[gd_scene load_steps=6 format=3 uid="uid://oc6t5ubyybsa"]

[sub_resource type="Curve" id="Curve_vlknk"]
_data = [Vector2(0, 0.517742), 0.0, 0.0, 0, 0, Vector2(0.275194, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3

[sub_resource type="CurveTexture" id="CurveTexture_7ktnl"]
curve = SubResource("Curve_vlknk")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_etm00"]
angle_min = -15.0
angle_max = 15.0
direction = Vector3(0, 0, 0)
spread = 180.0
initial_velocity_min = 2.0
initial_velocity_max = 2.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_7ktnl")

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fhbna"]
vertex_color_use_as_albedo = true
albedo_color = Color(0, 1, 0.301961, 0.392157)
emission_enabled = true
emission = Color(0, 1, 0.301961, 1)
emission_energy_multiplier = 10.0
texture_filter = 2
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="QuadMesh" id="QuadMesh_s6kmk"]
material = SubResource("StandardMaterial3D_fhbna")
size = Vector2(0.02, 0.02)

[node name="LaserDust" type="GPUParticles3D"]
layers = 2
sorting_offset = 1.0
amount = 32
lifetime = 0.2
process_material = SubResource("ParticleProcessMaterial_etm00")
draw_pass_1 = SubResource("QuadMesh_s6kmk")
