generated from krampus/template-godot4
144 lines
6.3 KiB
GDScript
144 lines
6.3 KiB
GDScript
extends VFlowContainer
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signal tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation)
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const ICON_REGION_ADD: String = "res://addons/terrain_3d/icons/region_add.svg"
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const ICON_REGION_REMOVE: String = "res://addons/terrain_3d/icons/region_remove.svg"
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const ICON_HEIGHT_ADD: String = "res://addons/terrain_3d/icons/height_add.svg"
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const ICON_HEIGHT_SUB: String = "res://addons/terrain_3d/icons/height_sub.svg"
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const ICON_HEIGHT_FLAT: String = "res://addons/terrain_3d/icons/height_flat.svg"
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const ICON_HEIGHT_SLOPE: String = "res://addons/terrain_3d/icons/height_slope.svg"
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const ICON_HEIGHT_SMOOTH: String = "res://addons/terrain_3d/icons/height_smooth.svg"
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const ICON_PAINT_TEXTURE: String = "res://addons/terrain_3d/icons/texture_paint.svg"
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const ICON_SPRAY_TEXTURE: String = "res://addons/terrain_3d/icons/texture_spray.svg"
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const ICON_COLOR: String = "res://addons/terrain_3d/icons/color_paint.svg"
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const ICON_WETNESS: String = "res://addons/terrain_3d/icons/wetness.svg"
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const ICON_AUTOSHADER: String = "res://addons/terrain_3d/icons/autoshader.svg"
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const ICON_HOLES: String = "res://addons/terrain_3d/icons/holes.svg"
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const ICON_NAVIGATION: String = "res://addons/terrain_3d/icons/navigation.svg"
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const ICON_INSTANCER: String = "res://addons/terrain_3d/icons/multimesh.svg"
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var add_tool_group: ButtonGroup = ButtonGroup.new()
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var sub_tool_group: ButtonGroup = ButtonGroup.new()
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func _init() -> void:
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set_custom_minimum_size(Vector2(20, 0))
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func _ready() -> void:
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add_tool_group.connect("pressed", _on_tool_selected)
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sub_tool_group.connect("pressed", _on_tool_selected)
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add_tool_button({ "tool":Terrain3DEditor.REGION,
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"add_text":"Add Region", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_REGION_ADD,
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"sub_text":"Remove Region", "sub_op":Terrain3DEditor.SUBTRACT, "sub_icon":ICON_REGION_REMOVE })
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add_child(HSeparator.new())
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add_tool_button({ "tool":Terrain3DEditor.SCULPT,
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"add_text":"Raise", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_HEIGHT_ADD,
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"sub_text":"Lower", "sub_op":Terrain3DEditor.SUBTRACT, "sub_icon":ICON_HEIGHT_SUB })
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add_tool_button({ "tool":Terrain3DEditor.SCULPT,
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"add_text":"Smooth", "add_op":Terrain3DEditor.AVERAGE, "add_icon":ICON_HEIGHT_SMOOTH })
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add_tool_button({ "tool":Terrain3DEditor.HEIGHT,
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"add_text":"Height", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_HEIGHT_FLAT,
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"sub_text":"Zero", "sub_op":Terrain3DEditor.SUBTRACT, "sub_icon":ICON_HEIGHT_FLAT })
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add_tool_button({ "tool":Terrain3DEditor.SCULPT,
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"add_text":"Slope", "add_op":Terrain3DEditor.GRADIENT, "add_icon":ICON_HEIGHT_SLOPE })
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add_child(HSeparator.new())
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add_tool_button({ "tool":Terrain3DEditor.TEXTURE,
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"add_text":"Paint Base Texture", "add_op":Terrain3DEditor.REPLACE, "add_icon":ICON_PAINT_TEXTURE })
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add_tool_button({ "tool":Terrain3DEditor.TEXTURE,
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"add_text":"Spray Overlay Texture", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_SPRAY_TEXTURE })
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add_tool_button({ "tool":Terrain3DEditor.AUTOSHADER,
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"add_text":"Enable Autoshader", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_AUTOSHADER,
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"sub_text":"Disable Autoshader", "sub_op":Terrain3DEditor.SUBTRACT })
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add_child(HSeparator.new())
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add_tool_button({ "tool":Terrain3DEditor.COLOR,
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"add_text":"Paint Color", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_COLOR,
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"sub_text":"Remove Color", "sub_op":Terrain3DEditor.SUBTRACT })
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add_tool_button({ "tool":Terrain3DEditor.ROUGHNESS,
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"add_text":"Paint Wetness", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_WETNESS,
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"sub_text":"Remove Wetness", "sub_op":Terrain3DEditor.SUBTRACT })
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add_child(HSeparator.new())
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add_tool_button({ "tool":Terrain3DEditor.HOLES,
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"add_text":"Add Holes", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_HOLES,
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"sub_text":"Remove Holes", "sub_op":Terrain3DEditor.SUBTRACT })
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add_tool_button({ "tool":Terrain3DEditor.NAVIGATION,
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"add_text":"Paint Navigable Area", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_NAVIGATION,
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"sub_text":"Remove Navigable Area", "sub_op":Terrain3DEditor.SUBTRACT })
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add_tool_button({ "tool":Terrain3DEditor.INSTANCER,
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"add_text":"Instance Meshes", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_INSTANCER,
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"sub_text":"Remove Meshes", "sub_op":Terrain3DEditor.SUBTRACT })
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# Select first button
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var buttons: Array[BaseButton] = add_tool_group.get_buttons()
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buttons[0].set_pressed(true)
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show_add_buttons(true)
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func add_tool_button(p_params: Dictionary) -> void:
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# Additive button
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var button := Button.new()
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button.set_name(p_params.get("add_text", "blank").to_pascal_case())
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button.set_meta("Tool", p_params.get("tool", 0))
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button.set_meta("Operation", p_params.get("add_op", 0))
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button.set_meta("ID", add_tool_group.get_buttons().size() + 1)
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button.set_tooltip_text(p_params.get("add_text", "blank"))
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button.set_button_icon(load(p_params.get("add_icon")))
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button.set_flat(true)
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button.set_toggle_mode(true)
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button.set_h_size_flags(SIZE_SHRINK_END)
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button.set_button_group(p_params.get("group", add_tool_group))
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add_child(button, true)
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# Subtractive button
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var button2: Button
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if p_params.has("sub_text"):
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button2 = Button.new()
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button2.set_name(p_params.get("sub_text", "blank").to_pascal_case())
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button2.set_meta("Tool", p_params.get("tool", 0))
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button2.set_meta("Operation", p_params.get("sub_op", 0))
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button2.set_meta("ID", button.get_meta("ID"))
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button2.set_tooltip_text(p_params.get("sub_text", "blank"))
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button2.set_button_icon(load(p_params.get("sub_icon", p_params.get("add_icon"))))
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button2.set_flat(true)
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button2.set_toggle_mode(true)
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button2.set_h_size_flags(SIZE_SHRINK_END)
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else:
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button2 = button.duplicate()
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button2.set_button_group(p_params.get("group", sub_tool_group))
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add_child(button2, true)
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func show_add_buttons(p_enable: bool) -> void:
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for button in add_tool_group.get_buttons():
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button.visible = p_enable
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for button in sub_tool_group.get_buttons():
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button.visible = !p_enable
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func _on_tool_selected(p_button: BaseButton) -> void:
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# Select same tool on negative bar
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var group: ButtonGroup = p_button.get_button_group()
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var change_group: ButtonGroup = add_tool_group if group == sub_tool_group else sub_tool_group
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var id: int = p_button.get_meta("ID", -2)
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for button in change_group.get_buttons():
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button.set_pressed_no_signal(button.get_meta("ID", -1) == id)
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emit_signal("tool_changed", p_button.get_meta("Tool", Terrain3DEditor.TOOL_MAX), p_button.get_meta("Operation", Terrain3DEditor.OP_MAX))
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