generated from krampus/template-godot4
29 lines
767 B
GDScript
29 lines
767 B
GDScript
class_name Item extends Node3D
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## Base class for item pick-ups in the world.
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signal on_collect(player: WorldPlayer)
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## Quantity of the underlying item this pick-up will grant when collected.
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## What this actually means is implementation-dependent.
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@export var amount: int = 1
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@onready var explosion_player: AnimationPlayer = %ExplosionPlayer
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func collect(player: WorldPlayer) -> void:
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# Note that this animation will call `queue_free` in 5 seconds!
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explosion_player.play("explode")
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_collect(player)
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on_collect.emit(player)
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func _collect(_player: WorldPlayer) -> void:
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pass # Defined in derived type
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func _on_collection_area_body_entered(body: Node3D) -> void:
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if body is GameBall:
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var ball: GameBall = body
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if ball.player:
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collect(ball.player)
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