[gd_scene load_steps=9 format=3 uid="uid://blaieaqp413k7"] [ext_resource type="Script" path="res://addons/terrain_3d/tools/importer.gd" id="1_60b8f"] [sub_resource type="Gradient" id="Gradient_88f3t"] offsets = PackedFloat32Array(0.2, 1) colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_muvel"] noise_type = 2 frequency = 0.03 cellular_jitter = 3.0 cellular_return_type = 0 domain_warp_enabled = true domain_warp_type = 1 domain_warp_amplitude = 50.0 domain_warp_fractal_type = 2 domain_warp_fractal_lacunarity = 1.5 domain_warp_fractal_gain = 1.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ve0yk"] seamless = true color_ramp = SubResource("Gradient_88f3t") noise = SubResource("FastNoiseLite_muvel") [sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_p55u0"] _shader_parameters = { "blend_sharpness": 0.87, "height_blending": true, "macro_variation1": Color(1, 1, 1, 1), "macro_variation2": Color(1, 1, 1, 1), "noise1_angle": 0.0, "noise1_offset": Vector2(0.5, 0.5), "noise1_scale": 0.04, "noise2_scale": 0.076, "noise3_scale": 0.225, "noise_texture": SubResource("NoiseTexture2D_ve0yk"), "vertex_normals_distance": 128.0 } show_checkered = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8rvqy"] cull_mode = 2 vertex_color_use_as_albedo = true backlight_enabled = true backlight = Color(0.5, 0.5, 0.5, 1) [sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_7je72"] height_offset = 0.5 density = 10.0 material_override = SubResource("StandardMaterial3D_8rvqy") generated_type = 1 [sub_resource type="Terrain3DAssets" id="Terrain3DAssets_op32e"] mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_7je72")]) [node name="Importer" type="Terrain3D"] material = SubResource("Terrain3DMaterial_p55u0") assets = SubResource("Terrain3DAssets_op32e") mesh_lods = 8 top_level = true script = ExtResource("1_60b8f") metadata/_edit_lock_ = true