gfolf2/levels/terrain_test/terrain_test.gd

23 lines
563 B
GDScript

extends Node3D
const BALL_SPAWN_GROUP := "BallSpawn"
@export var ball_scene: PackedScene
func spawn_balls() -> void:
for spawn: Node3D in get_tree().get_nodes_in_group(BALL_SPAWN_GROUP):
var ball: GameBall = ball_scene.instantiate()
var callback := func() -> void:
if ball.sleeping:
ball.queue_free()
ball.sleeping_state_changed.connect(callback)
spawn.add_sibling(ball)
ball.global_transform = spawn.global_transform
ball.freeze = false
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("debug_1"):
spawn_balls()