class_name GameSettingsType extends Node ## Container for project settings, for quick runtime access. var settings_file: String var free_camera_speed: float var x_sensitivity: float var y_sensitivity: float var x_acceleration: float var y_acceleration: float var invert_pitch: bool var enable_screen_shake: bool var enable_hit_lag: bool func _init() -> void: ProjectSettings.settings_changed.connect(_read_settings) func _read_settings() -> void: settings_file = ProjectSettings.get_setting("application/config/project_settings_override") free_camera_speed = ProjectSettings.get_setting("game/config/controls/camera/free_camera_speed") x_sensitivity = ProjectSettings.get_setting("game/config/controls/camera/x_axis_sensitivity") y_sensitivity = ProjectSettings.get_setting("game/config/controls/camera/y_axis_sensitivity") x_acceleration = ProjectSettings.get_setting("game/config/controls/camera/x_axis_acceleration") y_acceleration = ProjectSettings.get_setting("game/config/controls/camera/y_axis_acceleration") invert_pitch = ProjectSettings.get_setting("game/config/controls/camera/invert_pitch") enable_screen_shake = ProjectSettings.get_setting( "game/config/accessibility/enable_screen_shake" ) enable_hit_lag = ProjectSettings.get_setting("game/config/accessibility/enable_hit_lag")