gfolf2/addons/terrain_3d/src/channel_packer.gd

464 lines
18 KiB
GDScript

extends RefCounted
const WINDOW_SCENE: String = "res://addons/terrain_3d/src/channel_packer.tscn"
const TEMPLATE_PATH: String = "res://addons/terrain_3d/src/channel_packer_import_template.txt"
const DRAG_DROP_SCRIPT: String = "res://addons/terrain_3d/src/channel_packer_dragdrop.gd"
enum {
INFO,
WARN,
ERROR,
}
enum {
IMAGE_ALBEDO,
IMAGE_HEIGHT,
IMAGE_NORMAL,
IMAGE_ROUGHNESS
}
var plugin: EditorPlugin
var window: Window
var save_file_dialog: EditorFileDialog
var open_file_dialog: EditorFileDialog
var invert_green_checkbox: CheckBox
var invert_smooth_checkbox: CheckBox
var invert_height_checkbox: CheckBox
var lumin_height_button: Button
var generate_mipmaps_checkbox: CheckBox
var high_quality_checkbox: CheckBox
var align_normals_checkbox: CheckBox
var resize_toggle_checkbox: CheckBox
var resize_option_box: SpinBox
var height_channel: Array[Button]
var height_channel_selected: int = 0
var roughness_channel: Array[Button]
var roughness_channel_selected: int = 0
var last_opened_directory: String
var last_saved_directory: String
var packing_albedo: bool = false
var queue_pack_normal_roughness: bool = false
var images: Array[Image] = [null, null, null, null]
var status_label: Label
var no_op: Callable = func(): pass
var last_file_selected_fn: Callable = no_op
var normal_vector: Vector3
func pack_textures_popup() -> void:
if window != null:
window.show()
window.move_to_foreground()
window.move_to_center()
return
window = (load(WINDOW_SCENE) as PackedScene).instantiate()
window.close_requested.connect(_on_close_requested)
window.window_input.connect(func(event:InputEvent):
if event is InputEventKey:
if event.pressed and event.keycode == KEY_ESCAPE:
_on_close_requested()
)
window.find_child("CloseButton").pressed.connect(_on_close_requested)
status_label = window.find_child("StatusLabel") as Label
invert_green_checkbox = window.find_child("InvertGreenChannelCheckBox") as CheckBox
invert_smooth_checkbox = window.find_child("InvertSmoothCheckBox") as CheckBox
invert_height_checkbox = window.find_child("ConvertDepthToHeight") as CheckBox
lumin_height_button = window.find_child("LuminanceAsHeightButton") as Button
generate_mipmaps_checkbox = window.find_child("GenerateMipmapsCheckBox") as CheckBox
high_quality_checkbox = window.find_child("HighQualityCheckBox") as CheckBox
align_normals_checkbox = window.find_child("AlignNormalsCheckBox") as CheckBox
resize_toggle_checkbox = window.find_child("ResizeToggle") as CheckBox
resize_option_box = window.find_child("ResizeOptionButton") as SpinBox
height_channel = [
window.find_child("HeightChannelR") as Button,
window.find_child("HeightChannelG") as Button,
window.find_child("HeightChannelB") as Button,
window.find_child("HeightChannelA") as Button
]
roughness_channel = [
window.find_child("RoughnessChannelR") as Button,
window.find_child("RoughnessChannelG") as Button,
window.find_child("RoughnessChannelB") as Button,
window.find_child("RoughnessChannelA") as Button
]
height_channel[0].pressed.connect(func() -> void: height_channel_selected = 0)
height_channel[1].pressed.connect(func() -> void: height_channel_selected = 1)
height_channel[2].pressed.connect(func() -> void: height_channel_selected = 2)
height_channel[3].pressed.connect(func() -> void: height_channel_selected = 3)
roughness_channel[0].pressed.connect(func() -> void: roughness_channel_selected = 0)
roughness_channel[1].pressed.connect(func() -> void: roughness_channel_selected = 1)
roughness_channel[2].pressed.connect(func() -> void: roughness_channel_selected = 2)
roughness_channel[3].pressed.connect(func() -> void: roughness_channel_selected = 3)
plugin.add_child(window)
_init_file_dialogs()
# the dialog disables the parent window "on top" so, restore it after 1 frame to alow the dialog to clear.
var set_on_top_fn: Callable = func(_file: String = "") -> void:
await RenderingServer.frame_post_draw
window.always_on_top = true
save_file_dialog.file_selected.connect(set_on_top_fn)
save_file_dialog.canceled.connect(set_on_top_fn)
open_file_dialog.file_selected.connect(set_on_top_fn)
open_file_dialog.canceled.connect(set_on_top_fn)
_init_texture_picker(window.find_child("AlbedoVBox"), IMAGE_ALBEDO)
_init_texture_picker(window.find_child("HeightVBox"), IMAGE_HEIGHT)
_init_texture_picker(window.find_child("NormalVBox"), IMAGE_NORMAL)
_init_texture_picker(window.find_child("RoughnessVBox"), IMAGE_ROUGHNESS)
var pack_button_path: String = "Panel/MarginContainer/VBoxContainer/PackButton"
(window.get_node(pack_button_path) as Button).pressed.connect(_on_pack_button_pressed)
func _on_close_requested() -> void:
last_file_selected_fn = no_op
images = [null, null, null, null]
window.queue_free()
window = null
func _init_file_dialogs() -> void:
save_file_dialog = EditorFileDialog.new()
save_file_dialog.set_filters(PackedStringArray(["*.png"]))
save_file_dialog.set_file_mode(EditorFileDialog.FILE_MODE_SAVE_FILE)
save_file_dialog.access = EditorFileDialog.ACCESS_FILESYSTEM
save_file_dialog.file_selected.connect(_on_save_file_selected)
save_file_dialog.ok_button_text = "Save"
save_file_dialog.size = Vector2i(550, 550)
#save_file_dialog.transient = false
#save_file_dialog.exclusive = false
#save_file_dialog.popup_window = true
open_file_dialog = EditorFileDialog.new()
open_file_dialog.set_filters(PackedStringArray(
["*.png", "*.bmp", "*.exr", "*.hdr", "*.jpg", "*.jpeg", "*.tga", "*.svg", "*.webp", "*.ktx", "*.dds"]))
open_file_dialog.set_file_mode(EditorFileDialog.FILE_MODE_OPEN_FILE)
open_file_dialog.access = EditorFileDialog.ACCESS_FILESYSTEM
open_file_dialog.ok_button_text = "Open"
open_file_dialog.size = Vector2i(550, 550)
#open_file_dialog.transient = false
#open_file_dialog.exclusive = false
#open_file_dialog.popup_window = true
window.add_child(save_file_dialog)
window.add_child(open_file_dialog)
func _init_texture_picker(p_parent: Node, p_image_index: int) -> void:
var line_edit: LineEdit = p_parent.find_child("LineEdit") as LineEdit
var file_pick_button: Button = p_parent.find_child("PickButton") as Button
var clear_button: Button = p_parent.find_child("ClearButton") as Button
var texture_rect: TextureRect = p_parent.find_child("TextureRect") as TextureRect
var texture_button: Button = p_parent.find_child("TextureButton") as Button
texture_button.set_script(load(DRAG_DROP_SCRIPT) as GDScript)
var set_channel_fn: Callable = func(used_channels: int) -> void:
var channel_count: int = 4
# enum Image.UsedChannels
match used_channels:
Image.USED_CHANNELS_L, Image.USED_CHANNELS_R: channel_count = 1
Image.USED_CHANNELS_LA, Image.USED_CHANNELS_RG: channel_count = 2
Image.USED_CHANNELS_RGB: channel_count = 3
Image.USED_CHANNELS_RGBA: channel_count = 4
if p_image_index == IMAGE_HEIGHT:
for i in 4:
height_channel[i].visible = i < channel_count
height_channel[0].button_pressed = true
height_channel[0].pressed.emit()
elif p_image_index == IMAGE_ROUGHNESS:
for i in 4:
roughness_channel[i].visible = i < channel_count
roughness_channel[0].button_pressed = true
roughness_channel[0].pressed.emit()
var load_image_fn: Callable = func(path: String):
var image: Image = Image.new()
var error: int = OK
# Special case for dds files
if path.get_extension() == "dds":
image = ResourceLoader.load(path).get_image()
if not image.is_empty():
# if the dds file is loaded, we must clear any mipmaps and
# decompress if needed in order to do per pixel operations.
image.clear_mipmaps()
image.decompress()
else:
error = FAILED
else:
error = image.load(path)
if error != OK:
_show_message(ERROR, "Failed to load texture '" + path + "'")
texture_rect.texture = null
images[p_image_index] = null
else:
_show_message(INFO, "Loaded texture '" + path + "'")
texture_rect.texture = ImageTexture.create_from_image(image)
images[p_image_index] = image
_set_wh_labels(p_image_index, image.get_width(), image.get_height())
if p_image_index == IMAGE_NORMAL:
_set_normal_vector(image)
if p_image_index == IMAGE_HEIGHT or p_image_index == IMAGE_ROUGHNESS:
set_channel_fn.call(image.detect_used_channels())
var os_drop_fn: Callable = func(files: PackedStringArray) -> void:
# OS drag drop holds mouse focus until released,
# Get mouse pos and check directly if inside texture_rect
var rect = texture_button.get_global_rect()
var mouse_position = texture_button.get_global_mouse_position()
if rect.has_point(mouse_position):
if files.size() != 1:
_show_message(ERROR, "Cannot load multiple files")
else:
line_edit.text = files[0]
load_image_fn.call(files[0])
var godot_drop_fn: Callable = func(path: String) -> void:
path = ProjectSettings.globalize_path(path)
line_edit.text = path
load_image_fn.call(path)
var open_fn: Callable = func() -> void:
open_file_dialog.current_path = last_opened_directory
if last_file_selected_fn != no_op:
open_file_dialog.file_selected.disconnect(last_file_selected_fn)
last_file_selected_fn = func(path: String) -> void:
line_edit.text = path
load_image_fn.call(path)
open_file_dialog.file_selected.connect(last_file_selected_fn)
open_file_dialog.popup_centered_ratio()
var line_edit_submit_fn: Callable = func(path: String) -> void:
line_edit.text = path
load_image_fn.call(path)
var clear_fn: Callable = func() -> void:
line_edit.text = ""
texture_rect.texture = null
images[p_image_index] = null
_set_wh_labels(p_image_index, -1, -1)
line_edit.text_submitted.connect(line_edit_submit_fn)
file_pick_button.pressed.connect(open_fn)
texture_button.pressed.connect(open_fn)
clear_button.pressed.connect(clear_fn)
texture_button.dropped.connect(godot_drop_fn)
window.files_dropped.connect(os_drop_fn)
if p_image_index == IMAGE_HEIGHT:
var lumin_fn: Callable = func() -> void:
if !images[IMAGE_ALBEDO]:
_show_message(ERROR, "Albedo Image Required for Operation")
else:
line_edit.text = "Generated Height"
var height_texture: Image = Terrain3DUtil.luminance_to_height(images[IMAGE_ALBEDO])
if height_texture.is_empty():
_show_message(ERROR, "Height Texture Generation error")
# blur the image by resizing down and back..
var w: int = height_texture.get_width()
var h: int = height_texture.get_height()
height_texture.resize(w / 4, h / 4)
height_texture.resize(w, h, Image.INTERPOLATE_CUBIC)
# "Load" the height texture
images[IMAGE_HEIGHT] = height_texture
texture_rect.texture = ImageTexture.create_from_image(images[IMAGE_HEIGHT])
_set_wh_labels(IMAGE_HEIGHT, height_texture.get_width(), height_texture.get_height())
set_channel_fn.call(Image.USED_CHANNELS_R)
_show_message(INFO, "Height Texture generated sucsessfully")
lumin_height_button.pressed.connect(lumin_fn)
plugin.ui.set_button_editor_icon(file_pick_button, "Folder")
plugin.ui.set_button_editor_icon(clear_button, "Remove")
func _set_wh_labels(p_image_index: int, width: int, height: int) -> void:
var w: String = ""
var h: String = ""
if width > 0 and height > 0:
w = "w: " + str(width)
h = "h: " + str(height)
match p_image_index:
0:
window.find_child("AlbedoW").text = w
window.find_child("AlbedoH").text = h
1:
window.find_child("HeightW").text = w
window.find_child("HeightH").text = h
2:
window.find_child("NormalW").text = w
window.find_child("NormalH").text = h
3:
window.find_child("RoughnessW").text = w
window.find_child("RoughnessH").text = h
func _show_message(p_level: int, p_text: String) -> void:
status_label.text = p_text
match p_level:
INFO:
print("Terrain3DChannelPacker: " + p_text)
status_label.add_theme_color_override("font_color", Color(0, 0.82, 0.14))
WARN:
push_warning("Terrain3DChannelPacker: " + p_text)
status_label.add_theme_color_override("font_color", Color(0.9, 0.9, 0))
ERROR,_:
push_error("Terrain3DChannelPacker: " + p_text)
status_label.add_theme_color_override("font_color", Color(0.9, 0, 0))
func _create_import_file(png_path: String) -> void:
var dst_import_path: String = png_path + ".import"
var file: FileAccess = FileAccess.open(TEMPLATE_PATH, FileAccess.READ)
var template_content: String = file.get_as_text()
file.close()
template_content = template_content.replace(
"$SOURCE_FILE", png_path).replace(
"$HIGH_QUALITY", str(high_quality_checkbox.button_pressed)).replace(
"$GENERATE_MIPMAPS", str(generate_mipmaps_checkbox.button_pressed)
)
var import_content: String = template_content
file = FileAccess.open(dst_import_path, FileAccess.WRITE)
file.store_string(import_content)
file.close()
func _on_pack_button_pressed() -> void:
packing_albedo = images[IMAGE_ALBEDO] != null and images[IMAGE_HEIGHT] != null
var packing_normal_roughness: bool = images[IMAGE_NORMAL] != null and images[IMAGE_ROUGHNESS] != null
if not packing_albedo and not packing_normal_roughness:
_show_message(WARN, "Please select an albedo and height texture or a normal and roughness texture")
return
if packing_albedo:
save_file_dialog.current_path = last_saved_directory + "packed_albedo_height"
save_file_dialog.title = "Save Packed Albedo/Height Texture"
save_file_dialog.popup_centered_ratio()
if packing_normal_roughness:
queue_pack_normal_roughness = true
return
if packing_normal_roughness:
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
save_file_dialog.popup_centered_ratio()
func _on_save_file_selected(p_dst_path) -> void:
last_saved_directory = p_dst_path.get_base_dir() + "/"
var error: int
if packing_albedo:
error = _pack_textures(images[IMAGE_ALBEDO], images[IMAGE_HEIGHT], p_dst_path, false,
invert_height_checkbox.button_pressed, false, height_channel_selected)
else:
error = _pack_textures(images[IMAGE_NORMAL], images[IMAGE_ROUGHNESS], p_dst_path,
invert_green_checkbox.button_pressed, invert_smooth_checkbox.button_pressed,
align_normals_checkbox.button_pressed, roughness_channel_selected)
if error == OK:
EditorInterface.get_resource_filesystem().scan()
if window.visible:
window.hide()
await EditorInterface.get_resource_filesystem().resources_reimported
# wait 1 extra frame, to ensure the UI is responsive.
await RenderingServer.frame_post_draw
window.show()
if queue_pack_normal_roughness:
queue_pack_normal_roughness = false
packing_albedo = false
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
save_file_dialog.call_deferred("popup_centered_ratio")
save_file_dialog.call_deferred("move_to_foreground")
func _alignment_basis(normal: Vector3) -> Basis:
var up: Vector3 = Vector3(0, 0, 1)
var v: Vector3 = normal.cross(up)
var c: float = normal.dot(up)
var k: float = 1.0 / (1.0 + c)
var vxy: float = v.x * v.y * k
var vxz: float = v.x * v.z * k
var vyz: float = v.y * v.z * k
return Basis(Vector3(v.x * v.x * k + c, vxy - v.z, vxz + v.y),
Vector3(vxy + v.z, v.y * v.y * k + c, vyz - v.x),
Vector3(vxz - v.y, vyz + v.x, v.z * v.z * k + c)
)
func _set_normal_vector(source: Image, quiet: bool = false) -> void:
# Calculate texture normal sum direction
var normal: Image = source
var sum: Color = Color(0.0, 0.0, 0.0, 0.0)
for x in normal.get_height():
for y in normal.get_width():
sum += normal.get_pixel(x, y)
var div: float = normal.get_height() * normal.get_width()
sum /= Color(div, div, div)
sum *= 2.0
sum -= Color(1.0, 1.0, 1.0)
normal_vector = Vector3(sum.r, sum.g, sum.b).normalized()
if normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999 && !quiet:
_show_message(WARN, "Normal Texture Not Orthoganol to UV plane.\nFor Compatability with Detiling and Rotation, Select Orthoganolize Normals")
func _align_normals(source: Image, iteration: int = 0) -> void:
# generate matrix to re-align the normalmap
var mat3: Basis = _alignment_basis(normal_vector)
# re-align the normal map pixels
for x in source.get_height():
for y in source.get_width():
var old_pixel: Color = source.get_pixel(x, y)
var vector_pixel: Vector3 = Vector3(old_pixel.r, old_pixel.g, old_pixel.b)
vector_pixel *= 2.0
vector_pixel -= Vector3.ONE
vector_pixel = vector_pixel.normalized()
vector_pixel = vector_pixel * mat3
vector_pixel += Vector3.ONE
vector_pixel *= 0.5
var new_pixel: Color = Color(vector_pixel.x, vector_pixel.y, vector_pixel.z, old_pixel.a)
source.set_pixel(x, y, new_pixel)
_set_normal_vector(source, true)
if normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999 && iteration < 3:
++iteration
_align_normals(source, iteration)
func _pack_textures(p_rgb_image: Image, p_a_image: Image, p_dst_path: String, p_invert_green: bool,
p_invert_smooth: bool, p_align_normals : bool, p_alpha_channel: int) -> Error:
if p_rgb_image and p_a_image:
if p_rgb_image.get_size() != p_a_image.get_size() and !resize_toggle_checkbox.button_pressed:
_show_message(ERROR, "Textures must be the same size.\nEnable resize to override image dimensions")
return FAILED
if resize_toggle_checkbox.button_pressed:
var size: int = max(128, resize_option_box.value)
p_rgb_image.resize(size, size, Image.INTERPOLATE_CUBIC)
p_a_image.resize(size, size, Image.INTERPOLATE_CUBIC)
if p_align_normals and normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999:
_align_normals(p_rgb_image)
elif p_align_normals:
_show_message(INFO, "Alignment OK, skipping Normal Orthogonalization")
var output_image: Image = Terrain3DUtil.pack_image(p_rgb_image, p_a_image,
p_invert_green, p_invert_smooth, p_alpha_channel)
if not output_image:
_show_message(ERROR, "Failed to pack textures")
return FAILED
if output_image.detect_used_channels() != 5:
_show_message(ERROR, "Packing Error, Alpha Channel empty")
return FAILED
output_image.save_png(p_dst_path)
_create_import_file(p_dst_path)
_show_message(INFO, "Packed to " + p_dst_path + ".")
return OK
else:
_show_message(ERROR, "Failed to load one or more textures")
return FAILED