[gd_scene load_steps=29 format=3 uid="uid://bm2o3mex10v11"] [ext_resource type="Terrain3DStorage" uid="uid://bu1gewgsgc5hm" path="res://levels/debug_level/terrain_3d_storage.res" id="1_nlsu2"] [ext_resource type="Texture2D" path="res://assets/textures/grass_fairway/grass_fairway_albedo.dds" id="2_e4m27"] [ext_resource type="Texture2D" path="res://assets/textures/grass_rough/grass_rough_albedo.dds" id="4_p0awb"] [ext_resource type="Texture2D" path="res://assets/textures/grass_rough/grass_rough_normal.dds" id="4_yhjhv"] [ext_resource type="Texture2D" path="res://assets/textures/grass_fairway/grass_fairway_normal.dds" id="5_o361t"] [ext_resource type="Shader" path="res://src/shaders/psx_water.gdshader" id="6_0efu4"] [ext_resource type="Texture2D" uid="uid://c47ern0l2d50r" path="res://assets/vista_2.png" id="6_ectru"] [ext_resource type="Texture2D" uid="uid://con5a36t6n6sq" path="res://assets/textures/clear_sea_water_2048x2048.png" id="7_t86h2"] [ext_resource type="PackedScene" uid="uid://cy7t2tc4y3b4" path="res://src/player/shot_setup/shot_setup.tscn" id="8_h44v5"] [ext_resource type="PackedScene" uid="uid://dagh38vap4t1d" path="res://src/scenery/city/concrete_building_1.tscn" id="10_lf15j"] [ext_resource type="PackedScene" uid="uid://cjubxs7peir5k" path="res://src/scenery/city/kana_signboard.tscn" id="11_evxup"] [ext_resource type="PackedScene" uid="uid://di7aql54lksn7" path="res://src/scenery/trees/palm_tree/palm_tree.tscn" id="12_sswxf"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_rpgb7"] noise_type = 0 frequency = 1.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_sb318"] width = 256 height = 256 seamless = true noise = SubResource("FastNoiseLite_rpgb7") [sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_woy2k"] _shader_parameters = { "blend_sharpness": 0.87, "height_blending": true, "macro_variation1": Color(0.964742, 0.964742, 0.964742, 1), "macro_variation2": Color(1, 1, 1, 1), "noise1_angle": 0.0, "noise1_offset": Vector2(0.5, 0.5), "noise1_scale": 0.062, "noise2_scale": 0.076, "noise3_scale": 0.021, "noise_texture": SubResource("NoiseTexture2D_sb318"), "vertex_normals_distance": 128.0 } texture_filtering = 1 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ly4sm"] cull_mode = 2 vertex_color_use_as_albedo = true backlight_enabled = true backlight = Color(0.5, 0.5, 0.5, 1) [sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_8g62o"] height_offset = 0.5 density = 10.0 material_override = SubResource("StandardMaterial3D_ly4sm") generated_type = 1 [sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_kocfk"] name = "Rough Grass" albedo_texture = ExtResource("4_p0awb") normal_texture = ExtResource("4_yhjhv") uv_scale = 0.01 [sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_vmhlw"] name = "Fairway Grass" id = 1 albedo_texture = ExtResource("2_e4m27") normal_texture = ExtResource("5_o361t") uv_scale = 0.01 [sub_resource type="Terrain3DAssets" id="Terrain3DAssets_eq5uw"] mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_8g62o")]) texture_list = Array[Terrain3DTextureAsset]([SubResource("Terrain3DTextureAsset_kocfk"), SubResource("Terrain3DTextureAsset_vmhlw")]) [sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_h8tes"] panorama = ExtResource("6_ectru") [sub_resource type="Sky" id="Sky_2xshh"] sky_material = SubResource("PanoramaSkyMaterial_h8tes") [sub_resource type="Environment" id="Environment_k6wwx"] background_mode = 2 sky = SubResource("Sky_2xshh") ambient_light_source = 2 ambient_light_color = Color(0.838897, 0.838897, 0.838897, 1) volumetric_fog_enabled = true volumetric_fog_density = 0.005 volumetric_fog_emission = Color(0, 1, 1, 1) volumetric_fog_length = 32.0 [sub_resource type="CapsuleMesh" id="CapsuleMesh_dk53r"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_mgjj0"] fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0xqld"] in_3d_space = true seamless = true noise = SubResource("FastNoiseLite_mgjj0") [sub_resource type="ShaderMaterial" id="ShaderMaterial_dkdxa"] render_priority = 0 shader = ExtResource("6_0efu4") shader_parameter/albedo = Color(0.427451, 0.917647, 1, 1) shader_parameter/scroll_speed1 = Vector2(0.05, 0) shader_parameter/scroll_speed2 = Vector2(-0.03, 0) shader_parameter/blend_factor = 0.5 shader_parameter/scale1 = Vector2(128, 128) shader_parameter/scale2 = Vector2(256, 256) shader_parameter/wave_strength = 0.4 shader_parameter/wave_scale = 0.02 shader_parameter/pixelation_level = 128 shader_parameter/FoamSize = 1.0 shader_parameter/WaterOpacity = 0.9 shader_parameter/FoamGlowIntensity = 0.5 shader_parameter/water_texture1 = ExtResource("7_t86h2") shader_parameter/water_texture2 = ExtResource("7_t86h2") shader_parameter/noise_texture = SubResource("NoiseTexture2D_0xqld") [sub_resource type="PlaneMesh" id="PlaneMesh_2ywhk"] material = SubResource("ShaderMaterial_dkdxa") size = Vector2(4096, 4096) subdivide_width = 256 subdivide_depth = 256 [node name="TestLevel" type="Node3D"] [node name="Terrain3D" type="Terrain3D" parent="."] storage = ExtResource("1_nlsu2") material = SubResource("Terrain3DMaterial_woy2k") assets = SubResource("Terrain3DAssets_eq5uw") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_k6wwx") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.29404, 0.955793, 0, -0.955793, 0.29404, 0, 0, 0) [node name="Player" type="MeshInstance3D" parent="."] transform = Transform3D(-0.480912, 0, -0.876769, 0, 1, 0, 0.876769, 0, -0.480912, 222.404, 5, 265.619) mesh = SubResource("CapsuleMesh_dk53r") [node name="WaterTable2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0) mesh = SubResource("PlaneMesh_2ywhk") [node name="ShotSetup" parent="." instance=ExtResource("8_h44v5")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 218.499, 4.5, 294.341) [node name="Buildings" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 129.404, -9.53674e-07, 309.4) [node name="ConcreteBuilding1" parent="Buildings" instance=ExtResource("10_lf15j")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0) [node name="KanaSignboard" parent="Buildings/ConcreteBuilding1" instance=ExtResource("11_evxup")] transform = Transform3D(-8.74228e-08, 0, -2, 0, 2, 0, 2, 0, -8.74228e-08, 10.8, 12, 7) [node name="ConcreteBuilding2" parent="Buildings" instance=ExtResource("10_lf15j")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 20) [node name="ConcreteBuilding3" parent="Buildings" instance=ExtResource("10_lf15j")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 40) [node name="PalmTree" parent="." instance=ExtResource("12_sswxf")] transform = Transform3D(-0.69799, 0, -0.716107, 0, 1, 0, 0.716107, 0, -0.69799, 140.872, -9.53674e-07, 296.932)