generated from krampus/template-godot4
47 lines
1.7 KiB
Plaintext
47 lines
1.7 KiB
Plaintext
[gd_resource type="ShaderMaterial" load_steps=8 format=3 uid="uid://d3ka0yjhxu5ks"]
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[ext_resource type="Shader" path="res://src/shaders/frosted_glass.gdshader" id="1_jx055"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_ieey5"]
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noise_type = 2
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fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7g8ap"]
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seamless = true
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as_normal_map = true
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noise = SubResource("FastNoiseLite_ieey5")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_etunr"]
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noise_type = 2
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seed = 1
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fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5huy0"]
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seamless = true
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noise = SubResource("FastNoiseLite_etunr")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_bxk71"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_umhmc"]
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noise = SubResource("FastNoiseLite_bxk71")
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[resource]
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render_priority = 0
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shader = ExtResource("1_jx055")
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shader_parameter/albedo = Color(1, 0.6, 1, 0.6)
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shader_parameter/roughness = 0.55
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shader_parameter/refraction = 0.0500008
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shader_parameter/refraction_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/texture_refraction = SubResource("NoiseTexture2D_5huy0")
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shader_parameter/normal_strength = 0.200001
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shader_parameter/normal_map = SubResource("NoiseTexture2D_7g8ap")
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shader_parameter/subsurface_scattering_strength = 1.0
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shader_parameter/texture_subsurface_scattering = SubResource("NoiseTexture2D_umhmc")
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shader_parameter/edge_color = Color(0, 0, 0, 1)
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shader_parameter/surface_contribution = 0.9
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shader_parameter/specular_contribution = 20.0
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shader_parameter/refraction_contribution = 3.0
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shader_parameter/alpha = 1.0
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shader_parameter/uv1_scale = Vector3(1, 1, 1)
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shader_parameter/uv1_offset = Vector3(0, 0, 0)
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