extends RefCounted const ToolSettings: Script = preload("res://addons/terrain_3d/src/tool_settings.gd") var tool_settings: ToolSettings func is_picking() -> bool: return false func pick(p_global_position: Vector3, p_terrain: Terrain3D) -> void: pass func is_ready() -> bool: return false func apply_operation(editor: Terrain3DEditor, p_global_position: Vector3, p_camera_direction: float) -> void: pass