extends Control ## Menu shown in-game when the user presses pause. @onready var menu_list: VBoxContainer = %MenuList @onready var quit_confirm: CenterContainer = %QuitConfirm func _ready() -> void: print_debug("Pause menu _ready()") Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) func _exit_tree() -> void: print_debug("Pause menu _exit_tree()") Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) func _unhandled_key_input(event: InputEvent) -> void: if event.is_action_pressed("pause"): get_viewport().set_input_as_handled() resume() func _unhide() -> void: menu_list.show() func _hide() -> void: menu_list.hide() func resume() -> void: print_debug("Pause menu resume()") queue_free() func settings() -> void: pass # TODO func quit() -> void: quit_confirm.show() func cancel_quit() -> void: quit_confirm.hide() func confirm_quit() -> void: get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)