[gd_scene load_steps=3 format=3 uid="uid://d1kacn4b60ucy"]

[ext_resource type="Shader" uid="uid://bsdv5d3gxmjc" path="res://src/shaders/canvas_retro.gdshader" id="1_mr66v"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ejh2c"]
shader = ExtResource("1_mr66v")
shader_parameter/change_color_depth = true
shader_parameter/target_color_depth = 5
shader_parameter/dithering = true
shader_parameter/scale_resolution = true
shader_parameter/target_resolution_scale = 3
shader_parameter/enable_recolor = false

[node name="PostProcessing" type="ColorRect"]
material = SubResource("ShaderMaterial_ejh2c")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
