gfolf2/levels/oneill/geometry.gltf.import

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://df0kdle8ntguo"
path="res://.godot/imported/geometry.gltf-874d08c9d8ed47bf6c3fe03bb6cbd333.scn"
[deps]
source_file="res://levels/oneill/geometry.gltf"
dest_files=["res://.godot/imported/geometry.gltf-874d08c9d8ed47bf6c3fe03bb6cbd333.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
"Grass": {
"use_external/enabled": true,
"use_external/path": "res://levels/oneill/materials/grass_green.tres"
},
"Sand": {
"use_external/enabled": true,
"use_external/path": "res://levels/oneill/materials/sand.tres"
},
"Water": {
"use_external/enabled": true,
"use_external/path": "res://levels/oneill/materials/water.tres"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1