class_name GameViewportContainer extends SubViewportContainer ## SubViewportContainer with game-specific special effects var _screen_shake_intensity: float = 0.0 @onready var root_control: Control = %RootControl ## Start playing a screen shake effect. func screen_shake(intensity: float, duration: float = 0.2) -> void: var tween := get_tree().create_tween() _screen_shake_intensity = intensity tween.tween_property(self, "_screen_shake_intensity", 0.0, duration).set_trans( Tween.TRANS_CUBIC ) tween.tween_callback(_reset_position) func _reset_position() -> void: position = Vector2.ZERO func _process(_delta: float) -> void: if _screen_shake_intensity > 0: position.x = randfn(0, _screen_shake_intensity) position.y = randfn(0, _screen_shake_intensity)