[gd_resource type="StandardMaterial3D" format=3 uid="uid://df1mrqejg257l"] [resource] resource_name = "Skin" albedo_color = Color(0.905882, 0.760784, 0.690196, 1) roughness = 0.892982 subsurf_scatter_enabled = true subsurf_scatter_strength = 0.2 subsurf_scatter_skin_mode = true