class_name CharacterController extends Node3D ## Controller class for character animations @onready var animation_tree: AnimationTree = $AnimationTree @onready var animation_state: AnimationNodeStateMachinePlayback = animation_tree["parameters/playback"] func reset() -> void: animation_state.start("stand_to_idle") func start_upswing() -> void: animation_state.travel("upswing") func downswing() -> void: animation_state.travel("downswing")