[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://c2p2in2p7mjyo"] [ext_resource type="FastNoiseLite" uid="uid://637qo4uj5mk" path="res://assets/materials/crystal_noise.tres" id="1_lwomp"] [resource] width = 1024 height = 1024 seamless = true as_normal_map = true noise = ExtResource("1_lwomp")