gfolf2/assets/materials/crystal_noise_map.tres

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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://cx33n4h5mfcdb"]
[ext_resource type="FastNoiseLite" uid="uid://637qo4uj5mk" path="res://assets/materials/crystal_noise.tres" id="1_wv67w"]
[resource]
width = 1024
height = 1024
seamless = true
noise = ExtResource("1_wv67w")