[gd_scene load_steps=7 format=3 uid="uid://c3iv00vmdqxp0"]

[ext_resource type="Texture2D" uid="uid://bwpyjfo1j4wis" path="res://assets/particles/dust/dust_3.png" id="1_hqns8"]

[sub_resource type="Gradient" id="Gradient_o6g24"]
colors = PackedColorArray(0, 0.101961, 0.301961, 1, 0, 0.0313726, 0.101961, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_mlqhf"]
gradient = SubResource("Gradient_o6g24")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ykxlg"]
direction = Vector3(0, 1, 0)
initial_velocity_min = 1.0
initial_velocity_max = 1.0
gravity = Vector3(0, -4, 0)
color_ramp = SubResource("GradientTexture1D_mlqhf")

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v20ab"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_hqns8")
texture_filter = 2
billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="QuadMesh" id="QuadMesh_1ijv1"]
material = SubResource("StandardMaterial3D_v20ab")
size = Vector2(0.1, 0.1)

[node name="GunkDust" type="GPUParticles3D"]
lifetime = 0.4
process_material = SubResource("ParticleProcessMaterial_ykxlg")
draw_pass_1 = SubResource("QuadMesh_1ijv1")
