extends PanelContainer signal picking(type, callback) signal setting_changed enum Layout { HORIZONTAL, VERTICAL, GRID, } enum SettingType { CHECKBOX, COLOR_SELECT, DOUBLE_SLIDER, OPTION, PICKER, MULTI_PICKER, SLIDER, LABEL, TYPE_MAX, } const MultiPicker: Script = preload("res://addons/terrain_3d/src/multi_picker.gd") const DEFAULT_BRUSH: String = "circle0.exr" const BRUSH_PATH: String = "res://addons/terrain_3d/brushes" const ES_TOOL_SETTINGS: String = "terrain3d/tool_settings/" # Add settings flags const NONE: int = 0x0 const ALLOW_LARGER: int = 0x1 const ALLOW_SMALLER: int = 0x2 const ALLOW_OUT_OF_BOUNDS: int = 0x3 # LARGER|SMALLER const NO_LABEL: int = 0x4 const ADD_SEPARATOR: int = 0x8 # Add a vertical line before this entry const ADD_SPACER: int = 0x10 # Add a space before this entry const NO_SAVE: int = 0x20 # Don't save this in EditorSettings var plugin: EditorPlugin # Actually Terrain3DEditorPlugin, but Godot still has CRC errors var brush_preview_material: ShaderMaterial var select_brush_button: Button var main_list: HFlowContainer var advanced_list: VBoxContainer var height_list: VBoxContainer var scale_list: VBoxContainer var rotation_list: VBoxContainer var color_list: VBoxContainer var settings: Dictionary = {} func _ready() -> void: # Remove old editor settings for setting in ["lift_floor", "flatten_peaks", "lift_flatten", "automatic_regions"]: plugin.erase_setting(ES_TOOL_SETTINGS + setting) # Setup buttons main_list = HFlowContainer.new() add_child(main_list, true) add_brushes(main_list) add_setting({ "name":"instructions", "label":"Click the terrain to add a region. CTRL+Click to remove. Or select another tool on the left.", "type":SettingType.LABEL, "list":main_list, "flags":NO_LABEL|NO_SAVE }) add_setting({ "name":"size", "type":SettingType.SLIDER, "list":main_list, "default":20, "unit":"m", "range":Vector3(0.1, 200, 1), "flags":ALLOW_LARGER|ADD_SPACER }) add_setting({ "name":"strength", "type":SettingType.SLIDER, "list":main_list, "default":33, "unit":"%", "range":Vector3(1, 100, 1), "flags":ALLOW_LARGER }) add_setting({ "name":"height", "type":SettingType.SLIDER, "list":main_list, "default":20, "unit":"m", "range":Vector3(-500, 500, 0.1), "flags":ALLOW_OUT_OF_BOUNDS }) add_setting({ "name":"height_picker", "type":SettingType.PICKER, "list":main_list, "default":Terrain3DEditor.HEIGHT, "flags":NO_LABEL }) add_setting({ "name":"color", "type":SettingType.COLOR_SELECT, "list":main_list, "default":Color.WHITE, "flags":ADD_SEPARATOR }) add_setting({ "name":"color_picker", "type":SettingType.PICKER, "list":main_list, "default":Terrain3DEditor.COLOR, "flags":NO_LABEL }) add_setting({ "name":"roughness", "type":SettingType.SLIDER, "list":main_list, "default":-65, "unit":"%", "range":Vector3(-100, 100, 1), "flags":ADD_SEPARATOR }) add_setting({ "name":"roughness_picker", "type":SettingType.PICKER, "list":main_list, "default":Terrain3DEditor.ROUGHNESS, "flags":NO_LABEL }) add_setting({ "name":"enable_texture", "label":"Texture", "type":SettingType.CHECKBOX, "list":main_list, "default":true, "flags":ADD_SEPARATOR }) add_setting({ "name":"margin", "type":SettingType.SLIDER, "list":main_list, "default":0, "unit":"", "range":Vector3(-50, 50, 1), "flags":ALLOW_OUT_OF_BOUNDS }) # Slope painting filter add_setting({ "name":"slope", "type":SettingType.DOUBLE_SLIDER, "list":main_list, "default":Vector2(0, 90), "unit":"°", "range":Vector3(0, 90, 1), "flags":ADD_SEPARATOR }) add_setting({ "name":"enable_angle", "label":"Angle", "type":SettingType.CHECKBOX, "list":main_list, "default":true, "flags":ADD_SEPARATOR }) add_setting({ "name":"angle", "type":SettingType.SLIDER, "list":main_list, "default":0, "unit":"%", "range":Vector3(0, 337.5, 22.5), "flags":NO_LABEL }) add_setting({ "name":"angle_picker", "type":SettingType.PICKER, "list":main_list, "default":Terrain3DEditor.ANGLE, "flags":NO_LABEL }) add_setting({ "name":"dynamic_angle", "label":"Dynamic", "type":SettingType.CHECKBOX, "list":main_list, "default":false, "flags":ADD_SPACER }) add_setting({ "name":"enable_scale", "label":"Scale", "type":SettingType.CHECKBOX, "list":main_list, "default":true, "flags":ADD_SEPARATOR }) add_setting({ "name":"scale", "label":"±", "type":SettingType.SLIDER, "list":main_list, "default":0, "unit":"%", "range":Vector3(-60, 80, 20), "flags":NO_LABEL }) add_setting({ "name":"scale_picker", "type":SettingType.PICKER, "list":main_list, "default":Terrain3DEditor.SCALE, "flags":NO_LABEL }) ## Slope sculpting brush add_setting({ "name":"gradient_points", "type":SettingType.MULTI_PICKER, "label":"Points", "list":main_list, "default":Terrain3DEditor.SCULPT, "flags":ADD_SEPARATOR }) add_setting({ "name":"drawable", "type":SettingType.CHECKBOX, "list":main_list, "default":false, "flags":ADD_SEPARATOR }) settings["drawable"].toggled.connect(_on_drawable_toggled) ## Instancer height_list = create_submenu(main_list, "Height", Layout.VERTICAL) add_setting({ "name":"height_offset", "type":SettingType.SLIDER, "list":height_list, "default":0, "unit":"m", "range":Vector3(-10, 10, 0.05), "flags":ALLOW_OUT_OF_BOUNDS }) add_setting({ "name":"random_height", "label":"Random Height ±", "type":SettingType.SLIDER, "list":height_list, "default":0, "unit":"m", "range":Vector3(0, 10, 0.05), "flags":ALLOW_OUT_OF_BOUNDS }) scale_list = create_submenu(main_list, "Scale", Layout.VERTICAL) add_setting({ "name":"fixed_scale", "type":SettingType.SLIDER, "list":scale_list, "default":100, "unit":"%", "range":Vector3(1, 1000, 1), "flags":ALLOW_OUT_OF_BOUNDS }) add_setting({ "name":"random_scale", "label":"Random Scale ±", "type":SettingType.SLIDER, "list":scale_list, "default":20, "unit":"%", "range":Vector3(0, 99, 1), "flags":ALLOW_OUT_OF_BOUNDS }) rotation_list = create_submenu(main_list, "Rotation", Layout.VERTICAL) add_setting({ "name":"fixed_spin", "label":"Fixed Spin (Around Y)", "type":SettingType.SLIDER, "list":rotation_list, "default":0, "unit":"°", "range":Vector3(0, 360, 1) }) add_setting({ "name":"random_spin", "type":SettingType.SLIDER, "list":rotation_list, "default":360, "unit":"°", "range":Vector3(0, 360, 1) }) add_setting({ "name":"fixed_tilt", "label":"Fixed Tilt", "type":SettingType.SLIDER, "list":rotation_list, "default":0, "unit":"°", "range":Vector3(-85, 85, 1), "flags":ALLOW_OUT_OF_BOUNDS }) add_setting({ "name":"random_tilt", "label":"Random Tilt ±", "type":SettingType.SLIDER, "list":rotation_list, "default":10, "unit":"°", "range":Vector3(0, 85, 1), "flags":ALLOW_OUT_OF_BOUNDS }) add_setting({ "name":"align_to_normal", "type":SettingType.CHECKBOX, "list":rotation_list, "default":false }) color_list = create_submenu(main_list, "Color", Layout.VERTICAL) add_setting({ "name":"vertex_color", "type":SettingType.COLOR_SELECT, "list":color_list, "default":Color.WHITE }) add_setting({ "name":"random_hue", "label":"Random Hue Shift ±", "type":SettingType.SLIDER, "list":color_list, "default":0, "unit":"°", "range":Vector3(0, 360, 1) }) add_setting({ "name":"random_darken", "type":SettingType.SLIDER, "list":color_list, "default":50, "unit":"%", "range":Vector3(0, 100, 1) }) #add_setting({ "name":"blend_mode", "type":SettingType.OPTION, "list":color_list, "default":0, #"range":Vector3(0, 3, 1) }) if DisplayServer.is_touchscreen_available(): add_setting({ "name":"remove", "label":"Invert", "type":SettingType.CHECKBOX, "list":main_list, "default":false, "flags":ADD_SEPARATOR }) var spacer: Control = Control.new() spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL main_list.add_child(spacer, true) ## Advanced Settings Menu advanced_list = create_submenu(main_list, "", Layout.VERTICAL, false) add_setting({ "name":"auto_regions", "label":"Add regions while sculpting", "type":SettingType.CHECKBOX, "list":advanced_list, "default":true }) add_setting({ "name":"align_to_view", "type":SettingType.CHECKBOX, "list":advanced_list, "default":true }) add_setting({ "name":"show_cursor_while_painting", "type":SettingType.CHECKBOX, "list":advanced_list, "default":true }) advanced_list.add_child(HSeparator.new(), true) add_setting({ "name":"gamma", "type":SettingType.SLIDER, "list":advanced_list, "default":1.0, "unit":"γ", "range":Vector3(0.1, 2.0, 0.01) }) add_setting({ "name":"jitter", "type":SettingType.SLIDER, "list":advanced_list, "default":50, "unit":"%", "range":Vector3(0, 100, 1) }) func create_submenu(p_parent: Control, p_button_name: String, p_layout: Layout, p_hover_pop: bool = true) -> Container: var menu_button: Button = Button.new() if p_button_name.is_empty(): menu_button.icon = get_theme_icon("GuiTabMenuHl", "EditorIcons") else: menu_button.set_text(p_button_name) menu_button.set_toggle_mode(true) menu_button.set_v_size_flags(SIZE_SHRINK_CENTER) menu_button.toggled.connect(_on_show_submenu.bind(menu_button)) var submenu: PopupPanel = PopupPanel.new() submenu.popup_hide.connect(menu_button.set_pressed.bind(false)) var panel_style: StyleBox = get_theme_stylebox("panel", "PopupMenu").duplicate() panel_style.set_content_margin_all(10) submenu.set("theme_override_styles/panel", panel_style) submenu.add_to_group("terrain3d_submenus") # Pop up menu on hover, hide on exit if p_hover_pop: menu_button.mouse_entered.connect(_on_show_submenu.bind(true, menu_button)) submenu.mouse_entered.connect(func(): submenu.set_meta("mouse_entered", true)) submenu.mouse_exited.connect(func(): # On mouse_exit, hide popup unless LineEdit focused var focused_element: Control = submenu.gui_get_focus_owner() if not focused_element is LineEdit: _on_show_submenu(false, menu_button) submenu.set_meta("mouse_entered", false) return focused_element.focus_exited.connect(func(): # Close submenu once lineedit loses focus if not submenu.get_meta("mouse_entered"): _on_show_submenu(false, menu_button) submenu.set_meta("mouse_entered", false) ) ) var sublist: Container match(p_layout): Layout.GRID: sublist = GridContainer.new() Layout.VERTICAL: sublist = VBoxContainer.new() Layout.HORIZONTAL, _: sublist = HBoxContainer.new() p_parent.add_child(menu_button, true) menu_button.add_child(submenu, true) submenu.add_child(sublist, true) return sublist func _on_show_submenu(p_toggled: bool, p_button: Button) -> void: # Don't show if mouse already down (from painting) if p_toggled and Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT): return # Hide menu if mouse is not in button or panel var button_rect: Rect2 = Rect2(p_button.get_screen_transform().origin, p_button.get_global_rect().size) var in_button: bool = button_rect.has_point(DisplayServer.mouse_get_position()) var popup: PopupPanel = p_button.get_child(0) var popup_rect: Rect2 = Rect2(popup.position, popup.size) var in_popup: bool = popup_rect.has_point(DisplayServer.mouse_get_position()) if not p_toggled and ( in_button or in_popup ): return # Hide all submenus before possibly enabling the current one get_tree().call_group("terrain3d_submenus", "set_visible", false) popup.set_visible(p_toggled) var popup_pos: Vector2 = p_button.get_screen_transform().origin popup_pos.y -= popup.size.y if popup.get_child_count()>0 and popup.get_child(0) == advanced_list: popup_pos.x -= popup.size.x - p_button.size.x popup.set_position(popup_pos) func add_brushes(p_parent: Control) -> void: var brush_list: GridContainer = create_submenu(p_parent, "Brush", Layout.GRID) brush_list.name = "BrushList" var brush_button_group: ButtonGroup = ButtonGroup.new() brush_button_group.pressed.connect(_on_setting_changed) var default_brush_btn: Button var dir: DirAccess = DirAccess.open(BRUSH_PATH) if dir: dir.list_dir_begin() var file_name = dir.get_next() while file_name != "": if !dir.current_is_dir() and file_name.ends_with(".exr"): var img: Image = Image.load_from_file(BRUSH_PATH + "/" + file_name) img = Terrain3DUtil.black_to_alpha(img) if img.get_width() < 1024 and img.get_height() < 1024: img.resize(1024, 1024, Image.INTERPOLATE_CUBIC) var tex: ImageTexture = ImageTexture.create_from_image(img) var btn: Button = Button.new() btn.set_custom_minimum_size(Vector2.ONE * 100) btn.set_button_icon(tex) btn.set_meta("image", img) btn.set_expand_icon(true) btn.set_material(_get_brush_preview_material()) btn.set_toggle_mode(true) btn.set_button_group(brush_button_group) btn.mouse_entered.connect(_on_brush_hover.bind(true, btn)) btn.mouse_exited.connect(_on_brush_hover.bind(false, btn)) brush_list.add_child(btn, true) if file_name == DEFAULT_BRUSH: default_brush_btn = btn var lbl: Label = Label.new() btn.name = file_name.get_basename().to_pascal_case() btn.add_child(lbl, true) lbl.text = btn.name lbl.visible = false lbl.position.y = 70 lbl.add_theme_color_override("font_shadow_color", Color.BLACK) lbl.add_theme_constant_override("shadow_offset_x", 1) lbl.add_theme_constant_override("shadow_offset_y", 1) lbl.add_theme_font_size_override("font_size", 16) file_name = dir.get_next() brush_list.columns = sqrt(brush_list.get_child_count()) + 2 if not default_brush_btn: default_brush_btn = brush_button_group.get_buttons()[0] default_brush_btn.set_pressed(true) settings["brush"] = brush_button_group select_brush_button = brush_list.get_parent().get_parent() # Optionally erase the main brush button text and replace it with the texture select_brush_button.set_text("") select_brush_button.set_button_icon(default_brush_btn.get_button_icon()) select_brush_button.set_custom_minimum_size(Vector2.ONE * 36) select_brush_button.set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER) select_brush_button.set_expand_icon(true) func _on_brush_hover(p_hovering: bool, p_button: Button) -> void: if p_button.get_child_count() > 0: var child = p_button.get_child(0) if child is Label: if p_hovering: child.visible = true else: child.visible = false func _on_pick(p_type: Terrain3DEditor.Tool) -> void: emit_signal("picking", p_type, _on_picked) func _on_picked(p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position: Vector3) -> void: match p_type: Terrain3DEditor.HEIGHT: settings["height"].value = p_color.r if not is_nan(p_color.r) else 0 Terrain3DEditor.COLOR: settings["color"].color = p_color if not is_nan(p_color.r) else Color.WHITE Terrain3DEditor.ROUGHNESS: # 200... -.5 converts 0,1 to -100,100 settings["roughness"].value = round(200 * (p_color.a - 0.5)) if not is_nan(p_color.r) else 0.499 Terrain3DEditor.ANGLE: settings["angle"].value = p_color.r Terrain3DEditor.SCALE: settings["scale"].value = p_color.r _on_setting_changed() func _on_point_pick(p_type: Terrain3DEditor.Tool, p_name: String) -> void: assert(p_type == Terrain3DEditor.SCULPT) emit_signal("picking", p_type, _on_point_picked.bind(p_name)) func _on_point_picked(p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position: Vector3, p_name: String) -> void: assert(p_type == Terrain3DEditor.SCULPT) var point: Vector3 = p_global_position point.y = p_color.r settings[p_name].add_point(point) _on_setting_changed() func add_setting(p_args: Dictionary) -> void: var p_name: StringName = p_args.get("name", "") var p_label: String = p_args.get("label", "") # Optional replacement for name var p_type: SettingType = p_args.get("type", SettingType.TYPE_MAX) var p_list: Control = p_args.get("list") var p_default: Variant = p_args.get("default") var p_suffix: String = p_args.get("unit", "") var p_range: Vector3 = p_args.get("range", Vector3(0, 0, 1)) var p_minimum: float = p_range.x var p_maximum: float = p_range.y var p_step: float = p_range.z var p_flags: int = p_args.get("flags", NONE) if p_name.is_empty() or p_type == SettingType.TYPE_MAX: return var container: HBoxContainer = HBoxContainer.new() container.set_v_size_flags(SIZE_EXPAND_FILL) var control: Control # Houses the setting to be saved var pending_children: Array[Control] match p_type: SettingType.LABEL: var label := Label.new() label.set_text(p_label) pending_children.push_back(label) control = label SettingType.CHECKBOX: var checkbox := CheckBox.new() if !(p_flags & NO_SAVE): checkbox.set_pressed_no_signal(plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default)) checkbox.toggled.connect( ( func(value, path): plugin.set_setting(path, value) ).bind(ES_TOOL_SETTINGS + p_name) ) else: checkbox.set_pressed_no_signal(p_default) checkbox.pressed.connect(_on_setting_changed) pending_children.push_back(checkbox) control = checkbox SettingType.COLOR_SELECT: var picker := ColorPickerButton.new() picker.set_custom_minimum_size(Vector2(100, 25)) picker.edit_alpha = false picker.get_picker().set_color_mode(ColorPicker.MODE_HSV) if !(p_flags & NO_SAVE): picker.set_pick_color(plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default)) picker.color_changed.connect( ( func(value, path): plugin.set_setting(path, value) ).bind(ES_TOOL_SETTINGS + p_name) ) else: picker.set_pick_color(p_default) picker.color_changed.connect(_on_setting_changed) pending_children.push_back(picker) control = picker SettingType.PICKER: var button := Button.new() button.set_v_size_flags(SIZE_SHRINK_CENTER) button.icon = get_theme_icon("ColorPick", "EditorIcons") button.tooltip_text = "Pick value from the Terrain" button.pressed.connect(_on_pick.bind(p_default)) pending_children.push_back(button) control = button SettingType.MULTI_PICKER: var multi_picker: HBoxContainer = MultiPicker.new() multi_picker.pressed.connect(_on_point_pick.bind(p_default, p_name)) multi_picker.value_changed.connect(_on_setting_changed) pending_children.push_back(multi_picker) control = multi_picker SettingType.OPTION: var option := OptionButton.new() for i in int(p_maximum): option.add_item("a", i) option.selected = p_minimum option.item_selected.connect(_on_setting_changed) pending_children.push_back(option) control = option SettingType.SLIDER, SettingType.DOUBLE_SLIDER: var slider: Control if p_type == SettingType.SLIDER: # Create an editable value box var spin_slider := EditorSpinSlider.new() spin_slider.set_flat(false) spin_slider.set_hide_slider(true) spin_slider.value_changed.connect(_on_setting_changed) spin_slider.set_max(p_maximum) spin_slider.set_min(p_minimum) spin_slider.set_step(p_step) spin_slider.set_suffix(p_suffix) spin_slider.set_v_size_flags(SIZE_SHRINK_CENTER) spin_slider.set_custom_minimum_size(Vector2(65, 0)) # Create horizontal slider linked to the above box slider = HSlider.new() slider.share(spin_slider) if p_flags & ALLOW_LARGER: slider.set_allow_greater(true) if p_flags & ALLOW_SMALLER: slider.set_allow_lesser(true) pending_children.push_back(slider) pending_children.push_back(spin_slider) control = spin_slider else: # DOUBLE_SLIDER var label := Label.new() label.set_custom_minimum_size(Vector2(60, 0)) label.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT) slider = DoubleSlider.new() slider.label = label slider.suffix = p_suffix slider.value_changed.connect(_on_setting_changed) pending_children.push_back(slider) pending_children.push_back(label) control = slider slider.set_min(p_minimum) slider.set_max(p_maximum) slider.set_step(p_step) slider.set_value(p_default) slider.set_v_size_flags(SIZE_SHRINK_CENTER) slider.set_custom_minimum_size(Vector2(50, 10)) if !(p_flags & NO_SAVE): slider.set_value(plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default)) slider.value_changed.connect( ( func(value, path): plugin.set_setting(path, value) ).bind(ES_TOOL_SETTINGS + p_name) ) else: slider.set_value(p_default) control.name = p_name.to_pascal_case() settings[p_name] = control # Setup button labels if not (p_flags & NO_LABEL): # Labels are actually buttons styled to look like labels var label := Button.new() label.set("theme_override_styles/normal", get_theme_stylebox("normal", "Label")) label.set("theme_override_styles/hover", get_theme_stylebox("normal", "Label")) label.set("theme_override_styles/pressed", get_theme_stylebox("normal", "Label")) label.set("theme_override_styles/focus", get_theme_stylebox("normal", "Label")) label.pressed.connect(_on_label_pressed.bind(p_name, p_default)) if p_label.is_empty(): label.set_text(p_name.capitalize() + ": ") else: label.set_text(p_label.capitalize() + ": ") pending_children.push_front(label) # Add separators to front if p_flags & ADD_SEPARATOR: pending_children.push_front(VSeparator.new()) if p_flags & ADD_SPACER: var spacer := Control.new() spacer.set_custom_minimum_size(Vector2(5, 0)) pending_children.push_front(spacer) # Add all children to container and list for child in pending_children: container.add_child(child, true) p_list.add_child(container, true) # If label button is pressed, reset value to default or toggle checkbox func _on_label_pressed(p_name: String, p_default: Variant) -> void: var control: Control = settings.get(p_name) if not control: return if control is CheckBox: set_setting(p_name, !control.button_pressed) elif p_default != null: set_setting(p_name, p_default) func get_settings() -> Dictionary: var dict: Dictionary for key in settings.keys(): dict[key] = get_setting(key) return dict func get_setting(p_setting: String) -> Variant: var object: Object = settings.get(p_setting) var value: Variant if object is Range: value = object.get_value() # Adjust widths of all sliders on update of values var digits: float = count_digits(value) var width: float = clamp( (1 + count_digits(value)) * 19., 50, 80) * clamp(EditorInterface.get_editor_scale(), .9, 2) object.set_custom_minimum_size(Vector2(width, 0)) elif object is DoubleSlider: value = object.get_value() elif object is ButtonGroup: # "brush" var img: Image = object.get_pressed_button().get_meta("image") var tex: Texture2D = object.get_pressed_button().get_button_icon() value = [ img, tex ] elif object is CheckBox: value = object.is_pressed() elif object is ColorPickerButton: value = object.color elif object is MultiPicker: value = object.get_points() if value == null: value = 0 return value func set_setting(p_setting: String, p_value: Variant) -> void: var object: Object = settings.get(p_setting) if object is DoubleSlider: # Expects p_value is Vector2 object.set_value(p_value) elif object is Range: object.set_value(p_value) elif object is ButtonGroup: # Expects p_value is Array [ "button name", boolean ] if p_value is Array and p_value.size() == 2: for button in object.get_buttons(): if button.name == p_value[0]: button.button_pressed = p_value[1] elif object is CheckBox: object.button_pressed = p_value elif object is ColorPickerButton: object.color = p_value plugin.set_setting(ES_TOOL_SETTINGS + p_setting, p_value) # Signal doesn't fire on CPB elif object is MultiPicker: # Expects p_value is PackedVector3Array object.points = p_value _on_setting_changed(object) func show_settings(p_settings: PackedStringArray) -> void: for setting in settings.keys(): var object: Object = settings[setting] if object is Control: if setting in p_settings: object.get_parent().show() else: object.get_parent().hide() if select_brush_button: if not "brush" in p_settings: select_brush_button.hide() else: select_brush_button.show() func _on_setting_changed(p_data: Variant = null) -> void: # If a button was clicked on a submenu if p_data is Button and p_data.get_parent().get_parent() is PopupPanel: if p_data.get_parent().name == "BrushList": # Optionally Set selected brush texture in main brush button p_data.get_parent().get_parent().get_parent().set_button_icon(p_data.get_button_icon()) # Hide popup p_data.get_parent().get_parent().set_visible(false) # Hide label if p_data.get_child_count() > 0: p_data.get_child(0).visible = false emit_signal("setting_changed") func _on_drawable_toggled(p_button_pressed: bool) -> void: if not p_button_pressed: settings["gradient_points"].clear() func _get_brush_preview_material() -> ShaderMaterial: if !brush_preview_material: brush_preview_material = ShaderMaterial.new() var shader: Shader = Shader.new() var code: String = "shader_type canvas_item;\n" code += "varying vec4 v_vertex_color;\n" code += "void vertex() {\n" code += " v_vertex_color = COLOR;\n" code += "}\n" code += "void fragment(){\n" code += " vec4 tex = texture(TEXTURE, UV);\n" code += " COLOR.a *= pow(tex.r, 0.666);\n" code += " COLOR.rgb = v_vertex_color.rgb;\n" code += "}\n" shader.set_code(code) brush_preview_material.set_shader(shader) return brush_preview_material # Counts digits of a number including negative sign, decimal points, and up to 3 decimals func count_digits(p_value: float) -> int: var count: int = 1 for i in range(5, 0, -1): if abs(p_value) >= pow(10, i): count = i+1 break if p_value - floor(p_value) >= .1: count += 1 # For the decimal if p_value*10 - floor(p_value*10.) >= .1: count += 1 if p_value*100 - floor(p_value*100.) >= .1: count += 1 if p_value*1000 - floor(p_value*1000.) >= .1: count += 1 # Negative sign if p_value < 0: count += 1 return count