9952, 0.05, 0.098, 0.9952, 0.03, 0.098, 0.9808, 0.03, 0.1951, 0.9952, 0.05, 0.098, 1, 0.05, 0, 0.9952, 0.03, 0.098, 1, 0.05, 0, 1, 0.03, 0, 0.9952, 0.03, 0.098, 1, 0.05, 0, 0.9952, 0.05, -0.098, 1, 0.03, 0, 0.9952, 0.05, -0.098, 0.9952, 0.03, -0.098, 1, 0.03, 0, 0.9952, 0.05, -0.098, 0.9808, 0.05, -0.1951, 0.9952, 0.03, -0.098, 0.9808, 0.05, -0.1951, 0.9808, 0.03, -0.1951, 0.9952, 0.03, -0.098, 0.9808, 0.05, -0.1951, 0.9569, 0.05, -0.2903, 0.9808, 0.03, -0.1951, 0.9569, 0.05, -0.2903, 0.9569, 0.03, -0.2903, 0.9808, 0.03, -0.1951, 0.9569, 0.05, -0.2903, 0.9239, 0.05, -0.3827, 0.9569, 0.03, -0.2903, 0.9239, 0.05, -0.3827, 0.9239, 0.03, -0.3827, 0.9569, 0.03, -0.2903, 0.9239, 0.05, -0.3827, 0.8819, 0.05, -0.4714, 0.9239, 0.03, -0.3827, 0.8819, 0.05, -0.4714, 0.8819, 0.03, -0.4714, 0.9239, 0.03, -0.3827, 0.8819, 0.05, -0.4714, 0.8315, 0.05, -0.5556, 0.8819, 0.03, -0.4714, 0.8315, 0.05, -0.5556, 0.8315, 0.03, -0.5556, 0.8819, 0.03, -0.4714, 0.8315, 0.05, -0.5556, 0.773, 0.05, -0.6344, 0.8315, 0.03, -0.5556, 0.773, 0.05, -0.6344, 0.773, 0.03, -0.6344, 0.8315, 0.03, -0.5556, 0.773, 0.05, -0.6344, 0.7071, 0.05, -0.7071, 0.773, 0.03, -0.6344, 0.7071, 0.05, -0.7071, 0.7071, 0.03, -0.7071, 0.773, 0.03, -0.6344, 0.7071, 0.05, -0.7071, 0.6344, 0.05, -0.773, 0.7071, 0.03, -0.7071, 0.6344, 0.05, -0.773, 0.6344, 0.03, -0.773, 0.7071, 0.03, -0.7071, 0.6344, 0.05, -0.773, 0.5556, 0.05, -0.8315, 0.6344, 0.03, -0.773, 0.5556, 0.05, -0.8315, 0.5556, 0.03, -0.8315, 0.6344, 0.03, -0.773, 0.5556, 0.05, -0.8315, 0.4714, 0.05, -0.8819, 0.5556, 0.03, -0.8315, 0.4714, 0.05, -0.8819, 0.4714, 0.03, -0.8819, 0.5556, 0.03, -0.8315, 0.4714, 0.05, -0.8819, 0.3827, 0.05, -0.9239, 0.4714, 0.03, -0.8819, 0.3827, 0.05, -0.9239, 0.3827, 0.03, -0.9239, 0.4714, 0.03, -0.8819, 0.3827, 0.05, -0.9239, 0.2903, 0.05, -0.9569, 0.3827, 0.03, -0.9239, 0.2903, 0.05, -0.9569, 0.2903, 0.03, -0.9569, 0.3827, 0.03, -0.9239, 0.2903, 0.05, -0.9569, 0.1951, 0.05, -0.9808, 0.2903, 0.03, -0.9569, 0.1951, 0.05, -0.9808, 0.1951, 0.03, -0.9808, 0.2903, 0.03, -0.9569, 0.1951, 0.05, -0.9808, 0.098, 0.05, -0.9952, 0.1951, 0.03, -0.9808, 0.098, 0.05, -0.9952, 0.098, 0.03, -0.9952, 0.1951, 0.03, -0.9808, 0.098, 0.05, -0.9952, 0, 0.05, -1, 0.098, 0.03, -0.9952, 0, 0.05, -1, 0, 0.03, -1, 0.098, 0.03, -0.9952, 0, 0.05, -1, -0.098, 0.05, -0.9952, 0, 0.03, -1, -0.098, 0.05, -0.9952, -0.098, 0.03, -0.9952, 0, 0.03, -1, -0.098, 0.05, -0.9952, -0.1951, 0.05, -0.9808, -0.098, 0.03, -0.9952, -0.1951, 0.05, -0.9808, -0.1951, 0.03, -0.9808, -0.098, 0.03, -0.9952, -0.1951, 0.05, -0.9808, -0.2903, 0.05, -0.9569, -0.1951, 0.03, -0.9808, -0.2903, 0.05, -0.9569, -0.2903, 0.03, -0.9569, -0.1951, 0.03, -0.9808, -0.2903, 0.05, -0.9569, -0.3827, 0.05, -0.9239, -0.2903, 0.03, -0.9569, -0.3827, 0.05, -0.9239, -0.3827, 0.03, -0.9239, -0.2903, 0.03, -0.9569, -0.3827, 0.05, -0.9239, -0.4714, 0.05, -0.8819, -0.3827, 0.03, -0.9239, -0.4714, 0.05, -0.8819, -0.4714, 0.03, -0.8819, -0.3827, 0.03, -0.9239, -0.4714, 0.05, -0.8819, -0.5556, 0.05, -0.8315, -0.4714, 0.03, -0.8819, -0.5556, 0.05, -0.8315, -0.5556, 0.03, -0.8315, -0.4714, 0.03, -0.8819, -0.5556, 0.05, -0.8315, -0.6344, 0.05, -0.773, -0.5556, 0.03, -0.8315, -0.6344, 0.05, -0.773, -0.6344, 0.03, -0.773, -0.5556, 0.03, -0.8315, -0.6344, 0.05, -0.773, -0.7071, 0.05, -0.7071, -0.6344, 0.03, -0.773, -0.7071, 0.05, -0.7071, -0.7071, 0.03, -0.7071, -0.6344, 0.03, -0.773, -0.7071, 0.05, -0.7071, -0.773, 0.05, -0.6344, -0.7071, 0.03, -0.7071, -0.773, 0.05, -0.6344, -0.773, 0.03, -0.6344, -0.7071, 0.03, -0.7071, -0.773, 0.05, -0.6344, -0.8315, 0.05, -0.5556, -0.773, 0.03, -0.6344, -0.8315, 0.05, -0.5556, -0.8315, 0.03, -0.5556, -0.773, 0.03, -0.6344, -0.8315, 0.05, -0.5556, -0.8819, 0.05, -0.4714, -0.8315, 0.03, -0.5556, -0.8819, 0.05, -0.4714, -0.8819, 0.03, -0.4714, -0.8315, 0.03, -0.5556, -0.8819, 0.05, -0.4714, -0.9239, 0.05, -0.3827, -0.8819, 0.03, -0.4714, -0.9239, 0.05, -0.3827, -0.9239, 0.03, -0.3827, -0.8819, 0.03, -0.4714, -0.9239, 0.05, -0.3827, -0.9569, 0.05, -0.2903, -0.9239, 0.03, -0.3827, -0.9569, 0.05, -0.2903, -0.9569, 0.03, -0.2903, -0.9239, 0.03, -0.3827, -0.9569, 0.05, -0.2903, -0.9808, 0.05, -0.1951, -0.9569, 0.03, -0.2903, -0.9808, 0.05, -0.1951, -0.9808, 0.03, -0.1951, -0.9569, 0.03, -0.2903, -0.9808, 0.05, -0.1951, -0.9952, 0.05, -0.098, -0.9808, 0.03, -0.1951, -0.9952, 0.05, -0.098, -0.9952, 0.03, -0.098, -0.9808, 0.03, -0.1951, -0.9952, 0.05, -0.098, -1, 0.05, 0, -0.9952, 0.03, -0.098, -1, 0.05, 0, -1, 0.03, 0, -0.9952, 0.03, -0.098, -1, 0.05, 0, -0.9952, 0.05, 0.098, -1, 0.03, 0, -0.9952, 0.05, 0.098, -0.9952, 0.03, 0.098, -1, 0.03, 0, -0.9952, 0.05, 0.098, -0.9808, 0.05, 0.1951, -0.9952, 0.03, 0.098, -0.9808, 0.05, 0.1951, -0.9808, 0.03, 0.1951, -0.9952, 0.03, 0.098, -0.9808, 0.05, 0.1951, -0.9569, 0.05, 0.2903, -0.9808, 0.03, 0.1951, -0.9569, 0.05, 0.2903, -0.9569, 0.03, 0.2903, -0.9808, 0.03, 0.1951, -0.9569, 0.05, 0.2903, -0.9239, 0.05, 0.3827, -0.9569, 0.03, 0.2903, -0.9239, 0.05, 0.3827, -0.9239, 0.03, 0.3827, -0.9569, 0.03, 0.2903, -0.9239, 0.05, 0.3827, -0.8819, 0.05, 0.4714, -0.9239, 0.03, 0.3827, -0.8819, 0.05, 0.4714, -0.8819, 0.03, 0.4714, -0.9239, 0.03, 0.3827, -0.8819, 0.05, 0.4714, -0.8315, 0.05, 0.5556, -0.8819, 0.03, 0.4714, -0.8315, 0.05, 0.5556, -0.8315, 0.03, 0.5556, -0.8819, 0.03, 0.4714, -0.8315, 0.05, 0.5556, -0.773, 0.05, 0.6344, -0.8315, 0.03, 0.5556, -0.773, 0.05, 0.6344, -0.773, 0.03, 0.6344, -0.8315, 0.03, 0.5556, -0.773, 0.05, 0.6344, -0.7071, 0.05, 0.7071, -0.773, 0.03, 0.6344, -0.7071, 0.05, 0.7071, -0.7071, 0.03, 0.7071, -0.773, 0.03, 0.6344, -0.7071, 0.05, 0.7071, -0.6344, 0.05, 0.773, -0.7071, 0.03, 0.7071, -0.6344, 0.05, 0.773, -0.6344, 0.03, 0.773, -0.7071, 0.03, 0.7071, -0.6344, 0.05, 0.773, -0.5556, 0.05, 0.8315, -0.6344, 0.03, 0.773, -0.5556, 0.05, 0.8315, -0.5556, 0.03, 0.8315, -0.6344, 0.03, 0.773, -0.5556, 0.05, 0.8315, -0.4714, 0.05, 0.8819, -0.5556, 0.03, 0.8315, -0.4714, 0.05, 0.8819, -0.4714, 0.03, 0.8819, -0.5556, 0.03, 0.8315, -0.4714, 0.05, 0.8819, -0.3827, 0.05, 0.9239, -0.4714, 0.03, 0.8819, -0.3827, 0.05, 0.9239, -0.3827, 0.03, 0.9239, -0.4714, 0.03, 0.8819, -0.3827, 0.05, 0.9239, -0.2903, 0.05, 0.9569, -0.3827, 0.03, 0.9239, -0.2903, 0.05, 0.9569, -0.2903, 0.03, 0.9569, -0.3827, 0.03, 0.9239, -0.2903, 0.05, 0.9569, -0.1951, 0.05, 0.9808, -0.2903, 0.03, 0.9569, -0.1951, 0.05, 0.9808, -0.1951, 0.03, 0.9808, -0.2903, 0.03, 0.9569, -0.1951, 0.05, 0.9808, -0.098, 0.05, 0.9952, -0.1951, 0.03, 0.9808, -0.098, 0.05, 0.9952, -0.098, 0.03, 0.9952, -0.1951, 0.03, 0.9808, -0.098, 0.05, 0.9952, 0, 0.05, 1, -0.098, 0.03, 0.9952, 0, 0.05, 1, 0, 0.03, 1, -0.098, 0.03, 0.9952, 0, 0.03, 1, 0.098, 0.03, 0.9952, 0, 0.01, 1, 0.098, 0.03, 0.9952, 0.098, 0.01, 0.9952, 0, 0.01, 1, 0.098, 0.03, 0.9952, 0.1951, 0.03, 0.9808, 0.098, 0.01, 0.9952, 0.1951, 0.03, 0.9808, 0.1951, 0.01, 0.9808, 0.098, 0.01, 0.9952, 0.1951, 0.03, 0.9808, 0.2903, 0.03, 0.9569, 0.1951, 0.01, 0.9808, 0.2903, 0.03, 0.9569, 0.2903, 0.01, 0.9569, 0.1951, 0.01, 0.9808, 0.2903, 0.03, 0.9569, 0.3827, 0.03, 0.9239, 0.2903, 0.01, 0.9569, 0.3827, 0.03, 0.9239, 0.3827, 0.01, 0.9239, 0.2903, 0.01, 0.9569, 0.3827, 0.03, 0.9239, 0.4714, 0.03, 0.8819, 0.3827, 0.01, 0.9239, 0.4714, 0.03, 0.8819, 0.4714, 0.01, 0.8819, 0.3827, 0.01, 0.9239, 0.4714, 0.03, 0.8819, 0.5556, 0.03, 0.8315, 0.4714, 0.01, 0.8819, 0.5556, 0.03, 0.8315, 0.5556, 0.01, 0.8315, 0.4714, 0.01, 0.8819, 0.5556, 0.03, 0.8315, 0.6344, 0.03, 0.773, 0.5556, 0.01, 0.8315, 0.6344, 0.03, 0.773, 0.6344, 0.01, 0.773, 0.5556, 0.01, 0.8315, 0.6344, 0.03, 0.773, 0.7071, 0.03, 0.7071, 0.6344, 0.01, 0.773, 0.7071, 0.03, 0.7071, 0.7071, 0.01, 0.7071, 0.6344, 0.01, 0.773, 0.7071, 0.03, 0.7071, 0.773, 0.03, 0.6344, 0.7071, 0.01, 0.7071, 0.773, 0.03, 0.6344, 0.773, 0.01, 0.6344, 0.7071, 0.01, 0.7071, 0.773, 0.03, 0.6344, 0.8315, 0.03, 0.5556, 0.773, 0.01, 0.6344, 0.8315, 0.03, 0.5556, 0.8315, 0.01, 0.5556, 0.773, 0.01, 0.6344, 0.8315, 0.03, 0.5556, 0.8819, 0.03, 0.4714, 0.8315, 0.01, 0.5556, 0.8819, 0.03, 0.4714, 0.8819, 0.01, 0.4714, 0.8315, 0.01, 0.5556, 0.8819, 0.03, 0.4714, 0.9239, 0.03, 0.3827, 0.8819, 0.01, 0.4714, 0.9239, 0.03, 0.3827, 0.9239, 0.01, 0.3827, 0.8819, 0.01, 0.4714, 0.9239, 0.03, 0.3827, 0.9569, 0.03, 0.2903, 0.9239, 0.01, 0.3827, 0.9569, 0.03, 0.2903, 0.9569, 0.01, 0.2903, 0.9239, 0.01, 0.3827, 0.9569, 0.03, 0.2903, 0.9808, 0.03, 0.1951, 0.9569, 0.01, 0.2903, 0.9808, 0.03, 0.1951, 0.9808, 0.01, 0.1951, 0.9569, 0.01, 0.2903, 0.9808, 0.03, 0.1951, 0.9952, 0.03, 0.098, 0.9808, 0.01, 0.1951, 0.9952, 0.03, 0.098, 0.9952, 0.01, 0.098, 0.9808, 0.01, 0.1951, 0.9952, 0.03, 0.098, 1, 0.03, 0, 0.9952, 0.01, 0.098, 1, 0.03, 0, 1, 0.01, 0, 0.9952, 0.01, 0.098, 1, 0.03, 0, 0.9952, 0.03, -0.098, 1, 0.01, 0, 0.9952, 0.03, -0.098, 0.9952, 0.01, -0.098, 1, 0.01, 0, 0.9952, 0.03, -0.098, 0.9808, 0.03, -0.1951, 0.9952, 0.01, -0.098, 0.9808, 0.03, -0.1951, 0.9808, 0.01, -0.1951, 0.9952, 0.01, -0.098, 0.9808, 0.03, -0.1951, 0.9569, 0.03, -0.2903, 0.9808, 0.01, -0.1951, 0.9569, 0.03, -0.2903, 0.9569, 0.01, -0.2903, 0.9808, 0.01, -0.1951, 0.9569, 0.03, -0.2903, 0.9239, 0.03, -0.3827, 0.9569, 0.01, -0.2903, 0.9239, 0.03, -0.3827, 0.9239, 0.01, -0.3827, 0.9569, 0.01, -0.2903, 0.9239, 0.03, -0.3827, 0.8819, 0.03, -0.4714, 0.9239, 0.01, -0.3827, 0.8819, 0.03, -0.4714, 0.8819, 0.01, -0.4714, 0.9239, 0.01, -0.3827, 0.8819, 0.03, -0.4714, 0.8315, 0.03, -0.5556, 0.8819, 0.01, -0.4714, 0.8315, 0.03, -0.5556, 0.8315, 0.01, -0.5556, 0.8819, 0.01, -0.4714, 0.8315, 0.03, -0.5556, 0.773, 0.03, -0.6344, 0.8315, 0.01, -0.5556, 0.773, 0.03, -0.6344, 0.773, 0.01, -0.6344, 0.8315, 0.01, -0.5556, 0.773, 0.03, -0.6344, 0.7071, 0.03, -0.7071, 0.773, 0.01, -0.6344, 0.7071, 0.03, -0.7071, 0.7071, 0.01, -0.7071, 0.773, 0.01, -0.6344, 0.7071, 0.03, -0.7071, 0.6344, 0.03, -0.773, 0.7071, 0.01, -0.7071, 0.6344, 0.03, -0.773, 0.6344, 0.01, -0.773, 0.7071, 0.01, -0.7071, 0.6344, 0.03, -0.773, 0.5556, 0.03, -0.8315, 0.6344, 0.01, -0.773, 0.5556, 0.03, -0.8315, 0.5556, 0.01, -0.8315, 0.6344, 0.01, -0.773, 0.5556, 0.03, -0.8315, 0.4714, 0.03, -0.8819, 0.5556, 0.01, -0.8315, 0.4714, 0.03, -0.8819, 0.4714, 0.01, -0.8819, 0.5556, 0.01, -0.8315, 0.4714, 0.03, -0.8819, 0.3827, 0.03, -0.9239, 0.4714, 0.01, -0.8819, 0.3827, 0.03, -0.9239, 0.3827, 0.01, -0.9239, 0.4714, 0.01, -0.8819, 0.3827, 0.03, -0.9239, 0.2903, 0.03, -0.9569, 0.3827, 0.01, -0.9239, 0.2903, 0.03, -0.9569, 0.2903, 0.01, -0.9569, 0.3827, 0.01, -0.9239, 0.2903, 0.03, -0.9569, 0.1951, 0.03, -0.9808, 0.2903, 0.01, -0.9569, 0.1951, 0.03, -0.9808, 0.1951, 0.01, -0.9808, 0.2903, 0.01, -0.9569, 0.1951, 0.03, -0.9808, 0.098, 0.03, -0.9952, 0.1951, 0.01, -0.9808, 0.098, 0.03, -0.9952, 0.098, 0.01, -0.9952, 0.1951, 0.01, -0.9808, 0.098, 0.03, -0.9952, 0, 0.03, -1, 0.098, 0.01, -0.9952, 0, 0.03, -1, 0, 0.01, -1, 0.098, 0.01, -0.9952, 0, 0.03, -1, -0.098, 0.03, -0.9952, 0, 0.01, -1, -0.098, 0.03, -0.9952, -0.098, 0.01, -0.9952, 0, 0.01, -1, -0.098, 0.03, -0.9952, -0.1951, 0.03, -0.9808, -0.098, 0.01, -0.9952, -0.1951, 0.03, -0.9808, -0.1951, 0.01, -0.9808, -0.098, 0.01, -0.9952, -0.1951, 0.03, -0.9808, -0.2903, 0.03, -0.9569, -0.1951, 0.01, -0.9808, -0.2903, 0.03, -0.9569, -0.2903, 0.01, -0.9569, -0.1951, 0.01, -0.9808, -0.2903, 0.03, -0.9569, -0.3827, 0.03, -0.9239, -0.2903, 0.01, -0.9569, -0.3827, 0.03, -0.9239, -0.3827, 0.01, -0.9239, -0.2903, 0.01, -0.9569, -0.3827, 0.03, -0.9239, -0.4714, 0.03, -0.8819, -0.3827, 0.01, -0.9239, -0.4714, 0.03, -0.8819, -0.4714, 0.01, -0.8819, -0.3827, 0.01, -0.9239, -0.4714, 0.03, -0.8819, -0.5556, 0.03, -0.8315, -0.4714, 0.01, -0.8819, -0.5556, 0.03, -0.8315, -0.5556, 0.01, -0.8315, -0.4714, 0.01, -0.8819, -0.5556, 0.03, -0.8315, -0.6344, 0.03, -0.773, -0.5556, 0.01, -0.8315, -0.6344, 0.03, -0.773, -0.6344, 0.01, -0.773, -0.5556, 0.01, -0.8315, -0.6344, 0.03, -0.773, -0.7071, 0.03, -0.7071, -0.6344, 0.01, -0.773, -0.7071, 0.03, -0.7071, -0.7071, 0.01, -0.7071, -0.6344, 0.01, -0.773, -0.7071, 0.03, -0.7071, -0.773, 0.03, -0.6344, -0.7071, 0.01, -0.7071, -0.773, 0.03, -0.6344, -0.773, 0.01, -0.6344, -0.7071, 0.01, -0.7071, -0.773, 0.03, -0.6344, -0.8315, 0.03, -0.5556, -0.773, 0.01, -0.6344, -0.8315, 0.03, -0.5556, -0.8315, 0.01, -0.5556, -0.773, 0.01, -0.6344, -0.8315, 0.03, -0.5556, -0.8819, 0.03, -0.4714, -0.8315, 0.01, -0.5556, -0.8819, 0.03, -0.4714, -0.8819, 0.01, -0.4714, -0.8315, 0.01, -0.5556, -0.8819, 0.03, -0.4714, -0.9239, 0.03, -0.3827, -0.8819, 0.01, -0.4714, -0.9239, 0.03, -0.3827, -0.9239, 0.01, -0.3827, -0.8819, 0.01, -0.4714, -0.9239, 0.03, -0.3827, -0.9569, 0.03, -0.2903, -0.9239, 0.01, -0.3827, -0.9569, 0.03, -0.2903, -0.9569, 0.01, -0.2903, -0.9239, 0.01, -0.3827, -0.9569, 0.03, -0.2903, -0.9808, 0.03, -0.1951, -0.9569, 0.01, -0.2903, -0.9808, 0.03, -0.1951, -0.9808, 0.01, -0.1951, -0.9569, 0.01, -0.2903, -0.9808, 0.03, -0.1951, -0.9952, 0.03, -0.098, -0.9808, 0.01, -0.1951, -0.9952, 0.03, -0.098, -0.9952, 0.01, -0.098, -0.9808, 0.01, -0.1951, -0.9952, 0.03, -0.098, -1, 0.03, 0, -0.9952, 0.01, -0.098, -1, 0.03, 0, -1, 0.01, 0, -0.9952, 0.01, -0.098, -1, 0.03, 0, -0.9952, 0.03, 0.098, -1, 0.01, 0, -0.9952, 0.03, 0.098, -0.9952, 0.01, 0.098, -1, 0.01, 0, -0.9952, 0.03, 0.098, -0.9808, 0.03, 0.1951, -0.9952, 0.01, 0.098, -0.9808, 0.03, 0.1951, -0.9808, 0.01, 0.1951, -0.9952, 0.01, 0.098, -0.9808, 0.03, 0.1951, -0.9569, 0.03, 0.2903, -0.9808, 0.01, 0.1951, -0.9569, 0.03, 0.2903, -0.9569, 0.01, 0.2903, -0.9808, 0.01, 0.1951, -0.9569, 0.03, 0.2903, -0.9239, 0.03, 0.3827, -0.9569, 0.01, 0.2903, -0.9239, 0.03, 0.3827, -0.9239, 0.01, 0.3827, -0.9569, 0.01, 0.2903, -0.9239, 0.03, 0.3827, -0.8819, 0.03, 0.4714, -0.9239, 0.01, 0.3827, -0.8819, 0.03, 0.4714, -0.8819, 0.01, 0.4714, -0.9239, 0.01, 0.3827, -0.8819, 0.03, 0.4714, -0.8315, 0.03, 0.5556, -0.8819, 0.01, 0.4714, -0.8315, 0.03, 0.5556, -0.8315, 0.01, 0.5556, -0.8819, 0.01, 0.4714, -0.8315, 0.03, 0.5556, -0.773, 0.03, 0.6344, -0.8315, 0.01, 0.5556, -0.773, 0.03, 0.6344, -0.773, 0.01, 0.6344, -0.8315, 0.01, 0.5556, -0.773, 0.03, 0.6344, -0.7071, 0.03, 0.7071, -0.773, 0.01, 0.6344, -0.7071, 0.03, 0.7071, -0.7071, 0.01, 0.7071, -0.773, 0.01, 0.6344, -0.7071, 0.03, 0.7071, -0.6344, 0.03, 0.773, -0.7071, 0.01, 0.7071, -0.6344, 0.03, 0.773, -0.6344, 0.01, 0.773, -0.7071, 0.01, 0.7071, -0.6344, 0.03, 0.773, -0.5556, 0.03, 0.8315, -0.6344, 0.01, 0.773, -0.5556, 0.03, 0.8315, -0.5556, 0.01, 0.8315, -0.6344, 0.01, 0.773, -0.5556, 0.03, 0.8315, -0.4714, 0.03, 0.8819, -0.5556, 0.01, 0.8315, -0.4714, 0.03, 0.8819, -0.4714, 0.01, 0.8819, -0.5556, 0.01, 0.8315, -0.4714, 0.03, 0.8819, -0.3827, 0.03, 0.9239, -0.4714, 0.01, 0.8819, -0.3827, 0.03, 0.9239, -0.3827, 0.01, 0.9239, -0.4714, 0.01, 0.8819, -0.3827, 0.03, 0.9239, -0.2903, 0.03, 0.9569, -0.3827, 0.01, 0.9239, -0.2903, 0.03, 0.9569, -0.2903, 0.01, 0.9569, -0.3827, 0.01, 0.9239, -0.2903, 0.03, 0.9569, -0.1951, 0.03, 0.9808, -0.2903, 0.01, 0.9569, -0.1951, 0.03, 0.9808, -0.1951, 0.01, 0.9808, -0.2903, 0.01, 0.9569, -0.1951, 0.03, 0.9808, -0.098, 0.03, 0.9952, -0.1951, 0.01, 0.9808, -0.098, 0.03, 0.9952, -0.098, 0.01, 0.9952, -0.1951, 0.01, 0.9808, -0.098, 0.03, 0.9952, 0, 0.03, 1, -0.098, 0.01, 0.9952, 0, 0.03, 1, 0, 0.01, 1, -0.098, 0.01, 0.9952, 0, 0.01, 1, 0.098, 0.01, 0.9952, 0, -0.01, 1, 0.098, 0.01, 0.9952, 0.098, -0.01, 0.9952, 0, -0.01, 1, 0.098, 0.01, 0.9952, 0.1951, 0.01, 0.9808, 0.098, -0.01, 0.9952, 0.1951, 0.01, 0.9808, 0.1951, -0.01, 0.9808, 0.098, -0.01, 0.9952, 0.1951, 0.01, 0.9808, 0.2903, 0.01, 0.9569, 0.1951, -0.01, 0.9808, 0.2903, 0.01, 0.9569, 0.2903, -0.01, 0.9569, 0.1951, -0.01, 0.9808, 0.2903, 0.01, 0.9569, 0.3827, 0.01, 0.9239, 0.2903, -0.01, 0.9569, 0.3827, 0.01, 0.9239, 0.3827, -0.01, 0.9239, 0.2903, -0.01, 0.9569, 0.3827, 0.01, 0.9239, 0.4714, 0.01, 0.8819, 0.3827, -0.01, 0.9239, 0.4714, 0.01, 0.8819, 0.4714, -0.01, 0.8819, 0.3827, -0.01, 0.9239, 0.4714, 0.01, 0.8819, 0.5556, 0.01, 0.8315, 0.4714, -0.01, 0.8819, 0.5556, 0.01, 0.8315, 0.5556, -0.01, 0.8315, 0.4714, -0.01, 0.8819, 0.5556, 0.01, 0.8315, 0.6344, 0.01, 0.773, 0.5556, -0.01, 0.8315, 0.6344, 0.01, 0.773, 0.6344, -0.01, 0.773, 0.5556, -0.01, 0.8315, 0.6344, 0.01, 0.773, 0.7071, 0.01, 0.7071, 0.6344, -0.01, 0.773, 0.7071, 0.01, 0.7071, 0.7071, -0.01, 0.7071, 0.6344, -0.01, 0.773, 0.7071, 0.01, 0.7071, 0.773, 0.01, 0.6344, 0.7071, -0.01, 0.7071, 0.773, 0.01, 0.6344, 0.773, -0.01, 0.6344, 0.7071, -0.01, 0.7071, 0.773, 0.01, 0.6344, 0.8315, 0.01, 0.5556, 0.773, -0.01, 0.6344, 0.8315, 0.01, 0.5556, 0.8315, -0.01, 0.5556, 0.773, -0.01, 0.6344, 0.8315, 0.01, 0.5556, 0.8819, 0.01, 0.4714, 0.8315, -0.01, 0.5556, 0.8819, 0.01, 0.4714, 0.8819, -0.01, 0.4714, 0.8315, -0.01, 0.5556, 0.8819, 0.01, 0.4714, 0.9239, 0.01, 0.3827, 0.8819, -0.01, 0.4714, 0.9239, 0.01, 0.3827, 0.9239, -0.01, 0.3827, 0.8819, -0.01, 0.4714, 0.9239, 0.01, 0.3827, 0.9569, 0.01, 0.2903, 0.9239, -0.01, 0.3827, 0.9569, 0.01, 0.2903, 0.9569, -0.01, 0.2903, 0.9239, -0.01, 0.3827, 0.9569, 0.01, 0.2903, 0.9808, 0.01, 0.1951, 0.9569, -0.01, 0.2903, 0.9808, 0.01, 0.1951, 0.9808, -0.01, 0.1951, 0.9569, -0.01, 0.2903, 0.9808, 0.01, 0.1951, 0.9952, 0.01, 0.098, 0.9808, -0.01, 0.1951, 0.9952, 0.01, 0.098, 0.9952, -0.01, 0.098, 0.9808, -0.01, 0.1951, 0.9952, 0.01, 0.098, 1, 0.01, 0, 0.9952, -0.01, 0.098, 1, 0.01, 0, 1, -0.01, 0, 0.9952, -0.01, 0.098, 1, 0.01, 0, 0.9952, 0.01, -0.098, 1, -0.01, 0, 0.9952, 0.01, -0.098, 0.9952, -0.01, -0.098, 1, -0.01, 0, 0.9952, 0.01, -0.098, 0.9808, 0.01, -0.1951, 0.9952, -0.01, -0.098, 0.9808, 0.01, -0.1951, 0.9808, -0.01, -0.1951, 0.9952, -0.01, -0.098, 0.9808, 0.01, -0.1951, 0.9569, 0.01, -0.2903, 0.9808, -0.01, -0.1951, 0.9569, 0.01, -0.2903, 0.9569, -0.01, -0.2903, 0.9808, -0.01, -0.1951, 0.9569, 0.01, -0.2903, 0.9239, 0.01, -0.3827, 0.9569, -0.01, -0.2903, 0.9239, 0.01, -0.3827, 0.9239, -0.01, -0.3827, 0.9569, -0.01, -0.2903, 0.9239, 0.01, -0.3827, 0.8819, 0.01, -0.4714, 0.9239, -0.01, -0.3827, 0.8819, 0.01, -0.4714, 0.8819, -0.01, -0.4714, 0.9239, -0.01, -0.3827, 0.8819, 0.01, -0.4714, 0.8315, 0.01, -0.5556, 0.8819, -0.01, -0.4714, 0.8315, 0.01, -0.5556, 0.8315, -0.01, -0.5556, 0.8819, -0.01, -0.4714, 0.8315, 0.01, -0.5556, 0.773, 0.01, -0.6344, 0.8315, -0.01, -0.5556, 0.773, 0.01, -0.6344, 0.773, -0.01, -0.6344, 0.8315, -0.01, -0.5556, 0.773, 0.01, -0.6344, 0.7071, 0.01, -0.7071, 0.773, -0.01, -0.6344, 0.7071, 0.01, -0.7071, 0.7071, -0.01, -0.7071, 0.773, -0.01, -0.6344, 0.7071, 0.01, -0.7071, 0.6344, 0.01, -0.773, 0.7071, -0.01, -0.7071, 0.6344, 0.01, -0.773, 0.6344, -0.01, -0.773, 0.7071, -0.01, -0.7071, 0.6344, 0.01, -0.773, 0.5556, 0.01, -0.8315, 0.6344, -0.01, -0.773, 0.5556, 0.01, -0.8315, 0.5556, -0.01, -0.8315, 0.6344, -0.01, -0.773, 0.5556, 0.01, -0.8315, 0.4714, 0.01, -0.8819, 0.5556, -0.01, -0.8315, 0.4714, 0.01, -0.8819, 0.4714, -0.01, -0.8819, 0.5556, -0.01, -0.8315, 0.4714, 0.01, -0.8819, 0.3827, 0.01, -0.9239, 0.4714, -0.01, -0.8819, 0.3827, 0.01, -0.9239, 0.3827, -0.01, -0.9239, 0.4714, -0.01, -0.8819, 0.3827, 0.01, -0.9239, 0.2903, 0.01, -0.9569, 0.3827, -0.01, -0.9239, 0.2903, 0.01, -0.9569, 0.2903, -0.01, -0.9569, 0.3827, -0.01, -0.9239, 0.2903, 0.01, -0.9569, 0.1951, 0.01, -0.9808, 0.2903, -0.01, -0.9569, 0.1951, 0.01, -0.9808, 0.1951, -0.01, -0.9808, 0.2903, -0.01, -0.9569, 0.1951, 0.01, -0.9808, 0.098, 0.01, -0.9952, 0.1951, -0.01, -0.9808, 0.098, 0.01, -0.9952, 0.098, -0.01, -0.9952, 0.1951, -0.01, -0.9808, 0.098, 0.01, -0.9952, 0, 0.01, -1, 0.098, -0.01, -0.9952, 0, 0.01, -1, 0, -0.01, -1, 0.098, -0.01, -0.9952, 0, 0.01, -1, -0.098, 0.01, -0.9952, 0, -0.01, -1, -0.098, 0.01, -0.9952, -0.098, -0.01, -0.9952, 0, -0.01, -1, -0.098, 0.01, -0.9952, -0.1951, 0.01, -0.9808, -0.098, -0.01, -0.9952, -0.1951, 0.01, -0.9808, -0.1951, -0.01, -0.9808, -0.098, -0.01, -0.9952, -0.1951, 0.01, -0.9808, -0.2903, 0.01, -0.9569, -0.1951, -0.01, -0.9808, -0.2903, 0.01, -0.9569, -0.2903, -0.01, -0.9569, -0.1951, -0.01, -0.9808, -0.2903, 0.01, -0.9569, -0.3827, 0.01, -0.9239, -0.2903, -0.01, -0.9569, -0.3827, 0.01, -0.9239, -0.3827, -0.01, -0.9239, -0.2903, -0.01, -0.9569, -0.3827, 0.01, -0.9239, -0.4714, 0.01, -0.8819, -0.3827, -0.01, -0.9239, -0.4714, 0.01, -0.8819, -0.4714, -0.01, -0.8819, -0.3827, -0.01, -0.9239, -0.4714, 0.01, -0.8819, -0.5556, 0.01, -0.8315, -0.4714, -0.01, -0.8819, -0.5556, 0.01, -0.8315, -0.5556, -0.01, -0.8315, -0.4714, -0.01, -0.8819, -0.5556, 0.01, -0.8315, -0.6344, 0.01, -0.773, -0.5556, -0.01, -0.8315, -0.6344, 0.01, -0.773, -0.6344, -0.01, -0.773, -0.5556, -0.01, -0.8315, -0.6344, 0.01, -0.773, -0.7071, 0.01, -0.7071, -0.6344, -0.01, -0.773, -0.7071, 0.01, -0.7071, -0.7071, -0.01, -0.7071, -0.6344, -0.01, -0.773, -0.7071, 0.01, -0.7071, -0.773, 0.01, -0.6344, -0.7071, -0.01, -0.7071, -0.773, 0.01, -0.6344, -0.773, -0.01, -0.6344, -0.7071, -0.01, -0.7071, -0.773, 0.01, -0.6344, -0.8315, 0.01, -0.5556, -0.773, -0.01, -0.6344, -0.8315, 0.01, -0.5556, -0.8315, -0.01, -0.5556, -0.773, -0.01, -0.6344, -0.8315, 0.01, -0.5556, -0.8819, 0.01, -0.4714, -0.8315, -0.01, -0.5556, -0.8819, 0.01, -0.4714, -0.8819, -0.01, -0.4714, -0.8315, -0.01, -0.5556, -0.8819, 0.01, -0.4714, -0.9239, 0.01, -0.3827, -0.8819, -0.01, -0.4714, -0.9239, 0.01, -0.3827, -0.9239, -0.01, -0.3827, -0.8819, -0.01, -0.4714, -0.9239, 0.01, -0.3827, -0.9569, 0.01, -0.2903, -0.9239, -0.01, -0.3827, -0.9569, 0.01, -0.2903, -0.9569, -0.01, -0.2903, -0.9239, -0.01, -0.3827, -0.9569, 0.01, -0.2903, -0.9808, 0.01, -0.1951, -0.9569, -0.01, -0.2903, -0.9808, 0.01, -0.1951, -0.9808, -0.01, -0.1951, -0.9569, -0.01, -0.2903, -0.9808, 0.01, -0.1951, -0.9952, 0.01, -0.098, -0.9808, -0.01, -0.1951, -0.9952, 0.01, -0.098, -0.9952, -0.01, -0.098, -0.9808, -0.01, -0.1951, -0.9952, 0.01, -0.098, -1, 0.01, 0, -0.9952, -0.01, -0.098, -1, 0.01, 0, -1, -0.01, 0, -0.9952, -0.01, -0.098, -1, 0.01, 0, -0.9952, 0.01, 0.098, -1, -0.01, 0, -0.9952, 0.01, 0.098, -0.9952, -0.01, 0.098, -1, -0.01, 0, -0.9952, 0.01, 0.098, -0.9808, 0.01, 0.1951, -0.9952, -0.01, 0.098, -0.9808, 0.01, 0.1951, -0.9808, -0.01, 0.1951, -0.9952, -0.01, 0.098, -0.9808, 0.01, 0.1951, -0.9569, 0.01, 0.2903, -0.9808, -0.01, 0.1951, -0.9569, 0.01, 0.2903, -0.9569, -0.01, 0.2903, -0.9808, -0.01, 0.1951, -0.9569, 0.01, 0.2903, -0.9239, 0.01, 0.3827, -0.9569, -0.01, 0.2903, -0.9239, 0.01, 0.3827, -0.9239, -0.01, 0.3827, -0.9569, -0.01, 0.2903, -0.9239, 0.01, 0.3827, -0.8819, 0.01, 0.4714, -0.9239, -0.01, 0.3827, -0.8819, 0.01, 0.4714, -0.8819, -0.01, 0.4714, -0.9239, -0.01, 0.3827, -0.8819, 0.01, 0.4714, -0.8315, 0.01, 0.5556, -0.8819, -0.01, 0.4714, -0.8315, 0.01, 0.5556, -0.8315, -0.01, 0.5556, -0.8819, -0.01, 0.4714, -0.8315, 0.01, 0.5556, -0.773, 0.01, 0.6344, -0.8315, -0.01, 0.5556, -0.773, 0.01, 0.6344, -0.773, -0.01, 0.6344, -0.8315, -0.01, 0.5556, -0.773, 0.01, 0.6344, -0.7071, 0.01, 0.7071, -0.773, -0.01, 0.6344, -0.7071, 0.01, 0.7071, -0.7071, -0.01, 0.7071, -0.773, -0.01, 0.6344, -0.7071, 0.01, 0.7071, -0.6344, 0.01, 0.773, -0.7071, -0.01, 0.7071, -0.6344, 0.01, 0.773, -0.6344, -0.01, 0.773, -0.7071, -0.01, 0.7071, -0.6344, 0.01, 0.773, -0.5556, 0.01, 0.8315, -0.6344, -0.01, 0.773, -0.5556, 0.01, 0.8315, -0.5556, -0.01, 0.8315, -0.6344, -0.01, 0.773, -0.5556, 0.01, 0.8315, -0.4714, 0.01, 0.8819, -0.5556, -0.01, 0.8315, -0.4714, 0.01, 0.8819, -0.4714, -0.01, 0.8819, -0.5556, -0.01, 0.8315, -0.4714, 0.01, 0.8819, -0.3827, 0.01, 0.9239, -0.4714, -0.01, 0.8819, -0.3827, 0.01, 0.9239, -0.3827, -0.01, 0.9239, -0.4714, -0.01, 0.8819, -0.3827, 0.01, 0.9239, -0.2903, 0.01, 0.9569, -0.3827, -0.01, 0.9239, -0.2903, 0.01, 0.9569, -0.2903, -0.01, 0.9569, -0.3827, -0.01, 0.9239, -0.2903, 0.01, 0.9569, -0.1951, 0.01, 0.9808, -0.2903, -0.01, 0.9569, -0.1951, 0.01, 0.9808, -0.1951, -0.01, 0.9808, -0.2903, -0.01, 0.9569, -0.1951, 0.01, 0.9808, -0.098, 0.01, 0.9952, -0.1951, -0.01, 0.9808, -0.098, 0.01, 0.9952, -0.098, -0.01, 0.9952, -0.1951, -0.01, 0.9808, -0.098, 0.01, 0.9952, 0, 0.01, 1, -0.098, -0.01, 0.9952, 0, 0.01, 1, 0, -0.01, 1, -0.098, -0.01, 0.9952, 0, -0.01, 1, 0.098, -0.01, 0.9952, 0, -0.03, 1, 0.098, -0.01, 0.9952, 0.098, -0.03, 0.9952, 0, -0.03, 1, 0.098, -0.01, 0.9952, 0.1951, -0.01, 0.9808, 0.098, -0.03, 0.9952, 0.1951, -0.01, 0.9808, 0.1951, -0.03, 0.9808, 0.098, -0.03, 0.9952, 0.1951, -0.01, 0.9808, 0.2903, -0.01, 0.9569, 0.1951, -0.03, 0.9808, 0.2903, -0.01, 0.9569, 0.2903, -0.03, 0.9569, 0.1951, -0.03, 0.9808, 0.2903, -0.01, 0.9569, 0.3827, -0.01, 0.9239, 0.2903, -0.03, 0.9569, 0.3827, -0.01, 0.9239, 0.3827, -0.03, 0.9239, 0.2903, -0.03, 0.9569, 0.3827, -0.01, 0.9239, 0.4714, -0.01, 0.8819, 0.3827, -0.03, 0.9239, 0.4714, -0.01, 0.8819, 0.4714, -0.03, 0.8819, 0.3827, -0.03, 0.9239, 0.4714, -0.01, 0.8819, 0.5556, -0.01, 0.8315, 0.4714, -0.03, 0.8819, 0.5556, -0.01, 0.8315, 0.5556, -0.03, 0.8315, 0.4714, -0.03, 0.8819, 0.5556, -0.01, 0.8315, 0.6344, -0.01, 0.773, 0.5556, -0.03, 0.8315, 0.6344, -0.01, 0.773, 0.6344, -0.03, 0.773, 0.5556, -0.03, 0.8315, 0.6344, -0.01, 0.773, 0.7071, -0.01, 0.7071, 0.6344, -0.03, 0.773, 0.7071, -0.01, 0.7071, 0.7071, -0.03, 0.7071, 0.6344, -0.03, 0.773, 0.7071, -0.01, 0.7071, 0.773, -0.01, 0.6344, 0.7071, -0.03, 0.7071, 0.773, -0.01, 0.6344, 0.773, -0.03, 0.6344, 0.7071, -0.03, 0.7071, 0.773, -0.01, 0.6344, 0.8315, -0.01, 0.5556, 0.773, -0.03, 0.6344, 0.8315, -0.01, 0.5556, 0.8315, -0.03, 0.5556, 0.773, -0.03, 0.6344, 0.8315, -0.01, 0.5556, 0.8819, -0.01, 0.4714, 0.8315, -0.03, 0.5556, 0.8819, -0.01, 0.4714, 0.8819, -0.03, 0.4714, 0.8315, -0.03, 0.5556, 0.8819, -0.01, 0.4714, 0.9239, -0.01, 0.3827, 0.8819, -0.03, 0.4714, 0.9239, -0.01, 0.3827, 0.9239, -0.03, 0.3827, 0.8819, -0.03, 0.4714, 0.9239, -0.01, 0.3827, 0.9569, -0.01, 0.2903, 0.9239, -0.03, 0.3827, 0.9569, -0.01, 0.2903, 0.9569, -0.03, 0.2903, 0.9239, -0.03, 0.3827, 0.9569, -0.01, 0.2903, 0.9808, -0.01, 0.1951, 0.9569, -0.03, 0.2903, 0.9808, -0.01, 0.1951, 0.9808, -0.03, 0.1951, 0.9569, -0.03, 0.2903, 0.9808, -0.01, 0.1951, 0.9952, -0.01, 0.098, 0.9808, -0.03, 0.1951, 0.9952, -0.01, 0.098, 0.9952, -0.03, 0.098, 0.9808, -0.03, 0.1951, 0.9952, -0.01, 0.098, 1, -0.01, 0, 0.9952, -0.03, 0.098, 1, -0.01, 0, 1, -0.03, 0, 0.9952, -0.03, 0.098, 1, -0.01, 0, 0.9952, -0.01, -0.098, 1, -0.03, 0, 0.9952, -0.01, -0.098, 0.9952, -0.03, -0.098, 1, -0.03, 0, 0.9952, -0.01, -0.098, 0.9808, -0.01, -0.1951, 0.9952, -0.03, -0.098, 0.9808, -0.01, -0.1951, 0.9808, -0.03, -0.1951, 0.9952, -0.03, -0.098, 0.9808, -0.01, -0.1951, 0.9569, -0.01, -0.2903, 0.9808, -0.03, -0.1951, 0.9569, -0.01, -0.2903, 0.9569, -0.03, -0.2903, 0.9808, -0.03, -0.1951, 0.9569, -0.01, -0.2903, 0.9239, -0.01, -0.3827, 0.9569, -0.03, -0.2903, 0.9239, -0.01, -0.3827, 0.9239, -0.03, -0.3827, 0.9569, -0.03, -0.2903, 0.9239, -0.01, -0.3827, 0.8819, -0.01, -0.4714, 0.9239, -0.03, -0.3827, 0.8819, -0.01, -0.4714, 0.8819, -0.03, -0.4714, 0.9239, -0.03, -0.3827, 0.8819, -0.01, -0.4714, 0.8315, -0.01, -0.5556, 0.8819, -0.03, -0.4714, 0.8315, -0.01, -0.5556, 0.8315, -0.03, -0.5556, 0.8819, -0.03, -0.4714, 0.8315, -0.01, -0.5556, 0.773, -0.01, -0.6344, 0.8315, -0.03, -0.5556, 0.773, -0.01, -0.6344, 0.773, -0.03, -0.6344, 0.8315, -0.03, -0.5556, 0.773, -0.01, -0.6344, 0.7071, -0.01, -0.7071, 0.773, -0.03, -0.6344, 0.7071, -0.01, -0.7071, 0.7071, -0.03, -0.7071, 0.773, -0.03, -0.6344, 0.7071, -0.01, -0.7071, 0.6344, -0.01, -0.773, 0.7071, -0.03, -0.7071, 0.6344, -0.01, -0.773, 0.6344, -0.03, -0.773, 0.7071, -0.03, -0.7071, 0.6344, -0.01, -0.773, 0.5556, -0.01, -0.8315, 0.6344, -0.03, -0.773, 0.5556, -0.01, -0.8315, 0.5556, -0.03, -0.8315, 0.6344, -0.03, -0.773, 0.5556, -0.01, -0.8315, 0.4714, -0.01, -0.8819, 0.5556, -0.03, -0.8315, 0.4714, -0.01, -0.8819, 0.4714, -0.03, -0.8819, 0.5556, -0.03, -0.8315, 0.4714, -0.01, -0.8819, 0.3827, -0.01, -0.9239, 0.4714, -0.03, -0.8819, 0.3827, -0.01, -0.9239, 0.3827, -0.03, -0.9239, 0.4714, -0.03, -0.8819, 0.3827, -0.01, -0.9239, 0.2903, -0.01, -0.9569, 0.3827, -0.03, -0.9239, 0.2903, -0.01, -0.9569, 0.2903, -0.03, -0.9569, 0.3827, -0.03, -0.9239, 0.2903, -0.01, -0.9569, 0.1951, -0.01, -0.9808, 0.2903, -0.03, -0.9569, 0.1951, -0.01, -0.9808, 0.1951, -0.03, -0.9808, 0.2903, -0.03, -0.9569, 0.1951, -0.01, -0.9808, 0.098, -0.01, -0.9952, 0.1951, -0.03, -0.9808, 0.098, -0.01, -0.9952, 0.098, -0.03, -0.9952, 0.1951, -0.03, -0.9808, 0.098, -0.01, -0.9952, 0, -0.01, -1, 0.098, -0.03, -0.9952, 0, -0.01, -1, 0, -0.03, -1, 0.098, -0.03, -0.9952, 0, -0.01, -1, -0.098, -0.01, -0.9952, 0, -0.03, -1, -0.098, -0.01, -0.9952, -0.098, -0.03, -0.9952, 0, -0.03, -1, -0.098, -0.01, -0.9952, -0.1951, -0.01, -0.9808, -0.098, -0.03, -0.9952, -0.1951, -0.01, -0.9808, -0.1951, -0.03, -0.9808, -0.098, -0.03, -0.9952, -0.1951, -0.01, -0.9808, -0.2903, -0.01, -0.9569, -0.1951, -0.03, -0.9808, -0.2903, -0.01, -0.9569, -0.2903, -0.03, -0.9569, -0.1951, -0.03, -0.9808, -0.2903, -0.01, -0.9569, -0.3827, -0.01, -0.9239, -0.2903, -0.03, -0.9569, -0.3827, -0.01, -0.9239, -0.3827, -0.03, -0.9239, -0.2903, -0.03, -0.9569, -0.3827, -0.01, -0.9239, -0.4714, -0.01, -0.8819, -0.3827, -0.03, -0.9239, -0.4714, -0.01, -0.8819, -0.4714, -0.03, -0.8819, -0.3827, -0.03, -0.9239, -0.4714, -0.01, -0.8819, -0.5556, -0.01, -0.8315, -0.4714, -0.03, -0.8819, -0.5556, -0.01, -0.8315, -0.5556, -0.03, -0.8315, -0.4714, -0.03, -0.8819, -0.5556, -0.01, -0.8315, -0.6344, -0.01, -0.773, -0.5556, -0.03, -0.8315, -0.6344, -0.01, -0.773, -0.6344, -0.03, -0.773, -0.5556, -0.03, -0.8315, -0.6344, -0.01, -0.773, -0.7071, -0.01, -0.7071, -0.6344, -0.03, -0.773, -0.7071, -0.01, -0.7071, -0.7071, -0.03, -0.7071, -0.6344, -0.03, -0.773, -0.7071, -0.01, -0.7071, -0.773, -0.01, -0.6344, -0.7071, -0.03, -0.7071, -0.773, -0.01, -0.6344, -0.773, -0.03, -0.6344, -0.7071, -0.03, -0.7071, -0.773, -0.01, -0.6344, -0.8315, -0.01, -0.5556, -0.773, -0.03, -0.6344, -0.8315, -0.01, -0.5556, -0.8315, -0.03, -0.5556, -0.773, -0.03, -0.6344, -0.8315, -0.01, -0.5556, -0.8819, -0.01, -0.4714, -0.8315, -0.03, -0.5556, -0.8819, -0.01, -0.4714, -0.8819, -0.03, -0.4714, -0.8315, -0.03, -0.5556, -0.8819, -0.01, -0.4714, -0.9239, -0.01, -0.3827, -0.8819, -0.03, -0.4714, -0.9239, -0.01, -0.3827, -0.9239, -0.03, -0.3827, -0.8819, -0.03, -0.4714, -0.9239, -0.01, -0.3827, -0.9569, -0.01, -0.2903, -0.9239, -0.03, -0.3827, -0.9569, -0.01, -0.2903, -0.9569, -0.03, -0.2903, -0.9239, -0.03, -0.3827, -0.9569, -0.01, -0.2903, -0.9808, -0.01, -0.1951, -0.9569, -0.03, -0.2903, -0.9808, -0.01, -0.1951, -0.9808, -0.03, -0.1951, -0.9569, -0.03, -0.2903, -0.9808, -0.01, -0.1951, -0.9952, -0.01, -0.098, -0.9808, -0.03, -0.1951, -0.9952, -0.01, -0.098, -0.9952, -0.03, -0.098, -0.9808, -0.03, -0.1951, -0.9952, -0.01, -0.098, -1, -0.01, 0, -0.9952, -0.03, -0.098, -1, -0.01, 0, -1, -0.03, 0, -0.9952, -0.03, -0.098, -1, -0.01, 0, -0.9952, -0.01, 0.098, -1, -0.03, 0, -0.9952, -0.01, 0.098, -0.9952, -0.03, 0.098, -1, -0.03, 0, -0.9952, -0.01, 0.098, -0.9808, -0.01, 0.1951, -0.9952, -0.03, 0.098, -0.9808, -0.01, 0.1951, -0.9808, -0.03, 0.1951, -0.9952, -0.03, 0.098, -0.9808, -0.01, 0.1951, -0.9569, -0.01, 0.2903, -0.9808, -0.03, 0.1951, -0.9569, -0.01, 0.2903, -0.9569, -0.03, 0.2903, -0.9808, -0.03, 0.1951, -0.9569, -0.01, 0.2903, -0.9239, -0.01, 0.3827, -0.9569, -0.03, 0.2903, -0.9239, -0.01, 0.3827, -0.9239, -0.03, 0.3827, -0.9569, -0.03, 0.2903, -0.9239, -0.01, 0.3827, -0.8819, -0.01, 0.4714, -0.9239, -0.03, 0.3827, -0.8819, -0.01, 0.4714, -0.8819, -0.03, 0.4714, -0.9239, -0.03, 0.3827, -0.8819, -0.01, 0.4714, -0.8315, -0.01, 0.5556, -0.8819, -0.03, 0.4714, -0.8315, -0.01, 0.5556, -0.8315, -0.03, 0.5556, -0.8819, -0.03, 0.4714, -0.8315, -0.01, 0.5556, -0.773, -0.01, 0.6344, -0.8315, -0.03, 0.5556, -0.773, -0.01, 0.6344, -0.773, -0.03, 0.6344, -0.8315, -0.03, 0.5556, -0.773, -0.01, 0.6344, -0.7071, -0.01, 0.7071, -0.773, -0.03, 0.6344, -0.7071, -0.01, 0.7071, -0.7071, -0.03, 0.7071, -0.773, -0.03, 0.6344, -0.7071, -0.01, 0.7071, -0.6344, -0.01, 0.773, -0.7071, -0.03, 0.7071, -0.6344, -0.01, 0.773, -0.6344, -0.03, 0.773, -0.7071, -0.03, 0.7071, -0.6344, -0.01, 0.773, -0.5556, -0.01, 0.8315, -0.6344, -0.03, 0.773, -0.5556, -0.01, 0.8315, -0.5556, -0.03, 0.8315, -0.6344, -0.03, 0.773, -0.5556, -0.01, 0.8315, -0.4714, -0.01, 0.8819, -0.5556, -0.03, 0.8315, -0.4714, -0.01, 0.8819, -0.4714, -0.03, 0.8819, -0.5556, -0.03, 0.8315, -0.4714, -0.01, 0.8819, -0.3827, -0.01, 0.9239, -0.4714, -0.03, 0.8819, -0.3827, -0.01, 0.9239, -0.3827, -0.03, 0.9239, -0.4714, -0.03, 0.8819, -0.3827, -0.01, 0.9239, -0.2903, -0.01, 0.9569, -0.3827, -0.03, 0.9239, -0.2903, -0.01, 0.9569, -0.2903, -0.03, 0.9569, -0.3827, -0.03, 0.9239, -0.2903, -0.01, 0.9569, -0.1951, -0.01, 0.9808, -0.2903, -0.03, 0.9569, -0.1951, -0.01, 0.9808, -0.1951, -0.03, 0.9808, -0.2903, -0.03, 0.9569, -0.1951, -0.01, 0.9808, -0.098, -0.01, 0.9952, -0.1951, -0.03, 0.9808, -0.098, -0.01, 0.9952, -0.098, -0.03, 0.9952, -0.1951, -0.03, 0.9808, -0.098, -0.01, 0.9952, 0, -0.01, 1, -0.098, -0.03, 0.9952, 0, -0.01, 1, 0, -0.03, 1, -0.098, -0.03, 0.9952, 0, -0.03, 1, 0.098, -0.03, 0.9952, 0, -0.05, 1, 0.098, -0.03, 0.9952, 0.098, -0.05, 0.9952, 0, -0.05, 1, 0.098, -0.03, 0.9952, 0.1951, -0.03, 0.9808, 0.098, -0.05, 0.9952, 0.1951, -0.03, 0.9808, 0.1951, -0.05, 0.9808, 0.098, -0.05, 0.9952, 0.1951, -0.03, 0.9808, 0.2903, -0.03, 0.9569, 0.1951, -0.05, 0.9808, 0.2903, -0.03, 0.9569, 0.2903, -0.05, 0.9569, 0.1951, -0.05, 0.9808, 0.2903, -0.03, 0.9569, 0.3827, -0.03, 0.9239, 0.2903, -0.05, 0.9569, 0.3827, -0.03, 0.9239, 0.3827, -0.05, 0.9239, 0.2903, -0.05, 0.9569, 0.3827, -0.03, 0.9239, 0.4714, -0.03, 0.8819, 0.3827, -0.05, 0.9239, 0.4714, -0.03, 0.8819, 0.4714, -0.05, 0.8819, 0.3827, -0.05, 0.9239, 0.4714, -0.03, 0.8819, 0.5556, -0.03, 0.8315, 0.4714, -0.05, 0.8819, 0.5556, -0.03, 0.8315, 0.5556, -0.05, 0.8315, 0.4714, -0.05, 0.8819, 0.5556, -0.03, 0.8315, 0.6344, -0.03, 0.773, 0.5556, -0.05, 0.8315, 0.6344, -0.03, 0.773, 0.6344, -0.05, 0.773, 0.5556, -0.05, 0.8315, 0.6344, -0.03, 0.773, 0.7071, -0.03, 0.7071, 0.6344, -0.05, 0.773, 0.7071, -0.03, 0.7071, 0.7071, -0.05, 0.7071, 0.6344, -0.05, 0.773, 0.7071, -0.03, 0.7071, 0.773, -0.03, 0.6344, 0.7071, -0.05, 0.7071, 0.773, -0.03, 0.6344, 0.773, -0.05, 0.6344, 0.7071, -0.05, 0.7071, 0.773, -0.03, 0.6344, 0.8315, -0.03, 0.5556, 0.773, -0.05, 0.6344, 0.8315, -0.03, 0.5556, 0.8315, -0.05, 0.5556, 0.773, -0.05, 0.6344, 0.8315, -0.03, 0.5556, 0.8819, -0.03, 0.4714, 0.8315, -0.05, 0.5556, 0.8819, -0.03, 0.4714, 0.8819, -0.05, 0.4714, 0.8315, -0.05, 0.5556, 0.8819, -0.03, 0.4714, 0.9239, -0.03, 0.3827, 0.8819, -0.05, 0.4714, 0.9239, -0.03, 0.3827, 0.9239, -0.05, 0.3827, 0.8819, -0.05, 0.4714, 0.9239, -0.03, 0.3827, 0.9569, -0.03, 0.2903, 0.9239, -0.05, 0.3827, 0.9569, -0.03, 0.2903, 0.9569, -0.05, 0.2903, 0.9239, -0.05, 0.3827, 0.9569, -0.03, 0.2903, 0.9808, -0.03, 0.1951, 0.9569, -0.05, 0.2903, 0.9808, -0.03, 0.1951, 0.9808, -0.05, 0.1951, 0.9569, -0.05, 0.2903, 0.9808, -0.03, 0.1951, 0.9952, -0.03, 0.098, 0.9808, -0.05, 0.1951, 0.9952, -0.03, 0.098, 0.9952, -0.05, 0.098, 0.9808, -0.05, 0.1951, 0.9952, -0.03, 0.098, 1, -0.03, 0, 0.9952, -0.05, 0.098, 1, -0.03, 0, 1, -0.05, 0, 0.9952, -0.05, 0.098, 1, -0.03, 0, 0.9952, -0.03, -0.098, 1, -0.05, 0, 0.9952, -0.03, -0.098, 0.9952, -0.05, -0.098, 1, -0.05, 0, 0.9952, -0.03, -0.098, 0.9808, -0.03, -0.1951, 0.9952, -0.05, -0.098, 0.9808, -0.03, -0.1951, 0.9808, -0.05, -0.1951, 0.9952, -0.05, -0.098, 0.9808, -0.03, -0.1951, 0.9569, -0.03, -0.2903, 0.9808, -0.05, -0.1951, 0.9569, -0.03, -0.2903, 0.9569, -0.05, -0.2903, 0.9808, -0.05, -0.1951, 0.9569, -0.03, -0.2903, 0.9239, -0.03, -0.3827, 0.9569, -0.05, -0.2903, 0.9239, -0.03, -0.3827, 0.9239, -0.05, -0.3827, 0.9569, -0.05, -0.2903, 0.9239, -0.03, -0.3827, 0.8819, -0.03, -0.4714, 0.9239, -0.05, -0.3827, 0.8819, -0.03, -0.4714, 0.8819, -0.05, -0.4714, 0.9239, -0.05, -0.3827, 0.8819, -0.03, -0.4714, 0.8315, -0.03, -0.5556, 0.8819, -0.05, -0.4714, 0.8315, -0.03, -0.5556, 0.8315, -0.05, -0.5556, 0.8819, -0.05, -0.4714, 0.8315, -0.03, -0.5556, 0.773, -0.03, -0.6344, 0.8315, -0.05, -0.5556, 0.773, -0.03, -0.6344, 0.773, -0.05, -0.6344, 0.8315, -0.05, -0.5556, 0.773, -0.03, -0.6344, 0.7071, -0.03, -0.7071, 0.773, -0.05, -0.6344, 0.7071, -0.03, -0.7071, 0.7071, -0.05, -0.7071, 0.773, -0.05, -0.6344, 0.7071, -0.03, -0.7071, 0.6344, -0.03, -0.773, 0.7071, -0.05, -0.7071, 0.6344, -0.03, -0.773, 0.6344, -0.05, -0.773, 0.7071, -0.05, -0.7071, 0.6344, -0.03, -0.773, 0.5556, -0.03, -0.8315, 0.6344, -0.05, -0.773, 0.5556, -0.03, -0.8315, 0.5556, -0.05, -0.8315, 0.6344, -0.05, -0.773, 0.5556, -0.03, -0.8315, 0.4714, -0.03, -0.8819, 0.5556, -0.05, -0.8315, 0.4714, -0.03, -0.8819, 0.4714, -0.05, -0.8819, 0.5556, -0.05, -0.8315, 0.4714, -0.03, -0.8819, 0.3827, -0.03, -0.9239, 0.4714, -0.05, -0.8819, 0.3827, -0.03, -0.9239, 0.3827, -0.05, -0.9239, 0.4714, -0.05, -0.8819, 0.3827, -0.03, -0.9239, 0.2903, -0.03, -0.9569, 0.3827, -0.05, -0.9239, 0.2903, -0.03, -0.9569, 0.2903, -0.05, -0.9569, 0.3827, -0.05, -0.9239, 0.2903, -0.03, -0.9569, 0.1951, -0.03, -0.9808, 0.2903, -0.05, -0.9569, 0.1951, -0.03, -0.9808, 0.1951, -0.05, -0.9808, 0.2903, -0.05, -0.9569, 0.1951, -0.03, -0.9808, 0.098, -0.03, -0.9952, 0.1951, -0.05, -0.9808, 0.098, -0.03, -0.9952, 0.098, -0.05, -0.9952, 0.1951, -0.05, -0.9808, 0.098, -0.03, -0.9952, 0, -0.03, -1, 0.098, -0.05, -0.9952, 0, -0.03, -1, 0, -0.05, -1, 0.098, -0.05, -0.9952, 0, -0.03, -1, -0.098, -0.03, -0.9952, 0, -0.05, -1, -0.098, -0.03, -0.9952, -0.098, -0.05, -0.9952, 0, -0.05, -1, -0.098, -0.03, -0.9952, -0.1951, -0.03, -0.9808, -0.098, -0.05, -0.9952, -0.1951, -0.03, -0.9808, -0.1951, -0.05, -0.9808, -0.098, -0.05, -0.9952, -0.1951, -0.03, -0.9808, -0.2903, -0.03, -0.9569, -0.1951, -0.05, -0.9808, -0.2903, -0.03, -0.9569, -0.2903, -0.05, -0.9569, -0.1951, -0.05, -0.9808, -0.2903, -0.03, -0.9569, -0.3827, -0.03, -0.9239, -0.2903, -0.05, -0.9569, -0.3827, -0.03, -0.9239, -0.3827, -0.05, -0.9239, -0.2903, -0.05, -0.9569, -0.3827, -0.03, -0.9239, -0.4714, -0.03, -0.8819, -0.3827, -0.05, -0.9239, -0.4714, -0.03, -0.8819, -0.4714, -0.05, -0.8819, -0.3827, -0.05, -0.9239, -0.4714, -0.03, -0.8819, -0.5556, -0.03, -0.8315, -0.4714, -0.05, -0.8819, -0.5556, -0.03, -0.8315, -0.5556, -0.05, -0.8315, -0.4714, -0.05, -0.8819, -0.5556, -0.03, -0.8315, -0.6344, -0.03, -0.773, -0.5556, -0.05, -0.8315, -0.6344, -0.03, -0.773, -0.6344, -0.05, -0.773, -0.5556, -0.05, -0.8315, -0.6344, -0.03, -0.773, -0.7071, -0.03, -0.7071, -0.6344, -0.05, -0.773, -0.7071, -0.03, -0.7071, -0.7071, -0.05, -0.7071, -0.6344, -0.05, -0.773, -0.7071, -0.03, -0.7071, -0.773, -0.03, -0.6344, -0.7071, -0.05, -0.7071, -0.773, -0.03, -0.6344, -0.773, -0.05, -0.6344, -0.7071, -0.05, -0.7071, -0.773, -0.03, -0.6344, -0.8315, -0.03, -0.5556, -0.773, -0.05, -0.6344, -0.8315, -0.03, -0.5556, -0.8315, -0.05, -0.5556, -0.773, -0.05, -0.6344, -0.8315, -0.03, -0.5556, -0.8819, -0.03, -0.4714, -0.8315, -0.05, -0.5556, -0.8819, -0.03, -0.4714, -0.8819, -0.05, -0.4714, -0.8315, -0.05, -0.5556, -0.8819, -0.03, -0.4714, -0.9239, -0.03, -0.3827, -0.8819, -0.05, -0.4714, -0.9239, -0.03, -0.3827, -0.9239, -0.05, -0.3827, -0.8819, -0.05, -0.4714, -0.9239, -0.03, -0.3827, -0.9569, -0.03, -0.2903, -0.9239, -0.05, -0.3827, -0.9569, -0.03, -0.2903, -0.9569, -0.05, -0.2903, -0.9239, -0.05, -0.3827, -0.9569, -0.03, -0.2903, -0.9808, -0.03, -0.1951, -0.9569, -0.05, -0.2903, -0.9808, -0.03, -0.1951, -0.9808, -0.05, -0.1951, -0.9569, -0.05, -0.2903, -0.9808, -0.03, -0.1951, -0.9952, -0.03, -0.098, -0.9808, -0.05, -0.1951, -0.9952, -0.03, -0.098, -0.9952, -0.05, -0.098, -0.9808, -0.05, -0.1951, -0.9952, -0.03, -0.098, -1, -0.03, 0, -0.9952, -0.05, -0.098, -1, -0.03, 0, -1, -0.05, 0, -0.9952, -0.05, -0.098, -1, -0.03, 0, -0.9952, -0.03, 0.098, -1, -0.05, 0, -0.9952, -0.03, 0.098, -0.9952, -0.05, 0.098, -1, -0.05, 0, -0.9952, -0.03, 0.098, -0.9808, -0.03, 0.1951, -0.9952, -0.05, 0.098, -0.9808, -0.03, 0.1951, -0.9808, -0.05, 0.1951, -0.9952, -0.05, 0.098, -0.9808, -0.03, 0.1951, -0.9569, -0.03, 0.2903, -0.9808, -0.05, 0.1951, -0.9569, -0.03, 0.2903, -0.9569, -0.05, 0.2903, -0.9808, -0.05, 0.1951, -0.9569, -0.03, 0.2903, -0.9239, -0.03, 0.3827, -0.9569, -0.05, 0.2903, -0.9239, -0.03, 0.3827, -0.9239, -0.05, 0.3827, -0.9569, -0.05, 0.2903, -0.9239, -0.03, 0.3827, -0.8819, -0.03, 0.4714, -0.9239, -0.05, 0.3827, -0.8819, -0.03, 0.4714, -0.8819, -0.05, 0.4714, -0.9239, -0.05, 0.3827, -0.8819, -0.03, 0.4714, -0.8315, -0.03, 0.5556, -0.8819, -0.05, 0.4714, -0.8315, -0.03, 0.5556, -0.8315, -0.05, 0.5556, -0.8819, -0.05, 0.4714, -0.8315, -0.03, 0.5556, -0.773, -0.03, 0.6344, -0.8315, -0.05, 0.5556, -0.773, -0.03, 0.6344, -0.773, -0.05, 0.6344, -0.8315, -0.05, 0.5556, -0.773, -0.03, 0.6344, -0.7071, -0.03, 0.7071, -0.773, -0.05, 0.6344, -0.7071, -0.03, 0.7071, -0.7071, -0.05, 0.7071, -0.773, -0.05, 0.6344, -0.7071, -0.03, 0.7071, -0.6344, -0.03, 0.773, -0.7071, -0.05, 0.7071, -0.6344, -0.03, 0.773, -0.6344, -0.05, 0.773, -0.7071, -0.05, 0.7071, -0.6344, -0.03, 0.773, -0.5556, -0.03, 0.8315, -0.6344, -0.05, 0.773, -0.5556, -0.03, 0.8315, -0.5556, -0.05, 0.8315, -0.6344, -0.05, 0.773, -0.5556, -0.03, 0.8315, -0.4714, -0.03, 0.8819, -0.5556, -0.05, 0.8315, -0.4714, -0.03, 0.8819, -0.4714, -0.05, 0.8819, -0.5556, -0.05, 0.8315, -0.4714, -0.03, 0.8819, -0.3827, -0.03, 0.9239, -0.4714, -0.05, 0.8819, -0.3827, -0.03, 0.9239, -0.3827, -0.05, 0.9239, -0.4714, -0.05, 0.8819, -0.3827, -0.03, 0.9239, -0.2903, -0.03, 0.9569, -0.3827, -0.05, 0.9239, -0.2903, -0.03, 0.9569, -0.2903, -0.05, 0.9569, -0.3827, -0.05, 0.9239, -0.2903, -0.03, 0.9569, -0.1951, -0.03, 0.9808, -0.2903, -0.05, 0.9569, -0.1951, -0.03, 0.9808, -0.1951, -0.05, 0.9808, -0.2903, -0.05, 0.9569, -0.1951, -0.03, 0.9808, -0.098, -0.03, 0.9952, -0.1951, -0.05, 0.9808, -0.098, -0.03, 0.9952, -0.098, -0.05, 0.9952, -0.1951, -0.05, 0.9808, -0.098, -0.03, 0.9952, 0, -0.03, 1, -0.098, -0.05, 0.9952, 0, -0.03, 1, 0, -0.05, 1, -0.098, -0.05, 0.9952, 0, 0.05, 0, 0.098, 0.05, 0.9952, 0, 0.05, 1, 0, 0.05, 0, 0.1951, 0.05, 0.9808, 0.098, 0.05, 0.9952, 0, 0.05, 0, 0.2903, 0.05, 0.9569, 0.1951, 0.05, 0.9808, 0, 0.05, 0, 0.3827, 0.05, 0.9239, 0.2903, 0.05, 0.9569, 0, 0.05, 0, 0.4714, 0.05, 0.8819, 0.3827, 0.05, 0.9239, 0, 0.05, 0, 0.5556, 0.05, 0.8315, 0.4714, 0.05, 0.8819, 0, 0.05, 0, 0.6344, 0.05, 0.773, 0.5556, 0.05, 0.8315, 0, 0.05, 0, 0.7071, 0.05, 0.7071, 0.6344, 0.05, 0.773, 0, 0.05, 0, 0.773, 0.05, 0.6344, 0.7071, 0.05, 0.7071, 0, 0.05, 0, 0.8315, 0.05, 0.5556, 0.773, 0.05, 0.6344, 0, 0.05, 0, 0.8819, 0.05, 0.4714, 0.8315, 0.05, 0.5556, 0, 0.05, 0, 0.9239, 0.05, 0.3827, 0.8819, 0.05, 0.4714, 0, 0.05, 0, 0.9569, 0.05, 0.2903, 0.9239, 0.05, 0.3827, 0, 0.05, 0, 0.9808, 0.05, 0.1951, 0.9569, 0.05, 0.2903, 0, 0.05, 0, 0.9952, 0.05, 0.098, 0.9808, 0.05, 0.1951, 0, 0.05, 0, 1, 0.05, 0, 0.9952, 0.05, 0.098, 0, 0.05, 0, 0.9952, 0.05, -0.098, 1, 0.05, 0, 0, 0.05, 0, 0.9808, 0.05, -0.1951, 0.9952, 0.05, -0.098, 0, 0.05, 0, 0.9569, 0.05, -0.2903, 0.9808, 0.05, -0.1951, 0, 0.05, 0, 0.9239, 0.05, -0.3827, 0.9569, 0.05, -0.2903, 0, 0.05, 0, 0.8819, 0.05, -0.4714, 0.9239, 0.05, -0.3827, 0, 0.05, 0, 0.8315, 0.05, -0.5556, 0.8819, 0.05, -0.4714, 0, 0.05, 0, 0.773, 0.05, -0.6344, 0.8315, 0.05, -0.5556, 0, 0.05, 0, 0.7071, 0.05, -0.7071, 0.773, 0.05, -0.6344, 0, 0.05, 0, 0.6344, 0.05, -0.773, 0.7071, 0.05, -0.7071, 0, 0.05, 0, 0.5556, 0.05, -0.8315, 0.6344, 0.05, -0.773, 0, 0.05, 0, 0.4714, 0.05, -0.8819, 0.5556, 0.05, -0.8315, 0, 0.05, 0, 0.3827, 0.05, -0.9239, 0.4714, 0.05, -0.8819, 0, 0.05, 0, 0.2903, 0.05, -0.9569, 0.3827, 0.05, -0.9239, 0, 0.05, 0, 0.1951, 0.05, -0.9808, 0.2903, 0.05, -0.9569, 0, 0.05, 0, 0.098, 0.05, -0.9952, 0.1951, 0.05, -0.9808, 0, 0.05, 0, 0, 0.05, -1, 0.098, 0.05, -0.9952, 0, 0.05, 0, -0.098, 0.05, -0.9952, 0, 0.05, -1, 0, 0.05, 0, -0.1951, 0.05, -0.9808, -0.098, 0.05, -0.9952, 0, 0.05, 0, -0.2903, 0.05, -0.9569, -0.1951, 0.05, -0.9808, 0, 0.05, 0, -0.3827, 0.05, -0.9239, -0.2903, 0.05, -0.9569, 0, 0.05, 0, -0.4714, 0.05, -0.8819, -0.3827, 0.05, -0.9239, 0, 0.05, 0, -0.5556, 0.05, -0.8315, -0.4714, 0.05, -0.8819, 0, 0.05, 0, -0.6344, 0.05, -0.773, -0.5556, 0.05, -0.8315, 0, 0.05, 0, -0.7071, 0.05, -0.7071, -0.6344, 0.05, -0.773, 0, 0.05, 0, -0.773, 0.05, -0.6344, -0.7071, 0.05, -0.7071, 0, 0.05, 0, -0.8315, 0.05, -0.5556, -0.773, 0.05, -0.6344, 0, 0.05, 0, -0.8819, 0.05, -0.4714, -0.8315, 0.05, -0.5556, 0, 0.05, 0, -0.9239, 0.05, -0.3827, -0.8819, 0.05, -0.4714, 0, 0.05, 0, -0.9569, 0.05, -0.2903, -0.9239, 0.05, -0.3827, 0, 0.05, 0, -0.9808, 0.05, -0.1951, -0.9569, 0.05, -0.2903, 0, 0.05, 0, -0.9952, 0.05, -0.098, -0.9808, 0.05, -0.1951, 0, 0.05, 0, -1, 0.05, 0, -0.9952, 0.05, -0.098, 0, 0.05, 0, -0.9952, 0.05, 0.098, -1, 0.05, 0, 0, 0.05, 0, -0.9808, 0.05, 0.1951, -0.9952, 0.05, 0.098, 0, 0.05, 0, -0.9569, 0.05, 0.2903, -0.9808, 0.05, 0.1951, 0, 0.05, 0, -0.9239, 0.05, 0.3827, -0.9569, 0.05, 0.2903, 0, 0.05, 0, -0.8819, 0.05, 0.4714, -0.9239, 0.05, 0.3827, 0, 0.05, 0, -0.8315, 0.05, 0.5556, -0.8819, 0.05, 0.4714, 0, 0.05, 0, -0.773, 0.05, 0.6344, -0.8315, 0.05, 0.5556, 0, 0.05, 0, -0.7071, 0.05, 0.7071, -0.773, 0.05, 0.6344, 0, 0.05, 0, -0.6344, 0.05, 0.773, -0.7071, 0.05, 0.7071, 0, 0.05, 0, -0.5556, 0.05, 0.8315, -0.6344, 0.05, 0.773, 0, 0.05, 0, -0.4714, 0.05, 0.8819, -0.5556, 0.05, 0.8315, 0, 0.05, 0, -0.3827, 0.05, 0.9239, -0.4714, 0.05, 0.8819, 0, 0.05, 0, -0.2903, 0.05, 0.9569, -0.3827, 0.05, 0.9239, 0, 0.05, 0, -0.1951, 0.05, 0.9808, -0.2903, 0.05, 0.9569, 0, 0.05, 0, -0.098, 0.05, 0.9952, -0.1951, 0.05, 0.9808, 0, 0.05, 0, 0, 0.05, 1, -0.098, 0.05, 0.9952, 0, -0.05, 0, 0, -0.05, 1, 0.098, -0.05, 0.9952, 0, -0.05, 0, 0.098, -0.05, 0.9952, 0.1951, -0.05, 0.9808, 0, -0.05, 0, 0.1951, -0.05, 0.9808, 0.2903, -0.05, 0.9569, 0, -0.05, 0, 0.2903, -0.05, 0.9569, 0.3827, -0.05, 0.9239, 0, -0.05, 0, 0.3827, -0.05, 0.9239, 0.4714, -0.05, 0.8819, 0, -0.05, 0, 0.4714, -0.05, 0.8819, 0.5556, -0.05, 0.8315, 0, -0.05, 0, 0.5556, -0.05, 0.8315, 0.6344, -0.05, 0.773, 0, -0.05, 0, 0.6344, -0.05, 0.773, 0.7071, -0.05, 0.7071, 0, -0.05, 0, 0.7071, -0.05, 0.7071, 0.773, -0.05, 0.6344, 0, -0.05, 0, 0.773, -0.05, 0.6344, 0.8315, -0.05, 0.5556, 0, -0.05, 0, 0.8315, -0.05, 0.5556, 0.8819, -0.05, 0.4714, 0, -0.05, 0, 0.8819, -0.05, 0.4714, 0.9239, -0.05, 0.3827, 0, -0.05, 0, 0.9239, -0.05, 0.3827, 0.9569, -0.05, 0.2903, 0, -0.05, 0, 0.9569, -0.05, 0.2903, 0.9808, -0.05, 0.1951, 0, -0.05, 0, 0.9808, -0.05, 0.1951, 0.9952, -0.05, 0.098, 0, -0.05, 0, 0.9952, -0.05, 0.098, 1, -0.05, 0, 0, -0.05, 0, 1, -0.05, 0, 0.9952, -0.05, -0.098, 0, -0.05, 0, 0.9952, -0.05, -0.098, 0.9808, -0.05, -0.1951, 0, -0.05, 0, 0.9808, -0.05, -0.1951, 0.9569, -0.05, -0.2903, 0, -0.05, 0, 0.9569, -0.05, -0.2903, 0.9239, -0.05, -0.3827, 0, -0.05, 0, 0.9239, -0.05, -0.3827, 0.8819, -0.05, -0.4714, 0, -0.05, 0, 0.8819, -0.05, -0.4714, 0.8315, -0.05, -0.5556, 0, -0.05, 0, 0.8315, -0.05, -0.5556, 0.773, -0.05, -0.6344, 0, -0.05, 0, 0.773, -0.05, -0.6344, 0.7071, -0.05, -0.7071, 0, -0.05, 0, 0.7071, -0.05, -0.7071, 0.6344, -0.05, -0.773, 0, -0.05, 0, 0.6344, -0.05, -0.773, 0.5556, -0.05, -0.8315, 0, -0.05, 0, 0.5556, -0.05, -0.8315, 0.4714, -0.05, -0.8819, 0, -0.05, 0, 0.4714, -0.05, -0.8819, 0.3827, -0.05, -0.9239, 0, -0.05, 0, 0.3827, -0.05, -0.9239, 0.2903, -0.05, -0.9569, 0, -0.05, 0, 0.2903, -0.05, -0.9569, 0.1951, -0.05, -0.9808, 0, -0.05, 0, 0.1951, -0.05, -0.9808, 0.098, -0.05, -0.9952, 0, -0.05, 0, 0.098, -0.05, -0.9952, 0, -0.05, -1, 0, -0.05, 0, 0, -0.05, -1, -0.098, -0.05, -0.9952, 0, -0.05, 0, -0.098, -0.05, -0.9952, -0.1951, -0.05, -0.9808, 0, -0.05, 0, -0.1951, -0.05, -0.9808, -0.2903, -0.05, -0.9569, 0, -0.05, 0, -0.2903, -0.05, -0.9569, -0.3827, -0.05, -0.9239, 0, -0.05, 0, -0.3827, -0.05, -0.9239, -0.4714, -0.05, -0.8819, 0, -0.05, 0, -0.4714, -0.05, -0.8819, -0.5556, -0.05, -0.8315, 0, -0.05, 0, -0.5556, -0.05, -0.8315, -0.6344, -0.05, -0.773, 0, -0.05, 0, -0.6344, -0.05, -0.773, -0.7071, -0.05, -0.7071, 0, -0.05, 0, -0.7071, -0.05, -0.7071, -0.773, -0.05, -0.6344, 0, -0.05, 0, -0.773, -0.05, -0.6344, -0.8315, -0.05, -0.5556, 0, -0.05, 0, -0.8315, -0.05, -0.5556, -0.8819, -0.05, -0.4714, 0, -0.05, 0, -0.8819, -0.05, -0.4714, -0.9239, -0.05, -0.3827, 0, -0.05, 0, -0.9239, -0.05, -0.3827, -0.9569, -0.05, -0.2903, 0, -0.05, 0, -0.9569, -0.05, -0.2903, -0.9808, -0.05, -0.1951, 0, -0.05, 0, -0.9808, -0.05, -0.1951, -0.9952, -0.05, -0.098, 0, -0.05, 0, -0.9952, -0.05, -0.098, -1, -0.05, 0, 0, -0.05, 0, -1, -0.05, 0, -0.9952, -0.05, 0.098, 0, -0.05, 0, -0.9952, -0.05, 0.098, -0.9808, -0.05, 0.1951, 0, -0.05, 0, -0.9808, -0.05, 0.1951, -0.9569, -0.05, 0.2903, 0, -0.05, 0, -0.9569, -0.05, 0.2903, -0.9239, -0.05, 0.3827, 0, -0.05, 0, -0.9239, -0.05, 0.3827, -0.8819, -0.05, 0.4714, 0, -0.05, 0, -0.8819, -0.05, 0.4714, -0.8315, -0.05, 0.5556, 0, -0.05, 0, -0.8315, -0.05, 0.5556, -0.773, -0.05, 0.6344, 0, -0.05, 0, -0.773, -0.05, 0.6344, -0.7071, -0.05, 0.7071, 0, -0.05, 0, -0.7071, -0.05, 0.7071, -0.6344, -0.05, 0.773, 0, -0.05, 0, -0.6344, -0.05, 0.773, -0.5556, -0.05, 0.8315, 0, -0.05, 0, -0.5556, -0.05, 0.8315, -0.4714, -0.05, 0.8819, 0, -0.05, 0, -0.4714, -0.05, 0.8819, -0.3827, -0.05, 0.9239, 0, -0.05, 0, -0.3827, -0.05, 0.9239, -0.2903, -0.05, 0.9569, 0, -0.05, 0, -0.2903, -0.05, 0.9569, -0.1951, -0.05, 0.9808, 0, -0.05, 0, -0.1951, -0.05, 0.9808, -0.098, -0.05, 0.9952, 0, -0.05, 0, -0.098, -0.05, 0.9952, 0, -0.05, 1)

[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_gim1e"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_6giaa"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_otfxe"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_u2hqf"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_62grt"]
data = PackedVector3Array(4.5, 0, 3, -4.5, 0, 3, 4.5, 0, -3, 4.5, 0, -3, -4.5, 0, 3, -4.5, 0, -3)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u2hqf"]
resource_local_to_scene = true
albedo_texture = ExtResource("36_kp5n7")
metallic = 1.0
metallic_texture = ExtResource("37_lfacn")
roughness_texture = ExtResource("39_nmnkj")
normal_enabled = true
normal_texture = ExtResource("38_f0xh4")
uv1_scale = Vector3(3, 2, 1)
texture_filter = 4

[sub_resource type="ArrayMesh" id="ArrayMesh_62grt"]
_surfaces = [{
"aabb": AABB(-4.5, 0, -3, 9, 1e-05, 6),
"format": 34896613377,
"index_count": 6,
"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray("//8AAP//AAAAAAAA//8AAP//AAAAAAAAAAAAAAAAAAA=")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_6nvhk"]
_surfaces = [{
"aabb": AABB(-4.5, 0, -3, 9, 1e-05, 6),
"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="),
"format": 34896613399,
"index_count": 6,
"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"material": SubResource("StandardMaterial3D_u2hqf"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_62grt")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_4akax"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_v0ki8"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_0ij5m"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_eaq62"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_dspic"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wqqoq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_vt4uw"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_rigxx"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_np3w4"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wms8g"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="BoxMesh" id="BoxMesh_f0xh4"]
size = Vector3(3, 0.2, 1.4)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_f0xh4"]
data = PackedVector3Array(-1.5, 0.1, 0.7, 1.5, 0.1, 0.7, -1.5, -0.1, 0.7, 1.5, 0.1, 0.7, 1.5, -0.1, 0.7, -1.5, -0.1, 0.7, 1.5, 0.1, -0.7, -1.5, 0.1, -0.7, 1.5, -0.1, -0.7, -1.5, 0.1, -0.7, -1.5, -0.1, -0.7, 1.5, -0.1, -0.7, 1.5, 0.1, 0.7, 1.5, 0.1, -0.7, 1.5, -0.1, 0.7, 1.5, 0.1, -0.7, 1.5, -0.1, -0.7, 1.5, -0.1, 0.7, -1.5, 0.1, -0.7, -1.5, 0.1, 0.7, -1.5, -0.1, -0.7, -1.5, 0.1, 0.7, -1.5, -0.1, 0.7, -1.5, -0.1, -0.7, 1.5, 0.1, 0.7, -1.5, 0.1, 0.7, 1.5, 0.1, -0.7, -1.5, 0.1, 0.7, -1.5, 0.1, -0.7, 1.5, 0.1, -0.7, -1.5, -0.1, 0.7, 1.5, -0.1, 0.7, -1.5, -0.1, -0.7, 1.5, -0.1, 0.7, 1.5, -0.1, -0.7, -1.5, -0.1, -0.7)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6nvhk"]
resource_local_to_scene = true
albedo_texture = ExtResource("27_lfacn")
metallic = 1.0
metallic_texture = ExtResource("28_f0xh4")
roughness_texture = ExtResource("30_u2hqf")
normal_enabled = true
normal_texture = ExtResource("29_nmnkj")
ao_enabled = true
texture_filter = 2

[sub_resource type="ArrayMesh" id="ArrayMesh_1h5r5"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_6nvhk"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_u2hqf")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_48a1a"]
emission_shape = 3
emission_box_extents = Vector3(4.5, 1.5, 3)
direction = Vector3(0, -1, 0)
spread = 100.0
initial_velocity_min = 0.05
initial_velocity_max = 0.15
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_w3xaq")
color_ramp = SubResource("GradientTexture1D_w3xaq")
alpha_curve = SubResource("CurveTexture_ty63v")
turbulence_enabled = true
turbulence_noise_strength = 0.1
turbulence_noise_scale = 0.3
turbulence_influence_min = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2ybo5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_mcskc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_08px8"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ac7v"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_al0j5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_lny00"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_1ckgi"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_drp1h"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_dwjsf"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_isly2"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_o1vcx"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_lhj8x"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_qvi5w"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_qjnm6"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_uk6v3"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_cuyy3"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_mdsoq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_tu4tq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_xofqg"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_erd4w"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_hsrl3"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_vved0"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_f8ygr"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_1a336"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_at7tl"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_c1s5j"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_oihux"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_f8uld"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_mdg07"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_a363w"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ys7s"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_5o4p5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2c02v"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_0adbo"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ArrayMesh" id="ArrayMesh_v4tkv"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"),
"format": 34896613399,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"),
"material": ExtResource("38_ojd88"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 18,
"vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_fkhf3")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_y0tcr"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_dxmep"]
data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_08djo"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ArrayMesh" id="ArrayMesh_4akax"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"format": 34896613377,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 6,
"vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_v0ki8"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"),
"format": 34896613399,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"),
"material": ExtResource("46_anoak"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 18,
"vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_4akax")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_c4ji2"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_0ij5m"]
data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_yf6ob"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_8rwkc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ogcyf"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_lnif7"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_gxf7f"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_8r2kq"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2qkxu"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ffr5l"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_kp5n7"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wlbox"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_u2hqf"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_1jmu7"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_6nvhk"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_c6n8b"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ncghj"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wnuyc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_8au2u"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_fqp5s"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_714ux"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_38po5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_t3aww"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_t38ly"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_5xuxy"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ArrayMesh" id="ArrayMesh_eaq62"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"format": 34896613377,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 6,
"vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_dspic"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"),
"format": 34896613399,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"),
"material": ExtResource("50_h1nog"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 18,
"vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_eaq62")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_bf7oo"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_wqqoq"]
data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_341fj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_xlvsj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_i4yxd"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_koe58"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2yyyp"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_4nsxt"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_d8yqv"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_rngq0"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_6ypgw"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_i8lis"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_rp8ar"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ao8ne"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ArrayMesh" id="ArrayMesh_vt4uw"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"format": 34896613377,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 6,
"vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_rigxx"]
_surfaces = [{
"aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28),
"attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"),
"format": 34896613399,
"index_count": 24,
"index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"),
"material": ExtResource("51_pifep"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 18,
"vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_vt4uw")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_i6b1e"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_np3w4"]
data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_20tdk"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_6s0nd"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_hscxc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_blfoj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_seg83"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_5giok"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_gptfv"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_vuphr"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_vggd4"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_rb7h2"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_7ukjo"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_06ash"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_y7n0g"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_jwko0"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_amgg6"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_yg6n8"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2jfkx"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_e3cto"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wvx3g"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_mcbih"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="CylinderMesh" id="CylinderMesh_f0xh4"]
top_radius = 1.0
bottom_radius = 1.0
height = 0.2
radial_segments = 7
rings = 0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_54end"]
data = PackedVector3Array(0, 0.1, 1, 0.7818, 0.1, 0.6235, 0, -0.1, 1, 0.7818, 0.1, 0.6235, 0.7818, -0.1, 0.6235, 0, -0.1, 1, 0.7818, 0.1, 0.6235, 0.9749, 0.1, -0.2225, 0.7818, -0.1, 0.6235, 0.9749, 0.1, -0.2225, 0.9749, -0.1, -0.2225, 0.7818, -0.1, 0.6235, 0.9749, 0.1, -0.2225, 0.4339, 0.1, -0.901, 0.9749, -0.1, -0.2225, 0.4339, 0.1, -0.901, 0.4339, -0.1, -0.901, 0.9749, -0.1, -0.2225, 0.4339, 0.1, -0.901, -0.4339, 0.1, -0.901, 0.4339, -0.1, -0.901, -0.4339, 0.1, -0.901, -0.4339, -0.1, -0.901, 0.4339, -0.1, -0.901, -0.4339, 0.1, -0.901, -0.9749, 0.1, -0.2225, -0.4339, -0.1, -0.901, -0.9749, 0.1, -0.2225, -0.9749, -0.1, -0.2225, -0.4339, -0.1, -0.901, -0.9749, 0.1, -0.2225, -0.7818, 0.1, 0.6235, -0.9749, -0.1, -0.2225, -0.7818, 0.1, 0.6235, -0.7818, -0.1, 0.6235, -0.9749, -0.1, -0.2225, -0.7818, 0.1, 0.6235, 0, 0.1, 1, -0.7818, -0.1, 0.6235, 0, 0.1, 1, 0, -0.1, 1, -0.7818, -0.1, 0.6235, 0, 0.1, 0, 0.7818, 0.1, 0.6235, 0, 0.1, 1, 0, 0.1, 0, 0.9749, 0.1, -0.2225, 0.7818, 0.1, 0.6235, 0, 0.1, 0, 0.4339, 0.1, -0.901, 0.9749, 0.1, -0.2225, 0, 0.1, 0, -0.4339, 0.1, -0.901, 0.4339, 0.1, -0.901, 0, 0.1, 0, -0.9749, 0.1, -0.2225, -0.4339, 0.1, -0.901, 0, 0.1, 0, -0.7818, 0.1, 0.6235, -0.9749, 0.1, -0.2225, 0, 0.1, 0, 0, 0.1, 1, -0.7818, 0.1, 0.6235, 0, -0.1, 0, 0, -0.1, 1, 0.7818, -0.1, 0.6235, 0, -0.1, 0, 0.7818, -0.1, 0.6235, 0.9749, -0.1, -0.2225, 0, -0.1, 0, 0.9749, -0.1, -0.2225, 0.4339, -0.1, -0.901, 0, -0.1, 0, 0.4339, -0.1, -0.901, -0.4339, -0.1, -0.901, 0, -0.1, 0, -0.4339, -0.1, -0.901, -0.9749, -0.1, -0.2225, 0, -0.1, 0, -0.9749, -0.1, -0.2225, -0.7818, -0.1, 0.6235, 0, -0.1, 0, -0.7818, -0.1, 0.6235, 0, -0.1, 1)

[sub_resource type="BoxMesh" id="BoxMesh_ncghj"]
size = Vector3(3, 0.8, 1)

[sub_resource type="BoxMesh" id="BoxMesh_1h5r5"]
size = Vector3(2, 0.8, 1)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_8r2kq"]
data = PackedVector3Array(-1.5, 0.4, 0.5, 1.5, 0.4, 0.5, -1.5, -0.4, 0.5, 1.5, 0.4, 0.5, 1.5, -0.4, 0.5, -1.5, -0.4, 0.5, 1.5, 0.4, -0.5, -1.5, 0.4, -0.5, 1.5, -0.4, -0.5, -1.5, 0.4, -0.5, -1.5, -0.4, -0.5, 1.5, -0.4, -0.5, 1.5, 0.4, 0.5, 1.5, 0.4, -0.5, 1.5, -0.4, 0.5, 1.5, 0.4, -0.5, 1.5, -0.4, -0.5, 1.5, -0.4, 0.5, -1.5, 0.4, -0.5, -1.5, 0.4, 0.5, -1.5, -0.4, -0.5, -1.5, 0.4, 0.5, -1.5, -0.4, 0.5, -1.5, -0.4, -0.5, 1.5, 0.4, 0.5, -1.5, 0.4, 0.5, 1.5, 0.4, -0.5, -1.5, 0.4, 0.5, -1.5, 0.4, -0.5, 1.5, 0.4, -0.5, -1.5, -0.4, 0.5, 1.5, -0.4, 0.5, -1.5, -0.4, -0.5, 1.5, -0.4, 0.5, 1.5, -0.4, -0.5, -1.5, -0.4, -0.5)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_2qkxu"]
data = PackedVector3Array(-1, 0.4, 0.5, 1, 0.4, 0.5, -1, -0.4, 0.5, 1, 0.4, 0.5, 1, -0.4, 0.5, -1, -0.4, 0.5, 1, 0.4, -0.5, -1, 0.4, -0.5, 1, -0.4, -0.5, -1, 0.4, -0.5, -1, -0.4, -0.5, 1, -0.4, -0.5, 1, 0.4, 0.5, 1, 0.4, -0.5, 1, -0.4, 0.5, 1, 0.4, -0.5, 1, -0.4, -0.5, 1, -0.4, 0.5, -1, 0.4, -0.5, -1, 0.4, 0.5, -1, -0.4, -0.5, -1, 0.4, 0.5, -1, -0.4, 0.5, -1, -0.4, -0.5, 1, 0.4, 0.5, -1, 0.4, 0.5, 1, 0.4, -0.5, -1, 0.4, 0.5, -1, 0.4, -0.5, 1, 0.4, -0.5, -1, -0.4, 0.5, 1, -0.4, 0.5, -1, -0.4, -0.5, 1, -0.4, 0.5, 1, -0.4, -0.5, -1, -0.4, -0.5)

[sub_resource type="BoxMesh" id="BoxMesh_ii88q"]
size = Vector3(0.7, 1.2, 1)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_wvfch"]
data = PackedVector3Array(-0.35, 0.6, 0.5, 0.35, 0.6, 0.5, -0.35, -0.6, 0.5, 0.35, 0.6, 0.5, 0.35, -0.6, 0.5, -0.35, -0.6, 0.5, 0.35, 0.6, -0.5, -0.35, 0.6, -0.5, 0.35, -0.6, -0.5, -0.35, 0.6, -0.5, -0.35, -0.6, -0.5, 0.35, -0.6, -0.5, 0.35, 0.6, 0.5, 0.35, 0.6, -0.5, 0.35, -0.6, 0.5, 0.35, 0.6, -0.5, 0.35, -0.6, -0.5, 0.35, -0.6, 0.5, -0.35, 0.6, -0.5, -0.35, 0.6, 0.5, -0.35, -0.6, -0.5, -0.35, 0.6, 0.5, -0.35, -0.6, 0.5, -0.35, -0.6, -0.5, 0.35, 0.6, 0.5, -0.35, 0.6, 0.5, 0.35, 0.6, -0.5, -0.35, 0.6, 0.5, -0.35, 0.6, -0.5, 0.35, 0.6, -0.5, -0.35, -0.6, 0.5, 0.35, -0.6, 0.5, -0.35, -0.6, -0.5, 0.35, -0.6, 0.5, 0.35, -0.6, -0.5, -0.35, -0.6, -0.5)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_1h5r5"]
data = PackedVector3Array(0.35, 0.25, 0.5, 0.35, -0.25, 0.5, -0.35, -0.25, 0.5, 0.35, 0.25, -0.5, -0.35, -0.25, -0.5, 0.35, -0.25, -0.5, 0.35, 0.25, 0.5, 0.35, 0.25, -0.5, 0.35, -0.25, 0.5, 0.35, 0.25, -0.5, 0.35, -0.25, -0.5, 0.35, -0.25, 0.5, 0.35, 0.25, -0.5, 0.35, 0.25, 0.5, -0.35, -0.25, -0.5, 0.35, 0.25, 0.5, -0.35, -0.25, 0.5, -0.35, -0.25, -0.5, -0.35, -0.25, 0.5, 0.35, -0.25, 0.5, -0.35, -0.25, -0.5, 0.35, -0.25, 0.5, 0.35, -0.25, -0.5, -0.35, -0.25, -0.5)

[sub_resource type="PrismMesh" id="PrismMesh_8r2kq"]
left_to_right = 1.0
size = Vector3(0.7, 0.5, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1h5r5"]
resource_local_to_scene = true
albedo_texture = ExtResource("27_lfacn")
metallic = 1.0
metallic_texture = ExtResource("28_f0xh4")
roughness_texture = ExtResource("30_u2hqf")
normal_enabled = true
normal_texture = ExtResource("29_nmnkj")
ao_enabled = true
texture_filter = 2

[sub_resource type="ArrayMesh" id="ArrayMesh_2qkxu"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_1h5r5"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_u2hqf")

[sub_resource type="ArrayMesh" id="ArrayMesh_lfacn"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_1h5r5"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_u2hqf")

[sub_resource type="ArrayMesh" id="ArrayMesh_wvfch"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_1h5r5"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_u2hqf")

[sub_resource type="ArrayMesh" id="ArrayMesh_2agve"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_1h5r5"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_u2hqf")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_45wwf"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_r5lvr"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_4om6d"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_bvk21"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_iyayy"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ypmt5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_o6cly"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_1avdk"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_uq0ag"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ykvfm"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_bivmg"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_mhf54"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_poalo"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ilev6"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_de0qj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_65282"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_1yetg"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_rscvx"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_iy8b0"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_tw5hc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_qf8bv"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_me1ej"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_fdybt"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_pyooc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wbnsr"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_5vx31"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_7g87t"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ylvkb"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_yire6"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_1qgq5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_v2cgi"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ew58q"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_1srdh"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_3c42u"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_sxidu"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_cdc0s"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_me7ky"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_jit56"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_qk1yl"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_p73n1"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_i0yw4"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_65lip"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_leujp"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_w6td3"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_5v7i8"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_pdhq3"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ypwsq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_kqkqc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_p8nhf"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_oa25u"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_f4brb"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_cov1n"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_pfdds"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_udjb6"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_pjf3n"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_bj3rm"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_gyvo5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_8k88j"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wqocy"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = ExtResource("43_1h5r5")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wvfch"]
resource_local_to_scene = true
albedo_texture = ExtResource("47_1h5r5")
metallic = 1.0
metallic_texture = ExtResource("48_8r2kq")
roughness_texture = ExtResource("50_ii88q")
normal_enabled = true
normal_texture = ExtResource("49_2qkxu")
uv1_scale = Vector3(3, 1, 1)
texture_filter = 4

[sub_resource type="ArrayMesh" id="ArrayMesh_76qng"]
_surfaces = [{
"aabb": AABB(-4.5, 0, -1.5, 9, 1e-05, 3),
"format": 34896613377,
"index_count": 6,
"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray("//8AAP//AAAAAAAA//8AAP//AAAAAAAAAAAAAAAAAAA=")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_pifep"]
_surfaces = [{
"aabb": AABB(-4.5, 0, -1.5, 9, 1e-05, 3),
"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="),
"format": 34896613399,
"index_count": 6,
"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"material": SubResource("StandardMaterial3D_wvfch"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_76qng")

[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_p33dq"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_opukp"]
width = 256
height = 256
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_6glsq"]
width = 256
height = 256
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_08dfj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_p33dq")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_opukp")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_6glsq")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ffr5l"]
data = PackedVector3Array(4.5, 0, 1.5, -4.5, 0, 1.5, 4.5, 0, -1.5, 4.5, 0, -1.5, -4.5, 0, 1.5, -4.5, 0, -1.5)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_dgf5j"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.04
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_p33dq")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_opukp")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_6glsq")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ii88q"]
data = PackedVector3Array(-0.05, 0.5, 1.5, 0.05, 0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, -1.5, 0.05, -0.5, -1.5, -0.05, 0.5, -1.5, -0.05, -0.5, -1.5, 0.05, -0.5, -1.5, 0.05, 0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, -1.5, 0.05, -0.5, 1.5, -0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, 0.5, 1.5, -0.05, 0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, 0.5, -1.5, 0.05, 0.5, -1.5, -0.05, -0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, -0.5, 1.5, 0.05, -0.5, -1.5, -0.05, -0.5, -1.5)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_2agve"]
data = PackedVector3Array(-0.05, 0.5, 1.5, 0.05, 0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, -1.5, 0.05, -0.5, -1.5, -0.05, 0.5, -1.5, -0.05, -0.5, -1.5, 0.05, -0.5, -1.5, 0.05, 0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, -1.5, 0.05, -0.5, 1.5, -0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, 0.5, 1.5, -0.05, 0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, 0.5, -1.5, 0.05, 0.5, -1.5, -0.05, -0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, -0.5, 1.5, 0.05, -0.5, -1.5, -0.05, -0.5, -1.5)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_76qng"]
data = PackedVector3Array(-0.05, 0.5, 1.5, 0.05, 0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, -1.5, 0.05, -0.5, -1.5, -0.05, 0.5, -1.5, -0.05, -0.5, -1.5, 0.05, -0.5, -1.5, 0.05, 0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, -1.5, 0.05, -0.5, 1.5, -0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, 0.5, 1.5, -0.05, 0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, 0.5, -1.5, 0.05, 0.5, -1.5, -0.05, -0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, -0.5, 1.5, 0.05, -0.5, -1.5, -0.05, -0.5, -1.5)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_pifep"]
data = PackedVector3Array(-0.05, 0.5, 1.5, 0.05, 0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, -1.5, 0.05, -0.5, -1.5, -0.05, 0.5, -1.5, -0.05, -0.5, -1.5, 0.05, -0.5, -1.5, 0.05, 0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, -1.5, 0.05, -0.5, 1.5, -0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, 0.5, 1.5, -0.05, 0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, 0.5, -1.5, 0.05, 0.5, -1.5, -0.05, -0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, -0.5, 1.5, 0.05, -0.5, -1.5, -0.05, -0.5, -1.5)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_p33dq"]
data = PackedVector3Array(-0.05, 0.5, 1.5, 0.05, 0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, -1.5, 0.05, -0.5, -1.5, -0.05, 0.5, -1.5, -0.05, -0.5, -1.5, 0.05, -0.5, -1.5, 0.05, 0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, -1.5, 0.05, -0.5, 1.5, -0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, 0.5, 1.5, -0.05, 0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, 0.5, -1.5, 0.05, 0.5, -1.5, -0.05, -0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, -0.5, 1.5, 0.05, -0.5, -1.5, -0.05, -0.5, -1.5)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_opukp"]
data = PackedVector3Array(-0.05, 0.5, 1.5, 0.05, 0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, -1.5, 0.05, -0.5, -1.5, -0.05, 0.5, -1.5, -0.05, -0.5, -1.5, 0.05, -0.5, -1.5, 0.05, 0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, -1.5, 0.05, -0.5, 1.5, -0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, 0.5, 1.5, -0.05, 0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, 0.5, -1.5, 0.05, 0.5, -1.5, -0.05, -0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, -0.5, 1.5, 0.05, -0.5, -1.5, -0.05, -0.5, -1.5)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_6glsq"]
data = PackedVector3Array(-0.05, 0.5, 1.5, 0.05, 0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, -1.5, 0.05, -0.5, -1.5, -0.05, 0.5, -1.5, -0.05, -0.5, -1.5, 0.05, -0.5, -1.5, 0.05, 0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, -1.5, 0.05, -0.5, 1.5, -0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, 0.5, 1.5, -0.05, 0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, 0.5, -1.5, 0.05, 0.5, -1.5, -0.05, -0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, -0.5, 1.5, 0.05, -0.5, -1.5, -0.05, -0.5, -1.5)

[sub_resource type="BoxMesh" id="BoxMesh_nomhm"]
size = Vector3(0.1, 1, 3)

[sub_resource type="BoxMesh" id="BoxMesh_8r2kq"]
size = Vector3(0.7, 1.2, 4)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nomhm"]
data = PackedVector3Array(-0.35, 0.6, 2, 0.35, 0.6, 2, -0.35, -0.6, 2, 0.35, 0.6, 2, 0.35, -0.6, 2, -0.35, -0.6, 2, 0.35, 0.6, -2, -0.35, 0.6, -2, 0.35, -0.6, -2, -0.35, 0.6, -2, -0.35, -0.6, -2, 0.35, -0.6, -2, 0.35, 0.6, 2, 0.35, 0.6, -2, 0.35, -0.6, 2, 0.35, 0.6, -2, 0.35, -0.6, -2, 0.35, -0.6, 2, -0.35, 0.6, -2, -0.35, 0.6, 2, -0.35, -0.6, -2, -0.35, 0.6, 2, -0.35, -0.6, 2, -0.35, -0.6, -2, 0.35, 0.6, 2, -0.35, 0.6, 2, 0.35, 0.6, -2, -0.35, 0.6, 2, -0.35, 0.6, -2, 0.35, 0.6, -2, -0.35, -0.6, 2, 0.35, -0.6, 2, -0.35, -0.6, -2, 0.35, -0.6, 2, 0.35, -0.6, -2, -0.35, -0.6, -2)

[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_sogkw"]
data = PackedVector3Array(0.35, 0.25, 2, 0.35, -0.25, 2, -0.35, -0.25, 2, 0.35, 0.25, -2, -0.35, -0.25, -2, 0.35, -0.25, -2, 0.35, 0.25, 2, 0.35, 0.25, -2, 0.35, -0.25, 2, 0.35, 0.25, -2, 0.35, -0.25, -2, 0.35, -0.25, 2, 0.35, 0.25, -2, 0.35, 0.25, 2, -0.35, -0.25, -2, 0.35, 0.25, 2, -0.35, -0.25, 2, -0.35, -0.25, -2, -0.35, -0.25, 2, 0.35, -0.25, 2, -0.35, -0.25, -2, 0.35, -0.25, 2, 0.35, -0.25, -2, -0.35, -0.25, -2)

[sub_resource type="PrismMesh" id="PrismMesh_ojd88"]
left_to_right = 1.0
size = Vector3(0.7, 0.5, 4)

[sub_resource type="BoxMesh" id="BoxMesh_2qkxu"]
size = Vector3(0.7, 1.2, 2.2)

[sub_resource type="PrismMesh" id="PrismMesh_ii88q"]
left_to_right = 1.0
size = Vector3(0.7, 0.5, 2.2)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8r2kq"]
resource_local_to_scene = true
albedo_texture = ExtResource("27_lfacn")
metallic = 1.0
metallic_texture = ExtResource("28_f0xh4")
roughness_texture = ExtResource("30_u2hqf")
normal_enabled = true
normal_texture = ExtResource("29_nmnkj")
ao_enabled = true
texture_filter = 2

[sub_resource type="ArrayMesh" id="ArrayMesh_p33dq"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_8r2kq"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_u2hqf")

[sub_resource type="ArrayMesh" id="ArrayMesh_mj4ca"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_8r2kq"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_u2hqf")

[sub_resource type="ArrayMesh" id="ArrayMesh_qbsys"]
resource_local_to_scene = true
_surfaces = [{
"aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5),
"attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"),
"format": 34896613399,
"index_count": 84,
"index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"),
"lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")],
"material": SubResource("StandardMaterial3D_8r2kq"),
"name": "Cube",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 48,
"vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_u2hqf")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1h5r5"]
emission_shape = 3
emission_box_extents = Vector3(9, 3, 4.5)
direction = Vector3(0, -1, 0)
spread = 100.0
initial_velocity_min = 0.05
initial_velocity_max = 0.15
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_w3xaq")
color_ramp = SubResource("GradientTexture1D_w3xaq")
alpha_curve = SubResource("CurveTexture_ty63v")
turbulence_enabled = true
turbulence_noise_strength = 0.1
turbulence_noise_scale = 0.3
turbulence_influence_min = 0.0

[node name="GhostShipLevel" type="Node3D"]

[node name="PlayerShip" parent="." instance=ExtResource("1_2pyr1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)

[node name="Airlock" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12)

[node name="Bounds" type="Node3D" parent="Airlock"]

[node name="Floor" type="MeshInstance3D" parent="Airlock/Bounds"]
mesh = ExtResource("6_6giaa")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Airlock/Bounds/Floor" instance=ExtResource("2_2egij")]
initial_mask = ExtResource("3_35kna")
source_gunk_material = SubResource("ShaderMaterial_sqa4l")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")

[node name="Ceiling" type="MeshInstance3D" parent="Airlock/Bounds"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0)
mesh = ExtResource("7_otfxe")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Airlock/Bounds/Ceiling" instance=ExtResource("2_2egij")]
initial_mask = ExtResource("3_35kna")
source_gunk_material = SubResource("ShaderMaterial_17ivy")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")

[node name="SimpleWalls" type="StaticBody3D" parent="Airlock/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)

[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
mesh = SubResource("QuadMesh_7y0xw")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
shape = SubResource("ConcavePolygonShape3D_2egij")

[node name="MeshInstance3D2" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
mesh = SubResource("QuadMesh_7y0xw")

[node name="CollisionShape3D2" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
shape = SubResource("ConcavePolygonShape3D_ajjdt")

[node name="MeshInstance3D3" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.75, 0, 4.5)
mesh = SubResource("QuadMesh_kcek3")

[node name="CollisionShape3D3" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.75, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_gim1e")

[node name="MeshInstance3D4" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.75, 0, 4.5)
mesh = SubResource("QuadMesh_kcek3")

[node name="CollisionShape3D4" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.75, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_6giaa")

[node name="MeshInstance3D7" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5)
mesh = SubResource("QuadMesh_1njh5")

[node name="CollisionShape3D5" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5)
shape = SubResource("ConcavePolygonShape3D_smvh1")

[node name="FarWall" type="Node3D" parent="Airlock/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.5)

[node name="LeftWall" type="MeshInstance3D" parent="Airlock/Bounds/FarWall"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -3, 1.5, 0)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Airlock/Bounds/FarWall/LeftWall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2pd8h")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/FarWall/LeftWall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="RightWall" type="MeshInstance3D" parent="Airlock/Bounds/FarWall"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 3, 1.5, 0)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Airlock/Bounds/FarWall/RightWall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ji5cn")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/FarWall/RightWall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="SwitchA1" parent="Airlock/Bounds/FarWall" instance=ExtResource("17_0idgf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 1.5, 0.1)

[node name="Props" type="Node3D" parent="Airlock"]

[node name="EVASuit" type="MeshInstance3D" parent="Airlock/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.9, 1, -1.5)
mesh = SubResource("CapsuleMesh_lfacn")

[node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit/StaticBody3D"]
shape = SubResource("CapsuleShape3D_lfacn")

[node name="EVASuit2" type="MeshInstance3D" parent="Airlock/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.9, 1, 1.5)
mesh = SubResource("CapsuleMesh_lfacn")

[node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit2"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit2/StaticBody3D"]
shape = SubResource("CapsuleShape3D_lfacn")

[node name="EVASuit3" type="MeshInstance3D" parent="Airlock/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 1, 1.5)
mesh = SubResource("CapsuleMesh_lfacn")

[node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit3"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit3/StaticBody3D"]
shape = SubResource("CapsuleShape3D_lfacn")

[node name="EVASuit4" type="MeshInstance3D" parent="Airlock/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 1, -1.5)
mesh = SubResource("CapsuleMesh_lfacn")

[node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit4"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit4/StaticBody3D"]
shape = SubResource("CapsuleShape3D_lfacn")

[node name="GuideSign" type="MeshInstance3D" parent="Airlock/Props"]
transform = Transform3D(-4.37114e-08, -8.74228e-08, -1, 0, -1, 8.74228e-08, -1, 3.82137e-15, 4.37114e-08, 0, 2.8, -3)
visible = false
mesh = SubResource("PrismMesh_1h5r5")

[node name="Label3D" type="Label3D" parent="Airlock/Props/GuideSign"]
transform = Transform3D(3.1999e-08, -0.5, -0.866025, -1.31134e-07, -0.866025, 0.5, -1, 9.75661e-08, -9.3279e-08, -0.124251, -0.0078396, 6.11655e-09)
pixel_size = 0.002
shaded = true
text = "MESSAGE"
font_size = 160
outline_size = 36

[node name="GrunkNodule" parent="Airlock" instance=ExtResource("19_ji5cn")]
transform = Transform3D(1, 0, 0, 0, 0.866026, -0.5, 0, 0.5, 0.866026, -2.05, 0.15, -4.5)
value = 4000.0

[node name="GrunkNodule2" parent="Airlock" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.5, 0, 0, 0, 0.353553, 0.353554, 0, -0.353554, 0.353553, -1.1, 0.15, -4.3)

[node name="GrunkNodule3" parent="Airlock" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.5, 0, 0, 0, 0.353553, 0.353554, 0, -0.353554, 0.353553, 1.4, 2.65, -4.3)

[node name="OverheadLight" parent="Airlock" instance=ExtResource("39_kp5n7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)

[node name="FloatingDust" parent="Airlock" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-4.5, -1.5, -4.5, 9, 3, 9)
process_material = SubResource("ParticleProcessMaterial_otfxe")

[node name="BulkheadA" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.5)

[node name="BulkheadY" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(1, 0, -1.06581e-14, 0, 1, 0, 1.06581e-14, 0, 1, 0, 0, -31.5)

[node name="Corridor1" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -22.5)

[node name="Hallway1" type="MeshInstance3D" parent="Corridor1"]
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")

[node name="Hallway1" parent="Corridor1/Hallway1" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_35kna")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway1/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")

[node name="CrateLong" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.25, -5.9)
mesh = SubResource("ArrayMesh_54end")
skeleton = NodePath("../Hallway1")

[node name="CrateLong3" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")]
transform = Transform3D(0.258819, -0.965926, 0, 0.965926, 0.258819, 0, 0, 0, 1, 1.2, 0.426927, -3.9)
mesh = SubResource("ArrayMesh_8r2kq")
skeleton = NodePath("../Hallway1")

[node name="CrateLong2" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.75, -5.9)
mesh = SubResource("ArrayMesh_ii88q")
skeleton = NodePath("../Hallway1")

[node name="FloatingDust" parent="Corridor1/Hallway1" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")

[node name="SwitchA2" parent="Corridor1/Hallway1" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5)

[node name="OverheadLight" parent="Corridor1/Hallway1" instance=ExtResource("39_kp5n7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5)

[node name="AirlockSign" type="MeshInstance3D" parent="Corridor1/Hallway1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5)
mesh = SubResource("ArrayMesh_anoak")

[node name="GunkBody" parent="Corridor1/Hallway1/AirlockSign" instance=ExtResource("2_2egij")]
mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_mj4ca")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway1/AirlockSign/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ojd88")

[node name="T-Junction1" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, -7.5)
mesh = ExtResource("27_17ivy")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Corridor1/T-Junction1" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_4a0u4")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction1/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")

[node name="Hallway2" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -7.5, 0, -7.5)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Corridor1/Hallway2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_okeuk")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")

[node name="GrunkNodule" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.866025, 0.5, 0, -0.5, 0.866025, 0, 0, 0, 1, -1.35, 0, -1.15)
value = 4000.0

[node name="GrunkNodule2" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.519615, 0.3, 0, 2.98023e-08, 2.98023e-08, -0.6, -0.3, 0.519615, 0, -1.35, 0, 0.25)

[node name="GrunkNodule3" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.129904, 0.375, -0.45, -0.439868, -0.241946, -0.328601, -0.386835, 0.401045, 0.222535, -1.35, 0.5, -0.25)

[node name="GrunkNodule4" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.34641, 0.2, -8.74228e-09, 0, -1.74846e-08, -0.4, -0.2, 0.34641, -1.51421e-08, -1.5, 1.02511, -1.25)
value = 800.0

[node name="GrunkNodule6" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.109602, 0.109602, 0.268468, 0.219203, -0.219203, 9.58262e-10, 0.189835, 0.189835, -0.155, -1.5, 1.52511, -2.25)
value = 800.0

[node name="GrunkNodule5" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.0773296, 0.288598, 0.1725, 0.0446463, 0.166622, -0.298779, -0.333244, 0.0892925, -7.54021e-09, -1.5, 1.12511, -1.75)
value = 800.0

[node name="FloatingDust" parent="Corridor1/Hallway2" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")

[node name="BurnoutLight" parent="Corridor1/Hallway2" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5)

[node name="Hallway3" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -19.5, 0, -7.5)
mesh = ExtResource("31_ji5cn")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Corridor1/Hallway3" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_d8p6j")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")

[node name="FloatingDust" parent="Corridor1/Hallway3" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")

[node name="OverheadLight" parent="Corridor1/Hallway3" instance=ExtResource("39_kp5n7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5)

[node name="CrateLong" parent="Corridor1/Hallway3" instance=ExtResource("26_otfxe")]
transform = Transform3D(-4.37114e-08, -0.965926, 0.258819, 1.77636e-15, 0.258819, 0.965926, -1, 4.2222e-08, -1.13133e-08, 1.06072, 0.789149, 6.6)
mesh = SubResource("ArrayMesh_ncghj")
skeleton = NodePath("../..")

[node name="T-Junction2" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -27, 0, -7.5)
mesh = ExtResource("28_ji5cn")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Corridor1/T-Junction2" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_gim1e")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")

[node name="EndCap" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -28.5, 1.5, -7.5)
mesh = ExtResource("30_ji5cn")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Corridor1/EndCap" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_6giaa")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/EndCap/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_17ivy")

[node name="Hallway4" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -27, 0, -15)
mesh = ExtResource("33_okeuk")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Corridor1/Hallway4" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_otfxe")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")

[node name="FloatingDust" parent="Corridor1/Hallway4" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")

[node name="SwitchB1" parent="Corridor1/Hallway4" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5)

[node name="OverheadLight" parent="Corridor1/Hallway4" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 3, -1.5)

[node name="MessHallSign" type="MeshInstance3D" parent="Corridor1/Hallway4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5)
mesh = SubResource("ArrayMesh_sux6n")

[node name="GunkBody" parent="Corridor1/Hallway4/MessHallSign" instance=ExtResource("2_2egij")]
mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_qbsys")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway4/MessHallSign/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_mgo71")

[node name="BulkheadB" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -43.5)

[node name="MessHall" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -53)

[node name="Walls" type="Node3D" parent="MessHall"]

[node name="Wall" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, 3, 1.5, 9.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_lfacn")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall2" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 4.5, 1.5, 8)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_smvh1")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall4" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 4.5, 1.5, 5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_6nvhk")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall8" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, 3, 1.5, 0.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ncghj")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall9" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, 0, 1.5, 0.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_1h5r5")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall10" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -3, 1.5, 0.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall10" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_8r2kq")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall10/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall11" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -6, 1.5, 0.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall11" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2qkxu")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall11/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall13" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -12, 1.5, 0.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall13" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ii88q")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall13/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall17" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 2)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall17" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wvfch")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall17/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall18" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall18" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2agve")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall18/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall19" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 8)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall19" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_76qng")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall19/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall20" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -12, 1.5, 9.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall20" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_pifep")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall20/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall21" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 9.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall21" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_p33dq")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall21/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall22" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 9.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall22" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_opukp")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall22/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall23" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 9.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Walls/Wall23" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_6glsq")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall23/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Floors" type="Node3D" parent="MessHall"]

[node name="Floor" type="MeshInstance3D" parent="MessHall/Floors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Floors/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_f0xh4")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Floors/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")

[node name="Floor3" type="MeshInstance3D" parent="MessHall/Floors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, 5)
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="MessHall/Floors/Floor3" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_kp5n7")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Floors/Floor3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")

[node name="Ceilings" type="Node3D" parent="MessHall"]

[node name="Ceiling" type="MeshInstance3D" parent="MessHall/Ceilings"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 5)
mesh = ExtResource("7_otfxe")

[node name="GunkBody" parent="MessHall/Ceilings/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_nomhm")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Ceilings/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")

[node name="Ceiling3" type="MeshInstance3D" parent="MessHall/Ceilings"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 5)
mesh = ExtResource("7_otfxe")

[node name="GunkBody" parent="MessHall/Ceilings/Ceiling3" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_sogkw")

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Ceilings/Ceiling3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")

[node name="Props" type="Node3D" parent="MessHall"]

[node name="Table" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, 0.965926, -2.4, 0.4, 6.2)
mesh = SubResource("BoxMesh_4a0u4")

[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Table"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Table/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_35kna")

[node name="Table2" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, 0.866025, -7.5, 0.4, 4.1)
mesh = SubResource("BoxMesh_4a0u4")

[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Table2"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Table2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_4a0u4")

[node name="Counter" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0.5, 3.5)
mesh = SubResource("BoxMesh_35kna")

[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Counter"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Counter/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_okeuk")

[node name="Cupboard" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 2.5, 4.5)
mesh = SubResource("BoxMesh_okeuk")

[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Cupboard"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Cupboard/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_d8p6j")

[node name="Freezer" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.8, 1.3, 7.996)
mesh = SubResource("BoxMesh_d8p6j")

[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Freezer"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Freezer/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_otfxe")

[node name="VendingMachine" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(-0.422618, -0.906308, -3.69465e-08, -0.906308, 0.422618, -7.92319e-08, 8.74228e-08, 0, -1, 0.481997, 1.19006, 4.7)
mesh = SubResource("BoxMesh_gim1e")

[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/VendingMachine"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/VendingMachine/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_48a1a")

[node name="Trashcan" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 0.5, 9)
mesh = SubResource("CylinderMesh_35kna")

[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Trashcan"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Trashcan/StaticBody3D"]
shape = SubResource("CylinderShape3D_35kna")

[node name="SwitchB2" parent="MessHall" instance=ExtResource("17_0idgf")]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -2.7, 1.5, 9.4)

[node name="SwitchC1" parent="MessHall" instance=ExtResource("17_0idgf")]
transform = Transform3D(1, 0, -1.74846e-07, 0, 1, 0, 1.74846e-07, 0, 1, -6.3, 1.5, 0.599998)

[node name="FloatingDust" parent="MessHall" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 1.5, 5)
amount = 64
visibility_aabb = AABB(-9, -1.5, -4.5, 18, 3, 9)
process_material = SubResource("ParticleProcessMaterial_35kna")

[node name="BurnoutLight" parent="MessHall" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 5)

[node name="OverheadLight" parent="MessHall" instance=ExtResource("39_kp5n7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 3, 5)

[node name="BulkheadC" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36, 0, -52.5)

[node name="Corridor2" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36, 0, -54)

[node name="Hallway1" type="MeshInstance3D" parent="Corridor2"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, -4.5)
mesh = ExtResource("33_okeuk")
skeleton = NodePath("Hallway1")

[node name="Hallway1" parent="Corridor2/Hallway1" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_ojd88")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway1/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")

[node name="FloatingDust" parent="Corridor2/Hallway1" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")

[node name="SwitchC2" parent="Corridor2/Hallway1" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.4, 1.5, -4.5)

[node name="BurnoutLight" parent="Corridor2/Hallway1" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.2)

[node name="MessHallSign" type="MeshInstance3D" parent="Corridor2/Hallway1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -4.5)
mesh = SubResource("ArrayMesh_w13dd")

[node name="GunkBody" parent="Corridor2/Hallway1/MessHallSign" instance=ExtResource("2_2egij")]
mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_2dhfq")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway1/MessHallSign/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_2ft6k")

[node name="Hallway2" type="MeshInstance3D" parent="Corridor2"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 7.5, 0, -12)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")

[node name="Hallway1" parent="Corridor2/Hallway2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_anoak")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway2/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")

[node name="FloatingDust" parent="Corridor2/Hallway2" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")

[node name="SwitchD1" parent="Corridor2/Hallway2" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.4, 1.5, -4.5)

[node name="OverheadLight" parent="Corridor2/Hallway2" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 3, -1.5)

[node name="CrewQuartersSign" type="MeshInstance3D" parent="Corridor2/Hallway2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -4.5)
mesh = SubResource("ArrayMesh_f0psm")

[node name="GunkBody" parent="Corridor2/Hallway2/CrewQuartersSign" instance=ExtResource("2_2egij")]
mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_2kcw6")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway2/CrewQuartersSign/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_7ctwk")

[node name="T-Junction1" type="MeshInstance3D" parent="Corridor2"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -12)
mesh = ExtResource("28_ji5cn")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Corridor2/T-Junction1" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_h1nog")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/T-Junction1/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")

[node name="CrateLong" parent="Corridor2/T-Junction1" instance=ExtResource("26_otfxe")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.6, 0.25, 1)
mesh = SubResource("ArrayMesh_nmnkj")

[node name="CrateLong2" parent="Corridor2/T-Junction1" instance=ExtResource("26_otfxe")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.599998, 0.75, 1)
mesh = SubResource("ArrayMesh_48a1a")

[node name="EndCap" type="MeshInstance3D" parent="Corridor2"]
transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -1.5, 1.5, -12)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Corridor2/EndCap" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_sux6n")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/EndCap/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_17ivy")

[node name="BulkheadD" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.5, 0, -66)

[node name="CrewQuarters" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18, 0, -66)

[node name="CommonArea" type="Node3D" parent="CrewQuarters"]

[node name="Bounds" type="Node3D" parent="CrewQuarters/CommonArea"]

[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_mgo71")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")

[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0)
mesh = ExtResource("7_otfxe")
skeleton = NodePath("../..")

[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_w13dd")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")

[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(1.31134e-07, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, 1.31134e-07, -5.73206e-15, -4.5, 1.5, 3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2ft6k")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_fkhf3")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, 3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_f0psm")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_7ctwk")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_v4tkv")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -4.5, 1.5, -3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_dxmep")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Props" type="Node3D" parent="CrewQuarters/CommonArea"]

[node name="Sofa" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -3.9)
mesh = SubResource("BoxMesh_48a1a")

[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/CommonArea/Props/Sofa"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Props/Sofa/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_lfacn")

[node name="CoffeeTable" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, -1.2)
mesh = SubResource("CylinderMesh_48a1a")

[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/CommonArea/Props/CoffeeTable"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Props/CoffeeTable/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_nmnkj")

[node name="FloatingDust" parent="CrewQuarters/CommonArea" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-4.5, -1.5, -4.5, 9, 3, 9)
process_material = SubResource("ParticleProcessMaterial_otfxe")

[node name="SwitchD2" parent="CrewQuarters/CommonArea" instance=ExtResource("17_0idgf")]
transform = Transform3D(1.31134e-07, 0, 1, 0, 1, 0, -1, 0, 1.31134e-07, -4.4, 1.5, -2.8)

[node name="SwitchE1" parent="CrewQuarters/CommonArea" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.4, 1.5, 2.8)

[node name="BurnoutLight" parent="CrewQuarters/CommonArea" instance=ExtResource("29_lfacn")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0)

[node name="Room1" type="Node3D" parent="CrewQuarters"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -6)

[node name="Bounds" type="Node3D" parent="CrewQuarters/Room1"]

[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5)
mesh = ExtResource("35_6giaa")

[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_u2hqf")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")

[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5)
mesh = SubResource("ArrayMesh_6nvhk")

[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_4akax")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")

[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_v0ki8")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_0ij5m")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_eaq62")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("33_4a0u4")

[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_dspic")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wqqoq")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_vt4uw")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_rigxx")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_np3w4")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wms8g")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Props" type="Node3D" parent="CrewQuarters/Room1"]

[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room1/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0.6, 0.8)
mesh = SubResource("BoxMesh_f0xh4")

[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room1/Props/Bed"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Props/Bed/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_f0xh4")

[node name="CrateLong" parent="CrewQuarters/Room1/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(0.0871557, 0, -0.996195, 0, 1, 0, 0.996195, 0, 0.0871557, -5.7, 0.25, 0.900002)
mesh = SubResource("ArrayMesh_1h5r5")

[node name="FloatingDust" parent="CrewQuarters/Room1" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5)
visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6)
process_material = SubResource("ParticleProcessMaterial_48a1a")

[node name="OverheadLight" parent="CrewQuarters/Room1" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, -3)

[node name="Room2" type="Node3D" parent="CrewQuarters"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, -6)

[node name="Bounds" type="Node3D" parent="CrewQuarters/Room2"]

[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5)
mesh = ExtResource("35_6giaa")

[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_2ybo5")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")

[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5)
mesh = SubResource("ArrayMesh_6nvhk")

[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_mcskc")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")

[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_08px8")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_5ac7v")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_al0j5")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("33_4a0u4")

[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_lny00")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_1ckgi")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_drp1h")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_dwjsf")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_isly2")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_o1vcx")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Props" type="Node3D" parent="CrewQuarters/Room2"]

[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room2/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0.800003)
mesh = SubResource("BoxMesh_f0xh4")

[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room2/Props/Bed"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Props/Bed/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_f0xh4")

[node name="FloatingDust" parent="CrewQuarters/Room2" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5)
visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6)
process_material = SubResource("ParticleProcessMaterial_48a1a")

[node name="BurnoutLight" parent="CrewQuarters/Room2" instance=ExtResource("29_lfacn")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, -3)

[node name="Room3" type="Node3D" parent="CrewQuarters"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, 9)

[node name="Bounds" type="Node3D" parent="CrewQuarters/Room3"]

[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5)
mesh = ExtResource("35_6giaa")

[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_lhj8x")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")

[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5)
mesh = SubResource("ArrayMesh_6nvhk")

[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_qvi5w")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")

[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_qjnm6")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_uk6v3")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_cuyy3")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_mdsoq")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_tu4tq")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_xofqg")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_erd4w")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_hsrl3")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5)
mesh = ExtResource("16_sqa4l")

[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_vved0")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Props" type="Node3D" parent="CrewQuarters/Room3"]

[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room3/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, -3.8)
mesh = SubResource("BoxMesh_f0xh4")

[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room3/Props/Bed"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Props/Bed/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_f0xh4")

[node name="FloatingDust" parent="CrewQuarters/Room3" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5)
visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6)
process_material = SubResource("ParticleProcessMaterial_48a1a")

[node name="OverheadLight" parent="CrewQuarters/Room3" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, 0)

[node name="Room4" type="Node3D" parent="CrewQuarters"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 9)

[node name="Bounds" type="Node3D" parent="CrewQuarters/Room4"]

[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5)
mesh = ExtResource("35_6giaa")

[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_f8ygr")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")

[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5)
mesh = SubResource("ArrayMesh_6nvhk")

[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_1a336")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")

[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_at7tl")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_c1s5j")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_oihux")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_f8uld")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_mdg07")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_a363w")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_5ys7s")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")

[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_5o4p5")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5)
mesh = ExtResource("16_sqa4l")

[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2c02v")

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Props" type="Node3D" parent="CrewQuarters/Room4"]

[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room4/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0.6, -3.8)
mesh = SubResource("BoxMesh_f0xh4")

[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room4/Props/Bed"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Props/Bed/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_f0xh4")

[node name="FloatingDust" parent="CrewQuarters/Room4" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5)
visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6)
process_material = SubResource("ParticleProcessMaterial_48a1a")

[node name="OverheadLight" parent="CrewQuarters/Room4" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, 0)

[node name="BulkheadE" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -13.5, 0, -66)

[node name="BulkheadF" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -79.5)

[node name="Corridor3" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -66)

[node name="Hallway" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")

[node name="Hallway1" parent="Corridor3/Hallway" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_0adbo")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")

[node name="FloatingDust" parent="Corridor3/Hallway" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")

[node name="SwitchE2" parent="Corridor3/Hallway" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5)

[node name="BurnoutLight" parent="Corridor3/Hallway" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5)

[node name="CrewQuartersSign" type="MeshInstance3D" parent="Corridor3/Hallway"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5)
mesh = SubResource("ArrayMesh_v4tkv")

[node name="GunkBody" parent="Corridor3/Hallway/CrewQuartersSign" instance=ExtResource("2_2egij")]
mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_y0tcr")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway/CrewQuartersSign/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_dxmep")

[node name="Hallway2" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, -7.5)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")

[node name="Hallway1" parent="Corridor3/Hallway2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_08djo")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway2/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")

[node name="FloatingDust" parent="Corridor3/Hallway2" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")

[node name="BurnoutLight" parent="Corridor3/Hallway2" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31134e-07, 3, -1.5)

[node name="RetinalScanner" parent="Corridor3/Hallway2" instance=ExtResource("41_u2hqf")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5)

[node name="OpsSign" type="MeshInstance3D" parent="Corridor3/Hallway2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5)
mesh = SubResource("ArrayMesh_v0ki8")

[node name="GunkBody" parent="Corridor3/Hallway2/OpsSign" instance=ExtResource("2_2egij")]
mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_c4ji2")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway2/OpsSign/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_0ij5m")

[node name="T-Junction1" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 0)
mesh = ExtResource("28_ji5cn")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Corridor3/T-Junction1" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_yf6ob")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction1/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")

[node name="Hallway3" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 7.5)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")

[node name="Hallway1" parent="Corridor3/Hallway3" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_8rwkc")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway3/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")

[node name="FloatingDust" parent="Corridor3/Hallway3" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")

[node name="OverheadLight" parent="Corridor3/Hallway3" instance=ExtResource("39_kp5n7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31134e-07, 3, -1.5)

[node name="T-Junction2" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(1, 0, -2.13163e-14, 0, 1, 0, 2.13163e-14, 0, 1, 12, 0, 15)
mesh = ExtResource("27_17ivy")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Corridor3/T-Junction2" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_ogcyf")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")

[node name="Hallway4" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 22.5)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")

[node name="Hallway1" parent="Corridor3/Hallway4" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_lnif7")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway4/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")

[node name="FloatingDust" parent="Corridor3/Hallway4" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")

[node name="BurnoutLight" parent="Corridor3/Hallway4" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31134e-07, 3, -1.5)

[node name="T-Junction3" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 12, 0, 30)
mesh = ExtResource("27_17ivy")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Corridor3/T-Junction3" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_gxf7f")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")

[node name="ShortHallway" type="Node3D" parent="Corridor3"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 12, 0, 33)

[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway"]
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway/Floor" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ffr5l")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway/Ceiling" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wlbox")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_1jmu7")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")

[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_c6n8b")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")

[node name="ShortHallway2" type="Node3D" parent="Corridor3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, 30)

[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway2"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway2/Floor" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wnuyc")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway2"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway2/Ceiling" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_8au2u")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway2"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway2/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_fqp5s")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")

[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway2"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway2/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_714ux")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")

[node name="ShortHallway3" type="Node3D" parent="Corridor3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 30)

[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway3"]
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway3/Floor" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_38po5")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway3"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway3/Ceiling" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_t3aww")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway3"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway3/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_t38ly")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")

[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway3"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway3/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_5xuxy")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")

[node name="SwitchH1" parent="Corridor3/ShortHallway3" instance=ExtResource("17_0idgf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -1.4)

[node name="MedbaySign" type="MeshInstance3D" parent="Corridor3/ShortHallway3"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0)
mesh = SubResource("ArrayMesh_dspic")

[node name="GunkBody" parent="Corridor3/ShortHallway3/MedbaySign" instance=ExtResource("2_2egij")]
mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_bf7oo")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/MedbaySign/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_wqqoq")

[node name="ShortHallway4" type="Node3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -9, 0, 15)

[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway4"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway4/Floor" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_341fj")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway4"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway4/Ceiling" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_xlvsj")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway4"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway4/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_i4yxd")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")

[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway4"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway4/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_koe58")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")

[node name="ShortHallway5" type="Node3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -6, 0, 15)

[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway5"]
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway5/Floor" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2yyyp")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway5"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway5/Ceiling" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_4nsxt")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway5"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway5/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_d8yqv")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")

[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway5"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway5/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_rngq0")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")

[node name="ShortHallway6" type="Node3D" parent="Corridor3"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 15, 0, 15)

[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway6"]
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway6/Floor" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_6ypgw")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway6"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway6/Ceiling" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_i8lis")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway6"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway6/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_rp8ar")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")

[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway6"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")

[node name="GunkBody" parent="Corridor3/ShortHallway6/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ao8ne")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")

[node name="CargoBaySign" type="MeshInstance3D" parent="Corridor3/ShortHallway6"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0)
mesh = SubResource("ArrayMesh_rigxx")

[node name="GunkBody" parent="Corridor3/ShortHallway6/CargoBaySign" instance=ExtResource("2_2egij")]
mask_dim = 32
source_gunk_material = SubResource("ShaderMaterial_i6b1e")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/CargoBaySign/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_np3w4")

[node name="BulkheadG" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, -51)

[node name="BulkheadH" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -7.5, 0, -36)

[node name="Medbay" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -39)

[node name="Bounds" type="Node3D" parent="Medbay"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)

[node name="Floor" type="MeshInstance3D" parent="Medbay/Bounds"]
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_20tdk")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")

[node name="Floor2" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, 3.93402e-07)
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Floor2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_6s0nd")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Floor2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")

[node name="Ceiling" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0)
mesh = ExtResource("7_otfxe")
skeleton = NodePath("")

[node name="GunkBody" parent="Medbay/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_hscxc")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")

[node name="Ceiling2" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 3.93402e-07)
mesh = ExtResource("7_otfxe")
skeleton = NodePath("")

[node name="GunkBody" parent="Medbay/Bounds/Ceiling2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_blfoj")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Ceiling2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")

[node name="Wall" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_seg83")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall2" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, 0)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_5giok")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall3" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_gptfv")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall4" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_vuphr")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall5" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_vggd4")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall6" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -9, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_rb7h2")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall7" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -12, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_7ukjo")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall8" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, -3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_06ash")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall9" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3.51685e-07)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_y7n0g")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall10" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall10" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_jwko0")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall10/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall12" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall12" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_amgg6")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall12/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall13" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall13" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_yg6n8")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall13/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall14" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall14" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2jfkx")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall14/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall15" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall15" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_e3cto")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall15/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall16" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 3, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall16" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wvx3g")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall16/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall17" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, 1.5, 3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="Medbay/Bounds/Wall17" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_mcbih")

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall17/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Props" type="Node3D" parent="Medbay"]

[node name="OperatingTable" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(-1, 0, -1.74846e-07, 0, 1, 0, 8.74228e-08, 0, -2, 0, 1, -0.299999)
mesh = SubResource("CylinderMesh_f0xh4")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/OperatingTable"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/OperatingTable/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_54end")

[node name="Desk" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0.4, -9.3)
mesh = SubResource("BoxMesh_ncghj")

[node name="Desk2" type="MeshInstance3D" parent="Medbay/Props/Desk"]
transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -1.85509, 0, -0.564014)
mesh = SubResource("BoxMesh_1h5r5")
skeleton = NodePath("../..")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Desk"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Desk/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_8r2kq")

[node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/Desk/StaticBody3D"]
transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -1.85509, 0, -0.564014)
shape = SubResource("ConcavePolygonShape3D_2qkxu")

[node name="Cart" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(-0.24869, 0, 0.968583, 0, 1, 0, -0.968583, 0, -0.24869, -1.8, 0.6, 0)
mesh = SubResource("BoxMesh_ii88q")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")

[node name="Cart2" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(0.00523592, -0.866025, 0.499973, -0.999945, -4.2222e-08, 0.0104718, -0.00906879, -0.5, -0.865978, -3.3, 0.355217, -0.599998)
mesh = SubResource("BoxMesh_ii88q")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart2"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")

[node name="Cart3" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.3, 0.6, 3.9)
mesh = SubResource("BoxMesh_ii88q")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart3"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart3/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")

[node name="Cart4" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4, 0.6, 3.9)
mesh = SubResource("BoxMesh_ii88q")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart4"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart4/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")

[node name="Cart5" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, 0.965926, -1.2, 0.6, 3.9)
mesh = SubResource("BoxMesh_ii88q")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart5"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart5/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")

[node name="MonitorCart" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 1.2, 0.6, -3.3)
mesh = SubResource("BoxMesh_ii88q")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/MonitorCart"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/MonitorCart/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")

[node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/MonitorCart/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("ConcavePolygonShape3D_1h5r5")

[node name="MeshInstance3D" type="MeshInstance3D" parent="Medbay/Props/MonitorCart"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
mesh = SubResource("PrismMesh_8r2kq")

[node name="MonitorCart2" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 3.9, 0.6, -8.1)
mesh = SubResource("BoxMesh_ii88q")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/MonitorCart2"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/MonitorCart2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")

[node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/MonitorCart2/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("ConcavePolygonShape3D_1h5r5")

[node name="MeshInstance3D" type="MeshInstance3D" parent="Medbay/Props/MonitorCart2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
mesh = SubResource("PrismMesh_8r2kq")

[node name="MonitorCart3" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 3.9, 0.6, -6.9)
mesh = SubResource("BoxMesh_ii88q")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/MonitorCart3"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/MonitorCart3/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")

[node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/MonitorCart3/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("ConcavePolygonShape3D_1h5r5")

[node name="MeshInstance3D" type="MeshInstance3D" parent="Medbay/Props/MonitorCart3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
mesh = SubResource("PrismMesh_8r2kq")

[node name="Counter" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 1.5, 0.5, -13)
mesh = SubResource("BoxMesh_35kna")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Counter"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Counter/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_okeuk")

[node name="Cupboard" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.5, 2.5, -13)
mesh = SubResource("BoxMesh_okeuk")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cupboard"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cupboard/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_d8p6j")

[node name="Counter2" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, -7.5)
mesh = SubResource("BoxMesh_35kna")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Counter2"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Counter2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_okeuk")

[node name="Cupboard2" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, -4, 2.02276, -8.6)
mesh = SubResource("BoxMesh_okeuk")

[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cupboard2"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cupboard2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_d8p6j")

[node name="CrateLong" parent="Medbay/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 0.25, 0.299999)
mesh = SubResource("ArrayMesh_2qkxu")

[node name="CrateLong4" parent="Medbay/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.25, -3.6)
mesh = SubResource("ArrayMesh_lfacn")

[node name="CrateLong2" parent="Medbay/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 0.75, 0.299999)
mesh = SubResource("ArrayMesh_wvfch")

[node name="CrateLong3" parent="Medbay/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 3.9, 0.75, -1.04972)
mesh = SubResource("ArrayMesh_2agve")

[node name="FloatingDust" parent="Medbay" instance=ExtResource("25_6giaa")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 1.5, -4.5)
amount = 64
visibility_aabb = AABB(-9, -1.5, -4.5, 18, 3, 9)
process_material = SubResource("ParticleProcessMaterial_35kna")

[node name="SwitchH2" parent="Medbay" instance=ExtResource("17_0idgf")]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 3, 1.5, 4.4)

[node name="SwitchX" parent="Medbay" instance=ExtResource("17_0idgf")]
transform = Transform3D(1, 0, -1.74846e-07, 0, 1, 0, 1.74846e-07, 0, 1, -9, 1.5, -13.4)

[node name="OverheadLight" parent="Medbay" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, -9)

[node name="ExamLight" type="CSGCombiner3D" parent="Medbay"]
use_collision = true
collision_layer = 5

[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Medbay/ExamLight"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.7, 0)
use_collision = true
radius = 2.5
height = 0.6
sides = 16

[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Medbay/ExamLight"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
operation = 2
use_collision = true
radius = 2.2
height = 0.6
sides = 16

[node name="WorldItem" parent="Medbay" instance=ExtResource("43_f0xh4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
item = ExtResource("44_nmnkj")

[node name="Label3D" type="Label3D" parent="Medbay/WorldItem"]
pixel_size = 0.001
billboard = 2
text = "[Eyeballs]"
font_size = 72
outline_size = 24

[node name="BulkheadX" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.5, 0, -51)

[node name="OpsCenter" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -84)

[node name="Bounds" type="Node3D" parent="OpsCenter"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)

[node name="Floor" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3, 0)
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_45wwf")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")

[node name="Floor2" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, -3, 3.93403e-07)
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_r5lvr")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")

[node name="Ceiling" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0)
mesh = ExtResource("7_otfxe")
skeleton = NodePath("")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_4om6d")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")

[node name="Ceiling2" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 3.93402e-07)
mesh = ExtResource("7_otfxe")
skeleton = NodePath("")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_bvk21")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")

[node name="Wall" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_iyayy")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall18" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, -1.5, -3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall18" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ypmt5")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall18/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall2" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 3, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_o6cly")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall19" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 3, -1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall19" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_1avdk")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall19/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall3" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_uq0ag")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall20" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, -1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall20" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ykvfm")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall20/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall4" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_bivmg")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall21" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, -1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall21" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_mhf54")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall21/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall5" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_poalo")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall22" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, -1.5, -4.5)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall22" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ilev6")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall22/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall6" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -9, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_de0qj")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall23" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -9, -1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall23" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_65282")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall23/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall7" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -12, 1.5, -4.5)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_1yetg")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall24" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -12, -1.5, -4.5)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall24" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_rscvx")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall24/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall8" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, -3)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_iy8b0")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall25" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, -1.5, -3)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall25" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_tw5hc")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall25/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall9" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3.51685e-07)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_qf8bv")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall26" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, -1.5, 3.51685e-07)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall26" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_me1ej")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall26/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall10" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall10" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_fdybt")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall10/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall27" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, -1.5, 3)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall27" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_pyooc")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall27/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall11" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -12, 1.5, 4.5)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall11" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wbnsr")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall11/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall28" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -12, -1.5, 4.5)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall28" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_5vx31")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall28/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall12" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall12" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_7g87t")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall12/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall29" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, -1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall29" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ylvkb")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall29/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall13" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 4.5)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall13" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_yire6")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall13/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall30" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, -1.5, 4.5)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall30" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_1qgq5")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall30/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall14" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall14" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_v2cgi")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall14/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall31" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, -1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall31" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ew58q")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall31/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall15" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall15" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_1srdh")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall15/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall32" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, -1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall32" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_3c42u")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall32/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall16" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 3, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall16" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_sxidu")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall16/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall33" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 3, -1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall33" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_cdc0s")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall33/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall17" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, 1.5, 3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall17" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_me7ky")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall17/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall34" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, -1.5, 3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall34" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_jit56")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall34/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Wall35" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, -1.5, 2.80136e-07)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")

[node name="GunkBody" parent="OpsCenter/Bounds/Wall35" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_qk1yl")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall35/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")

[node name="Floor3" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, -1.31134e-07)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_p73n1")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Floor4" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, -3)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_i0yw4")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Floor5" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_65lip")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Floor6" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -3)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_leujp")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Floor7" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_w6td3")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Floor8" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, -3)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_5v7i8")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Floor9" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -3)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_pdhq3")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Floor10" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 1.23979e-06)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor10" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ypwsq")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor10/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Floor11" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 3)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor11" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_kqkqc")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor11/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Floor12" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 3)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Floor12" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_p8nhf")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor12/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")

[node name="Ceiling3" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 3, 0, -1.31134e-07)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_oa25u")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Ceiling4" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 3, 0, -3)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_f4brb")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Ceiling5" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0, -3)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_cov1n")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Ceiling6" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -3, 0, -3)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_pfdds")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Ceiling7" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -6, 0, -3)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_udjb6")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Ceiling8" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -9, 0, -3)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_pjf3n")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Ceiling9" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -12, 0, -3)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_bj3rm")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Ceiling10" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -12, 0, 1.23979e-06)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling10" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_gyvo5")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling10/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Ceiling11" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -12, 0, 3)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling11" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_8k88j")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling11/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Ceiling12" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 3, 0, 3)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling12" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wqocy")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling12/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")

[node name="Ramp" type="Node3D" parent="OpsCenter/Bounds"]
transform = Transform3D(0.942641, -0.333807, 0, 0.333807, 0.942641, 0, 0, 0, 1, 1.5, 0, 3)

[node name="Floor" type="MeshInstance3D" parent="OpsCenter/Bounds/Ramp"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 0, 2.38419e-07)
mesh = SubResource("ArrayMesh_pifep")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ramp/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_08dfj")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ramp/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ffr5l")

[node name="Floor2" type="MeshInstance3D" parent="OpsCenter/Bounds/Ramp"]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -4.5, 0, 2.38419e-07)
mesh = SubResource("ArrayMesh_pifep")
skeleton = NodePath("../..")

[node name="GunkBody" parent="OpsCenter/Bounds/Ramp/Floor2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_dgf5j")

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ramp/Floor2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ffr5l")

[node name="Railing" type="Node3D" parent="OpsCenter/Bounds"]

[node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Bounds/Railing"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 0.501, -6.55671e-08)
shape = SubResource("ConcavePolygonShape3D_ii88q")

[node name="CollisionShape3D2" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.501, -1.5)
shape = SubResource("ConcavePolygonShape3D_2agve")

[node name="CollisionShape3D3" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 0.501, -1.5)
shape = SubResource("ConcavePolygonShape3D_76qng")

[node name="CollisionShape3D4" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -6, 0.501, -1.5)
shape = SubResource("ConcavePolygonShape3D_pifep")

[node name="CollisionShape3D5" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -9, 0.501, -1.5)
shape = SubResource("ConcavePolygonShape3D_p33dq")

[node name="CollisionShape3D6" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -10.5, 0.501, 4.5897e-07)
shape = SubResource("ConcavePolygonShape3D_opukp")

[node name="CollisionShape3D7" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -10.5, 0.501, 3)
shape = SubResource("ConcavePolygonShape3D_6glsq")

[node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 0.501, -6.55671e-08)
mesh = SubResource("BoxMesh_nomhm")

[node name="MeshInstance3D2" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.501, -1.5)
mesh = SubResource("BoxMesh_nomhm")

[node name="MeshInstance3D3" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 0.501, -1.5)
mesh = SubResource("BoxMesh_nomhm")

[node name="MeshInstance3D4" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -6, 0.501, -1.5)
mesh = SubResource("BoxMesh_nomhm")

[node name="MeshInstance3D5" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -9, 0.501, -1.5)
mesh = SubResource("BoxMesh_nomhm")

[node name="MeshInstance3D6" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -10.5, 0.501, 4.5897e-07)
mesh = SubResource("BoxMesh_nomhm")

[node name="MeshInstance3D7" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -10.5, 0.501, 3)
mesh = SubResource("BoxMesh_nomhm")

[node name="Props" type="Node3D" parent="OpsCenter"]

[node name="MonitorDesk" type="MeshInstance3D" parent="OpsCenter/Props"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.9, -2.4, 4.1)
mesh = SubResource("BoxMesh_8r2kq")

[node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/MonitorDesk"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_nomhm")

[node name="CollisionShape3D2" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("ConcavePolygonShape3D_sogkw")

[node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Props/MonitorDesk"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
mesh = SubResource("PrismMesh_ojd88")

[node name="MonitorDesk2" type="MeshInstance3D" parent="OpsCenter/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.1, -2.4, 0.9)
mesh = SubResource("BoxMesh_8r2kq")

[node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/MonitorDesk2"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_nomhm")

[node name="CollisionShape3D2" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk2/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("ConcavePolygonShape3D_sogkw")

[node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Props/MonitorDesk2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
mesh = SubResource("PrismMesh_ojd88")

[node name="MonitorDesk3" type="MeshInstance3D" parent="OpsCenter/Props"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.601, -13.1)
mesh = SubResource("BoxMesh_8r2kq")

[node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/MonitorDesk3"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk3/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_nomhm")

[node name="CollisionShape3D2" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk3/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("ConcavePolygonShape3D_sogkw")

[node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Props/MonitorDesk3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
mesh = SubResource("PrismMesh_ojd88")

[node name="MonitorDesk4" type="MeshInstance3D" parent="OpsCenter/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.1, 0.601, 0.1)
mesh = SubResource("BoxMesh_8r2kq")

[node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/MonitorDesk4"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk4/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_nomhm")

[node name="CollisionShape3D2" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk4/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("ConcavePolygonShape3D_sogkw")

[node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Props/MonitorDesk4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
mesh = SubResource("PrismMesh_ojd88")

[node name="Desk" type="MeshInstance3D" parent="OpsCenter/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.1, -2.4, -3.1)
mesh = SubResource("BoxMesh_8r2kq")

[node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/Desk"]
collision_layer = 5

[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Props/Desk/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_nomhm")

[node name="CornerMonitorDesk" type="MeshInstance3D" parent="OpsCenter/Props"]
transform = Transform3D(0.707106, 0, -0.707106, 0, 1, 0, 0.707106, 0, 0.707106, 3.425, -2.4, 3.425)
mesh = SubResource("BoxMesh_2qkxu")

[node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/CornerMonitorDesk"]
collision_layer = 5

[node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Props/CornerMonitorDesk"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
mesh = SubResource("PrismMesh_ii88q")

[node name="CrateLong" parent="OpsCenter/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965926, 3.50191, -2.75, -12.4451)
mesh = SubResource("ArrayMesh_p33dq")
skeleton = NodePath("../..")

[node name="CrateLong2" parent="OpsCenter/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965926, 3.50191, -2.25, -12.4451)
mesh = SubResource("ArrayMesh_mj4ca")
skeleton = NodePath("../..")

[node name="CrateLong3" parent="OpsCenter/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, 0.707107, 2.42044, -2.75, -12.1553)
mesh = SubResource("ArrayMesh_qbsys")
skeleton = NodePath("../..")

[node name="SwitchF2" parent="OpsCenter" instance=ExtResource("17_0idgf")]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -3, 1.5, 4.4)

[node name="SwitchY" parent="OpsCenter" instance=ExtResource("17_0idgf")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -3, -1.5, 4.4)

[node name="Label3D" type="Label3D" parent="OpsCenter/SwitchY"]
transform = Transform3D(1, 0, -1.06581e-14, 0, 1, 0, -1.77636e-15, 0, 1, 0.165831, 0.071106, 0.101551)
pixel_size = 0.001
text = "QUARANTINE
OVERRIDE"
font_size = 24
outline_size = 10

[node name="SwitchG" parent="OpsCenter" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.4, 1.5, -12)
enabled = false

[node name="Label3D" type="Label3D" parent="OpsCenter/SwitchG"]
transform = Transform3D(1, 0, -1.06581e-14, 0, 1, 0, -1.77636e-15, 0, 1, 0.165831, 0.0319772, 0.101551)
pixel_size = 0.001
text = "CARGO
BAY
SECURITY
OVERRIDE"
font_size = 24
outline_size = 10

[node name="FloatingDust" parent="OpsCenter" instance=ExtResource("25_6giaa")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -4.5)
amount = 128
visibility_aabb = AABB(-9, -3, -4.5, 18, 6, 9)
process_material = SubResource("ParticleProcessMaterial_1h5r5")

[node name="BurnoutLight" parent="OpsCenter" instance=ExtResource("29_lfacn")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0)

[node name="BurnoutLight2" parent="OpsCenter" instance=ExtResource("29_lfacn")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, -9)

[node name="CargoBay" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, -12, -60)

[connection signal="activated" from="Airlock/Bounds/FarWall/SwitchA1" to="Airlock/Bounds/FarWall/SwitchA1" method="disable"]
[connection signal="activated" from="Airlock/Bounds/FarWall/SwitchA1" to="BulkheadA" method="open"]
[connection signal="activated" from="Airlock/Bounds/FarWall/SwitchA1" to="Corridor1/Hallway1/SwitchA2" method="disable"]
[connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="Airlock/Bounds/FarWall/SwitchA1" method="disable"]
[connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="BulkheadA" method="open"]
[connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="Corridor1/Hallway1/SwitchA2" method="disable"]
[connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="Corridor1/Hallway4/SwitchB1" method="disable"]
[connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="BulkheadB" method="open"]
[connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="MessHall/SwitchB2" method="disable"]
[connection signal="activated" from="MessHall/SwitchB2" to="Corridor1/Hallway4/SwitchB1" method="disable"]
[connection signal="activated" from="MessHall/SwitchB2" to="BulkheadB" method="open"]
[connection signal="activated" from="MessHall/SwitchB2" to="MessHall/SwitchB2" method="disable"]
[connection signal="activated" from="MessHall/SwitchC1" to="MessHall/SwitchC1" method="disable"]
[connection signal="activated" from="MessHall/SwitchC1" to="BulkheadC" method="open"]
[connection signal="activated" from="MessHall/SwitchC1" to="Corridor2/Hallway1/SwitchC2" method="disable"]
[connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="MessHall/SwitchC1" method="disable"]
[connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="BulkheadC" method="open"]
[connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="Corridor2/Hallway1/SwitchC2" method="disable"]
[connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="Corridor2/Hallway2/SwitchD1" method="disable"]
[connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="BulkheadD" method="open"]
[connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="CrewQuarters/CommonArea/SwitchD2" method="disable"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="Corridor2/Hallway2/SwitchD1" method="disable"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="BulkheadD" method="open"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="CrewQuarters/CommonArea/SwitchD2" method="disable"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="CrewQuarters/CommonArea/SwitchE1" method="disable"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="BulkheadE" method="open"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="Corridor3/Hallway/SwitchE2" method="disable"]
[connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="CrewQuarters/CommonArea/SwitchE1" method="disable"]
[connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="BulkheadE" method="open"]
[connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="Corridor3/Hallway/SwitchE2" method="disable"]
[connection signal="activated" from="Corridor3/Hallway2/RetinalScanner" to="BulkheadF" method="open"]
[connection signal="activated" from="Corridor3/Hallway2/RetinalScanner" to="Corridor3/Hallway2/RetinalScanner" method="disable"]
[connection signal="activated" from="Corridor3/Hallway2/RetinalScanner" to="OpsCenter/SwitchF2" method="disable"]
[connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="Corridor3/ShortHallway3/SwitchH1" method="disable"]
[connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="BulkheadH" method="open"]
[connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="Medbay/SwitchH2" method="disable"]
[connection signal="activated" from="Medbay/SwitchH2" to="Corridor3/ShortHallway3/SwitchH1" method="disable"]
[connection signal="activated" from="Medbay/SwitchH2" to="BulkheadH" method="open"]
[connection signal="activated" from="Medbay/SwitchH2" to="Medbay/SwitchH2" method="disable"]
[connection signal="activated" from="Medbay/SwitchX" to="Medbay/SwitchX" method="disable"]
[connection signal="activated" from="Medbay/SwitchX" to="BulkheadX" method="open"]
[connection signal="activated" from="OpsCenter/SwitchF2" to="BulkheadF" method="open"]
[connection signal="activated" from="OpsCenter/SwitchF2" to="Corridor3/Hallway2/RetinalScanner" method="disable"]
[connection signal="activated" from="OpsCenter/SwitchF2" to="OpsCenter/SwitchF2" method="disable"]
[connection signal="activated" from="OpsCenter/SwitchY" to="BulkheadY" method="open"]
[connection signal="activated" from="OpsCenter/SwitchY" to="OpsCenter/SwitchY" method="disable"]
[connection signal="activated" from="OpsCenter/SwitchG" to="BulkheadG" method="open"]
[connection signal="activated" from="OpsCenter/SwitchG" to="OpsCenter/SwitchG" method="disable"]
