generated from krampus/template-godot4
32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://drxnue0xsen13"]
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[ext_resource type="Shader" path="res://src/shaders/psx_water.gdshader" id="1_sat73"]
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[ext_resource type="Texture2D" uid="uid://con5a36t6n6sq" path="res://assets/textures/clear_sea_water_2048x2048.png" id="2_iub32"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mgjj0"]
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fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0xqld"]
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in_3d_space = true
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seamless = true
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noise = SubResource("FastNoiseLite_mgjj0")
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[resource]
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render_priority = 0
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shader = ExtResource("1_sat73")
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shader_parameter/albedo = Color(0.427451, 0.917647, 1, 1)
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shader_parameter/scroll_speed1 = Vector2(0.04, 0)
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shader_parameter/scroll_speed2 = Vector2(-0.02, 0)
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shader_parameter/blend_factor = 0.5
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shader_parameter/scale1 = Vector2(128, 128)
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shader_parameter/scale2 = Vector2(256, 256)
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shader_parameter/wave_strength = 0.4
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shader_parameter/wave_scale = 0.02
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shader_parameter/pixelation_level = 128
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shader_parameter/FoamSize = 3.0
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shader_parameter/WaterOpacity = 0.9
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shader_parameter/FoamGlowIntensity = 0.6
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shader_parameter/water_texture1 = ExtResource("2_iub32")
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shader_parameter/water_texture2 = ExtResource("2_iub32")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_0xqld")
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