[gd_scene load_steps=5 format=3 uid="uid://cy7t2tc4y3b4"] [ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"] [ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/arrow.tscn" id="2_s70wl"] [sub_resource type="SphereMesh" id="SphereMesh_bvjn0"] radius = 0.05 height = 0.1 [sub_resource type="CapsuleMesh" id="CapsuleMesh_5uovl"] [node name="ShotSetup" type="Node3D"] script = ExtResource("1_r6ei4") [node name="BallMesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0) mesh = SubResource("SphereMesh_bvjn0") [node name="PlayerReference" type="MeshInstance3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.212, 1, 0) mesh = SubResource("CapsuleMesh_5uovl") [node name="Direction" type="Node3D" parent="."] unique_name_in_owner = true [node name="Pitch" type="Node3D" parent="Direction"] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 0.907777, 0.419452, 0, -0.419452, 0.907777, 0, 0, 0) [node name="Camera" type="Camera3D" parent="Direction/Pitch"] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6) [node name="Arrow" type="Node3D" parent="Direction"] transform = Transform3D(1, 0, 0, 0, 0.337095, 0.941471, 0, -0.941471, 0.337095, 0, 0.1, 0) [node name="Arrow" parent="Direction/Arrow" instance=ExtResource("2_s70wl")] transform = Transform3D(0.2, 0, 0, 0, 1, 0, 0, 0, 0.2, 0, 1, 0) loop_animation = 1 [node name="ShotUI" type="Control" parent="."] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 1 [node name="ShotGauges" type="Control" parent="ShotUI"] layout_mode = 1 anchor_left = 0.4 anchor_top = 0.3 anchor_right = 0.6 anchor_bottom = 0.7 offset_left = -20.0 offset_top = -20.0 offset_right = 20.0 offset_bottom = 20.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 1 [node name="LateralGauge" type="Control" parent="ShotUI/ShotGauges"] layout_mode = 1 anchors_preset = 12 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 0 mouse_filter = 1 [node name="ProgressBar" type="ProgressBar" parent="ShotUI/ShotGauges/LateralGauge"] custom_minimum_size = Vector2(128, 32) layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 step = 1.0 show_percentage = false